diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index ecaf6131f..f8a748892 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -2418,6 +2418,9 @@ ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE ; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming DIRT_SYSTEM = TRUE +; repairing a gun to its currently possible maximum value also cleans the gun (always so on repair shopkeepers) +FULL_REPAIR_CLEANS_GUN = FALSE; + ; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number SECTOR_DIRT_DIVIDER = 1000 diff --git a/gamedir/Data-UB/Ja2_Options.ini b/gamedir/Data-UB/Ja2_Options.ini index 9014b69ba..cd921b28b 100644 --- a/gamedir/Data-UB/Ja2_Options.ini +++ b/gamedir/Data-UB/Ja2_Options.ini @@ -2360,13 +2360,19 @@ ADDITIONAL_REPAIR_MODE = TRUE ; advanced repair/dirt system ;------------------------------------------------------------------------------------------------------------------------------ -; determines wether a gun can suffer permanent damage that cannot be repaired other by local smiths. +; determines wether a gun can suffer permanent damage that cannot be repaired by anyone other than local smiths. ADVANCED_REPAIR = TRUE +; the only items we can repair are guns and armour +ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE + ; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming DIRT_SYSTEM = TRUE -; every trun, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number +; repairing a gun to its currently possible maximum value also cleans the gun (always so on repair shopkeepers) +FULL_REPAIR_CLEANS_GUN = FALSE; + +; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number SECTOR_DIRT_DIVIDER = 1000