New feature: Getting and using intel allows for more spy-related roleplay.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-18 23:17:34 +00:00
parent ee73811cfe
commit e55b480996
83 changed files with 3784 additions and 937 deletions
+32 -2
View File
@@ -139,10 +139,11 @@ TraitSelection::Setup( UINT32 aVal )
CHAR16 pStr[300];
// create entries for the sub-menus for each trait
const UINT8 num = 2;
const UINT8 num = 3;
UINT8 traitarray[num];
traitarray[0] = RADIO_OPERATOR_NT;
traitarray[1] = VARIOUSSKILLS;
traitarray[1] = INTEL;
traitarray[2] = VARIOUSSKILLS;
for ( int i = 0; i < num; ++i)
{
swprintf( pStr, gzMercSkillTextNew[traitarray[i]] );
@@ -239,6 +240,26 @@ SkillSelection::Setup( UINT32 aVal )
}
break;
case INTEL:
{
for ( UINT32 uiCounter = SKILLS_INTEL_FIRST; uiCounter <= SKILLS_INTEL_LAST; ++uiCounter )
{
swprintf( pStr, pTraitSkillsMenuStrings[uiCounter] );
pOption = new POPUP_OPTION( &std::wstring( pStr ), new popupCallbackFunction<void, UINT32>( &Wrapper_Function_SkillSelection, uiCounter ) );
// if we cannot perform this skill, grey it out
if ( !( pSoldier->CanUseSkill( uiCounter, TRUE ) ) )
{
// Set this option off.
pOption->setAvail( new popupCallbackFunction<bool, void*>( &Popup_OptionOff, NULL ) );
}
GetPopup()->addOption( *pOption );
}
}
break;
case VARIOUSSKILLS:
{
for(UINT32 uiCounter = SKILLS_VARIOUS_FIRST; uiCounter <= SKILLS_VARIOUS_LAST; ++uiCounter)
@@ -293,6 +314,15 @@ SkillSelection::Setup( UINT32 aVal )
}
break;
case INTEL:
{
for ( UINT32 uiCounter = SKILLS_INTEL_FIRST; uiCounter <= SKILLS_INTEL_LAST; ++uiCounter )
{
SetRegionFastHelpText( &( GetPopup()->MenuRegion[cnt++] ), pSoldier->PrintSkillDesc( uiCounter ) );
}
}
break;
case VARIOUSSKILLS:
{
for(UINT32 uiCounter = SKILLS_VARIOUS_FIRST; uiCounter <= SKILLS_VARIOUS_LAST; ++uiCounter)