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- Hospital healing now uses the same function as normal healing
- If surgery would not heal anything, don't do it - removed unnecessary defines git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8375 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1925,7 +1925,7 @@ void CheckAndHandleSkyriderMonologues( void )
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else if( guiHelicopterSkyriderTalkState == 1 )
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{
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// if enemy still controls the Cambria hospital sector
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if( StrategicMap[ CALCULATE_STRATEGIC_INDEX( HOSPITAL_SECTOR_X, HOSPITAL_SECTOR_Y ) ].fEnemyControlled )
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if ( StrategicMap[CALCULATE_STRATEGIC_INDEX( gModSettings.ubHospitalSectorX, gModSettings.ubHospitalSectorY )].fEnemyControlled )
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{
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HandleSkyRiderMonologueEvent( SKYRIDER_MONOLOGUE_EVENT_CAMBRIA_HOSPITAL, 0 );
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}
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@@ -1983,7 +1983,7 @@ void HandleAnimationOfSectors( void )
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if( fShowCambriaHospitalHighLight )
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{
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fOldShowCambriaHospitalHighLight = TRUE;
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HandleBlitOfSectorLocatorIcon( HOSPITAL_SECTOR_X, HOSPITAL_SECTOR_Y, 0, LOCATOR_COLOR_RED );
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HandleBlitOfSectorLocatorIcon( gModSettings.ubHospitalSectorX, gModSettings.ubHospitalSectorY, 0, LOCATOR_COLOR_RED );
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fSkipSpeakersLocator = TRUE;
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}
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else if( fOldShowCambriaHospitalHighLight )
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