New feature: Getting and using intel allows for more spy-related roleplay.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-18 23:17:34 +00:00
parent ee73811cfe
commit e55b480996
83 changed files with 3784 additions and 937 deletions
+1 -1
View File
@@ -4170,7 +4170,7 @@ void CopyProfileItems( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCreateStruc
//NOTE: We don't want to add Mike or Iggy if this is being called from autoresolve!
void OkayToUpgradeEliteToSpecialProfiledEnemy( SOLDIERCREATE_STRUCT *pp )
{
if( !gfProfiledEnemyAdded && gubEnemyEncounterCode != ENEMY_ENCOUNTER_CODE && gubEnemyEncounterCode != ENEMY_INVASION_CODE )
if( !gfProfiledEnemyAdded && GetEnemyEncounterCode() != ENEMY_ENCOUNTER_CODE && GetEnemyEncounterCode() != ENEMY_INVASION_CODE )
{
if( gubFact[ FACT_MIKE_AVAILABLE_TO_ARMY ] == 1 && !pp->fOnRoof )
{