New feature: Getting and using intel allows for more spy-related roleplay.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-18 23:17:34 +00:00
parent ee73811cfe
commit e55b480996
83 changed files with 3784 additions and 937 deletions
+1 -1
View File
@@ -1405,7 +1405,7 @@ INT32 SearchForClosestPrimaryMapEdgepoint(INT32 sGridNo, UINT8 ubInsertionCode,
break;
}
// WANNE - MP: Center
if ( ( (is_networked || gubEnemyEncounterCode == ENEMY_AMBUSH_DEPLOYMENT_CODE ) && ubInsertionCode == INSERTION_CODE_CENTER) || ubInsertionCode == INSERTION_CODE_CHOPPER )
if ( ( (is_networked || GetEnemyEncounterCode() == ENEMY_AMBUSH_DEPLOYMENT_CODE ) && ubInsertionCode == INSERTION_CODE_CENTER) || ubInsertionCode == INSERTION_CODE_CHOPPER )
{
InitCenterEdgepoint( ubInsertionCode == INSERTION_CODE_CENTER );
psArray = gps1stCenterEdgepointArray;