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New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475 Requires GameDir >= r2401. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+19
-1
@@ -142,6 +142,9 @@ CursorFileData CursorFileDatabase[] =
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{"CURSORS\\minigame.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: minigames
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{"CURSORS\\minigame_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
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{ "CURSORS\\camera.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: camera
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{ "CURSORS\\camera_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL },
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{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
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@@ -1308,7 +1311,7 @@ CursorData CursorDatabase[] =
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
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// Flugente: minigames
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// Flugente: minigames
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{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_MINIGAME, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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@@ -1322,6 +1325,21 @@ CursorData CursorDatabase[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
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// Flugente: camera
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_CAMERA, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_CAMERA_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_FUEL , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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@@ -177,6 +177,9 @@ typedef enum
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CURSOR_MINIGAME,
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CURSOR_MINIGAME_RED,
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CURSOR_CAMERA,
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CURSOR_CAMERA_RED,
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CURSOR_FUEL,
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CURSOR_FUEL_RED,
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@@ -266,6 +269,8 @@ typedef enum
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C_SODAMACHINE_RED,
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C_MINIGAME,
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C_MINIGAME_RED,
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C_CAMERA,
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C_CAMERA_RED,
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C_FUEL,
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C_FUEL_RED,
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C_ACTIONMODERED_NCTH,
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+59
-1
@@ -1099,7 +1099,8 @@ enum
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WEAPON_CLEANING_STR,
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PRISONER_NO_PRISONS_STR,
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PRISONER_FIELDINTERROGATION_STR,
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PRISONER_FIELDINTERROGATION_SHORT_STR,
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PRISONER_DECIDE_STR,
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PRISONER_LETGO_STR,
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PRISONER_OFFER_SURRENDER,
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@@ -1963,6 +1964,10 @@ enum
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SKI_DONE_BUTTON_HELP_TEXT,
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SKI_PLAYERS_CURRENT_BALANCE,
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SKI_QUESTION_TO_DEDUCT_INTEL_FROM_PLAYERS_ACCOUNT_TO_COVER_DIFFERENCE,
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SKI_QUESTION_TO_DEDUCT_INTEL_FROM_PLAYERS_ACCOUNT_TO_COVER_COST,
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TEXT_NUM_SKI_MBOX_TEXT
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};
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@@ -2641,6 +2646,11 @@ enum
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TEXT_SKILL_DENIAL_PRONEPERSONORCORPSE,
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TEXT_SKILL_DENIAL_CROUCH,
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TEXT_SKILL_DENIAL_FREEHANDS,
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TEXT_SKILL_DENIAL_COVERTTRAIT,
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TEXT_SKILL_DENIAL_ENEMYSECTOR,
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TEXT_SKILL_DENIAL_SINGLEMERC,
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TEXT_SKILL_DENIAL_NOALARM,
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TEXT_SKILL_DENIAL_DISGUISE_CIV_OR_MIL,
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TEXT_SKILL_DENIAL_MAX,
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};
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@@ -2941,7 +2951,14 @@ enum
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TEXT_DISEASE_UNDIAGNOSED
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};
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enum
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{
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TEXT_SPY_CONCEAL,
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TEXT_SPY_GETINTEL,
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};
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extern STR16 szDiseaseText[];
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extern STR16 szSpyText[];
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extern STR16 szFoodText[];
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extern STR16 szIMPGearWebSiteText[];
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@@ -3001,6 +3018,47 @@ extern STR16 szLaptopStatText[];
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// Flugente: gear templates
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extern STR16 szGearTemplateText[];
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// Flugente: intel
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enum
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{
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// defaults
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TEXT_INTEL_TITLE,
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TEXT_INTEL_SUBTITLE,
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TEXT_INTEL_LINK_1,
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TEXT_INTEL_LINK_2,
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TEXT_INTEL_LINK_3,
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// buy info
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TEXT_INTEL_BUDGET,
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TEXT_INTEL_TEXT_1,
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TEXT_INTEL_TEXT_2,
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TEXT_INTEL_OFFER_1,
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TEXT_INTEL_AIRREGION,
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TEXT_INTEL_AIRREGION_BUY1,
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TEXT_INTEL_AIRREGION_BUY2,
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TEXT_INTEL_DROPDOWN_HELPTEXT,
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TEXT_INTEL_MAPREGION_1,
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// about us
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TEXT_INTEL_ABOUTUS_1 = TEXT_INTEL_MAPREGION_1 + 16,
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TEXT_INTEL_ABOUTUS_MAX = TEXT_INTEL_ABOUTUS_1 + 6,
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// sell info
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TEXT_INTEL_SELL_1 = TEXT_INTEL_ABOUTUS_MAX,
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TEXT_INTEL_SELL_BUTTON_1,
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TEXT_INTEL_SELL_BUTTON_2,
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TEXT_INTEL_SELL_BUTTON_3,
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TEXT_INTEL_SELL_ALREADYGOT_1,
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};
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extern STR16 szIntelWebsiteText[];
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extern STR16 szIntelText[];
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#define TACTICAL_INVENTORY_DIALOG_NUM 16
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#define TACTICAL_COVER_DIALOG_NUM 16
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+105
-2
@@ -2468,6 +2468,8 @@ STR16 pAssignmentStrings[] =
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L"修理", // repairing
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L"筑防", //L"Fortify", build structures according to external layout
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L"培训工人",//L"Train W.",
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L"Hide", // TODO.Translate
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L"GetIntel",
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};
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@@ -2571,6 +2573,8 @@ STR16 pPersonnelAssignmentStrings[] =
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L"修理",
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L"筑防区域", //L"Fortify sector", build structures according to external layout
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L"培训工人",//L"Train workers",
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L"Hide while disguised", // TODO.Translate
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L"Get intel while disguised",
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};
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@@ -2633,6 +2637,8 @@ STR16 pLongAssignmentStrings[] =
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L"修理",
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L"筑防区域", // L"Fortify sector", build structures according to external layout
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L"培训工人",//L"Train workers",
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L"Hide while disguised", // TODO.Translate
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L"Get intel while disguised",
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};
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@@ -2754,6 +2760,7 @@ STR16 pAssignMenuStrings[] =
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L"训练",
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L"搬运物品", // get items
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L"筑防", //L"Fortify", fortify sector
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L"Intel", // covert assignments // TODO.Translate
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L"设施", // the merc is using/staffing a facility //ham3.6
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L"取消",
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};
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@@ -2791,6 +2798,10 @@ STR16 pTraitSkillsMenuStrings[] =
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L"呼叫支援", //L"Call reinforcements",
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L"关闭接收器", //L"Switch off radio set",
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// spy
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L"Hide assignment", // TODO.Translate
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L"Get Intel assignment",
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// various
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L"侦查员",
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L"聚焦", //L"Focus",
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@@ -2808,6 +2819,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
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L"从邻区呼叫支援。", //L"Call in reinforcements from neighbouring sectors.",
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L"关闭无线电设备。", //L"Turn off radio set.",
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// spy
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L"Assignment: hide among the population.", // TODO.Translate
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L"Assignment: hide among the population and gather intel.",
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// various
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L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率值。",
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L"提高中断修正 (malus outside of area)", //L"Increase interrupt modifier (malus outside of area)",
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@@ -2830,6 +2845,11 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - 在佣兵旁边放下人或尸体\n", //L" - prone person or corpse next to merc\n",
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L" - 下蹲姿势\n", //L" - crouched position\n",
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L" - free main hand\n", // TODO.Translate
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L" - covert trait\n",
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L" - enemy occupied sector\n",
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L" - single merc\n",
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L" - no alarm raised\n",
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L" - civilian or soldier disguise\n",
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};
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STR16 pSkillMenuStrings[] =
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@@ -3184,6 +3204,7 @@ STR16 gzMercSkillTextNew[] =
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L"Placeholder", // for snitch (minor trait)
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L"生还者", // for survival (minor trait)
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L"更多...", // 47
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L"Intel", // for INTEL // TODO.Translate
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L"多种技能", // for VARIOUSSKILLS
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};
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//////////////////////////////////////////////////////////
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@@ -3985,7 +4006,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s 清理了 %s",
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// added by Flugente: decide what to do with prisoners
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L"你现在没有可用的监狱关押这些俘虏,你不得不放他们走。", //L"You have no prison for these prisoners, you have to let them go",
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L"As we have no prison, a field interrogation is performed.", // TODO.Translate
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L"Field interrogation",
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L"你打算把 %d 俘虏送到哪里去?",//L"Where do you want to send the %d prisoners?",
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L"放俘虏离开",//L"Let them go",
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L"你想要做什么?",
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@@ -5012,6 +5034,7 @@ STR16 pBookMarkStrings[] =
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L"世界卫生组织", //L"WHO",
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L"Kerberus安保公司", //L"Kerberus",
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L"民兵总览",//L"Militia Overview",
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L"R.I.S.",
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};
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STR16 pBookmarkTitle[] =
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@@ -5135,6 +5158,9 @@ STR16 pWebPagesTitles[] =
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L"Kerberus安保公司 - 雇佣队伍", //L"Kerberus - Hire a Team",
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L"Kerberus安保公司 - 独立协议", //L"Kerberus - Individual Contracts",
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L"民兵总览", //L"Militia Overview",
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L"Recon Intelligence Services - Information Requests", // TODO.Translate
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L"Recon Intelligence Services - Information Verification",
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L"Recon Intelligence Services - About us",
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L"Bobby Ray - 最近的运货",
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L"百科全书",
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L"百科全书 - 数据",
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@@ -6067,6 +6093,9 @@ STR16 SkiMessageBoxText[] =
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L"请求商人修理选定物品",
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L"结束对话",
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L"当前余额",
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L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
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L"Do you want to transfer %s Intel to cover the cost?",
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};
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@@ -6935,6 +6964,7 @@ STR16 gzLaptopHelpText[] =
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L"世界卫生组织", //L"World Health Organization",
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L"Kerberus - 安保公司",//L"Kerberus - Experience In Security",
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L"民兵总览",//L"Militia Overview",
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L"Recon Intelligence Services", // TODO.Translate
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};
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@@ -8393,6 +8423,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|面|部|防|护", //L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
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L"|感|染|防|护", //L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|护|盾", //L"|S|h|i|e|l|d",
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L"|C|a|m|e|r|a", // TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8438,6 +8469,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \n如果你脸上带了这个,这就将降低\n传播给其他人的几率。", //L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
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L"\n \n如果保存在物品栏\n降低\n传染给其他人的几率。", //L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \n拿在手里,就可以抵挡前方的伤害。", //L"\n \nIf equipped in a hand, this will block incoming damage.",
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L"\n \nYou can take photos with this.", // TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8875,7 +8907,7 @@ STR16 szFoodTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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L"%d 军官,%d 精英士兵,%d 普通士兵,%d 巡逻官,%d 平民 都被审问。", //L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.",
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L"%d 名俘虏已支付赎金", //L"%d prisoners paid ransom money.",
|
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L"Gained $%d as ransom money.", // TODO.Translate
|
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L"%d 名俘虏已供出同伙位置", //L"%d prisoners revealed enemy positions.",
|
||||
L"%d 军官,%d 精英士兵,%d 普通士兵,%d 巡逻官 加入了我方。", //L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
|
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L"俘虏掀起大规模暴动!在 %s 监狱!", //L"Prisoners start a massive riot in %s!",
|
||||
@@ -10949,6 +10981,12 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (未诊断的) - %d / %d\n", //L"\n\n%s (undiagnosed) - %d / %d\n",
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
{
|
||||
L"Hide", // TODO.Translate
|
||||
L"Get Intel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|水: %d%%\n", //L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
@@ -11255,6 +11293,71 @@ STR16 szGearTemplateText[] =
|
||||
L"所选佣兵不在这个区域。", //L"Selected mercenary is not in this sector.",
|
||||
L"%s 不在这个区域。", //L"%s is not in that sector.",
|
||||
L"%s无法装备%s。", //L"%s could not equip %s.",
|
||||
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szIntelWebsiteText[] =
|
||||
{
|
||||
L"Recon Intelligence Services",
|
||||
L"Your need to know base",
|
||||
L"Information Requests",
|
||||
L"Information Verification",
|
||||
|
||||
L"About us",
|
||||
L"You have %d Intel.",
|
||||
L"We currently have information on the following items, available in exchange for intel as usual:",
|
||||
L"There is currently no other information available.",
|
||||
|
||||
L"%d Intel - %s",
|
||||
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
|
||||
L"Buy data - 50 intel",
|
||||
L"Buy detailed data - 70 Intel",
|
||||
|
||||
L"Select map region on which you want info on:",
|
||||
|
||||
L"North-west",
|
||||
L"North-north-west",
|
||||
L"North-north-east",
|
||||
L"North-east",
|
||||
|
||||
L"West-north-west",
|
||||
L"Center-north-west",
|
||||
L"Center-north-east",
|
||||
L"East-north-east",
|
||||
|
||||
L"West-south-west",
|
||||
L"Center-south-west",
|
||||
L"Center-south-east",
|
||||
L"East-south-east",
|
||||
|
||||
L"South-west",
|
||||
L"South-south-west",
|
||||
L"South-south-east",
|
||||
L"South-east",
|
||||
|
||||
// about us
|
||||
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
|
||||
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
|
||||
L"Some of that information may be of temporary nature.",
|
||||
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
|
||||
|
||||
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
|
||||
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
|
||||
|
||||
// sell info
|
||||
L"You can upload the following facts:",
|
||||
L"Previous",
|
||||
L"Next",
|
||||
L"Upload",
|
||||
|
||||
L"You have already received compensation for the following:"
|
||||
};
|
||||
|
||||
STR16 szIntelText[] =
|
||||
{
|
||||
L"No more enemies present, %s is no longer in hiding!",
|
||||
L"%s has been discovered and goes into hiding for %d hours.",
|
||||
L"%s has been discovered, going to sector!",
|
||||
};
|
||||
|
||||
// WANNE: Some Chinese specific strings that needs to be in unicode!
|
||||
|
||||
+105
-2
@@ -2467,6 +2467,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Repareer", // repairing
|
||||
L"Fortify", // build structures according to external layout // TODO.Translate
|
||||
L"Train W.",
|
||||
L"Hide", // TODO.Translate
|
||||
L"GetIntel",
|
||||
};
|
||||
|
||||
|
||||
@@ -2570,6 +2572,8 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Repareer", // repairing
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
L"Train workers",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2632,6 +2636,8 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Repareer", // repairing
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
L"Train workers",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2753,6 +2759,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Train", // the merc is training
|
||||
L"Get Item", // get items // TODO.Translate
|
||||
L"Fortify", // fortify sector // TODO.Translate
|
||||
L"Intel", // covert assignments // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Stop", // cancel this menu
|
||||
};
|
||||
@@ -2790,6 +2797,10 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
L"Call reinforcements",
|
||||
L"Switch off radio set",
|
||||
|
||||
// spy
|
||||
L"Hide assignment", // TODO.Translate
|
||||
L"Get Intel assignment",
|
||||
|
||||
// various
|
||||
L"Spotter", // TODO.Translate
|
||||
L"Focus",
|
||||
@@ -2807,6 +2818,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Call in reinforcements from neighbouring sectors.",
|
||||
L"Turn off radio set.", // TODO.Translate
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.", // TODO.Translate
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
|
||||
// various
|
||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
@@ -2829,6 +2844,11 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - prone person or corpse next to merc\n", // TODO.Translate
|
||||
L" - crouched position\n",
|
||||
L" - free main hand\n",
|
||||
L" - covert trait\n",
|
||||
L" - enemy occupied sector\n",
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] = // TODO.Translate
|
||||
@@ -3183,6 +3203,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for snitch (minor trait)
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"More...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"various", // for VARIOUSSKILLS
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
@@ -3986,7 +4007,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
|
||||
L"Field interrogation",
|
||||
L"Where do you want to send the %d prisoners?", // TODO.Translate
|
||||
L"Let them go",
|
||||
L"What do you want to do?",
|
||||
@@ -5020,6 +5042,7 @@ STR16 pBookMarkStrings[] =
|
||||
L"WHO",
|
||||
L"Kerberus",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"R.I.S.",
|
||||
};
|
||||
|
||||
STR16 pBookmarkTitle[] =
|
||||
@@ -5143,6 +5166,9 @@ STR16 pWebPagesTitles[] =
|
||||
L"Kerberus - Hire a Team",
|
||||
L"Kerberus - Individual Contracts",
|
||||
L"Militia Overview",
|
||||
L"Recon Intelligence Services - Information Requests", // TODO.Translate
|
||||
L"Recon Intelligence Services - Information Verification",
|
||||
L"Recon Intelligence Services - About us",
|
||||
L"Bobby Ray's - Recent Shipments",
|
||||
L"Encyclopedia",
|
||||
L"Encyclopedia - Data",
|
||||
@@ -6076,6 +6102,9 @@ STR16 SkiMessageBoxText[] =
|
||||
L"Vraag de dealer om de gesel. items te repareren",
|
||||
L"Einde conversatie",
|
||||
L"Huidige Saldo",
|
||||
|
||||
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
|
||||
L"Do you want to transfer %s Intel to cover the cost?",
|
||||
};
|
||||
|
||||
|
||||
@@ -6952,6 +6981,7 @@ STR16 gzLaptopHelpText[] =
|
||||
L"World Health Organization",
|
||||
L"Kerberus - Excellence In Security",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"Recon Intelligence Services", // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -8410,6 +8440,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
|
||||
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
|
||||
L"|S|h|i|e|l|d", // TODO.Translate
|
||||
L"|C|a|m|e|r|a", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8455,6 +8486,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -8893,7 +8925,7 @@ STR16 szFoodTextStr[]=
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"Gained $%d as ransom money.", // TODO.Translate
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
@@ -10967,6 +10999,12 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
{
|
||||
L"Hide", // TODO.Translate
|
||||
L"Get Intel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
@@ -11273,6 +11311,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
|
||||
L"Selected mercenary is not in this sector.",
|
||||
L"%s is not in that sector.",
|
||||
L"%s could not equip %s.",
|
||||
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szIntelWebsiteText[] =
|
||||
{
|
||||
L"Recon Intelligence Services",
|
||||
L"Your need to know base",
|
||||
L"Information Requests",
|
||||
L"Information Verification",
|
||||
|
||||
L"About us",
|
||||
L"You have %d Intel.",
|
||||
L"We currently have information on the following items, available in exchange for intel as usual:",
|
||||
L"There is currently no other information available.",
|
||||
|
||||
L"%d Intel - %s",
|
||||
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
|
||||
L"Buy data - 50 intel",
|
||||
L"Buy detailed data - 70 Intel",
|
||||
|
||||
L"Select map region on which you want info on:",
|
||||
|
||||
L"North-west",
|
||||
L"North-north-west",
|
||||
L"North-north-east",
|
||||
L"North-east",
|
||||
|
||||
L"West-north-west",
|
||||
L"Center-north-west",
|
||||
L"Center-north-east",
|
||||
L"East-north-east",
|
||||
|
||||
L"West-south-west",
|
||||
L"Center-south-west",
|
||||
L"Center-south-east",
|
||||
L"East-south-east",
|
||||
|
||||
L"South-west",
|
||||
L"South-south-west",
|
||||
L"South-south-east",
|
||||
L"South-east",
|
||||
|
||||
// about us
|
||||
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
|
||||
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
|
||||
L"Some of that information may be of temporary nature.",
|
||||
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
|
||||
|
||||
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
|
||||
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
|
||||
|
||||
// sell info
|
||||
L"You can upload the following facts:",
|
||||
L"Previous",
|
||||
L"Next",
|
||||
L"Upload",
|
||||
|
||||
L"You have already received compensation for the following:"
|
||||
};
|
||||
|
||||
STR16 szIntelText[] =
|
||||
{
|
||||
L"No more enemies present, %s is no longer in hiding!",
|
||||
L"%s has been discovered and goes into hiding for %d hours.",
|
||||
L"%s has been discovered, going to sector!",
|
||||
};
|
||||
|
||||
#endif //DUTCH
|
||||
|
||||
+105
-2
@@ -2468,6 +2468,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Repair", // repairing
|
||||
L"Fortify", // build structures according to external layout
|
||||
L"Train W.",
|
||||
L"Hide",
|
||||
L"GetIntel",
|
||||
};
|
||||
|
||||
|
||||
@@ -2571,6 +2573,8 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Repair",
|
||||
L"Fortify sector", // build structures according to external layout
|
||||
L"Train workers",
|
||||
L"Hide while disguised",
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2633,6 +2637,8 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Repair",
|
||||
L"Fortify sector", // build structures according to external layout
|
||||
L"Train workers",
|
||||
L"Hide while disguised",
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2754,6 +2760,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Train", // the merc is training
|
||||
L"Get Item", // move items
|
||||
L"Fortify", // fortify sector
|
||||
L"Intel", // covert assignments
|
||||
L"Facility", // the merc is using/staffing a facility
|
||||
L"Cancel", // cancel this menu
|
||||
};
|
||||
@@ -2791,6 +2798,10 @@ STR16 pTraitSkillsMenuStrings[] =
|
||||
L"Call reinforcements",
|
||||
L"Switch off radio set",
|
||||
|
||||
// spy
|
||||
L"Hide assignment",
|
||||
L"Get Intel assignment",
|
||||
|
||||
// various
|
||||
L"Spotter",
|
||||
L"Focus",
|
||||
@@ -2808,6 +2819,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Call in reinforcements from neighbouring sectors.",
|
||||
L"Turn off radio set.",
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.",
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
|
||||
// various
|
||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.",
|
||||
L"Increase interrupt modifier (penalty outside of area).",
|
||||
@@ -2830,6 +2845,11 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - prone person or corpse next to merc\n",
|
||||
L" - crouched position\n",
|
||||
L" - free main hand\n",
|
||||
L" - covert trait\n",
|
||||
L" - enemy occupied sector\n",
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] =
|
||||
@@ -3184,6 +3204,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for snitch (minor trait)
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"More...", // 47
|
||||
L"Intel", // for INTEL
|
||||
L"various", // for VARIOUSSKILLS
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
@@ -3985,7 +4006,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"As we have no prison, a field interrogation is performed.",
|
||||
L"Field interrogation",
|
||||
L"Where do you want to send the %d prisoners?",
|
||||
L"Let them go",
|
||||
L"What do you want to do?",
|
||||
@@ -5013,6 +5035,7 @@ STR16 pBookMarkStrings[] =
|
||||
L"WHO",
|
||||
L"Kerberus",
|
||||
L"Militia Overview",
|
||||
L"R.I.S.",
|
||||
};
|
||||
|
||||
STR16 pBookmarkTitle[] =
|
||||
@@ -5136,6 +5159,9 @@ STR16 pWebPagesTitles[] =
|
||||
L"Kerberus - Hire a Team",
|
||||
L"Kerberus - Individual Contracts",
|
||||
L"Militia Overview",
|
||||
L"Recon Intelligence Services - Information Requests",
|
||||
L"Recon Intelligence Services - Information Verification",
|
||||
L"Recon Intelligence Services - About us",
|
||||
L"Bobby Ray's - Recent Shipments",
|
||||
L"Encyclopedia",
|
||||
L"Encyclopedia - Data",
|
||||
@@ -6068,6 +6094,9 @@ STR16 SkiMessageBoxText[] =
|
||||
L"Ask the dealer to repair the selected items",
|
||||
L"End conversation",
|
||||
L"Current Balance",
|
||||
|
||||
L"Do you want to transfer %s Intel to cover the difference?",
|
||||
L"Do you want to transfer %s Intel to cover the cost?",
|
||||
};
|
||||
|
||||
|
||||
@@ -6936,6 +6965,7 @@ STR16 gzLaptopHelpText[] =
|
||||
L"World Health Organization",
|
||||
L"Kerberus - Experience In Security",
|
||||
L"Militia Overview",
|
||||
L"Recon Intelligence Services",
|
||||
};
|
||||
|
||||
|
||||
@@ -8394,6 +8424,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
|
||||
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
|
||||
L"|S|h|i|e|l|d",
|
||||
L"|C|a|m|e|r|a",
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8439,6 +8470,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.",
|
||||
L"\n \nYou can take photos with this.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -8876,7 +8908,7 @@ STR16 szFoodTextStr[]=
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"Gained $%d as ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
@@ -10951,6 +10983,12 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n",
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
{
|
||||
L"Hide",
|
||||
L"Get Intel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
@@ -11257,6 +11295,71 @@ STR16 szGearTemplateText[] =
|
||||
L"Selected mercenary is not in this sector.",
|
||||
L"%s is not in that sector.",
|
||||
L"%s could not equip %s.",
|
||||
L"We cannot attach %s (item %d) as that might damage items.",
|
||||
};
|
||||
|
||||
STR16 szIntelWebsiteText[] =
|
||||
{
|
||||
L"Recon Intelligence Services",
|
||||
L"Your need to know base",
|
||||
L"Information Requests",
|
||||
L"Information Verification",
|
||||
|
||||
L"About us",
|
||||
L"You have %d Intel.",
|
||||
L"We currently have information on the following items, available in exchange for intel as usual:",
|
||||
L"There is currently no other information available.",
|
||||
|
||||
L"%d Intel - %s",
|
||||
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
|
||||
L"Buy data - 50 intel",
|
||||
L"Buy detailed data - 70 Intel",
|
||||
|
||||
L"Select map region on which you want info on:",
|
||||
|
||||
L"North-west",
|
||||
L"North-north-west",
|
||||
L"North-north-east",
|
||||
L"North-east",
|
||||
|
||||
L"West-north-west",
|
||||
L"Center-north-west",
|
||||
L"Center-north-east",
|
||||
L"East-north-east",
|
||||
|
||||
L"West-south-west",
|
||||
L"Center-south-west",
|
||||
L"Center-south-east",
|
||||
L"East-south-east",
|
||||
|
||||
L"South-west",
|
||||
L"South-south-west",
|
||||
L"South-south-east",
|
||||
L"South-east",
|
||||
|
||||
// about us
|
||||
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
|
||||
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
|
||||
L"Some of that information may be of temporary nature.",
|
||||
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
|
||||
|
||||
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
|
||||
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
|
||||
|
||||
// sell info
|
||||
L"You can upload the following facts:",
|
||||
L"Previous",
|
||||
L"Next",
|
||||
L"Upload",
|
||||
|
||||
L"You have already received compensation for the following:"
|
||||
};
|
||||
|
||||
STR16 szIntelText[] =
|
||||
{
|
||||
L"No more enemies present, %s is no longer in hiding!",
|
||||
L"%s has been discovered and goes into hiding for %d hours.",
|
||||
L"%s has been discovered, going to sector!",
|
||||
};
|
||||
|
||||
#endif //ENGLISH
|
||||
|
||||
+105
-2
@@ -2476,6 +2476,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Réparat.", // repairing
|
||||
L"Fortify", // build structures according to external layout // TODO.Translate
|
||||
L"Train W.",
|
||||
L"Hide", // TODO.Translate
|
||||
L"GetIntel",
|
||||
};
|
||||
|
||||
|
||||
@@ -2579,6 +2581,8 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Réparation",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
L"Train workers",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2641,6 +2645,8 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Réparation",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
L"Train workers",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2762,6 +2768,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Formation", // the merc is training
|
||||
L"Dépl obj.", // move items
|
||||
L"Fortify", // fortify sector // TODO.Translate
|
||||
L"Intel", // covert assignments // TODO.Translate
|
||||
L"Affectat.", // the merc is using/staffing a facility
|
||||
L"Annuler", // cancel this menu
|
||||
};
|
||||
@@ -2799,6 +2806,10 @@ STR16 pTraitSkillsMenuStrings[] =
|
||||
L"Appeler des renforts",
|
||||
L"Éteindre la radio",
|
||||
|
||||
// spy
|
||||
L"Hide assignment", // TODO.Translate
|
||||
L"Get Intel assignment",
|
||||
|
||||
// various
|
||||
L"Guetteur",
|
||||
L"Focus", // TODO.Translate
|
||||
@@ -2816,6 +2827,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Appeler des renforts des secteurs voisins.",
|
||||
L"Éteindre la radio.",
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.", // TODO.Translate
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
|
||||
// various
|
||||
L"Observer une zone avec un tireur d'élite donne un bonus de CDT sur tout ce que vous voyez.",
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
@@ -2838,6 +2853,11 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - prone person or corpse next to merc\n", // TODO.Translate
|
||||
L" - crouched position\n",
|
||||
L" - free main hand\n",
|
||||
L" - covert trait\n",
|
||||
L" - enemy occupied sector\n",
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] =
|
||||
@@ -3192,6 +3212,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for snitch (minor trait)
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"Plus...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"Divers", // for VARIOUSSKILLS
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
@@ -3991,7 +4012,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
L"%s a nettoyé %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"Vous n'avez pas de prison. Vous les laissez partir.",
|
||||
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
|
||||
L"Field interrogation",
|
||||
L"Où voulez-vous envoyer les %d prisonniers ?",
|
||||
L"Les relâcher",
|
||||
L"Voulez-vous proposer ?",
|
||||
@@ -5025,6 +5047,7 @@ STR16 pBookMarkStrings[] =
|
||||
L"WHO",
|
||||
L"Kerberus",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"R.I.S.",
|
||||
};
|
||||
|
||||
STR16 pBookmarkTitle[] =
|
||||
@@ -5148,6 +5171,9 @@ STR16 pWebPagesTitles[] =
|
||||
L"Kerberus - Hire a Team",
|
||||
L"Kerberus - Individual Contracts",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"Recon Intelligence Services - Information Requests", // TODO.Translate
|
||||
L"Recon Intelligence Services - Information Verification",
|
||||
L"Recon Intelligence Services - About us",
|
||||
L"Bobby Ray : Dernières commandes",
|
||||
L"Encyclopédie",
|
||||
L"Encyclopédie : Données",
|
||||
@@ -6081,6 +6107,9 @@ STR16 SkiMessageBoxText[] =
|
||||
L"Demander au vendeur de réparer les objets sélectionnés",
|
||||
L"Terminer l'entretien",
|
||||
L"Solde actuel",
|
||||
|
||||
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
|
||||
L"Do you want to transfer %s Intel to cover the cost?",
|
||||
};
|
||||
|
||||
|
||||
@@ -6949,6 +6978,7 @@ STR16 gzLaptopHelpText[] =
|
||||
L"World Health Organization",
|
||||
L"Kerberus - Experience In Security",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"Recon Intelligence Services", // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -8397,6 +8427,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
|
||||
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
|
||||
L"|S|h|i|e|l|d", // TODO.Translate
|
||||
L"|C|a|m|e|r|a", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8442,6 +8473,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -8875,7 +8907,7 @@ STR16 szFoodTextStr[]=
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
|
||||
L"Prisonnier(s) ayant payé une rançon : %d.",
|
||||
L"Gained $%d as ransom money.", // TODO.Translate
|
||||
L"Prisonnier(s) ayant révélé les positions ennemies : %d.",
|
||||
L"Prisonnier(s) ayant rejoint notre cause : %d officiers, %d élite(s), %d régulier(s) et %d administratif(s).",
|
||||
L"Prisonnier(s) ayant commencé une émeute en %s !",
|
||||
@@ -10949,6 +10981,12 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
{
|
||||
L"Hide", // TODO.Translate
|
||||
L"Get Intel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
@@ -11255,6 +11293,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
|
||||
L"Selected mercenary is not in this sector.",
|
||||
L"%s is not in that sector.",
|
||||
L"%s could not equip %s.",
|
||||
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szIntelWebsiteText[] =
|
||||
{
|
||||
L"Recon Intelligence Services",
|
||||
L"Your need to know base",
|
||||
L"Information Requests",
|
||||
L"Information Verification",
|
||||
|
||||
L"About us",
|
||||
L"You have %d Intel.",
|
||||
L"We currently have information on the following items, available in exchange for intel as usual:",
|
||||
L"There is currently no other information available.",
|
||||
|
||||
L"%d Intel - %s",
|
||||
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
|
||||
L"Buy data - 50 intel",
|
||||
L"Buy detailed data - 70 Intel",
|
||||
|
||||
L"Select map region on which you want info on:",
|
||||
|
||||
L"North-west",
|
||||
L"North-north-west",
|
||||
L"North-north-east",
|
||||
L"North-east",
|
||||
|
||||
L"West-north-west",
|
||||
L"Center-north-west",
|
||||
L"Center-north-east",
|
||||
L"East-north-east",
|
||||
|
||||
L"West-south-west",
|
||||
L"Center-south-west",
|
||||
L"Center-south-east",
|
||||
L"East-south-east",
|
||||
|
||||
L"South-west",
|
||||
L"South-south-west",
|
||||
L"South-south-east",
|
||||
L"South-east",
|
||||
|
||||
// about us
|
||||
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
|
||||
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
|
||||
L"Some of that information may be of temporary nature.",
|
||||
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
|
||||
|
||||
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
|
||||
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
|
||||
|
||||
// sell info
|
||||
L"You can upload the following facts:",
|
||||
L"Previous",
|
||||
L"Next",
|
||||
L"Upload",
|
||||
|
||||
L"You have already received compensation for the following:"
|
||||
};
|
||||
|
||||
STR16 szIntelText[] =
|
||||
{
|
||||
L"No more enemies present, %s is no longer in hiding!",
|
||||
L"%s has been discovered and goes into hiding for %d hours.",
|
||||
L"%s has been discovered, going to sector!",
|
||||
};
|
||||
|
||||
#endif //FRENCH
|
||||
|
||||
+106
-3
@@ -2481,6 +2481,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Repar.", // repairing
|
||||
L"Fortify", // build structures according to external layout // TODO.Translate
|
||||
L"Train W.",
|
||||
L"Hide", // TODO.Translate
|
||||
L"GetIntel",
|
||||
};
|
||||
|
||||
STR16 pMilitiaString[] =
|
||||
@@ -2580,6 +2582,8 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Reparieren",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
L"Train workers",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
// refer to above for comments
|
||||
@@ -2640,6 +2644,8 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Reparieren",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
L"Train workers",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
// the contract options
|
||||
@@ -2757,6 +2763,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Training", // the merc is training
|
||||
L"Umzug", // move items
|
||||
L"Fortify", // fortify sector // TODO.Translate
|
||||
L"Intel", // covert assignments // TODO.Translate
|
||||
L"Betrieb", // the merc is using/staffing a facility
|
||||
L"Abbrechen", // cancel this menu
|
||||
};
|
||||
@@ -2794,6 +2801,10 @@ STR16 pTraitSkillsMenuStrings[] =
|
||||
L"Verstärkung rufen",
|
||||
L"Radiogerät ausschalten",
|
||||
|
||||
// spy
|
||||
L"Hide assignment", // TODO.Translate
|
||||
L"Get Intel assignment",
|
||||
|
||||
// various
|
||||
L"Spotter",
|
||||
L"Fokus",
|
||||
@@ -2811,6 +2822,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Verstärkung aus dem Nachbarsektor anfordern.",
|
||||
L"Radiogerät ausschalten.",
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.", // TODO.Translate
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
|
||||
// various
|
||||
L"Bestimmtes Gebiet beobachten, damit Scharfschützen einen Bonus auf deren Treffsicherheit erhalten.",
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
@@ -2833,6 +2848,11 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - prone person or corpse next to merc\n", // TODO.Translate
|
||||
L" - crouched position\n",
|
||||
L" - free main hand\n",
|
||||
L" - covert trait\n",
|
||||
L" - enemy occupied sector\n",
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] = // TODO.Translate
|
||||
@@ -3199,7 +3219,8 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for radio operator (minor trait)
|
||||
L"Placeholder", // for snitch(minor trait)
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"Mehr...", //47
|
||||
L"Mehr...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"diverse", // for VARIOUSSKILLS
|
||||
};
|
||||
|
||||
@@ -3993,7 +4014,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
L"%s reinigte %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"Sie haben kein Gefängnis für die Gefangenen und müssen diese nun laufen lassen",
|
||||
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
|
||||
L"Field interrogation",
|
||||
L"Wohin mit den %d Gefangenen?",
|
||||
L"Freilassen",
|
||||
L"Was möchten Sie tun?",
|
||||
@@ -4969,6 +4991,7 @@ STR16 pBookMarkStrings[] =
|
||||
L"WHO",
|
||||
L"Kerberus",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"R.I.S.",
|
||||
};
|
||||
|
||||
STR16 pBookmarkTitle[] =
|
||||
@@ -5084,6 +5107,9 @@ STR16 pWebPagesTitles[] =
|
||||
L"Kerberus - Hire a Team",
|
||||
L"Kerberus - Individual Contracts",
|
||||
L"Miliz - Übersicht",
|
||||
L"Recon Intelligence Services - Information Requests", // TODO.Translate
|
||||
L"Recon Intelligence Services - Information Verification",
|
||||
L"Recon Intelligence Services - About us",
|
||||
L"Bobby Rays - Letzte Lieferungen",
|
||||
L"Enzyklopädie",
|
||||
L"Enzyklopädie - Daten",
|
||||
@@ -5923,6 +5949,9 @@ STR16 SkiMessageBoxText[] =
|
||||
L"Händler bitten, Gegenstände zu reparieren",
|
||||
L"Unterhaltung beenden",
|
||||
L"Kontostand",
|
||||
|
||||
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
|
||||
L"Do you want to transfer %s Intel to cover the cost?",
|
||||
};
|
||||
|
||||
//OptionScreen.c
|
||||
@@ -6782,6 +6811,7 @@ STR16 gzLaptopHelpText[] =
|
||||
L"World Health Organization",
|
||||
L"Kerberus - Experience In Security",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"Recon Intelligence Services", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzHelpScreenText[] =
|
||||
@@ -8226,6 +8256,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
|
||||
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
|
||||
L"|S|h|i|e|l|d", // TODO.Translate
|
||||
L"|C|a|m|e|r|a", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8271,6 +8302,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -8705,7 +8737,7 @@ STR16 szFoodTextStr[]=
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d Offiziere, %d Elite-, %d Reguläre, %d Hilfssoldaten, %d Generäle und %d Zivilisten wurden verhört.",
|
||||
L"%d Gefangene wurden gegen Lösegeld freigelassen.",
|
||||
L"Gained $%d as ransom money.", // TODO.Translate
|
||||
L"%d Gefangene haben uns Truppenstandorte verraten.",
|
||||
L"%d Offiziere, %d Elite-, %d Reguläre und %d Hilfssoldaten laufen zu uns über.",
|
||||
L"Gefangenenaufstand in %s!",
|
||||
@@ -10779,6 +10811,12 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
{
|
||||
L"Hide", // TODO.Translate
|
||||
L"Get Intel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
@@ -11085,6 +11123,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
|
||||
L"Selected mercenary is not in this sector.",
|
||||
L"%s is not in that sector.",
|
||||
L"%s could not equip %s.",
|
||||
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szIntelWebsiteText[] =
|
||||
{
|
||||
L"Recon Intelligence Services",
|
||||
L"Your need to know base",
|
||||
L"Information Requests",
|
||||
L"Information Verification",
|
||||
|
||||
L"About us",
|
||||
L"You have %d Intel.",
|
||||
L"We currently have information on the following items, available in exchange for intel as usual:",
|
||||
L"There is currently no other information available.",
|
||||
|
||||
L"%d Intel - %s",
|
||||
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
|
||||
L"Buy data - 50 intel",
|
||||
L"Buy detailed data - 70 Intel",
|
||||
|
||||
L"Select map region on which you want info on:",
|
||||
|
||||
L"North-west",
|
||||
L"North-north-west",
|
||||
L"North-north-east",
|
||||
L"North-east",
|
||||
|
||||
L"West-north-west",
|
||||
L"Center-north-west",
|
||||
L"Center-north-east",
|
||||
L"East-north-east",
|
||||
|
||||
L"West-south-west",
|
||||
L"Center-south-west",
|
||||
L"Center-south-east",
|
||||
L"East-south-east",
|
||||
|
||||
L"South-west",
|
||||
L"South-south-west",
|
||||
L"South-south-east",
|
||||
L"South-east",
|
||||
|
||||
// about us
|
||||
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
|
||||
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
|
||||
L"Some of that information may be of temporary nature.",
|
||||
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
|
||||
|
||||
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
|
||||
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
|
||||
|
||||
// sell info
|
||||
L"You can upload the following facts:",
|
||||
L"Previous",
|
||||
L"Next",
|
||||
L"Upload",
|
||||
|
||||
L"You have already received compensation for the following:"
|
||||
};
|
||||
|
||||
STR16 szIntelText[] =
|
||||
{
|
||||
L"No more enemies present, %s is no longer in hiding!",
|
||||
L"%s has been discovered and goes into hiding for %d hours.",
|
||||
L"%s has been discovered, going to sector!",
|
||||
};
|
||||
|
||||
#endif //GERMAN
|
||||
|
||||
+105
-2
@@ -2462,6 +2462,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Riparare", // repairing
|
||||
L"Fortify", // build structures according to external layout // TODO.Translate
|
||||
L"Train W.",
|
||||
L"Hide", // TODO.Translate
|
||||
L"GetIntel",
|
||||
};
|
||||
|
||||
|
||||
@@ -2565,6 +2567,8 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Riparare",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
L"Train workers",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2627,6 +2631,8 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Ripara",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
L"Train workers",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2748,6 +2754,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Si esercita", // the merc is training
|
||||
L"Get Item", // get items // TODO.Translate
|
||||
L"Fortify", // fortify sector // TODO.Translate
|
||||
L"Intel", // covert assignments // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Annulla", // cancel this menu
|
||||
};
|
||||
@@ -2785,6 +2792,10 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
L"Call reinforcements",
|
||||
L"Switch off radio set",
|
||||
|
||||
// spy
|
||||
L"Hide assignment", // TODO.Translate
|
||||
L"Get Intel assignment",
|
||||
|
||||
// various
|
||||
L"Spotter", // TODO.Translate
|
||||
L"Focus", // TODO.Translate
|
||||
@@ -2802,6 +2813,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Call in reinforcements from neighbouring sectors.",
|
||||
L"Turn off radio set.", // TODO.Translate
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.", // TODO.Translate
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
|
||||
// various
|
||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
@@ -2824,6 +2839,11 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - prone person or corpse next to merc\n", // TODO.Translate
|
||||
L" - crouched position\n",
|
||||
L" - free main hand\n",
|
||||
L" - covert trait\n",
|
||||
L" - enemy occupied sector\n",
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] = // TODO.Translate
|
||||
@@ -3179,6 +3199,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for snitch (minor trait)
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"More...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"various", // for VARIOUSSKILLS
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
@@ -3980,7 +4001,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
|
||||
L"Field interrogation",
|
||||
L"Where do you want to send the %d prisoners?", // TODO.Translate
|
||||
L"Let them go",
|
||||
L"What do you want to do?",
|
||||
@@ -5007,6 +5029,7 @@ STR16 pBookMarkStrings[] =
|
||||
L"WHO",
|
||||
L"Kerberus",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"R.I.S.",
|
||||
};
|
||||
|
||||
STR16 pBookmarkTitle[] =
|
||||
@@ -5130,6 +5153,9 @@ STR16 pWebPagesTitles[] =
|
||||
L"Kerberus - Hire a Team",
|
||||
L"Kerberus - Individual Contracts",
|
||||
L"Militia Overview",
|
||||
L"Recon Intelligence Services - Information Requests", // TODO.Translate
|
||||
L"Recon Intelligence Services - Information Verification",
|
||||
L"Recon Intelligence Services - About us",
|
||||
L"Bobby Ray's - Recent Shipments",
|
||||
L"Encyclopedia",
|
||||
L"Encyclopedia - Data",
|
||||
@@ -6062,6 +6088,9 @@ STR16 SkiMessageBoxText[] =
|
||||
L"Rivolgetevi all'operatore per riparare gli oggetti selezionati",
|
||||
L"Fine conversazione",
|
||||
L"Bilancio attuale",
|
||||
|
||||
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
|
||||
L"Do you want to transfer %s Intel to cover the cost?",
|
||||
};
|
||||
|
||||
|
||||
@@ -6936,6 +6965,7 @@ STR16 gzLaptopHelpText[] =
|
||||
L"World Health Organization",
|
||||
L"Kerberus - Experience In Security",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"Recon Intelligence Services", // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -8400,6 +8430,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
|
||||
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
|
||||
L"|S|h|i|e|l|d", // TODO.Translate
|
||||
L"|C|a|m|e|r|a", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8445,6 +8476,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -8883,7 +8915,7 @@ STR16 szFoodTextStr[]=
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"Gained $%d as ransom money.", // TODO.Translate
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
@@ -10958,6 +10990,12 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
{
|
||||
L"Hide", // TODO.Translate
|
||||
L"Get Intel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
@@ -11264,6 +11302,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
|
||||
L"Selected mercenary is not in this sector.",
|
||||
L"%s is not in that sector.",
|
||||
L"%s could not equip %s.",
|
||||
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szIntelWebsiteText[] =
|
||||
{
|
||||
L"Recon Intelligence Services",
|
||||
L"Your need to know base",
|
||||
L"Information Requests",
|
||||
L"Information Verification",
|
||||
|
||||
L"About us",
|
||||
L"You have %d Intel.",
|
||||
L"We currently have information on the following items, available in exchange for intel as usual:",
|
||||
L"There is currently no other information available.",
|
||||
|
||||
L"%d Intel - %s",
|
||||
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
|
||||
L"Buy data - 50 intel",
|
||||
L"Buy detailed data - 70 Intel",
|
||||
|
||||
L"Select map region on which you want info on:",
|
||||
|
||||
L"North-west",
|
||||
L"North-north-west",
|
||||
L"North-north-east",
|
||||
L"North-east",
|
||||
|
||||
L"West-north-west",
|
||||
L"Center-north-west",
|
||||
L"Center-north-east",
|
||||
L"East-north-east",
|
||||
|
||||
L"West-south-west",
|
||||
L"Center-south-west",
|
||||
L"Center-south-east",
|
||||
L"East-south-east",
|
||||
|
||||
L"South-west",
|
||||
L"South-south-west",
|
||||
L"South-south-east",
|
||||
L"South-east",
|
||||
|
||||
// about us
|
||||
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
|
||||
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
|
||||
L"Some of that information may be of temporary nature.",
|
||||
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
|
||||
|
||||
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
|
||||
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
|
||||
|
||||
// sell info
|
||||
L"You can upload the following facts:",
|
||||
L"Previous",
|
||||
L"Next",
|
||||
L"Upload",
|
||||
|
||||
L"You have already received compensation for the following:"
|
||||
};
|
||||
|
||||
STR16 szIntelText[] =
|
||||
{
|
||||
L"No more enemies present, %s is no longer in hiding!",
|
||||
L"%s has been discovered and goes into hiding for %d hours.",
|
||||
L"%s has been discovered, going to sector!",
|
||||
};
|
||||
|
||||
#endif //ITALIAN
|
||||
|
||||
+105
-2
@@ -2474,6 +2474,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Naprawa", // repairing
|
||||
L"Fortify", // build structures according to external layout // TODO.Translate
|
||||
L"Train W.",
|
||||
L"Hide", // TODO.Translate
|
||||
L"GetIntel",
|
||||
};
|
||||
|
||||
|
||||
@@ -2577,6 +2579,8 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Naprawa",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
L"Train workers",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2639,6 +2643,8 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Naprawa",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
L"Train workers",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2760,6 +2766,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Szkolenie", // the merc is training
|
||||
L"Get Item", // get items // TODO.Translate
|
||||
L"Fortify", // fortify sector // TODO.Translate
|
||||
L"Intel", // covert assignments // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Anuluj", // cancel this menu
|
||||
};
|
||||
@@ -2797,6 +2804,10 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
L"Call reinforcements",
|
||||
L"Switch off radio set",
|
||||
|
||||
// spy
|
||||
L"Hide assignment", // TODO.Translate
|
||||
L"Get Intel assignment",
|
||||
|
||||
// various
|
||||
L"Spotter", // TODO.Translate
|
||||
L"Focus", // TODO.Translate
|
||||
@@ -2814,6 +2825,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Call in reinforcements from neighbouring sectors.",
|
||||
L"Turn off radio set.", // TODO.Translate
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.", // TODO.Translate
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
|
||||
// various
|
||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
@@ -2836,6 +2851,11 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - prone person or corpse next to merc\n", // TODO.Translate
|
||||
L" - crouched position\n",
|
||||
L" - free main hand\n",
|
||||
L" - covert trait\n",
|
||||
L" - enemy occupied sector\n",
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] = // TODO.Translate
|
||||
@@ -3189,6 +3209,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for snitch(minor trait)
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"Więcej...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"różne", // for VARIOUSSKILLS
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
@@ -3991,7 +4012,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
|
||||
L"Field interrogation",
|
||||
L"Where do you want to send the %d prisoners?", // TODO.Translate
|
||||
L"Let them go",
|
||||
L"What do you want to do?",
|
||||
@@ -5022,6 +5044,7 @@ STR16 pBookMarkStrings[] =
|
||||
L"WHO",
|
||||
L"Kerberus",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"R.I.S.",
|
||||
};
|
||||
|
||||
STR16 pBookmarkTitle[] =
|
||||
@@ -5145,6 +5168,9 @@ STR16 pWebPagesTitles[] =
|
||||
L"Kerberus - Hire a Team",
|
||||
L"Kerberus - Individual Contracts",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"Recon Intelligence Services - Information Requests", // TODO.Translate
|
||||
L"Recon Intelligence Services - Information Verification",
|
||||
L"Recon Intelligence Services - About us",
|
||||
L"Bobby Ray's - Ostatnie dostawy",
|
||||
L"Encyclopedia",
|
||||
L"Encyclopedia - Dane",
|
||||
@@ -6077,6 +6103,9 @@ STR16 SkiMessageBoxText[] =
|
||||
L"Poproś o naprawę wybranych przedmiotów",
|
||||
L"Zakończ rozmowę",
|
||||
L"Saldo dostępne",
|
||||
|
||||
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
|
||||
L"Do you want to transfer %s Intel to cover the cost?",
|
||||
};
|
||||
|
||||
|
||||
@@ -6950,6 +6979,7 @@ STR16 gzLaptopHelpText[] =
|
||||
L"World Health Organization",
|
||||
L"Kerberus - Experience In Security",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"Recon Intelligence Services", // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -8412,6 +8442,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
|
||||
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
|
||||
L"|S|h|i|e|l|d", // TODO.Translate
|
||||
L"|C|a|m|e|r|a", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8457,6 +8488,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -8897,7 +8929,7 @@ STR16 szFoodTextStr[]=
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"Gained $%d as ransom money.", // TODO.Translate
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
@@ -10971,6 +11003,12 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
{
|
||||
L"Hide", // TODO.Translate
|
||||
L"Get Intel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
@@ -11277,6 +11315,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
|
||||
L"Selected mercenary is not in this sector.",
|
||||
L"%s is not in that sector.",
|
||||
L"%s could not equip %s.",
|
||||
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szIntelWebsiteText[] =
|
||||
{
|
||||
L"Recon Intelligence Services",
|
||||
L"Your need to know base",
|
||||
L"Information Requests",
|
||||
L"Information Verification",
|
||||
|
||||
L"About us",
|
||||
L"You have %d Intel.",
|
||||
L"We currently have information on the following items, available in exchange for intel as usual:",
|
||||
L"There is currently no other information available.",
|
||||
|
||||
L"%d Intel - %s",
|
||||
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
|
||||
L"Buy data - 50 intel",
|
||||
L"Buy detailed data - 70 Intel",
|
||||
|
||||
L"Select map region on which you want info on:",
|
||||
|
||||
L"North-west",
|
||||
L"North-north-west",
|
||||
L"North-north-east",
|
||||
L"North-east",
|
||||
|
||||
L"West-north-west",
|
||||
L"Center-north-west",
|
||||
L"Center-north-east",
|
||||
L"East-north-east",
|
||||
|
||||
L"West-south-west",
|
||||
L"Center-south-west",
|
||||
L"Center-south-east",
|
||||
L"East-south-east",
|
||||
|
||||
L"South-west",
|
||||
L"South-south-west",
|
||||
L"South-south-east",
|
||||
L"South-east",
|
||||
|
||||
// about us
|
||||
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
|
||||
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
|
||||
L"Some of that information may be of temporary nature.",
|
||||
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
|
||||
|
||||
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
|
||||
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
|
||||
|
||||
// sell info
|
||||
L"You can upload the following facts:",
|
||||
L"Previous",
|
||||
L"Next",
|
||||
L"Upload",
|
||||
|
||||
L"You have already received compensation for the following:"
|
||||
};
|
||||
|
||||
STR16 szIntelText[] =
|
||||
{
|
||||
L"No more enemies present, %s is no longer in hiding!",
|
||||
L"%s has been discovered and goes into hiding for %d hours.",
|
||||
L"%s has been discovered, going to sector!",
|
||||
};
|
||||
|
||||
#endif //POLISH
|
||||
|
||||
+105
-2
@@ -2468,6 +2468,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Ремонт", // repairing
|
||||
L"Укрепляет", // build structures according to external layout
|
||||
L"Учит рабочих",
|
||||
L"Hide", // TODO.Translate
|
||||
L"GetIntel",
|
||||
};
|
||||
|
||||
|
||||
@@ -2571,6 +2573,8 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Ремонт",
|
||||
L"Укрепляет сектор", // build structures according to external layout
|
||||
L"Учит рабочих",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2633,6 +2637,8 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Ремонтирует",
|
||||
L"Укрепляет сектор", // build structures according to external layout
|
||||
L"Учит рабочих",
|
||||
L"Hide while disguised", // TODO.Translate
|
||||
L"Get intel while disguised",
|
||||
};
|
||||
|
||||
|
||||
@@ -2754,6 +2760,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Обучение", // the merc is training
|
||||
L"Носильщик", // move items
|
||||
L"Укреплять", // fortify sector
|
||||
L"Intel", // covert assignments // TODO.Translate
|
||||
L"Занятия", // the merc is using/staffing a facility
|
||||
L"Отмена", // cancel this menu
|
||||
};
|
||||
@@ -2791,6 +2798,10 @@ STR16 pTraitSkillsMenuStrings[] =
|
||||
L"Вызвать подкрепления",
|
||||
L"Выключить радиостанцию",
|
||||
|
||||
// spy
|
||||
L"Hide assignment", // TODO.Translate
|
||||
L"Get Intel assignment",
|
||||
|
||||
// various
|
||||
L"Наблюдатель",
|
||||
L"Focus", // TODO.Translate
|
||||
@@ -2808,6 +2819,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Вызвать подкрепления из соседних секторов.",
|
||||
L"Turn off radio set.", // TODO.Translate
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.", // TODO.Translate
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
|
||||
// various
|
||||
L"Наблюдать за местностью, чтобы обеспечить более меткую стрельбу своим снайперам.",
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
@@ -2830,6 +2845,11 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - prone person or corpse next to merc\n", // TODO.Translate
|
||||
L" - crouched position\n",
|
||||
L" - free main hand\n",
|
||||
L" - covert trait\n",
|
||||
L" - enemy occupied sector\n",
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] =
|
||||
@@ -3184,6 +3204,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for snitch (minor trait)
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"Ещё...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"различные", // for VARIOUSSKILLS
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
@@ -3985,7 +4006,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
L"%s чистит %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"У вас нет тюрьмы для содержания заключённых, придётся отпустить их",
|
||||
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
|
||||
L"Field interrogation",
|
||||
L"Куда отправить %d пленного(-иков)?",
|
||||
L"Отпустить",
|
||||
L"Что вы хотите сделать?",
|
||||
@@ -5013,6 +5035,7 @@ STR16 pBookMarkStrings[] =
|
||||
L"ВОЗ",
|
||||
L"Цербер",
|
||||
L"Ополчение",
|
||||
L"R.I.S.",
|
||||
};
|
||||
|
||||
STR16 pBookmarkTitle[] =
|
||||
@@ -5136,6 +5159,9 @@ STR16 pWebPagesTitles[] =
|
||||
L"Цербер - Найм команды",
|
||||
L"Цербер - Индивидуальные контракты",
|
||||
L"Militia Overview", // TODO.Translate
|
||||
L"Recon Intelligence Services - Information Requests", // TODO.Translate
|
||||
L"Recon Intelligence Services - Information Verification",
|
||||
L"Recon Intelligence Services - About us",
|
||||
L"Бобби Рэй - последние поступления",
|
||||
L"Энциклопедия",
|
||||
L"Энциклопедия - данные",
|
||||
@@ -6068,6 +6094,9 @@ STR16 SkiMessageBoxText[] =
|
||||
L"Попросить торговца починить выбранные предметы",
|
||||
L"Закончить беседу",
|
||||
L"Текущий баланс",
|
||||
|
||||
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
|
||||
L"Do you want to transfer %s Intel to cover the cost?",
|
||||
};
|
||||
|
||||
|
||||
@@ -6936,6 +6965,7 @@ STR16 gzLaptopHelpText[] =
|
||||
L"Всемирная организация здравоохранения",
|
||||
L"Цербер - Опыт в безопасности",
|
||||
L"Ополчение",
|
||||
L"Recon Intelligence Services", // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -8394,6 +8424,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|З|а|щ|и|т|а |д|л|я |л|и|ц|а",
|
||||
L"|И|н|ф|е|к|ц|и|о|н|н|а|я |з|а|щ|и|т|а", // 39
|
||||
L"|S|h|i|e|l|d", // TODO.Translate
|
||||
L"|C|a|m|e|r|a", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8439,6 +8470,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nЕсли одето на лицо, понижает шанс\nзаражения от других людей.",
|
||||
L"\n \nЕсли хранить в своём кармане,\nпонижается шанс заражения\n от других людей.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -8876,7 +8908,7 @@ STR16 szFoodTextStr[]=
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d офицеров, %d спецназа, %d солдат, %d полиции, %d генералов и %d гражданских было допрошено",
|
||||
L"%d пленных заплатили выкуп.",
|
||||
L"Gained $%d as ransom money.", // TODO.Translate
|
||||
L"%d пленных выдали расположение отрядов армии.",
|
||||
L"%d офицеров, %d спецназ, %d рядовых и %d полицейских решили присоединиться к нам.",
|
||||
L"Пленные устроили бунт в %s!",
|
||||
@@ -10951,6 +10983,12 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (недиагностирована) - %d / %d\n",
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
{
|
||||
L"Hide", // TODO.Translate
|
||||
L"Get Intel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|В|о|д|а: %d%%\n",
|
||||
@@ -11257,6 +11295,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
|
||||
L"Selected mercenary is not in this sector.",
|
||||
L"%s is not in that sector.",
|
||||
L"%s could not equip %s.",
|
||||
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szIntelWebsiteText[] =
|
||||
{
|
||||
L"Recon Intelligence Services",
|
||||
L"Your need to know base",
|
||||
L"Information Requests",
|
||||
L"Information Verification",
|
||||
|
||||
L"About us",
|
||||
L"You have %d Intel.",
|
||||
L"We currently have information on the following items, available in exchange for intel as usual:",
|
||||
L"There is currently no other information available.",
|
||||
|
||||
L"%d Intel - %s",
|
||||
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
|
||||
L"Buy data - 50 intel",
|
||||
L"Buy detailed data - 70 Intel",
|
||||
|
||||
L"Select map region on which you want info on:",
|
||||
|
||||
L"North-west",
|
||||
L"North-north-west",
|
||||
L"North-north-east",
|
||||
L"North-east",
|
||||
|
||||
L"West-north-west",
|
||||
L"Center-north-west",
|
||||
L"Center-north-east",
|
||||
L"East-north-east",
|
||||
|
||||
L"West-south-west",
|
||||
L"Center-south-west",
|
||||
L"Center-south-east",
|
||||
L"East-south-east",
|
||||
|
||||
L"South-west",
|
||||
L"South-south-west",
|
||||
L"South-south-east",
|
||||
L"South-east",
|
||||
|
||||
// about us
|
||||
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
|
||||
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
|
||||
L"Some of that information may be of temporary nature.",
|
||||
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
|
||||
|
||||
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
|
||||
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
|
||||
|
||||
// sell info
|
||||
L"You can upload the following facts:",
|
||||
L"Previous",
|
||||
L"Next",
|
||||
L"Upload",
|
||||
|
||||
L"You have already received compensation for the following:"
|
||||
};
|
||||
|
||||
STR16 szIntelText[] =
|
||||
{
|
||||
L"No more enemies present, %s is no longer in hiding!",
|
||||
L"%s has been discovered and goes into hiding for %d hours.",
|
||||
L"%s has been discovered, going to sector!",
|
||||
};
|
||||
|
||||
#endif //RUSSIAN
|
||||
|
||||
Reference in New Issue
Block a user