New feature: Getting and using intel allows for more spy-related roleplay.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-18 23:17:34 +00:00
parent ee73811cfe
commit e55b480996
83 changed files with 3784 additions and 937 deletions
+19 -1
View File
@@ -142,6 +142,9 @@ CursorFileData CursorFileDatabase[] =
{"CURSORS\\minigame.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: minigames
{"CURSORS\\minigame_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
{ "CURSORS\\camera.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: camera
{ "CURSORS\\camera_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL },
{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
@@ -1308,7 +1311,7 @@ CursorData CursorDatabase[] =
0, 0, 0, 0, 0,
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
// Flugente: minigames
// Flugente: minigames
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
C_MINIGAME, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
0, 0, 0, 0, 0,
@@ -1322,6 +1325,21 @@ CursorData CursorDatabase[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
// Flugente: camera
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
C_CAMERA, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
C_CAMERA_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
C_FUEL , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
+5
View File
@@ -177,6 +177,9 @@ typedef enum
CURSOR_MINIGAME,
CURSOR_MINIGAME_RED,
CURSOR_CAMERA,
CURSOR_CAMERA_RED,
CURSOR_FUEL,
CURSOR_FUEL_RED,
@@ -266,6 +269,8 @@ typedef enum
C_SODAMACHINE_RED,
C_MINIGAME,
C_MINIGAME_RED,
C_CAMERA,
C_CAMERA_RED,
C_FUEL,
C_FUEL_RED,
C_ACTIONMODERED_NCTH,
+59 -1
View File
@@ -1099,7 +1099,8 @@ enum
WEAPON_CLEANING_STR,
PRISONER_NO_PRISONS_STR,
PRISONER_FIELDINTERROGATION_STR,
PRISONER_FIELDINTERROGATION_SHORT_STR,
PRISONER_DECIDE_STR,
PRISONER_LETGO_STR,
PRISONER_OFFER_SURRENDER,
@@ -1963,6 +1964,10 @@ enum
SKI_DONE_BUTTON_HELP_TEXT,
SKI_PLAYERS_CURRENT_BALANCE,
SKI_QUESTION_TO_DEDUCT_INTEL_FROM_PLAYERS_ACCOUNT_TO_COVER_DIFFERENCE,
SKI_QUESTION_TO_DEDUCT_INTEL_FROM_PLAYERS_ACCOUNT_TO_COVER_COST,
TEXT_NUM_SKI_MBOX_TEXT
};
@@ -2641,6 +2646,11 @@ enum
TEXT_SKILL_DENIAL_PRONEPERSONORCORPSE,
TEXT_SKILL_DENIAL_CROUCH,
TEXT_SKILL_DENIAL_FREEHANDS,
TEXT_SKILL_DENIAL_COVERTTRAIT,
TEXT_SKILL_DENIAL_ENEMYSECTOR,
TEXT_SKILL_DENIAL_SINGLEMERC,
TEXT_SKILL_DENIAL_NOALARM,
TEXT_SKILL_DENIAL_DISGUISE_CIV_OR_MIL,
TEXT_SKILL_DENIAL_MAX,
};
@@ -2941,7 +2951,14 @@ enum
TEXT_DISEASE_UNDIAGNOSED
};
enum
{
TEXT_SPY_CONCEAL,
TEXT_SPY_GETINTEL,
};
extern STR16 szDiseaseText[];
extern STR16 szSpyText[];
extern STR16 szFoodText[];
extern STR16 szIMPGearWebSiteText[];
@@ -3001,6 +3018,47 @@ extern STR16 szLaptopStatText[];
// Flugente: gear templates
extern STR16 szGearTemplateText[];
// Flugente: intel
enum
{
// defaults
TEXT_INTEL_TITLE,
TEXT_INTEL_SUBTITLE,
TEXT_INTEL_LINK_1,
TEXT_INTEL_LINK_2,
TEXT_INTEL_LINK_3,
// buy info
TEXT_INTEL_BUDGET,
TEXT_INTEL_TEXT_1,
TEXT_INTEL_TEXT_2,
TEXT_INTEL_OFFER_1,
TEXT_INTEL_AIRREGION,
TEXT_INTEL_AIRREGION_BUY1,
TEXT_INTEL_AIRREGION_BUY2,
TEXT_INTEL_DROPDOWN_HELPTEXT,
TEXT_INTEL_MAPREGION_1,
// about us
TEXT_INTEL_ABOUTUS_1 = TEXT_INTEL_MAPREGION_1 + 16,
TEXT_INTEL_ABOUTUS_MAX = TEXT_INTEL_ABOUTUS_1 + 6,
// sell info
TEXT_INTEL_SELL_1 = TEXT_INTEL_ABOUTUS_MAX,
TEXT_INTEL_SELL_BUTTON_1,
TEXT_INTEL_SELL_BUTTON_2,
TEXT_INTEL_SELL_BUTTON_3,
TEXT_INTEL_SELL_ALREADYGOT_1,
};
extern STR16 szIntelWebsiteText[];
extern STR16 szIntelText[];
#define TACTICAL_INVENTORY_DIALOG_NUM 16
#define TACTICAL_COVER_DIALOG_NUM 16
+105 -2
View File
@@ -2468,6 +2468,8 @@ STR16 pAssignmentStrings[] =
L"修理", // repairing
L"筑防", //L"Fortify", build structures according to external layout
L"培训工人",//L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
};
@@ -2571,6 +2573,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"修理",
L"筑防区域", //L"Fortify sector", build structures according to external layout
L"培训工人",//L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2633,6 +2637,8 @@ STR16 pLongAssignmentStrings[] =
L"修理",
L"筑防区域", // L"Fortify sector", build structures according to external layout
L"培训工人",//L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2754,6 +2760,7 @@ STR16 pAssignMenuStrings[] =
L"训练",
L"搬运物品", // get items
L"筑防", //L"Fortify", fortify sector
L"Intel", // covert assignments // TODO.Translate
L"设施", // the merc is using/staffing a facility //ham3.6
L"取消",
};
@@ -2791,6 +2798,10 @@ STR16 pTraitSkillsMenuStrings[] =
L"呼叫支援", //L"Call reinforcements",
L"关闭接收器", //L"Switch off radio set",
// spy
L"Hide assignment", // TODO.Translate
L"Get Intel assignment",
// various
L"侦查员",
L"聚焦", //L"Focus",
@@ -2808,6 +2819,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"从邻区呼叫支援。", //L"Call in reinforcements from neighbouring sectors.",
L"关闭无线电设备。", //L"Turn off radio set.",
// spy
L"Assignment: hide among the population.", // TODO.Translate
L"Assignment: hide among the population and gather intel.",
// various
L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率值。",
L"提高中断修正 (malus outside of area)", //L"Increase interrupt modifier (malus outside of area)",
@@ -2830,6 +2845,11 @@ STR16 pTraitSkillsDenialStrings[] =
L" - 在佣兵旁边放下人或尸体\n", //L" - prone person or corpse next to merc\n",
L" - 下蹲姿势\n", //L" - crouched position\n",
L" - free main hand\n", // TODO.Translate
L" - covert trait\n",
L" - enemy occupied sector\n",
L" - single merc\n",
L" - no alarm raised\n",
L" - civilian or soldier disguise\n",
};
STR16 pSkillMenuStrings[] =
@@ -3184,6 +3204,7 @@ STR16 gzMercSkillTextNew[] =
L"Placeholder", // for snitch (minor trait)
L"生还者", // for survival (minor trait)
L"更多...", // 47
L"Intel", // for INTEL // TODO.Translate
L"多种技能", // for VARIOUSSKILLS
};
//////////////////////////////////////////////////////////
@@ -3985,7 +4006,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"%s 清理了 %s",
// added by Flugente: decide what to do with prisoners
L"你现在没有可用的监狱关押这些俘虏,你不得不放他们走。", //L"You have no prison for these prisoners, you have to let them go",
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
L"Field interrogation",
L"你打算把 %d 俘虏送到哪里去?",//L"Where do you want to send the %d prisoners?",
L"放俘虏离开",//L"Let them go",
L"你想要做什么?",
@@ -5012,6 +5034,7 @@ STR16 pBookMarkStrings[] =
L"世界卫生组织", //L"WHO", 
L"Kerberus安保公司", //L"Kerberus",
L"民兵总览",//L"Militia Overview",
L"R.I.S.",
};
STR16 pBookmarkTitle[] =
@@ -5135,6 +5158,9 @@ STR16 pWebPagesTitles[] =
L"Kerberus安保公司 - 雇佣队伍", //L"Kerberus - Hire a Team",
L"Kerberus安保公司 - 独立协议", //L"Kerberus - Individual Contracts",
L"民兵总览", //L"Militia Overview",
L"Recon Intelligence Services - Information Requests", // TODO.Translate
L"Recon Intelligence Services - Information Verification",
L"Recon Intelligence Services - About us",
L"Bobby Ray - 最近的运货",
L"百科全书",
L"百科全书 - 数据",
@@ -6067,6 +6093,9 @@ STR16 SkiMessageBoxText[] =
L"请求商人修理选定物品",
L"结束对话",
L"当前余额",
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
L"Do you want to transfer %s Intel to cover the cost?",
};
@@ -6935,6 +6964,7 @@ STR16 gzLaptopHelpText[] =
L"世界卫生组织", //L"World Health Organization",
L"Kerberus - 安保公司",//L"Kerberus - Experience In Security",
L"民兵总览",//L"Militia Overview",
L"Recon Intelligence Services", // TODO.Translate
};
@@ -8393,6 +8423,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|面|部|防|护", //L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
L"|感|染|防|护", //L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|护|盾", //L"|S|h|i|e|l|d",
L"|C|a|m|e|r|a", // TODO.Translate
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8438,6 +8469,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \n如果你脸上带了这个,这就将降低\n传播给其他人的几率。", //L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
L"\n \n如果保存在物品栏\n降低\n传染给其他人的几率。", //L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \n拿在手里,就可以抵挡前方的伤害。", //L"\n \nIf equipped in a hand, this will block incoming damage.",
L"\n \nYou can take photos with this.", // TODO.Translate
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -8875,7 +8907,7 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d 军官,%d 精英士兵,%d 普通士兵,%d 巡逻官,%d 平民 都被审问。", //L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.",
L"%d 名俘虏已支付赎金", //L"%d prisoners paid ransom money.",
L"Gained $%d as ransom money.", // TODO.Translate
L"%d 名俘虏已供出同伙位置", //L"%d prisoners revealed enemy positions.",
L"%d 军官,%d 精英士兵,%d 普通士兵,%d 巡逻官 加入了我方。", //L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
L"俘虏掀起大规模暴动!在 %s 监狱!", //L"Prisoners start a massive riot in %s!",
@@ -10949,6 +10981,12 @@ STR16 szDiseaseText[] =
L"\n\n%s (未诊断的) - %d / %d\n", //L"\n\n%s (undiagnosed) - %d / %d\n",
};
STR16 szSpyText[] =
{
L"Hide", // TODO.Translate
L"Get Intel",
};
STR16 szFoodText[] =
{
L"\n\n|水: %d%%\n", //L"\n\n|W|a|t|e|r: %d%%\n",
@@ -11255,6 +11293,71 @@ STR16 szGearTemplateText[] =
L"所选佣兵不在这个区域。", //L"Selected mercenary is not in this sector.",
L"%s 不在这个区域。", //L"%s is not in that sector.",
L"%s无法装备%s。", //L"%s could not equip %s.",
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
};
STR16 szIntelWebsiteText[] =
{
L"Recon Intelligence Services",
L"Your need to know base",
L"Information Requests",
L"Information Verification",
L"About us",
L"You have %d Intel.",
L"We currently have information on the following items, available in exchange for intel as usual:",
L"There is currently no other information available.",
L"%d Intel - %s",
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
L"Buy data - 50 intel",
L"Buy detailed data - 70 Intel",
L"Select map region on which you want info on:",
L"North-west",
L"North-north-west",
L"North-north-east",
L"North-east",
L"West-north-west",
L"Center-north-west",
L"Center-north-east",
L"East-north-east",
L"West-south-west",
L"Center-south-west",
L"Center-south-east",
L"East-south-east",
L"South-west",
L"South-south-west",
L"South-south-east",
L"South-east",
// about us
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
L"Some of that information may be of temporary nature.",
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
// sell info
L"You can upload the following facts:",
L"Previous",
L"Next",
L"Upload",
L"You have already received compensation for the following:"
};
STR16 szIntelText[] =
{
L"No more enemies present, %s is no longer in hiding!",
L"%s has been discovered and goes into hiding for %d hours.",
L"%s has been discovered, going to sector!",
};
// WANNE: Some Chinese specific strings that needs to be in unicode!
+105 -2
View File
@@ -2467,6 +2467,8 @@ STR16 pAssignmentStrings[] =
L"Repareer", // repairing
L"Fortify", // build structures according to external layout // TODO.Translate
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
};
@@ -2570,6 +2572,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Repareer", // repairing
L"Fortify sector", // build structures according to external layout // TODO.Translate
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2632,6 +2636,8 @@ STR16 pLongAssignmentStrings[] =
L"Repareer", // repairing
L"Fortify sector", // build structures according to external layout // TODO.Translate
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2753,6 +2759,7 @@ STR16 pAssignMenuStrings[] =
L"Train", // the merc is training
L"Get Item", // get items // TODO.Translate
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
L"Facility", // the merc is using/staffing a facility // TODO.Translate
L"Stop", // cancel this menu
};
@@ -2790,6 +2797,10 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
L"Call reinforcements",
L"Switch off radio set",
// spy
L"Hide assignment", // TODO.Translate
L"Get Intel assignment",
// various
L"Spotter", // TODO.Translate
L"Focus",
@@ -2807,6 +2818,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"Call in reinforcements from neighbouring sectors.",
L"Turn off radio set.", // TODO.Translate
// spy
L"Assignment: hide among the population.", // TODO.Translate
L"Assignment: hide among the population and gather intel.",
// various
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
@@ -2829,6 +2844,11 @@ STR16 pTraitSkillsDenialStrings[] =
L" - prone person or corpse next to merc\n", // TODO.Translate
L" - crouched position\n",
L" - free main hand\n",
L" - covert trait\n",
L" - enemy occupied sector\n",
L" - single merc\n",
L" - no alarm raised\n",
L" - civilian or soldier disguise\n",
};
STR16 pSkillMenuStrings[] = // TODO.Translate
@@ -3183,6 +3203,7 @@ STR16 gzMercSkillTextNew[] =
L"Placeholder", // for snitch (minor trait)
L"Placeholder", // for survival (minor trait)
L"More...", // 47
L"Intel", // for INTEL // TODO.Translate
L"various", // for VARIOUSSKILLS
};
//////////////////////////////////////////////////////////
@@ -3986,7 +4007,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
L"Field interrogation",
L"Where do you want to send the %d prisoners?", // TODO.Translate
L"Let them go",
L"What do you want to do?",
@@ -5020,6 +5042,7 @@ STR16 pBookMarkStrings[] =
L"WHO",
L"Kerberus",
L"Militia Overview", // TODO.Translate
L"R.I.S.",
};
STR16 pBookmarkTitle[] =
@@ -5143,6 +5166,9 @@ STR16 pWebPagesTitles[] =
L"Kerberus - Hire a Team",
L"Kerberus - Individual Contracts",
L"Militia Overview",
L"Recon Intelligence Services - Information Requests", // TODO.Translate
L"Recon Intelligence Services - Information Verification",
L"Recon Intelligence Services - About us",
L"Bobby Ray's - Recent Shipments",
L"Encyclopedia",
L"Encyclopedia - Data",
@@ -6076,6 +6102,9 @@ STR16 SkiMessageBoxText[] =
L"Vraag de dealer om de gesel. items te repareren",
L"Einde conversatie",
L"Huidige Saldo",
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
L"Do you want to transfer %s Intel to cover the cost?",
};
@@ -6952,6 +6981,7 @@ STR16 gzLaptopHelpText[] =
L"World Health Organization",
L"Kerberus - Excellence In Security",
L"Militia Overview", // TODO.Translate
L"Recon Intelligence Services", // TODO.Translate
};
@@ -8410,6 +8440,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8455,6 +8486,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -8893,7 +8925,7 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
L"%d prisoners paid ransom money.",
L"Gained $%d as ransom money.", // TODO.Translate
L"%d prisoners revealed enemy positions.",
L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
L"Prisoners start a massive riot in %s!",
@@ -10967,6 +10999,12 @@ STR16 szDiseaseText[] =
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
};
STR16 szSpyText[] =
{
L"Hide", // TODO.Translate
L"Get Intel",
};
STR16 szFoodText[] =
{
L"\n\n|W|a|t|e|r: %d%%\n",
@@ -11273,6 +11311,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
L"Selected mercenary is not in this sector.",
L"%s is not in that sector.",
L"%s could not equip %s.",
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
};
STR16 szIntelWebsiteText[] =
{
L"Recon Intelligence Services",
L"Your need to know base",
L"Information Requests",
L"Information Verification",
L"About us",
L"You have %d Intel.",
L"We currently have information on the following items, available in exchange for intel as usual:",
L"There is currently no other information available.",
L"%d Intel - %s",
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
L"Buy data - 50 intel",
L"Buy detailed data - 70 Intel",
L"Select map region on which you want info on:",
L"North-west",
L"North-north-west",
L"North-north-east",
L"North-east",
L"West-north-west",
L"Center-north-west",
L"Center-north-east",
L"East-north-east",
L"West-south-west",
L"Center-south-west",
L"Center-south-east",
L"East-south-east",
L"South-west",
L"South-south-west",
L"South-south-east",
L"South-east",
// about us
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
L"Some of that information may be of temporary nature.",
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
// sell info
L"You can upload the following facts:",
L"Previous",
L"Next",
L"Upload",
L"You have already received compensation for the following:"
};
STR16 szIntelText[] =
{
L"No more enemies present, %s is no longer in hiding!",
L"%s has been discovered and goes into hiding for %d hours.",
L"%s has been discovered, going to sector!",
};
#endif //DUTCH
+105 -2
View File
@@ -2468,6 +2468,8 @@ STR16 pAssignmentStrings[] =
L"Repair", // repairing
L"Fortify", // build structures according to external layout
L"Train W.",
L"Hide",
L"GetIntel",
};
@@ -2571,6 +2573,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Repair",
L"Fortify sector", // build structures according to external layout
L"Train workers",
L"Hide while disguised",
L"Get intel while disguised",
};
@@ -2633,6 +2637,8 @@ STR16 pLongAssignmentStrings[] =
L"Repair",
L"Fortify sector", // build structures according to external layout
L"Train workers",
L"Hide while disguised",
L"Get intel while disguised",
};
@@ -2754,6 +2760,7 @@ STR16 pAssignMenuStrings[] =
L"Train", // the merc is training
L"Get Item", // move items
L"Fortify", // fortify sector
L"Intel", // covert assignments
L"Facility", // the merc is using/staffing a facility
L"Cancel", // cancel this menu
};
@@ -2791,6 +2798,10 @@ STR16 pTraitSkillsMenuStrings[] =
L"Call reinforcements",
L"Switch off radio set",
// spy
L"Hide assignment",
L"Get Intel assignment",
// various
L"Spotter",
L"Focus",
@@ -2808,6 +2819,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"Call in reinforcements from neighbouring sectors.",
L"Turn off radio set.",
// spy
L"Assignment: hide among the population.",
L"Assignment: hide among the population and gather intel.",
// various
L"Observe an area, granting allied snipers a bonus to cth on anything you see.",
L"Increase interrupt modifier (penalty outside of area).",
@@ -2830,6 +2845,11 @@ STR16 pTraitSkillsDenialStrings[] =
L" - prone person or corpse next to merc\n",
L" - crouched position\n",
L" - free main hand\n",
L" - covert trait\n",
L" - enemy occupied sector\n",
L" - single merc\n",
L" - no alarm raised\n",
L" - civilian or soldier disguise\n",
};
STR16 pSkillMenuStrings[] =
@@ -3184,6 +3204,7 @@ STR16 gzMercSkillTextNew[] =
L"Placeholder", // for snitch (minor trait)
L"Placeholder", // for survival (minor trait)
L"More...", // 47
L"Intel", // for INTEL
L"various", // for VARIOUSSKILLS
};
//////////////////////////////////////////////////////////
@@ -3985,7 +4006,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"As we have no prison, a field interrogation is performed.",
L"Field interrogation",
L"Where do you want to send the %d prisoners?",
L"Let them go",
L"What do you want to do?",
@@ -5013,6 +5035,7 @@ STR16 pBookMarkStrings[] =
L"WHO",
L"Kerberus",
L"Militia Overview",
L"R.I.S.",
};
STR16 pBookmarkTitle[] =
@@ -5136,6 +5159,9 @@ STR16 pWebPagesTitles[] =
L"Kerberus - Hire a Team",
L"Kerberus - Individual Contracts",
L"Militia Overview",
L"Recon Intelligence Services - Information Requests",
L"Recon Intelligence Services - Information Verification",
L"Recon Intelligence Services - About us",
L"Bobby Ray's - Recent Shipments",
L"Encyclopedia",
L"Encyclopedia - Data",
@@ -6068,6 +6094,9 @@ STR16 SkiMessageBoxText[] =
L"Ask the dealer to repair the selected items",
L"End conversation",
L"Current Balance",
L"Do you want to transfer %s Intel to cover the difference?",
L"Do you want to transfer %s Intel to cover the cost?",
};
@@ -6936,6 +6965,7 @@ STR16 gzLaptopHelpText[] =
L"World Health Organization",
L"Kerberus - Experience In Security",
L"Militia Overview",
L"Recon Intelligence Services",
};
@@ -8394,6 +8424,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d",
L"|C|a|m|e|r|a",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8439,6 +8470,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.",
L"\n \nYou can take photos with this.",
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -8876,7 +8908,7 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.",
L"%d prisoners paid ransom money.",
L"Gained $%d as ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
L"Prisoners start a massive riot in %s!",
@@ -10951,6 +10983,12 @@ STR16 szDiseaseText[] =
L"\n\n%s (undiagnosed) - %d / %d\n",
};
STR16 szSpyText[] =
{
L"Hide",
L"Get Intel",
};
STR16 szFoodText[] =
{
L"\n\n|W|a|t|e|r: %d%%\n",
@@ -11257,6 +11295,71 @@ STR16 szGearTemplateText[] =
L"Selected mercenary is not in this sector.",
L"%s is not in that sector.",
L"%s could not equip %s.",
L"We cannot attach %s (item %d) as that might damage items.",
};
STR16 szIntelWebsiteText[] =
{
L"Recon Intelligence Services",
L"Your need to know base",
L"Information Requests",
L"Information Verification",
L"About us",
L"You have %d Intel.",
L"We currently have information on the following items, available in exchange for intel as usual:",
L"There is currently no other information available.",
L"%d Intel - %s",
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
L"Buy data - 50 intel",
L"Buy detailed data - 70 Intel",
L"Select map region on which you want info on:",
L"North-west",
L"North-north-west",
L"North-north-east",
L"North-east",
L"West-north-west",
L"Center-north-west",
L"Center-north-east",
L"East-north-east",
L"West-south-west",
L"Center-south-west",
L"Center-south-east",
L"East-south-east",
L"South-west",
L"South-south-west",
L"South-south-east",
L"South-east",
// about us
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
L"Some of that information may be of temporary nature.",
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
// sell info
L"You can upload the following facts:",
L"Previous",
L"Next",
L"Upload",
L"You have already received compensation for the following:"
};
STR16 szIntelText[] =
{
L"No more enemies present, %s is no longer in hiding!",
L"%s has been discovered and goes into hiding for %d hours.",
L"%s has been discovered, going to sector!",
};
#endif //ENGLISH
+105 -2
View File
@@ -2476,6 +2476,8 @@ STR16 pAssignmentStrings[] =
L"Réparat.", // repairing
L"Fortify", // build structures according to external layout // TODO.Translate
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
};
@@ -2579,6 +2581,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Réparation",
L"Fortify sector", // build structures according to external layout // TODO.Translate
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2641,6 +2645,8 @@ STR16 pLongAssignmentStrings[] =
L"Réparation",
L"Fortify sector", // build structures according to external layout // TODO.Translate
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2762,6 +2768,7 @@ STR16 pAssignMenuStrings[] =
L"Formation", // the merc is training
L"Dépl obj.", // move items
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
L"Affectat.", // the merc is using/staffing a facility
L"Annuler", // cancel this menu
};
@@ -2799,6 +2806,10 @@ STR16 pTraitSkillsMenuStrings[] =
L"Appeler des renforts",
L"Éteindre la radio",
// spy
L"Hide assignment", // TODO.Translate
L"Get Intel assignment",
// various
L"Guetteur",
L"Focus", // TODO.Translate
@@ -2816,6 +2827,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"Appeler des renforts des secteurs voisins.",
L"Éteindre la radio.",
// spy
L"Assignment: hide among the population.", // TODO.Translate
L"Assignment: hide among the population and gather intel.",
// various
L"Observer une zone avec un tireur d'élite donne un bonus de CDT sur tout ce que vous voyez.",
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
@@ -2838,6 +2853,11 @@ STR16 pTraitSkillsDenialStrings[] =
L" - prone person or corpse next to merc\n", // TODO.Translate
L" - crouched position\n",
L" - free main hand\n",
L" - covert trait\n",
L" - enemy occupied sector\n",
L" - single merc\n",
L" - no alarm raised\n",
L" - civilian or soldier disguise\n",
};
STR16 pSkillMenuStrings[] =
@@ -3192,6 +3212,7 @@ STR16 gzMercSkillTextNew[] =
L"Placeholder", // for snitch (minor trait)
L"Placeholder", // for survival (minor trait)
L"Plus...", // 47
L"Intel", // for INTEL // TODO.Translate
L"Divers", // for VARIOUSSKILLS
};
//////////////////////////////////////////////////////////
@@ -3991,7 +4012,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"%s a nettoyé %s",
// added by Flugente: decide what to do with prisoners
L"Vous n'avez pas de prison. Vous les laissez partir.",
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
L"Field interrogation",
L"Où voulez-vous envoyer les %d prisonniers ?",
L"Les relâcher",
L"Voulez-vous proposer ?",
@@ -5025,6 +5047,7 @@ STR16 pBookMarkStrings[] =
L"WHO",
L"Kerberus",
L"Militia Overview", // TODO.Translate
L"R.I.S.",
};
STR16 pBookmarkTitle[] =
@@ -5148,6 +5171,9 @@ STR16 pWebPagesTitles[] =
L"Kerberus - Hire a Team",
L"Kerberus - Individual Contracts",
L"Militia Overview", // TODO.Translate
L"Recon Intelligence Services - Information Requests", // TODO.Translate
L"Recon Intelligence Services - Information Verification",
L"Recon Intelligence Services - About us",
L"Bobby Ray : Dernières commandes",
L"Encyclopédie",
L"Encyclopédie : Données",
@@ -6081,6 +6107,9 @@ STR16 SkiMessageBoxText[] =
L"Demander au vendeur de réparer les objets sélectionnés",
L"Terminer l'entretien",
L"Solde actuel",
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
L"Do you want to transfer %s Intel to cover the cost?",
};
@@ -6949,6 +6978,7 @@ STR16 gzLaptopHelpText[] =
L"World Health Organization",
L"Kerberus - Experience In Security",
L"Militia Overview", // TODO.Translate
L"Recon Intelligence Services", // TODO.Translate
};
@@ -8397,6 +8427,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8442,6 +8473,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -8875,7 +8907,7 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
L"Prisonnier(s) ayant payé une rançon : %d.",
L"Gained $%d as ransom money.", // TODO.Translate
L"Prisonnier(s) ayant révélé les positions ennemies : %d.",
L"Prisonnier(s) ayant rejoint notre cause : %d officiers, %d élite(s), %d régulier(s) et %d administratif(s).",
L"Prisonnier(s) ayant commencé une émeute en %s !",
@@ -10949,6 +10981,12 @@ STR16 szDiseaseText[] =
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
};
STR16 szSpyText[] =
{
L"Hide", // TODO.Translate
L"Get Intel",
};
STR16 szFoodText[] =
{
L"\n\n|W|a|t|e|r: %d%%\n",
@@ -11255,6 +11293,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
L"Selected mercenary is not in this sector.",
L"%s is not in that sector.",
L"%s could not equip %s.",
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
};
STR16 szIntelWebsiteText[] =
{
L"Recon Intelligence Services",
L"Your need to know base",
L"Information Requests",
L"Information Verification",
L"About us",
L"You have %d Intel.",
L"We currently have information on the following items, available in exchange for intel as usual:",
L"There is currently no other information available.",
L"%d Intel - %s",
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
L"Buy data - 50 intel",
L"Buy detailed data - 70 Intel",
L"Select map region on which you want info on:",
L"North-west",
L"North-north-west",
L"North-north-east",
L"North-east",
L"West-north-west",
L"Center-north-west",
L"Center-north-east",
L"East-north-east",
L"West-south-west",
L"Center-south-west",
L"Center-south-east",
L"East-south-east",
L"South-west",
L"South-south-west",
L"South-south-east",
L"South-east",
// about us
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
L"Some of that information may be of temporary nature.",
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
// sell info
L"You can upload the following facts:",
L"Previous",
L"Next",
L"Upload",
L"You have already received compensation for the following:"
};
STR16 szIntelText[] =
{
L"No more enemies present, %s is no longer in hiding!",
L"%s has been discovered and goes into hiding for %d hours.",
L"%s has been discovered, going to sector!",
};
#endif //FRENCH
+106 -3
View File
@@ -2481,6 +2481,8 @@ STR16 pAssignmentStrings[] =
L"Repar.", // repairing
L"Fortify", // build structures according to external layout // TODO.Translate
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
};
STR16 pMilitiaString[] =
@@ -2580,6 +2582,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Reparieren",
L"Fortify sector", // build structures according to external layout // TODO.Translate
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
// refer to above for comments
@@ -2640,6 +2644,8 @@ STR16 pLongAssignmentStrings[] =
L"Reparieren",
L"Fortify sector", // build structures according to external layout // TODO.Translate
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
// the contract options
@@ -2757,6 +2763,7 @@ STR16 pAssignMenuStrings[] =
L"Training", // the merc is training
L"Umzug", // move items
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
L"Betrieb", // the merc is using/staffing a facility
L"Abbrechen", // cancel this menu
};
@@ -2794,6 +2801,10 @@ STR16 pTraitSkillsMenuStrings[] =
L"Verstärkung rufen",
L"Radiogerät ausschalten",
// spy
L"Hide assignment", // TODO.Translate
L"Get Intel assignment",
// various
L"Spotter",
L"Fokus",
@@ -2811,6 +2822,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"Verstärkung aus dem Nachbarsektor anfordern.",
L"Radiogerät ausschalten.",
// spy
L"Assignment: hide among the population.", // TODO.Translate
L"Assignment: hide among the population and gather intel.",
// various
L"Bestimmtes Gebiet beobachten, damit Scharfschützen einen Bonus auf deren Treffsicherheit erhalten.",
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
@@ -2833,6 +2848,11 @@ STR16 pTraitSkillsDenialStrings[] =
L" - prone person or corpse next to merc\n", // TODO.Translate
L" - crouched position\n",
L" - free main hand\n",
L" - covert trait\n",
L" - enemy occupied sector\n",
L" - single merc\n",
L" - no alarm raised\n",
L" - civilian or soldier disguise\n",
};
STR16 pSkillMenuStrings[] = // TODO.Translate
@@ -3199,7 +3219,8 @@ STR16 gzMercSkillTextNew[] =
L"Placeholder", // for radio operator (minor trait)
L"Placeholder", // for snitch(minor trait)
L"Placeholder", // for survival (minor trait)
L"Mehr...", //47
L"Mehr...", // 47
L"Intel", // for INTEL // TODO.Translate
L"diverse", // for VARIOUSSKILLS
};
@@ -3993,7 +4014,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"%s reinigte %s",
// added by Flugente: decide what to do with prisoners
L"Sie haben kein Gefängnis für die Gefangenen und müssen diese nun laufen lassen",
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
L"Field interrogation",
L"Wohin mit den %d Gefangenen?",
L"Freilassen",
L"Was möchten Sie tun?",
@@ -4969,6 +4991,7 @@ STR16 pBookMarkStrings[] =
L"WHO",
L"Kerberus",
L"Militia Overview", // TODO.Translate
L"R.I.S.",
};
STR16 pBookmarkTitle[] =
@@ -5084,6 +5107,9 @@ STR16 pWebPagesTitles[] =
L"Kerberus - Hire a Team",
L"Kerberus - Individual Contracts",
L"Miliz - Übersicht",
L"Recon Intelligence Services - Information Requests", // TODO.Translate
L"Recon Intelligence Services - Information Verification",
L"Recon Intelligence Services - About us",
L"Bobby Rays - Letzte Lieferungen",
L"Enzyklopädie",
L"Enzyklopädie - Daten",
@@ -5923,6 +5949,9 @@ STR16 SkiMessageBoxText[] =
L"Händler bitten, Gegenstände zu reparieren",
L"Unterhaltung beenden",
L"Kontostand",
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
L"Do you want to transfer %s Intel to cover the cost?",
};
//OptionScreen.c
@@ -6782,6 +6811,7 @@ STR16 gzLaptopHelpText[] =
L"World Health Organization",
L"Kerberus - Experience In Security",
L"Militia Overview", // TODO.Translate
L"Recon Intelligence Services", // TODO.Translate
};
STR16 gzHelpScreenText[] =
@@ -8226,6 +8256,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8271,6 +8302,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -8705,7 +8737,7 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d Offiziere, %d Elite-, %d Reguläre, %d Hilfssoldaten, %d Generäle und %d Zivilisten wurden verhört.",
L"%d Gefangene wurden gegen Lösegeld freigelassen.",
L"Gained $%d as ransom money.", // TODO.Translate
L"%d Gefangene haben uns Truppenstandorte verraten.",
L"%d Offiziere, %d Elite-, %d Reguläre und %d Hilfssoldaten laufen zu uns über.",
L"Gefangenenaufstand in %s!",
@@ -10779,6 +10811,12 @@ STR16 szDiseaseText[] =
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
};
STR16 szSpyText[] =
{
L"Hide", // TODO.Translate
L"Get Intel",
};
STR16 szFoodText[] =
{
L"\n\n|W|a|t|e|r: %d%%\n",
@@ -11085,6 +11123,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
L"Selected mercenary is not in this sector.",
L"%s is not in that sector.",
L"%s could not equip %s.",
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
};
STR16 szIntelWebsiteText[] =
{
L"Recon Intelligence Services",
L"Your need to know base",
L"Information Requests",
L"Information Verification",
L"About us",
L"You have %d Intel.",
L"We currently have information on the following items, available in exchange for intel as usual:",
L"There is currently no other information available.",
L"%d Intel - %s",
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
L"Buy data - 50 intel",
L"Buy detailed data - 70 Intel",
L"Select map region on which you want info on:",
L"North-west",
L"North-north-west",
L"North-north-east",
L"North-east",
L"West-north-west",
L"Center-north-west",
L"Center-north-east",
L"East-north-east",
L"West-south-west",
L"Center-south-west",
L"Center-south-east",
L"East-south-east",
L"South-west",
L"South-south-west",
L"South-south-east",
L"South-east",
// about us
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
L"Some of that information may be of temporary nature.",
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
// sell info
L"You can upload the following facts:",
L"Previous",
L"Next",
L"Upload",
L"You have already received compensation for the following:"
};
STR16 szIntelText[] =
{
L"No more enemies present, %s is no longer in hiding!",
L"%s has been discovered and goes into hiding for %d hours.",
L"%s has been discovered, going to sector!",
};
#endif //GERMAN
+105 -2
View File
@@ -2462,6 +2462,8 @@ STR16 pAssignmentStrings[] =
L"Riparare", // repairing
L"Fortify", // build structures according to external layout // TODO.Translate
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
};
@@ -2565,6 +2567,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Riparare",
L"Fortify sector", // build structures according to external layout // TODO.Translate
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2627,6 +2631,8 @@ STR16 pLongAssignmentStrings[] =
L"Ripara",
L"Fortify sector", // build structures according to external layout // TODO.Translate
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2748,6 +2754,7 @@ STR16 pAssignMenuStrings[] =
L"Si esercita", // the merc is training
L"Get Item", // get items // TODO.Translate
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
L"Facility", // the merc is using/staffing a facility // TODO.Translate
L"Annulla", // cancel this menu
};
@@ -2785,6 +2792,10 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
L"Call reinforcements",
L"Switch off radio set",
// spy
L"Hide assignment", // TODO.Translate
L"Get Intel assignment",
// various
L"Spotter", // TODO.Translate
L"Focus", // TODO.Translate
@@ -2802,6 +2813,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"Call in reinforcements from neighbouring sectors.",
L"Turn off radio set.", // TODO.Translate
// spy
L"Assignment: hide among the population.", // TODO.Translate
L"Assignment: hide among the population and gather intel.",
// various
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
@@ -2824,6 +2839,11 @@ STR16 pTraitSkillsDenialStrings[] =
L" - prone person or corpse next to merc\n", // TODO.Translate
L" - crouched position\n",
L" - free main hand\n",
L" - covert trait\n",
L" - enemy occupied sector\n",
L" - single merc\n",
L" - no alarm raised\n",
L" - civilian or soldier disguise\n",
};
STR16 pSkillMenuStrings[] = // TODO.Translate
@@ -3179,6 +3199,7 @@ STR16 gzMercSkillTextNew[] =
L"Placeholder", // for snitch (minor trait)
L"Placeholder", // for survival (minor trait)
L"More...", // 47
L"Intel", // for INTEL // TODO.Translate
L"various", // for VARIOUSSKILLS
};
//////////////////////////////////////////////////////////
@@ -3980,7 +4001,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
L"Field interrogation",
L"Where do you want to send the %d prisoners?", // TODO.Translate
L"Let them go",
L"What do you want to do?",
@@ -5007,6 +5029,7 @@ STR16 pBookMarkStrings[] =
L"WHO",
L"Kerberus",
L"Militia Overview", // TODO.Translate
L"R.I.S.",
};
STR16 pBookmarkTitle[] =
@@ -5130,6 +5153,9 @@ STR16 pWebPagesTitles[] =
L"Kerberus - Hire a Team",
L"Kerberus - Individual Contracts",
L"Militia Overview",
L"Recon Intelligence Services - Information Requests", // TODO.Translate
L"Recon Intelligence Services - Information Verification",
L"Recon Intelligence Services - About us",
L"Bobby Ray's - Recent Shipments",
L"Encyclopedia",
L"Encyclopedia - Data",
@@ -6062,6 +6088,9 @@ STR16 SkiMessageBoxText[] =
L"Rivolgetevi all'operatore per riparare gli oggetti selezionati",
L"Fine conversazione",
L"Bilancio attuale",
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
L"Do you want to transfer %s Intel to cover the cost?",
};
@@ -6936,6 +6965,7 @@ STR16 gzLaptopHelpText[] =
L"World Health Organization",
L"Kerberus - Experience In Security",
L"Militia Overview", // TODO.Translate
L"Recon Intelligence Services", // TODO.Translate
};
@@ -8400,6 +8430,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8445,6 +8476,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -8883,7 +8915,7 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
L"%d prisoners paid ransom money.",
L"Gained $%d as ransom money.", // TODO.Translate
L"%d prisoners revealed enemy positions.",
L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
L"Prisoners start a massive riot in %s!",
@@ -10958,6 +10990,12 @@ STR16 szDiseaseText[] =
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
};
STR16 szSpyText[] =
{
L"Hide", // TODO.Translate
L"Get Intel",
};
STR16 szFoodText[] =
{
L"\n\n|W|a|t|e|r: %d%%\n",
@@ -11264,6 +11302,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
L"Selected mercenary is not in this sector.",
L"%s is not in that sector.",
L"%s could not equip %s.",
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
};
STR16 szIntelWebsiteText[] =
{
L"Recon Intelligence Services",
L"Your need to know base",
L"Information Requests",
L"Information Verification",
L"About us",
L"You have %d Intel.",
L"We currently have information on the following items, available in exchange for intel as usual:",
L"There is currently no other information available.",
L"%d Intel - %s",
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
L"Buy data - 50 intel",
L"Buy detailed data - 70 Intel",
L"Select map region on which you want info on:",
L"North-west",
L"North-north-west",
L"North-north-east",
L"North-east",
L"West-north-west",
L"Center-north-west",
L"Center-north-east",
L"East-north-east",
L"West-south-west",
L"Center-south-west",
L"Center-south-east",
L"East-south-east",
L"South-west",
L"South-south-west",
L"South-south-east",
L"South-east",
// about us
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
L"Some of that information may be of temporary nature.",
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
// sell info
L"You can upload the following facts:",
L"Previous",
L"Next",
L"Upload",
L"You have already received compensation for the following:"
};
STR16 szIntelText[] =
{
L"No more enemies present, %s is no longer in hiding!",
L"%s has been discovered and goes into hiding for %d hours.",
L"%s has been discovered, going to sector!",
};
#endif //ITALIAN
+105 -2
View File
@@ -2474,6 +2474,8 @@ STR16 pAssignmentStrings[] =
L"Naprawa", // repairing
L"Fortify", // build structures according to external layout // TODO.Translate
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
};
@@ -2577,6 +2579,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Naprawa",
L"Fortify sector", // build structures according to external layout // TODO.Translate
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2639,6 +2643,8 @@ STR16 pLongAssignmentStrings[] =
L"Naprawa",
L"Fortify sector", // build structures according to external layout // TODO.Translate
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2760,6 +2766,7 @@ STR16 pAssignMenuStrings[] =
L"Szkolenie", // the merc is training
L"Get Item", // get items // TODO.Translate
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
L"Facility", // the merc is using/staffing a facility // TODO.Translate
L"Anuluj", // cancel this menu
};
@@ -2797,6 +2804,10 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
L"Call reinforcements",
L"Switch off radio set",
// spy
L"Hide assignment", // TODO.Translate
L"Get Intel assignment",
// various
L"Spotter", // TODO.Translate
L"Focus", // TODO.Translate
@@ -2814,6 +2825,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"Call in reinforcements from neighbouring sectors.",
L"Turn off radio set.", // TODO.Translate
// spy
L"Assignment: hide among the population.", // TODO.Translate
L"Assignment: hide among the population and gather intel.",
// various
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
@@ -2836,6 +2851,11 @@ STR16 pTraitSkillsDenialStrings[] =
L" - prone person or corpse next to merc\n", // TODO.Translate
L" - crouched position\n",
L" - free main hand\n",
L" - covert trait\n",
L" - enemy occupied sector\n",
L" - single merc\n",
L" - no alarm raised\n",
L" - civilian or soldier disguise\n",
};
STR16 pSkillMenuStrings[] = // TODO.Translate
@@ -3189,6 +3209,7 @@ STR16 gzMercSkillTextNew[] =
L"Placeholder", // for snitch(minor trait)
L"Placeholder", // for survival (minor trait)
L"Więcej...", // 47
L"Intel", // for INTEL // TODO.Translate
L"różne", // for VARIOUSSKILLS
};
//////////////////////////////////////////////////////////
@@ -3991,7 +4012,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
L"Field interrogation",
L"Where do you want to send the %d prisoners?", // TODO.Translate
L"Let them go",
L"What do you want to do?",
@@ -5022,6 +5044,7 @@ STR16 pBookMarkStrings[] =
L"WHO",
L"Kerberus",
L"Militia Overview", // TODO.Translate
L"R.I.S.",
};
STR16 pBookmarkTitle[] =
@@ -5145,6 +5168,9 @@ STR16 pWebPagesTitles[] =
L"Kerberus - Hire a Team",
L"Kerberus - Individual Contracts",
L"Militia Overview", // TODO.Translate
L"Recon Intelligence Services - Information Requests", // TODO.Translate
L"Recon Intelligence Services - Information Verification",
L"Recon Intelligence Services - About us",
L"Bobby Ray's - Ostatnie dostawy",
L"Encyclopedia",
L"Encyclopedia - Dane",
@@ -6077,6 +6103,9 @@ STR16 SkiMessageBoxText[] =
L"Poproś o naprawę wybranych przedmiotów",
L"Zakończ rozmowę",
L"Saldo dostępne",
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
L"Do you want to transfer %s Intel to cover the cost?",
};
@@ -6950,6 +6979,7 @@ STR16 gzLaptopHelpText[] =
L"World Health Organization",
L"Kerberus - Experience In Security",
L"Militia Overview", // TODO.Translate
L"Recon Intelligence Services", // TODO.Translate
};
@@ -8412,6 +8442,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8457,6 +8488,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -8897,7 +8929,7 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
L"%d prisoners paid ransom money.",
L"Gained $%d as ransom money.", // TODO.Translate
L"%d prisoners revealed enemy positions.",
L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
L"Prisoners start a massive riot in %s!",
@@ -10971,6 +11003,12 @@ STR16 szDiseaseText[] =
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
};
STR16 szSpyText[] =
{
L"Hide", // TODO.Translate
L"Get Intel",
};
STR16 szFoodText[] =
{
L"\n\n|W|a|t|e|r: %d%%\n",
@@ -11277,6 +11315,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
L"Selected mercenary is not in this sector.",
L"%s is not in that sector.",
L"%s could not equip %s.",
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
};
STR16 szIntelWebsiteText[] =
{
L"Recon Intelligence Services",
L"Your need to know base",
L"Information Requests",
L"Information Verification",
L"About us",
L"You have %d Intel.",
L"We currently have information on the following items, available in exchange for intel as usual:",
L"There is currently no other information available.",
L"%d Intel - %s",
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
L"Buy data - 50 intel",
L"Buy detailed data - 70 Intel",
L"Select map region on which you want info on:",
L"North-west",
L"North-north-west",
L"North-north-east",
L"North-east",
L"West-north-west",
L"Center-north-west",
L"Center-north-east",
L"East-north-east",
L"West-south-west",
L"Center-south-west",
L"Center-south-east",
L"East-south-east",
L"South-west",
L"South-south-west",
L"South-south-east",
L"South-east",
// about us
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
L"Some of that information may be of temporary nature.",
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
// sell info
L"You can upload the following facts:",
L"Previous",
L"Next",
L"Upload",
L"You have already received compensation for the following:"
};
STR16 szIntelText[] =
{
L"No more enemies present, %s is no longer in hiding!",
L"%s has been discovered and goes into hiding for %d hours.",
L"%s has been discovered, going to sector!",
};
#endif //POLISH
+105 -2
View File
@@ -2468,6 +2468,8 @@ STR16 pAssignmentStrings[] =
L"Ремонт", // repairing
L"Укрепляет", // build structures according to external layout
L"Учит рабочих",
L"Hide", // TODO.Translate
L"GetIntel",
};
@@ -2571,6 +2573,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Ремонт",
L"Укрепляет сектор", // build structures according to external layout
L"Учит рабочих",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2633,6 +2637,8 @@ STR16 pLongAssignmentStrings[] =
L"Ремонтирует",
L"Укрепляет сектор", // build structures according to external layout
L"Учит рабочих",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
};
@@ -2754,6 +2760,7 @@ STR16 pAssignMenuStrings[] =
L"Обучение", // the merc is training
L"Носильщик", // move items
L"Укреплять", // fortify sector
L"Intel", // covert assignments // TODO.Translate
L"Занятия", // the merc is using/staffing a facility
L"Отмена", // cancel this menu
};
@@ -2791,6 +2798,10 @@ STR16 pTraitSkillsMenuStrings[] =
L"Вызвать подкрепления",
L"Выключить радиостанцию",
// spy
L"Hide assignment", // TODO.Translate
L"Get Intel assignment",
// various
L"Наблюдатель",
L"Focus", // TODO.Translate
@@ -2808,6 +2819,10 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"Вызвать подкрепления из соседних секторов.",
L"Turn off radio set.", // TODO.Translate
// spy
L"Assignment: hide among the population.", // TODO.Translate
L"Assignment: hide among the population and gather intel.",
// various
L"Наблюдать за местностью, чтобы обеспечить более меткую стрельбу своим снайперам.",
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
@@ -2830,6 +2845,11 @@ STR16 pTraitSkillsDenialStrings[] =
L" - prone person or corpse next to merc\n", // TODO.Translate
L" - crouched position\n",
L" - free main hand\n",
L" - covert trait\n",
L" - enemy occupied sector\n",
L" - single merc\n",
L" - no alarm raised\n",
L" - civilian or soldier disguise\n",
};
STR16 pSkillMenuStrings[] =
@@ -3184,6 +3204,7 @@ STR16 gzMercSkillTextNew[] =
L"Placeholder", // for snitch (minor trait)
L"Placeholder", // for survival (minor trait)
L"Ещё...", // 47
L"Intel", // for INTEL // TODO.Translate
L"различные", // for VARIOUSSKILLS
};
//////////////////////////////////////////////////////////
@@ -3985,7 +4006,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"%s чистит %s",
// added by Flugente: decide what to do with prisoners
L"У вас нет тюрьмы для содержания заключённых, придётся отпустить их",
L"As we have no prison, a field interrogation is performed.", // TODO.Translate
L"Field interrogation",
L"Куда отправить %d пленного(-иков)?",
L"Отпустить",
L"Что вы хотите сделать?",
@@ -5013,6 +5035,7 @@ STR16 pBookMarkStrings[] =
L"ВОЗ",
L"Цербер",
L"Ополчение",
L"R.I.S.",
};
STR16 pBookmarkTitle[] =
@@ -5136,6 +5159,9 @@ STR16 pWebPagesTitles[] =
L"Цербер - Найм команды",
L"Цербер - Индивидуальные контракты",
L"Militia Overview", // TODO.Translate
L"Recon Intelligence Services - Information Requests", // TODO.Translate
L"Recon Intelligence Services - Information Verification",
L"Recon Intelligence Services - About us",
L"Бобби Рэй - последние поступления",
L"Энциклопедия",
L"Энциклопедия - данные",
@@ -6068,6 +6094,9 @@ STR16 SkiMessageBoxText[] =
L"Попросить торговца починить выбранные предметы",
L"Закончить беседу",
L"Текущий баланс",
L"Do you want to transfer %s Intel to cover the difference?", // TODO.Translate
L"Do you want to transfer %s Intel to cover the cost?",
};
@@ -6936,6 +6965,7 @@ STR16 gzLaptopHelpText[] =
L"Всемирная организация здравоохранения",
L"Цербер - Опыт в безопасности",
L"Ополчение",
L"Recon Intelligence Services", // TODO.Translate
};
@@ -8394,6 +8424,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|З|а|щ|и|т|а |д|л|я |л|и|ц|а",
L"|И|н|ф|е|к|ц|и|о|н|н|а|я |з|а|щ|и|т|а", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8439,6 +8470,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nЕсли одето на лицо, понижает шанс\nзаражения от других людей.",
L"\n \nЕсли хранить в своём кармане,\nпонижается шанс заражения\n от других людей.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -8876,7 +8908,7 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d офицеров, %d спецназа, %d солдат, %d полиции, %d генералов и %d гражданских было допрошено",
L"%d пленных заплатили выкуп.",
L"Gained $%d as ransom money.", // TODO.Translate
L"%d пленных выдали расположение отрядов армии.",
L"%d офицеров, %d спецназ, %d рядовых и %d полицейских решили присоединиться к нам.",
L"Пленные устроили бунт в %s!",
@@ -10951,6 +10983,12 @@ STR16 szDiseaseText[] =
L"\n\n%s (недиагностирована) - %d / %d\n",
};
STR16 szSpyText[] =
{
L"Hide", // TODO.Translate
L"Get Intel",
};
STR16 szFoodText[] =
{
L"\n\n|В|о|д|а: %d%%\n",
@@ -11257,6 +11295,71 @@ STR16 szGearTemplateText[] = // TODO.Translate
L"Selected mercenary is not in this sector.",
L"%s is not in that sector.",
L"%s could not equip %s.",
L"We cannot attach %s (item %d) as that might damage items.", // TODO.Translate
};
STR16 szIntelWebsiteText[] =
{
L"Recon Intelligence Services",
L"Your need to know base",
L"Information Requests",
L"Information Verification",
L"About us",
L"You have %d Intel.",
L"We currently have information on the following items, available in exchange for intel as usual:",
L"There is currently no other information available.",
L"%d Intel - %s",
L"We can provide aerial reconnaissance of a map region. This will last until %02d:00.",
L"Buy data - 50 intel",
L"Buy detailed data - 70 Intel",
L"Select map region on which you want info on:",
L"North-west",
L"North-north-west",
L"North-north-east",
L"North-east",
L"West-north-west",
L"Center-north-west",
L"Center-north-east",
L"East-north-east",
L"West-south-west",
L"Center-south-west",
L"Center-south-east",
L"East-south-east",
L"South-west",
L"South-south-west",
L"South-south-east",
L"South-east",
// about us
L"On the 'Information Requests' page, you can buy information on various enemy targets for intel.",
L"This includes information on enemy patrols & garrisons, noteworthy persons of interests, enemy aircraft etc..",
L"Some of that information may be of temporary nature.",
L"On the 'Information Verification' page, you can upload data you took of significant intelligence.",
L"We will verify the data (this process usually takes several hours) and compensate you accordingly.",
L"Note that you will reveive less intel if outside conditions have rendered the information less useful (e.g. the person in question having died since the data was acquired).",
// sell info
L"You can upload the following facts:",
L"Previous",
L"Next",
L"Upload",
L"You have already received compensation for the following:"
};
STR16 szIntelText[] =
{
L"No more enemies present, %s is no longer in hiding!",
L"%s has been discovered and goes into hiding for %d hours.",
L"%s has been discovered, going to sector!",
};
#endif //RUSSIAN