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reworked prisoner info chance, PRISONER_INFO_DETECT_CHANCE is obsolete
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5927 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+3
-4
@@ -1581,12 +1581,11 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fSurrenderMultiplier = iniReader.ReadFloat("Strategic Gameplay Settings", "SURRENDER_MULTIPLIER", 5.0f, 2.0f, 10.0f);
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gGameExternalOptions.fPlayerCanAsktoSurrender = iniReader.ReadBoolean("Strategic Gameplay Settings","PLAYER_CAN_ASK_TO_SURRENDER", TRUE);
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gGameExternalOptions.ubPrisonerReturntoQueenChance = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_RETURN_TO_ARMY_CHANCE", 50, 0, 100);
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gGameExternalOptions.ubPrisonerProcessDefectChance = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_DEFECT_CHANCE", 10, 0, 100);
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gGameExternalOptions.ubPrisonerProcessInfoBaseChance = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_INFO_BASECHANCE", 10, 0, 100);
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gGameExternalOptions.ubPrisonerProcessInfoDetectChance = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_INFO_DETECT_CHANCE", 5, 0, 100);
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gGameExternalOptions.ubPrisonerProcessDefectChance = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_DEFECT_CHANCE", 25, 0, 100);
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gGameExternalOptions.ubPrisonerProcessInfoBaseChance = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_INFO_BASECHANCE", 25, 0, 100);
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gGameExternalOptions.ubPrisonerProcessInfoNumberChance = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_INFO_NUMBER_CHANCE", 30, 0, 100);
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gGameExternalOptions.ubPrisonerProcessInfoDirectionChance = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_INFO_DIRECTION_CHANCE", 40, 0, 100);
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gGameExternalOptions.ubPrisonerProcessRansomBaseChance = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_RANSOM_CHANCE", 10, 0, 100);
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gGameExternalOptions.ubPrisonerProcessRansomBaseChance = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_RANSOM_CHANCE", 25, 0, 100);
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// CHRISL: Determine how Skyrider should handle landing in enemy occupied sectors
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gGameExternalOptions.ubSkyriderHotLZ = iniReader.ReadInteger("Strategic Gameplay Settings", "ALLOW_SKYRIDER_HOT_LZ", 0);
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