MERGED source code from development trunk revision 4545 up to latest current revision 4882

Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: The source code for the official 2011 release (4870) has been branched here:
https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011

This commit contains the following features:

*** Externalized Vehicles ***
o Now with this feature we can add/remove vehicles
o New XML File: TableData\Vehicles.xml
o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer()
o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9)

*** Up to 255 save slots ***
- There is a "Next" and "Prev" button where you can scroll through the save slots
- It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot
- Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form

*** New Feature: Externalized emails from Emails.edt to XML***
o This feature can be enabled/disabled in the Source:
--> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files
o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml
o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder
o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml

*** Externalized Hidden Towns (Tixa, Orta) ***
o Now it is possible to add new hidden towns (locations)
o See file: TableData/Map/Cities.xml
o New variable in TableData/Map/Cities.xml
- hiddenTown:   0 = show on strategy map, 1 = Hide on strategy map
- townIcon:     1 = on, 0 = off (This is the icon you see on the strategy map)
- szIconFile:   The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti)
- iconPosition: The x,y position of the icon on the strategy map

*** Encyclopedia and Briefing Room, reachable from the laptop ***
o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA
o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo
o Added Example usage of the Briefing Room
- Extract it in your JA2 1.13 folder and use the latest development executable
- The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button
- See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png"

*** Improved interrupt system (IIS) ***
o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787
o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM)
o A few more settings for the interrupt system in ja2_options.ini
o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini

*** Walking and sidestepping with weapon raised ***
o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED
o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY
o The following feature apply when you walk/sidestep with weapon raised:
-> limited angle of view, but you can see more farther when the weapon has a scope
-> better change for interrupts if you see an enemy
-> less APs and BPs when shooting, because the weapon is already raised
-> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini

*** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) ***
o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen
o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad

*** Added UB-1.13 source code ***
o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113
o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h"
o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini"
o There are 2 new XML files
- Layout\LayoutMainMenu.xml
- MapAction\ActionItems.xml
o There are 2 new LUA-Script files
- Scripts\ExplosionControl.lua
- Scripts\InterfaceDialogue.lua

*** Hide enemy health text / enemy hit count ***
o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT
o both new settings only have effect in a singleplayer game
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-01-18 11:19:01 +00:00
parent c42d68ff0f
commit e64d5a2fa6
264 changed files with 40710 additions and 2771 deletions
+447 -28
View File
@@ -85,12 +85,26 @@
#endif
#include "connect.h"
#include "Encyclopedia_Data.h"
#include "Encyclopedia.h"
#include "BriefingRoom.h"
#include "BriefingRoomM.h"
#ifdef JA2UB
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
#include "End Game.h"
#include "ub_config.h"
#endif
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
#ifdef JA2UB
BOOLEAN gfProcessCustomMaps = FALSE; //ja25 UB
#endif
// icons text id's
enum{
@@ -651,7 +665,10 @@ extern void CheatToGetAll5Merc();
extern void DemoHiringOfMercs( );
#endif
#ifdef JA2UB
//JA25 UB
#define LAPTOP__HAVENT_CREATED_IMP_REMINDER_EMAIL_ARRIVE_TIME ( (8 + Random(4) ) * 60 )
#endif
void SetLaptopExitScreen( UINT32 uiExitScreen )
{
@@ -740,6 +757,13 @@ UINT32 LaptopScreenInit()
//reset the flag that enables the 'just hired merc' popup
LaptopSaveInfo.sLastHiredMerc.fHaveDisplayedPopUpInLaptop = FALSE;
#ifdef JA2UB
//JA25 UB
//Set the internet as WORKING
if ( gGameUBOptions.LaptopQuestEnabled == TRUE )
gubQuest[ QUEST_FIX_LAPTOP ] = QUESTNOTSTARTED;
#endif
//Initialize all vars
guiCurrentLaptopMode = LAPTOP_MODE_EMAIL;
guiPreviousLaptopMode = LAPTOP_MODE_NONE;
@@ -770,12 +794,27 @@ UINT32 LaptopScreenInit()
GameInitEmail();
GameInitCharProfile();
GameInitFlorist();
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
{
GameInitInsurance();
GameInitInsuranceContract();
}
//JA25:
#else
GameInitInsurance();
GameInitInsuranceContract();
#endif
GameInitFuneral();
GameInitSirTech();
GameInitFiles();
GameInitPersonnel();
//legion
GameInitEncyclopedia();
GameInitEncyclopediaLocation();
GameInitBriefingRoom();
GameInitBriefingRoomEnter();
// init program states
memset( &gLaptopProgramStates, LAPTOP_PROGRAM_MINIMIZED, sizeof( gLaptopProgramStates ) );
@@ -783,7 +822,9 @@ UINT32 LaptopScreenInit()
gfAtLeastOneMercWasHired = FALSE;
//No longer inits the laptop screens, now InitLaptopAndLaptopScreens() does
#ifdef JA2UB
InitJa25SaveStruct();
#endif
return( 1 );
}
@@ -798,6 +839,11 @@ BOOLEAN InitLaptopAndLaptopScreens()
LaptopSaveInfo.fIMPCompletedFlag = FALSE;
//Reset the flag so that BOBBYR's isnt available at the begining of the game
#ifdef JA2UB
if ( gGameUBOptions.fBobbyRSite == TRUE )
LaptopSaveInfo.fBobbyRSiteCanBeAccessed = TRUE;
else
#endif
LaptopSaveInfo.fBobbyRSiteCanBeAccessed = FALSE;
return( TRUE );
@@ -825,7 +871,13 @@ DrawLapTopText()
//This is only called once at game shutdown.
UINT32 LaptopScreenShutdown()
{
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
InsuranceContractEndGameShutDown();
//JA25:
#else
InsuranceContractEndGameShutDown();
#endif
BobbyRayMailOrderEndGameShutDown();
ShutDownEmailList();
@@ -991,16 +1043,24 @@ INT32 EnterLaptop()
fMaximizingProgram = FALSE;
fMinizingProgram = FALSE;
// initialize open queue
InitLaptopOpenQueue( );
gfShowBookmarks=FALSE;
LoadBookmark( );
if (!is_networked)
SetBookMark(AIM_BOOKMARK);
#ifdef JA2UB
//JA25 UB
SetBookMark(MERC_BOOKMARK);
#endif
if ( gGameExternalOptions.gEncyclopedia == TRUE && !is_networked )
SetBookMark(ENCYCLOPEDIA_BOOKMARK);
if ( gGameExternalOptions.gBriefingRoom == TRUE && !is_networked )
SetBookMark(BRIEFING_ROOM_BOOKMARK);
LoadLoadPending( );
@@ -1137,7 +1197,13 @@ void ExitLaptop()
// CloseLibrary( LIBRARY_LAPTOP );
//pause the game because we dont want time to advance in the laptop
UnPauseGame();
#ifdef JA2UB
//ja25 UB
if( gTacticalStatus.uiFlags & IN_ENDGAME_SEQUENCE )
{
HandleJa25EndGameAndGoToCreditsScreen( FALSE );
}
#endif
}
void
@@ -1183,6 +1249,27 @@ void RenderLaptop()
case( LAPTOP_MODE_NONE ):
DrawDeskTopBackground( );
break;
case LAPTOP_MODE_ENCYCLOPEDIA: //LEGION
RenderEncyclopedia();
break;
case LAPTOP_MODE_ENCYCLOPEDIA_LOCATION:
RenderEncyclopediaLocation(FALSE);
break;
case LAPTOP_MODE_BRIEFING_ROOM_PAGE:
RenderBriefingRoom();
break;
case LAPTOP_MODE_BRIEFING_ROOM_ENTER:
RenderBriefingRoomEnter();
break;
case LAPTOP_MODE_BRIEFING_ROOM:
RenderEncyclopediaLocation(FALSE);
break;
case LAPTOP_MODE_AIM:
RenderAIM();
break;
@@ -1214,10 +1301,18 @@ void RenderLaptop()
RenderMercsFiles();
break;
case LAPTOP_MODE_MERC_ACCOUNT:
#ifdef JA2UB
//Ja25
#else
RenderMercsAccount();
#endif
break;
case LAPTOP_MODE_MERC_NO_ACCOUNT:
#ifdef JA2UB
//Ja25
#else
RenderMercsNoAccount();
#endif
break;
case LAPTOP_MODE_BOBBY_R:
@@ -1259,19 +1354,43 @@ void RenderLaptop()
break;
case LAPTOP_MODE_INSURANCE:
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
RenderInsurance();
//JA25: // Assert( 0 );
#else
RenderInsurance();
#endif
break;
case LAPTOP_MODE_INSURANCE_INFO:
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
RenderInsuranceInfo();
//JA25: // Assert( 0 );
#else
RenderInsuranceInfo();
#endif
break;
case LAPTOP_MODE_INSURANCE_CONTRACT:
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
RenderInsuranceContract();
//JA25:
#else
RenderInsuranceContract();
#endif
break;
case LAPTOP_MODE_INSURANCE_COMMENTS:
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
RenderInsuranceComments();
//JA25: // Assert( 0 );
#else
RenderInsuranceComments();
#endif
break;
case LAPTOP_MODE_FUNERAL:
@@ -1450,6 +1569,16 @@ void EnterNewLaptopMode()
default:
if( gLaptopProgramStates[ LAPTOP_PROGRAM_WEB_BROWSER ] == LAPTOP_PROGRAM_MINIMIZED )
{
if ( guiCurrentLaptopMode == LAPTOP_MODE_ENCYCLOPEDIA_LOCATION || guiCurrentLaptopMode == LAPTOP_MODE_ENCYCLOPEDIA )
{
guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA;
}
else if ( guiCurrentLaptopMode == LAPTOP_MODE_BRIEFING_ROOM_PAGE || guiCurrentLaptopMode == LAPTOP_MODE_BRIEFING_ROOM || guiCurrentLaptopMode == LAPTOP_MODE_BRIEFING_ROOM_ENTER )
{
guiCurrentLaptopMode = LAPTOP_MODE_BRIEFING_ROOM_ENTER;
}
// minized, maximized
if( fMaximizingProgram == FALSE )
{
@@ -1536,6 +1665,26 @@ void EnterNewLaptopMode()
//Initialize the new mode.
switch( guiCurrentLaptopMode )
{
//legion
case LAPTOP_MODE_ENCYCLOPEDIA:
EnterEncyclopedia();
break;
case LAPTOP_MODE_ENCYCLOPEDIA_LOCATION:
EnterEncyclopediaLocation();
break;
case LAPTOP_MODE_BRIEFING_ROOM_PAGE:
EnterBriefingRoom();
break;
case LAPTOP_MODE_BRIEFING_ROOM_ENTER:
EnterBriefingRoomEnter();
break;
case LAPTOP_MODE_BRIEFING_ROOM:
EnterEncyclopediaLocation();
break;
case LAPTOP_MODE_AIM:
EnterAIM();
@@ -1570,10 +1719,18 @@ void EnterNewLaptopMode()
EnterMercsFiles();
break;
case LAPTOP_MODE_MERC_ACCOUNT:
#ifdef JA2UB
//Ja25
#else
EnterMercsAccount();
#endif
break;
case LAPTOP_MODE_MERC_NO_ACCOUNT:
#ifdef JA2UB
//Ja25
#else
EnterMercsNoAccount();
#endif
break;
case LAPTOP_MODE_BOBBY_R:
@@ -1613,7 +1770,24 @@ void EnterNewLaptopMode()
case LAPTOP_MODE_FLORIST_CARD_GALLERY:
EnterFloristCards();
break;
#ifdef JA2UB
case LAPTOP_MODE_INSURANCE:
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
EnterInsurance();
break;
case LAPTOP_MODE_INSURANCE_INFO:
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
EnterInsuranceInfo();
break;
case LAPTOP_MODE_INSURANCE_CONTRACT:
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
EnterInsuranceContract();
break;
case LAPTOP_MODE_INSURANCE_COMMENTS:
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
EnterInsuranceComments();
break;
#else
case LAPTOP_MODE_INSURANCE:
EnterInsurance();
break;
@@ -1626,7 +1800,7 @@ void EnterNewLaptopMode()
case LAPTOP_MODE_INSURANCE_COMMENTS:
EnterInsuranceComments();
break;
#endif
case LAPTOP_MODE_FUNERAL:
EnterFuneral();
break;
@@ -1694,6 +1868,26 @@ void HandleLapTopHandles()
switch( guiCurrentLaptopMode )
{
//legion
case LAPTOP_MODE_ENCYCLOPEDIA:
HandleEncyclopedia();
break;
case LAPTOP_MODE_ENCYCLOPEDIA_LOCATION:
HandleEncyclopediaLocation();
break;
case LAPTOP_MODE_BRIEFING_ROOM_PAGE:
HandleBriefingRoom();
break;
case LAPTOP_MODE_BRIEFING_ROOM_ENTER:
HandleBriefingRoomEnter();
break;
case LAPTOP_MODE_BRIEFING_ROOM:
HandleEncyclopediaLocation();
break;
case LAPTOP_MODE_AIM:
@@ -1727,13 +1921,21 @@ void HandleLapTopHandles()
case LAPTOP_MODE_MERC_FILES:
HandleMercsFiles();
break;
#ifdef JA2UB
case LAPTOP_MODE_MERC_ACCOUNT:
//Ja25 HandleMercsAccount();
break;
case LAPTOP_MODE_MERC_NO_ACCOUNT:
//Ja25 HandleMercsNoAccount();
break;
#else
case LAPTOP_MODE_MERC_ACCOUNT:
HandleMercsAccount();
break;
case LAPTOP_MODE_MERC_NO_ACCOUNT:
HandleMercsNoAccount();
break;
#endif
case LAPTOP_MODE_BOBBY_R:
HandleBobbyR();
@@ -1773,7 +1975,30 @@ void HandleLapTopHandles()
case LAPTOP_MODE_FLORIST_CARD_GALLERY:
HandleFloristCards();
break;
#ifdef JA2UB
case LAPTOP_MODE_INSURANCE:
// Assert( 0 );
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
HandleInsurance();
break;
case LAPTOP_MODE_INSURANCE_INFO:
// Assert( 0 );
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
HandleInsuranceInfo();
break;
case LAPTOP_MODE_INSURANCE_CONTRACT:
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
HandleInsuranceContract();
break;
case LAPTOP_MODE_INSURANCE_COMMENTS:
// Assert( 0 );
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
HandleInsuranceComments();
break;
#else
case LAPTOP_MODE_INSURANCE:
HandleInsurance();
break;
@@ -1789,6 +2014,7 @@ void HandleLapTopHandles()
HandleInsuranceComments();
break;
#endif
case LAPTOP_MODE_FUNERAL:
HandleFuneral();
break;
@@ -1857,9 +2083,9 @@ UINT32 LaptopScreenHandle()
// just entered
if(gfEnterLapTop)
{
EnterLaptop();
CreateLaptopButtons();
gfEnterLapTop=FALSE;
EnterLaptop();
CreateLaptopButtons();
gfEnterLapTop=FALSE;
}
if( gfStartMapScreenToLaptopTransition )
@@ -2186,6 +2412,29 @@ UINT32 ExitLaptopMode(UINT32 uiMode)
switch( uiMode )
{
case LAPTOP_MODE_ENCYCLOPEDIA:
ExitEncyclopedia();
//InitEncyklopediaBool();
break;
case LAPTOP_MODE_ENCYCLOPEDIA_LOCATION:
ExitEncyclopediaLocation();
break;
case LAPTOP_MODE_BRIEFING_ROOM_PAGE:
ExitBriefingRoom();
break;
case LAPTOP_MODE_BRIEFING_ROOM_ENTER:
ExitBriefingRoomEnter();
break;
case LAPTOP_MODE_BRIEFING_ROOM:
ExitEncyclopediaLocation();
//InitEncyklopediaBool();
break;
case LAPTOP_MODE_AIM:
ExitAIM();
break;
@@ -2217,13 +2466,21 @@ UINT32 ExitLaptopMode(UINT32 uiMode)
case LAPTOP_MODE_MERC_FILES:
ExitMercsFiles();
break;
#ifdef JA2UB
case LAPTOP_MODE_MERC_ACCOUNT:
//Ja25 ExitMercsAccount();
break;
case LAPTOP_MODE_MERC_NO_ACCOUNT:
//Ja25 ExitMercsNoAccount();
break;
#else
case LAPTOP_MODE_MERC_ACCOUNT:
ExitMercsAccount();
break;
case LAPTOP_MODE_MERC_NO_ACCOUNT:
ExitMercsNoAccount();
break;
#endif
case LAPTOP_MODE_BOBBY_R:
ExitBobbyR();
@@ -2263,7 +2520,30 @@ UINT32 ExitLaptopMode(UINT32 uiMode)
case LAPTOP_MODE_FLORIST_CARD_GALLERY:
ExitFloristCards();
break;
#ifdef JA2UB
case LAPTOP_MODE_INSURANCE:
// Assert( 0 );
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
ExitInsurance();
break;
case LAPTOP_MODE_INSURANCE_INFO:
// Assert( 0 );
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
ExitInsuranceInfo();
break;
case LAPTOP_MODE_INSURANCE_CONTRACT:
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
ExitInsuranceContract();
break;
case LAPTOP_MODE_INSURANCE_COMMENTS:
// Assert( 0 );
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
ExitInsuranceComments();
break;
#else
case LAPTOP_MODE_INSURANCE:
ExitInsurance();
break;
@@ -2278,7 +2558,7 @@ UINT32 ExitLaptopMode(UINT32 uiMode)
case LAPTOP_MODE_INSURANCE_COMMENTS:
ExitInsuranceComments();
break;
#endif
case LAPTOP_MODE_FUNERAL:
ExitFuneral();
break;
@@ -2509,6 +2789,11 @@ BOOLEAN LeaveLapTopScreen( void )
fExitingLaptopFlag = TRUE;
InitNewGame( FALSE );
gfDontStartTransitionFromLaptop = TRUE;
#ifdef JA2UB
//Ja25 UB
// ATE: Set flag to look for custom maps
gfProcessCustomMaps = TRUE;
#endif
return( TRUE );
}
}
@@ -2658,12 +2943,31 @@ BOOLEAN HandleExit( void )
void HaventMadeImpMercEmailCallBack()
{
#ifdef JA2UB
//if the Laptop is NOT broken
if( gubQuest[ QUEST_FIX_LAPTOP ] != QUESTINPROGRESS && gGameUBOptions.LaptopQuestEnabled == TRUE )
{
//if the player STILL hasnt made an imp merc yet
if( ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) && ( LaptopSaveInfo.fSentImpWarningAlready == FALSE ) )
{
//if the player DIDNT import the save
//if( !gubFact[ FACT_PLAYER_IMPORTED_SAVE ] )
//{
//send a follow up email to the player
LaptopSaveInfo.fSentImpWarningAlready = TRUE;
AddEmail( IMP_EMAIL_AGAIN, IMP_EMAIL_AGAIN_LENGTH, CHAR_PROFILE_SITE, GetWorldTotalMin( ), -1 ,-1, TYPE_EMAIL_EMAIL_EDT);
//}
}
}
#else
//if the player STILL hasnt made an imp merc yet
if( ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) && ( LaptopSaveInfo.fSentImpWarningAlready == FALSE ) )
{
LaptopSaveInfo.fSentImpWarningAlready = TRUE;
AddEmail(IMP_EMAIL_AGAIN,IMP_EMAIL_AGAIN_LENGTH,1, GetWorldTotalMin( ), -1, -1 );
AddEmail(IMP_EMAIL_AGAIN,IMP_EMAIL_AGAIN_LENGTH,1, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
}
#endif
}
@@ -2832,7 +3136,8 @@ void WWWRegionButtonCallback(GUI_BUTTON *btn,INT32 reason )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
btn->uiFlags&=~(BUTTON_CLICKED_ON);
if(giCurrentRegion!=WWW_REGION)
giOldRegion=giCurrentRegion;
if(!fNewWWW)
@@ -2877,7 +3182,27 @@ void WWWRegionButtonCallback(GUI_BUTTON *btn,INT32 reason )
}
}
giCurrentRegion=WWW_REGION;
RestoreOldRegion(giOldRegion);
RestoreOldRegion(giOldRegion);
if ( guiCurrentWWWMode >= LAPTOP_MODE_FINANCES && guiCurrentWWWMode <= LAPTOP_MODE_BOBBYR_SHIPMENTS )
{
IDPageEncyData = PAGENONE;
UnLoadMenuButtons ();
bEncyclopediaLocation = FALSE;
bEncyclopediaCharacter = FALSE;
bEncyclopediaInventory = FALSE;
bEncyclopediaQuests = FALSE;
bBriefingRoom = FALSE;
bBriefingRoomSpecialMission = FALSE;
}
if ( IDPageEncyData == PAGEENCYCLOPEDIALOCATION ) guiCurrentWWWMode = LAPTOP_MODE_ENCYCLOPEDIA;//{ bEncyclopediaLocation = TRUE; InitData (); }
else if ( IDPageEncyData == PAGEENCYCLOPEDIACHARACTER ) guiCurrentWWWMode = LAPTOP_MODE_ENCYCLOPEDIA;//{ bEncyclopediaCharacter = TRUE; InitData (); }
else if ( IDPageEncyData == PAGEENCYCLOPEDIAINVENTORY ) guiCurrentWWWMode = LAPTOP_MODE_ENCYCLOPEDIA;//{ bEncyclopediaInventory = TRUE; InitData (); }
else if ( IDPageEncyData == PAGEENCYCLOPEDIAQUESTS ) guiCurrentWWWMode = LAPTOP_MODE_ENCYCLOPEDIA;//{ bEncyclopediaQuests = TRUE; InitData (); }
else if ( IDPageEncyData == PAGEBRIEFINGROOM ) guiCurrentWWWMode = LAPTOP_MODE_BRIEFING_ROOM_ENTER;//{ bBriefingRoom = TRUE; InitData (); }
else if ( IDPageEncyData == PAGEBRIEFINGROOMSPECIALMISSION ) guiCurrentWWWMode = LAPTOP_MODE_BRIEFING_ROOM_ENTER;//{ bBriefingRoomSpecialMission = TRUE; InitData (); }
if(guiCurrentWWWMode!=LAPTOP_MODE_NONE)
guiCurrentLaptopMode = guiCurrentWWWMode;
else
@@ -2894,7 +3219,6 @@ void WWWRegionButtonCallback(GUI_BUTTON *btn,INT32 reason )
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// nothing yet
if(giCurrentRegion!=WWW_REGION)
giOldRegion=giCurrentRegion;
@@ -3650,7 +3974,11 @@ void GoToWebPage(INT32 iPageId )
//}
//else
// giRainDelayInternetSite = -1;
#ifdef JA2UB
//if the laptop is broken
if( (gubQuest[ QUEST_FIX_LAPTOP ] != QUESTINPROGRESS) || (gGameUBOptions.LaptopQuestEnabled != TRUE) )
{
#endif
switch(iPageId)
{
case AIM_BOOKMARK:
@@ -3671,6 +3999,46 @@ void GoToWebPage(INT32 iPageId )
fFastLoadFlag = TRUE;
}
break;
//LEGION
case ENCYCLOPEDIA_BOOKMARK:
guiCurrentWWWMode=LAPTOP_MODE_ENCYCLOPEDIA;
guiCurrentLaptopMode=LAPTOP_MODE_ENCYCLOPEDIA;
// do we have to have a World Wide Wait
if( LaptopSaveInfo.fVisitedBookmarkAlready[ ENCYCLOPEDIA_BOOKMARK ] == FALSE )
{
// reset flag and set load pending flag
LaptopSaveInfo.fVisitedBookmarkAlready[ ENCYCLOPEDIA_BOOKMARK ] = TRUE;
fLoadPendingFlag = TRUE;
}
else
{
// fast reload
fLoadPendingFlag = TRUE;
fFastLoadFlag = TRUE;
}
break;
case BRIEFING_ROOM_BOOKMARK:
guiCurrentWWWMode=LAPTOP_MODE_BRIEFING_ROOM_PAGE;
guiCurrentLaptopMode=LAPTOP_MODE_BRIEFING_ROOM_PAGE;
// do we have to have a World Wide Wait
if( LaptopSaveInfo.fVisitedBookmarkAlready[ BRIEFING_ROOM_BOOKMARK ] == FALSE )
{
// reset flag and set load pending flag
LaptopSaveInfo.fVisitedBookmarkAlready[ BRIEFING_ROOM_BOOKMARK ] = TRUE;
fLoadPendingFlag = TRUE;
}
else
{
// fast reload
fLoadPendingFlag = TRUE;
fFastLoadFlag = TRUE;
}
break;
case BOBBYR_BOOKMARK:
guiCurrentWWWMode=LAPTOP_MODE_BOBBY_R;
guiCurrentLaptopMode=LAPTOP_MODE_BOBBY_R;
@@ -3795,6 +4163,20 @@ void GoToWebPage(INT32 iPageId )
}
#ifdef JA2UB
}
//the web is not working
else
{
guiCurrentWWWMode = LAPTOP_MODE_BROKEN_LINK;
guiCurrentLaptopMode = LAPTOP_MODE_BROKEN_LINK;
// slow load
fLoadPendingFlag = TRUE;
fFastLoadFlag = FALSE;
}
#endif
gfShowBookmarks=FALSE;
fReDrawScreenFlag=TRUE;
return;
@@ -3882,6 +4264,14 @@ BOOLEAN DisplayLoadPending( void )
iUnitTime += WWaitDelayIncreasedIfRaining( iUnitTime );
iLoadTime = iUnitTime * 30;
#ifdef JA2UB
//if the site we are going to is the web poage not found page
if( guiCurrentLaptopMode == LAPTOP_MODE_BROKEN_LINK )
{
iLoadTime=1;
iUnitTime=1;
}
#endif
}
@@ -4162,7 +4552,12 @@ void EnterLaptopInitLaptopPages()
EnterInitAimPolicies();
EnterInitAimHistory();
EnterInitFloristGallery();
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
EnterInitInsuranceInfo();
#else
EnterInitInsuranceInfo();
#endif
EnterInitBobbyRayOrder();
EnterInitMercSite();
@@ -4271,13 +4666,13 @@ void CheckIfNewWWWW( void )
{
// if no www mode, set new www flag..until new www mode that is not 0
if( guiCurrentWWWMode == LAPTOP_MODE_NONE )
if( guiCurrentWWWMode == LAPTOP_MODE_NONE )
{
fNewWWW = TRUE;
fNewWWW = TRUE;
}
else
{
fNewWWW = FALSE;
fNewWWW = FALSE;
}
return;
@@ -5225,14 +5620,26 @@ void SetCurrentToLastProgramOpened( void )
break;
case( LAPTOP_PROGRAM_WEB_BROWSER ):
// last www mode
if( guiCurrentWWWMode != 0 )
if ( guiCurrentLaptopMode == LAPTOP_MODE_ENCYCLOPEDIA_LOCATION || guiCurrentLaptopMode == LAPTOP_MODE_ENCYCLOPEDIA )
{
guiCurrentLaptopMode = guiCurrentWWWMode;
guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA;
}
else if ( guiCurrentLaptopMode == LAPTOP_MODE_BRIEFING_ROOM_PAGE || guiCurrentLaptopMode == LAPTOP_MODE_BRIEFING_ROOM || guiCurrentLaptopMode == LAPTOP_MODE_BRIEFING_ROOM_ENTER )
{
guiCurrentLaptopMode = LAPTOP_MODE_BRIEFING_ROOM_ENTER;
}
//else if( guiCurrentWWWMode != 0 && ( guiCurrentWWWMode == LAPTOP_MODE_ENCYCLOPEDIA_LOCATION || guiCurrentWWWMode == LAPTOP_MODE_ENCYCLOPEDIA || guiCurrentWWWMode == LAPTOP_MODE_BRIEFING_ROOM_PAGE || guiCurrentWWWMode == LAPTOP_MODE_BRIEFING_ROOM || guiCurrentWWWMode == LAPTOP_MODE_BRIEFING_ROOM_ENTER ) )
else if( guiCurrentWWWMode >= LAPTOP_MODE_FINANCES && guiCurrentWWWMode <= LAPTOP_MODE_BOBBYR_SHIPMENTS )
{
guiCurrentLaptopMode = guiCurrentWWWMode;
}
else
{
guiCurrentLaptopMode = LAPTOP_MODE_WWW;
}
guiCurrentLaptopMode = LAPTOP_MODE_WWW;
//gfShowBookmarks = TRUE;
fShowBookmarkInfo = TRUE;
break;
@@ -5538,7 +5945,12 @@ void HandleKeyBoardShortCutsForLapTop( UINT16 usEvent, UINT32 usParam, UINT16 us
SetBookMark( MERC_BOOKMARK );
SetBookMark( FUNERAL_BOOKMARK );
SetBookMark( FLORIST_BOOKMARK );
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
SetBookMark( INSURANCE_BOOKMARK );
#else
SetBookMark( INSURANCE_BOOKMARK );
#endif
}
}
@@ -6492,11 +6904,18 @@ void CreateLaptopButtonHelpText( INT32 iButtonIndex, UINT32 uiButtonHelpTextID )
{
SetButtonFastHelpText( iButtonIndex, gzLaptopHelpText[ uiButtonHelpTextID ] );
}
#ifdef JA2UB
//ja25 ub
void ShouldImpReminderEmailBeSentWhenLaptopBackOnline()
{
//if this is past the point of when the IMP email should have been sent
if( GetWorldTotalMin() > LAPTOP__HAVENT_CREATED_IMP_REMINDER_EMAIL_ARRIVE_TIME )
{
//and the email hasnt been sent
HaventMadeImpMercEmailCallBack();
}
}
#endif