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Use SoldierID
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@@ -5209,7 +5209,6 @@ void UpdateEnemyUIBar( )
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void InitPlayerUIBar( BOOLEAN fInterrupt )
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{
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SOLDIERTYPE *pTeamSoldier;
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INT32 cnt = 0;
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INT16 bNumOK = 0, bNumNotOK = 0;
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if ( !gGameOptions.fTurnTimeLimit )
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@@ -5235,11 +5234,12 @@ void InitPlayerUIBar( BOOLEAN fInterrupt )
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gTacticalStatus.usTactialTurnLimitCounter = 0;
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// IF IT'S THE SELECTED GUY, MAKE ANOTHER SELECTED!
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cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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SoldierID cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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// look for all mercs on the same team,
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for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++,pTeamSoldier++)
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for ( ; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++cnt )
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{
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pTeamSoldier = cnt;
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// Are we active and in sector.....
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if ( pTeamSoldier->bActive && pTeamSoldier->bInSector )
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{
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