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New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475 Requires GameDir >= r2401. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -150,11 +150,8 @@ INT32 MostImportantNoiseHeard( SOLDIERTYPE *pSoldier, INT32 *piRetValue, BOOLEAN
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pbPublOL = gbPublicOpplist[pSoldier->bTeam];
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// sevenfm: sector information
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UINT8 sectordata = 0;
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if ( gbWorldSectorZ > 0 ) // underground we are always suspicious
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sectordata = 2;
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else
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sectordata = SectorExternalData[SECTOR( gWorldSectorX, gWorldSectorY )][gbWorldSectorZ].usCurfewValue;
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UINT8 ubSectorId = SECTOR( gWorldSectorX, gWorldSectorY );
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UINT8 sectordata = SectorExternalData[ubSectorId][0].usCurfewValue;
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// look through this man's personal & public opplists for opponents heard
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for (uiLoop = 0; uiLoop < guiNumMercSlots; ++uiLoop)
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