Updated inis

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2387 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2017-09-20 19:04:37 +00:00
parent 9f4e55d5db
commit e57c769720
4 changed files with 54 additions and 7 deletions
+12 -6
View File
@@ -835,7 +835,7 @@ HIDE_BULLET_COUNT_INTENSITY = 0
; This value is adjusted automatically when using lower resolutions. JA2 default is 6 in all resolutions.
;------------------------------------------------------------------------------------------------------------------------------
MAXIMUM_MESSAGES_IN_TACTICAL = 6
MAXIMUM_MESSAGES_IN_TACTICAL = 36
;------------------------------------------------------------------------------------------------------------------------------
; If "Show Face gear graphics" is enabled in the option screen, you can choose from 4 different icon styles (Range: 0 - 3).
@@ -852,7 +852,7 @@ TACTICAL_FACE_ICON_STYLE = 0
; If no camouflaged portrait is available (Data\Faces\xxxCAMO folders) , you see the standard face portrait.
;------------------------------------------------------------------------------------------------------------------------------
SHOW_CAMOUFLAGE_FACES = FALSE
SHOW_CAMOUFLAGE_FACES = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Show health text when hovering the mouse over an enemy / creature.
@@ -944,7 +944,7 @@ SHOW_SUPPRESSION_COUNT_ALT = FALSE
; reloads the weapon. Mouse button 5 switches the cursor to roofs, alt + mouse button 5 enables climbing to roofs.
;------------------------------------------------------------------------------------------------------------------------------
ENABLE_EXT_MOUSE_KEYS = FALSE
ENABLE_EXT_MOUSE_KEYS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Allow alternate mouse commands
@@ -2186,6 +2186,11 @@ ACCESS_OTHER_MERC_INVENTORIES = FALSE
; TRUE: weightbased penalty, FALSE: no penalty
BACKPACKWEIGHT_LOWERS_AP = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Enemy gun jams
;------------------------------------------------------------------------------------------------------------------------------
ENEMY_JAMS = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -3915,13 +3920,11 @@ TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100
; of volunteers we cannot train militia any more.
; Each town sector has an assumed civilian population (see SectorNames.xml) and a loyalty value (the percentage displayed next
; to a town's name in the strategic map). population times loyalty equals loyal population.
; We can also gain volunteers by interrogating prisoners or as a result of quests.
; toggles this feature on and off
MILITIA_VOLUNTEER_POOL = FALSE
; Every hour we get loyal population times this factor volunteers for each town sector we control.
MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY = 0.001
; If we liberate a sector for the first time, we get loyal population times this factor volunteers instantly.
MILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION = 0.2
@@ -3929,6 +3932,9 @@ MILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION = 0.2
; The reasoning is that controlling food supplies shows our commitment to the common people, and eases the food situation tremendously.
MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM = 0.05
; Volunteer gain per hour = ln(1 + loyal population * MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY)
MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY = 0.002
;******************************************************************************************************************************
;******************************************************************************************************************************