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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2387 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -835,7 +835,7 @@ HIDE_BULLET_COUNT_INTENSITY = 0
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; This value is adjusted automatically when using lower resolutions. JA2 default is 6 in all resolutions.
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;------------------------------------------------------------------------------------------------------------------------------
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MAXIMUM_MESSAGES_IN_TACTICAL = 6
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MAXIMUM_MESSAGES_IN_TACTICAL = 36
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;------------------------------------------------------------------------------------------------------------------------------
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; If "Show Face gear graphics" is enabled in the option screen, you can choose from 4 different icon styles (Range: 0 - 3).
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@@ -852,7 +852,7 @@ TACTICAL_FACE_ICON_STYLE = 0
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; If no camouflaged portrait is available (Data\Faces\xxxCAMO folders) , you see the standard face portrait.
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;------------------------------------------------------------------------------------------------------------------------------
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SHOW_CAMOUFLAGE_FACES = FALSE
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SHOW_CAMOUFLAGE_FACES = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Show health text when hovering the mouse over an enemy / creature.
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@@ -944,7 +944,7 @@ SHOW_SUPPRESSION_COUNT_ALT = FALSE
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; reloads the weapon. Mouse button 5 switches the cursor to roofs, alt + mouse button 5 enables climbing to roofs.
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;------------------------------------------------------------------------------------------------------------------------------
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ENABLE_EXT_MOUSE_KEYS = FALSE
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ENABLE_EXT_MOUSE_KEYS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Allow alternate mouse commands
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@@ -2186,6 +2186,11 @@ ACCESS_OTHER_MERC_INVENTORIES = FALSE
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; TRUE: weightbased penalty, FALSE: no penalty
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BACKPACKWEIGHT_LOWERS_AP = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemy gun jams
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMY_JAMS = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -3915,13 +3920,11 @@ TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100
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; of volunteers we cannot train militia any more.
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; Each town sector has an assumed civilian population (see SectorNames.xml) and a loyalty value (the percentage displayed next
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; to a town's name in the strategic map). population times loyalty equals loyal population.
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; We can also gain volunteers by interrogating prisoners or as a result of quests.
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; toggles this feature on and off
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MILITIA_VOLUNTEER_POOL = FALSE
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; Every hour we get loyal population times this factor volunteers for each town sector we control.
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MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY = 0.001
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; If we liberate a sector for the first time, we get loyal population times this factor volunteers instantly.
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MILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION = 0.2
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@@ -3929,6 +3932,9 @@ MILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION = 0.2
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; The reasoning is that controlling food supplies shows our commitment to the common people, and eases the food situation tremendously.
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MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM = 0.05
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; Volunteer gain per hour = ln(1 + loyal population * MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY)
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MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY = 0.002
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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