- Hospital healing now uses the same function as normal healing

- If surgery would not heal anything, don't do it
- removed unnecessary defines

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8375 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-01-23 23:05:30 +00:00
parent 91faf8a182
commit e643c1ea57
6 changed files with 58 additions and 108 deletions
+2 -2
View File
@@ -1925,7 +1925,7 @@ void CheckAndHandleSkyriderMonologues( void )
else if( guiHelicopterSkyriderTalkState == 1 )
{
// if enemy still controls the Cambria hospital sector
if( StrategicMap[ CALCULATE_STRATEGIC_INDEX( HOSPITAL_SECTOR_X, HOSPITAL_SECTOR_Y ) ].fEnemyControlled )
if ( StrategicMap[CALCULATE_STRATEGIC_INDEX( gModSettings.ubHospitalSectorX, gModSettings.ubHospitalSectorY )].fEnemyControlled )
{
HandleSkyRiderMonologueEvent( SKYRIDER_MONOLOGUE_EVENT_CAMBRIA_HOSPITAL, 0 );
}
@@ -1983,7 +1983,7 @@ void HandleAnimationOfSectors( void )
if( fShowCambriaHospitalHighLight )
{
fOldShowCambriaHospitalHighLight = TRUE;
HandleBlitOfSectorLocatorIcon( HOSPITAL_SECTOR_X, HOSPITAL_SECTOR_Y, 0, LOCATOR_COLOR_RED );
HandleBlitOfSectorLocatorIcon( gModSettings.ubHospitalSectorX, gModSettings.ubHospitalSectorY, 0, LOCATOR_COLOR_RED );
fSkipSpeakersLocator = TRUE;
}
else if( fOldShowCambriaHospitalHighLight )