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New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475 Requires GameDir >= r2401. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4170,7 +4170,7 @@ void CopyProfileItems( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCreateStruc
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//NOTE: We don't want to add Mike or Iggy if this is being called from autoresolve!
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void OkayToUpgradeEliteToSpecialProfiledEnemy( SOLDIERCREATE_STRUCT *pp )
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{
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if( !gfProfiledEnemyAdded && gubEnemyEncounterCode != ENEMY_ENCOUNTER_CODE && gubEnemyEncounterCode != ENEMY_INVASION_CODE )
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if( !gfProfiledEnemyAdded && GetEnemyEncounterCode() != ENEMY_ENCOUNTER_CODE && GetEnemyEncounterCode() != ENEMY_INVASION_CODE )
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{
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if( gubFact[ FACT_MIKE_AVAILABLE_TO_ARMY ] == 1 && !pp->fOnRoof )
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{
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