Use SoldierID

This commit is contained in:
Asdow
2024-12-01 00:20:41 +02:00
parent 4e8c5fa9ab
commit e59d915e58
9 changed files with 158 additions and 135 deletions
+3 -3
View File
@@ -5209,7 +5209,6 @@ void UpdateEnemyUIBar( )
void InitPlayerUIBar( BOOLEAN fInterrupt )
{
SOLDIERTYPE *pTeamSoldier;
INT32 cnt = 0;
INT16 bNumOK = 0, bNumNotOK = 0;
if ( !gGameOptions.fTurnTimeLimit )
@@ -5235,11 +5234,12 @@ void InitPlayerUIBar( BOOLEAN fInterrupt )
gTacticalStatus.usTactialTurnLimitCounter = 0;
// IF IT'S THE SELECTED GUY, MAKE ANOTHER SELECTED!
cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
SoldierID cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
// look for all mercs on the same team,
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++,pTeamSoldier++)
for ( ; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++cnt )
{
pTeamSoldier = cnt;
// Are we active and in sector.....
if ( pTeamSoldier->bActive && pTeamSoldier->bInSector )
{