New feature: Getting and using intel allows for more spy-related roleplay.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-18 23:17:34 +00:00
parent ee73811cfe
commit e55b480996
83 changed files with 3784 additions and 937 deletions
+2 -2
View File
@@ -775,8 +775,8 @@ BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr, GROUP *pGroup = NULL )
}
// Flugente: if this is an enemy, and we are using ambush code, place us somewhat away from the map center, where the player will be
if ( (tempDetailedPlacement.bTeam == ENEMY_TEAM && (gubEnemyEncounterCode == ENEMY_AMBUSH_CODE || gubEnemyEncounterCode == ENEMY_AMBUSH_DEPLOYMENT_CODE) ) ||
(tempDetailedPlacement.bTeam == CREATURE_TEAM && gubEnemyEncounterCode == BLOODCAT_AMBUSH_CODE) )
if ( (tempDetailedPlacement.bTeam == ENEMY_TEAM && ( GetEnemyEncounterCode() == ENEMY_AMBUSH_CODE || GetEnemyEncounterCode() == ENEMY_AMBUSH_DEPLOYMENT_CODE) ) ||
(tempDetailedPlacement.bTeam == CREATURE_TEAM && GetEnemyEncounterCode() == BLOODCAT_AMBUSH_CODE) )
{
if ( (gGameExternalOptions.uAmbushEnemyEncircle == 1 && PythSpacesAway( tempDetailedPlacement.sInsertionGridNo, gMapInformation.sCenterGridNo ) <= gAmbushRadiusModifier * gGameExternalOptions.usAmbushEnemyEncircleRadius1) ||
( gGameExternalOptions.uAmbushEnemyEncircle == 2) )