mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Use SoldierID
This commit is contained in:
@@ -176,12 +176,11 @@ void ResetMilitia()
|
||||
void RemoveMilitiaFromTactical()
|
||||
{
|
||||
SOLDIERINITNODE *curr;
|
||||
INT32 i;
|
||||
for( i = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID; i <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; i++ )
|
||||
for( SoldierID id = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID; id <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++id )
|
||||
{
|
||||
if( MercPtrs[ i ]->bActive )
|
||||
if( id->bActive )
|
||||
{
|
||||
TacticalRemoveSoldier( MercPtrs[ i ]->ubID );
|
||||
TacticalRemoveSoldier( id );
|
||||
}
|
||||
}
|
||||
curr = gSoldierInitHead;
|
||||
@@ -327,7 +326,6 @@ void PrepareMilitiaForTactical( BOOLEAN fPrepareAll)
|
||||
|
||||
void HandleMilitiaPromotions( void )
|
||||
{
|
||||
UINT16 cnt;
|
||||
SOLDIERTYPE* pTeamSoldier;
|
||||
|
||||
gbGreenToElitePromotions = 0;
|
||||
@@ -335,10 +333,11 @@ void HandleMilitiaPromotions( void )
|
||||
gbRegToElitePromotions = 0;
|
||||
gbMilitiaPromotions = 0;
|
||||
|
||||
cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
|
||||
SoldierID cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
|
||||
|
||||
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt, ++pTeamSoldier)
|
||||
for ( ; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt )
|
||||
{
|
||||
pTeamSoldier = cnt;
|
||||
if ( pTeamSoldier->bActive && pTeamSoldier->bInSector && pTeamSoldier->stats.bLife > 0 )
|
||||
{
|
||||
// Flugente: take care of promotions and individual militia update
|
||||
@@ -1422,13 +1421,14 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
case( MILCON_MENU_ALL_ATTACK ):
|
||||
if (fAllowSectorOrder)
|
||||
{
|
||||
UINT16 cnt;
|
||||
SoldierID cnt;
|
||||
SOLDIERTYPE *pTeamSoldier;
|
||||
|
||||
cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
|
||||
|
||||
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; cnt++, pTeamSoldier++)
|
||||
for ( ; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt )
|
||||
{
|
||||
pTeamSoldier = cnt;
|
||||
if ( (pTeamSoldier->bActive) && (pTeamSoldier->bInSector) && (pTeamSoldier->stats.bLife >= OKLIFE) )
|
||||
{
|
||||
// sevenfm: stop any AI
|
||||
@@ -1459,13 +1459,14 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
case( MILCON_MENU_ALL_HOLD ):
|
||||
if (fAllowSectorOrder)
|
||||
{
|
||||
UINT16 cnt;
|
||||
SoldierID cnt;
|
||||
SOLDIERTYPE *pTeamSoldier;
|
||||
|
||||
cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
|
||||
|
||||
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; cnt++, pTeamSoldier++)
|
||||
for ( ; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt )
|
||||
{
|
||||
pTeamSoldier = cnt;
|
||||
if ( (pTeamSoldier->bActive) && (pTeamSoldier->bInSector) && (pTeamSoldier->stats.bLife >= OKLIFE) )
|
||||
{
|
||||
// sevenfm: stop any AI
|
||||
@@ -1495,14 +1496,15 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
case( MILCON_MENU_ALL_RETREAT ):
|
||||
if (fAllowSectorOrder)
|
||||
{
|
||||
UINT16 cnt;
|
||||
SoldierID cnt;
|
||||
INT16 sActionGridNo;
|
||||
SOLDIERTYPE *pTeamSoldier;
|
||||
|
||||
cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
|
||||
|
||||
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; cnt++, pTeamSoldier++)
|
||||
for ( ; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt )
|
||||
{
|
||||
pTeamSoldier = cnt;
|
||||
if ( (pTeamSoldier->bActive) && (pTeamSoldier->bInSector) && (pTeamSoldier->stats.bLife >= OKLIFE) )
|
||||
{
|
||||
// sevenfm: stop any AI
|
||||
@@ -1558,15 +1560,16 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
case( MILCON_MENU_ALL_COMETOME ):
|
||||
if (fAllowSectorOrder)
|
||||
{
|
||||
UINT16 cnt;
|
||||
SoldierID cnt;
|
||||
UINT8 ubDirection;
|
||||
INT32 sActionGridNo, sGridNo, sAdjustedGridNo;
|
||||
SOLDIERTYPE *pTeamSoldier;
|
||||
|
||||
cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
|
||||
|
||||
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; cnt++, pTeamSoldier++)
|
||||
for ( ; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt )
|
||||
{
|
||||
pTeamSoldier = cnt;
|
||||
if ( (pTeamSoldier->bActive) && (pTeamSoldier->bInSector) && (pTeamSoldier->stats.bLife >= OKLIFE) )
|
||||
{
|
||||
// sevenfm: stop any AI
|
||||
@@ -1615,14 +1618,15 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
case( MILCON_MENU_ALL_SPREAD ):
|
||||
if (fAllowSectorOrder)
|
||||
{
|
||||
UINT16 cnt;
|
||||
SoldierID cnt;
|
||||
INT32 sActionGridNo;
|
||||
SOLDIERTYPE *pTeamSoldier;
|
||||
|
||||
cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
|
||||
|
||||
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; cnt++, pTeamSoldier++)
|
||||
for ( ; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt )
|
||||
{
|
||||
pTeamSoldier = cnt;
|
||||
if ( (pTeamSoldier->bActive) && (pTeamSoldier->bInSector) && (pTeamSoldier->stats.bLife >= OKLIFE) )
|
||||
{
|
||||
// sevenfm: stop any AI
|
||||
@@ -1668,13 +1672,14 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
case( MILCON_MENU_ALL_GETDOWN ):
|
||||
if (fAllowSectorOrder)
|
||||
{
|
||||
UINT16 cnt;
|
||||
SoldierID cnt;
|
||||
SOLDIERTYPE *pTeamSoldier;
|
||||
|
||||
cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
|
||||
|
||||
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; cnt++, pTeamSoldier++)
|
||||
for ( ; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt )
|
||||
{
|
||||
pTeamSoldier = cnt;
|
||||
if ( (pTeamSoldier->bActive) && (pTeamSoldier->bInSector) && (pTeamSoldier->stats.bLife >= OKLIFE) )
|
||||
{
|
||||
// sevenfm: stop any AI
|
||||
@@ -1706,13 +1711,14 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
case( MILCON_MENU_ALL_CROUCH ):
|
||||
if (fAllowSectorOrder)
|
||||
{
|
||||
UINT16 cnt;
|
||||
SoldierID cnt;
|
||||
SOLDIERTYPE *pTeamSoldier;
|
||||
|
||||
cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
|
||||
|
||||
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt, ++pTeamSoldier)
|
||||
for ( ; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt )
|
||||
{
|
||||
pTeamSoldier = cnt;
|
||||
if ( (pTeamSoldier->bActive) && (pTeamSoldier->bInSector) && (pTeamSoldier->stats.bLife >= OKLIFE) )
|
||||
{
|
||||
// sevenfm: stop any AI
|
||||
@@ -1744,15 +1750,16 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
case( MILCON_MENU_ALL_TAKE_COVER ):
|
||||
if (fAllowSectorOrder)
|
||||
{
|
||||
UINT16 cnt;
|
||||
SoldierID cnt;
|
||||
INT16 sActionGridNo;
|
||||
INT32 iDummy;
|
||||
SOLDIERTYPE *pTeamSoldier;
|
||||
|
||||
cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
|
||||
|
||||
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; cnt++, pTeamSoldier++)
|
||||
for ( ; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; ++cnt )
|
||||
{
|
||||
pTeamSoldier = cnt;
|
||||
if ( (pTeamSoldier->bActive) && (pTeamSoldier->bInSector) && (pTeamSoldier->stats.bLife >= OKLIFE) )
|
||||
{
|
||||
// sevenfm: stop any AI
|
||||
|
||||
Reference in New Issue
Block a user