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MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: INFO: The source code for the official 2011 release (4870) has been branched here: https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011 This commit contains the following features: *** Externalized Vehicles *** o Now with this feature we can add/remove vehicles o New XML File: TableData\Vehicles.xml o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer() o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9) *** Up to 255 save slots *** - There is a "Next" and "Prev" button where you can scroll through the save slots - It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot - Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form *** New Feature: Externalized emails from Emails.edt to XML*** o This feature can be enabled/disabled in the Source: --> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml *** Externalized Hidden Towns (Tixa, Orta) *** o Now it is possible to add new hidden towns (locations) o See file: TableData/Map/Cities.xml o New variable in TableData/Map/Cities.xml - hiddenTown: 0 = show on strategy map, 1 = Hide on strategy map - townIcon: 1 = on, 0 = off (This is the icon you see on the strategy map) - szIconFile: The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti) - iconPosition: The x,y position of the icon on the strategy map *** Encyclopedia and Briefing Room, reachable from the laptop *** o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo o Added Example usage of the Briefing Room - Extract it in your JA2 1.13 folder and use the latest development executable - The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button - See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png" *** Improved interrupt system (IIS) *** o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787 o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM) o A few more settings for the interrupt system in ja2_options.ini o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini *** Walking and sidestepping with weapon raised *** o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY o The following feature apply when you walk/sidestep with weapon raised: -> limited angle of view, but you can see more farther when the weapon has a scope -> better change for interrupts if you see an enemy -> less APs and BPs when shooting, because the weapon is already raised -> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini *** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) *** o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad *** Added UB-1.13 source code *** o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113 o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h" o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini" o There are 2 new XML files - Layout\LayoutMainMenu.xml - MapAction\ActionItems.xml o There are 2 new LUA-Script files - Scripts\ExplosionControl.lua - Scripts\InterfaceDialogue.lua *** Hide enemy health text / enemy hit count *** o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT o both new settings only have effect in a singleplayer game o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+289
-35
@@ -1,6 +1,11 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Laptop All.h"
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#include "GameSettings.h"
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#ifdef JA2UB
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#include "Ja25 Strategic Ai.h"
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#endif
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#else
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#include "laptop.h"
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#include "mercs.h"
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@@ -27,6 +32,12 @@
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#include "Quests.h"
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#endif
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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#include "Ja25 Strategic Ai.h"
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#include "Speck Quotes.h"
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#endif
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#include "connect.h"
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UINT8 NUMBER_OF_MERCS = 0;
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@@ -102,7 +113,11 @@ UINT8 NUMBER_OF_BAD_MERCS = -1;
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#define SPECK_IDLE_CHAT_DELAY 10000
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#ifdef JA2UB
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#define MERC_NUMBER_OF_RANDOM_QUOTES 20//19//14
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#else
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#define MERC_NUMBER_OF_RANDOM_QUOTES 19//14
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#endif
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#define MERC_FIRST_MERC BIFF
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@@ -212,10 +227,16 @@ typedef struct
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} NUMBER_TIMES_QUOTE_SAID;
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NUMBER_TIMES_QUOTE_SAID gNumberOfTimesQuoteSaid[ MERC_NUMBER_OF_RANDOM_QUOTES ] =
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{
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#ifdef JA2UB
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{ SPECK_QUOTE_BIFF_DEAD_WHEN_IMPORTING, 0 },
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#endif
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{ SPECK_QUOTE_RANDOM_CHIT_CHAT_1, 0 },
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{ SPECK_QUOTE_RANDOM_CHIT_CHAT_2, 0 },
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#ifdef JA2UB
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{ SPECK_QUOTE_RANDOM_CHIT_CHAT_3, 0 },
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#endif
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{ SPECK_QUOTE_ADVERTISE_GASTON, 0 },
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{ SPECK_QUOTE_ADVERTISE_STOGIE, 0 },
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@@ -304,6 +325,11 @@ BOOLEAN AreAnyOfTheNewMercsAvailable();
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void ShouldAnyNewMercMercBecomeAvailable();
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BOOLEAN CanMercBeAvailableYet( UINT8 ubMercToCheck );
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UINT32 CalcMercDaysServed();
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#ifdef JA2UB
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void MarkSpeckImportantQuoteUsed( UINT32 uiQuoteNum );
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BOOLEAN HasImportantSpeckQuoteBeingSaid( UINT32 uiQuoteNum );
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INT8 IsSpeckQuoteImportantQuote( UINT32 uiQuoteNum );
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#endif
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//ppp
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BOOLEAN SaveNewMercsToSaveGameFile( HWFILE hFile )
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@@ -368,6 +394,17 @@ void GameInitMercs()
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{
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LaptopSaveInfo.gubLastMercIndex = LAST_MERC_ID; //NUMBER_OF_BAD_MERCS;
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}
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#ifdef JA2UB
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//Ja25. create an account immediately
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{
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//open an account
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LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_VALID;
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//Get an account number
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LaptopSaveInfo.guiPlayersMercAccountNumber = Random( 99999 );
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}
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#endif
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gubCurrentMercVideoMode = MERC_VIDEO_NO_VIDEO_MODE;
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gfMercVideoIsBeingDisplayed = FALSE;
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@@ -430,13 +467,16 @@ BOOLEAN EnterMercs()
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// Account Box button
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guiAccountBoxButtonImage = LoadButtonImage("LAPTOP\\SmallButtons.sti", -1,0,-1,1,-1 );
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#ifdef JA2UB
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// no UB
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#else
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guiAccountBoxButton = QuickCreateButton(guiAccountBoxButtonImage, MERC_ACCOUNT_BUTTON_X, MERC_ACCOUNT_BUTTON_Y,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnAccountBoxButtonCallback);
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SetButtonCursor(guiAccountBoxButton, CURSOR_LAPTOP_SCREEN);
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SpecifyDisabledButtonStyle( guiAccountBoxButton, DISABLED_STYLE_SHADED);
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#endif
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guiFileBoxButton = QuickCreateButton(guiAccountBoxButtonImage, MERC_FILE_BUTTON_X, MERC_FILE_BUTTON_Y,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnFileBoxButtonCallback);
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@@ -524,8 +564,11 @@ void ExitMercs()
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UnloadButtonImage( guiAccountBoxButtonImage );
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RemoveButton( guiFileBoxButton );
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#ifdef JA2UB
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//JA25: removed RemoveButton( guiAccountBoxButton );
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#else
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RemoveButton( guiAccountBoxButton );
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#endif
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RemoveMercBackGround();
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DeleteVideoSurfaceFromIndex( guiMercVideoFaceBackground );
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@@ -634,21 +677,31 @@ void RenderMercs()
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//Text on the Speck Portrait
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DisplayWrappedString(MERC_PORTRAIT_TEXT_X, MERC_PORTRAIT_TEXT_Y, MERC_PORTRAIT_TEXT_WIDTH, 2, MERC_TEXT_FONT, MERC_TEXT_COLOR, MercHomePageText[MERC_SPECK_OWNER], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
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#ifdef JA2UB
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//Display the "ask about or special offer
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DisplayWrappedString(MERC_ACCOUNT_BOX_TEXT_X, MERC_ACCOUNT_BOX_TEXT_Y, 230, 2, MERC_TEXT_FONT, MERC_TEXT_COLOR, gzNewLaptopMessages[ LPTP_MSG__MERC_SPECIAL_OFFER ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
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#else
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/* ja25:*/
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//Text on the Account Box
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if( LaptopSaveInfo.gubPlayersMercAccountStatus == MERC_NO_ACCOUNT )
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DisplayWrappedString(MERC_ACCOUNT_BOX_TEXT_X, MERC_ACCOUNT_BOX_TEXT_Y, MERC_ACCOUNT_BOX_TEXT_WIDTH, 2, MERC_TEXT_FONT, MERC_TEXT_COLOR, MercHomePageText[MERC_OPEN_ACCOUNT], FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
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else
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DisplayWrappedString(MERC_ACCOUNT_BOX_TEXT_X, MERC_ACCOUNT_BOX_TEXT_Y, MERC_ACCOUNT_BOX_TEXT_WIDTH, 2, MERC_TEXT_FONT, MERC_TEXT_COLOR, MercHomePageText[MERC_VIEW_ACCOUNT], FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
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#endif
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//Text on the Files Box
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DisplayWrappedString(MERC_FILE_BOX_TEXT_X, MERC_FILE_BOX_TEXT_Y, MERC_FILE_BOX_TEXT_WIDTH, 2, MERC_TEXT_FONT, MERC_TEXT_COLOR, MercHomePageText[MERC_VIEW_FILES], FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
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//If the Specks popup dioalogue box is active, display it.
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if( iMercPopUpBox != -1 )
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{
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#ifdef JA2UB
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//JA25: removed DrawButton( guiAccountBoxButton );
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// ButtonList[ guiAccountBoxButton ]->uiFlags |= BUTTON_FORCE_UNDIRTY;
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#else
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DrawButton( guiAccountBoxButton );
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ButtonList[ guiAccountBoxButton ]->uiFlags |= BUTTON_FORCE_UNDIRTY;
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#endif
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RenderMercPopUpBoxFromIndex( iMercPopUpBox, gusSpeckDialogueX, MERC_TEXT_BOX_POS_Y, FRAME_BUFFER);
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}
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@@ -657,9 +710,11 @@ void RenderMercs()
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//if the page is redrawn, and we are in video conferencing, redraw the VC backgrund graphic
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gfMercSiteScreenIsReDrawn = TRUE;
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#ifdef JA2UB
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//JA25: removed ButtonList[ guiAccountBoxButton ]->uiFlags &= ~BUTTON_FORCE_UNDIRTY;
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#else
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ButtonList[ guiAccountBoxButton ]->uiFlags &= ~BUTTON_FORCE_UNDIRTY;
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#endif
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InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
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}
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@@ -692,8 +747,9 @@ BOOLEAN RemoveMercBackGround()
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}
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#ifdef JA2UB
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//no UB
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#else
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void BtnAccountBoxButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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@@ -728,6 +784,7 @@ void BtnAccountBoxButtonCallback(GUI_BUTTON *btn,INT32 reason)
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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#endif
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void BtnFileBoxButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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@@ -793,12 +850,20 @@ void DailyUpdateOfMercSite( UINT16 usDate)
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// pSoldier->iTotalContractLength++;
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}
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#ifdef JA2UB
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//JA25: MERC does a 1 time fee, no longer pay as you go
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#else
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//Get the longest time
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if( gMercProfiles[ pSoldier->ubProfile ].iMercMercContractLength > iNumDays )
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iNumDays = gMercProfiles[ pSoldier->ubProfile ].iMercMercContractLength;
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#endif
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}
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}
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#ifdef JA2UB
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//JA25: No longer pay as you go, now pay up front
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#else
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//if the players hasnt paid for a while, get email him to tell him to pay
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//iTotalContractLength
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if( iNumDays > MERC_NUM_DAYS_TILL_ACCOUNT_INVALID )
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@@ -806,7 +871,7 @@ void DailyUpdateOfMercSite( UINT16 usDate)
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if( LaptopSaveInfo.gubPlayersMercAccountStatus != MERC_ACCOUNT_INVALID )
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{
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LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_INVALID;
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AddEmail( MERC_INVALID, MERC_INVALID_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1);
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AddEmail( MERC_INVALID, MERC_INVALID_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
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}
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}
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else if( iNumDays > MERC_NUM_DAYS_TILL_ACCOUNT_SUSPENDED )
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@@ -814,7 +879,7 @@ void DailyUpdateOfMercSite( UINT16 usDate)
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if( LaptopSaveInfo.gubPlayersMercAccountStatus != MERC_ACCOUNT_SUSPENDED )
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{
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LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_SUSPENDED;
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AddEmail( MERC_WARNING, MERC_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1);
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AddEmail( MERC_WARNING, MERC_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
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// Have speck complain next time player come to site
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LaptopSaveInfo.uiSpeckQuoteFlags |= SPECK_QUOTE__SENT_EMAIL_ABOUT_LACK_OF_PAYMENT;
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@@ -825,13 +890,13 @@ void DailyUpdateOfMercSite( UINT16 usDate)
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if( LaptopSaveInfo.gubPlayersMercAccountStatus != MERC_ACCOUNT_VALID_FIRST_WARNING )
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{
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LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_VALID_FIRST_WARNING;
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AddEmail( MERC_FIRST_WARNING, MERC_FIRST_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1);
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AddEmail( MERC_FIRST_WARNING, MERC_FIRST_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
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// Have speck complain next time player come to site
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LaptopSaveInfo.uiSpeckQuoteFlags |= SPECK_QUOTE__SENT_EMAIL_ABOUT_LACK_OF_PAYMENT;
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}
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}
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#endif
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//Check and act if any new Merc Mercs should become available
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ShouldAnyNewMercMercBecomeAvailable();
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@@ -868,7 +933,7 @@ void DailyUpdateOfMercSite( UINT16 usDate)
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//if we havent already sent an email this turn
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if( !fAlreadySentEmailToPlayerThisTurn )
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{
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AddEmail( NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin());
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AddEmail( NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), TYPE_EMAIL_EMAIL_EDT);
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fAlreadySentEmailToPlayerThisTurn = TRUE;
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}
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LaptopSaveInfo.gbNumDaysTillFirstMercArrives = -1;
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@@ -961,6 +1026,9 @@ void DailyUpdateOfMercSite( UINT16 usDate)
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// If the merc site has never gone down, the number of MERC payment days is above 'X',
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// and the players account status is ok ( cant have the merc site going down when the player owes him money, player may lose account that way )
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#ifdef JA2UB
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// no UB
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#else
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if( ShouldTheMercSiteServerGoDown() )
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{
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UINT32 uiTimeInMinutes=0;
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@@ -979,6 +1047,7 @@ void DailyUpdateOfMercSite( UINT16 usDate)
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//Add an event that will get the site back up and running
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AddStrategicEvent( EVENT_MERC_SITE_BACK_ONLINE, uiTimeInMinutes, 0 );
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}
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#endif
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}
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@@ -1523,8 +1592,13 @@ void HandleTalkingSpeck()
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if( iMercPopUpBox != -1 )
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{
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#ifdef JA2UB
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//JA25: removed DrawButton( guiAccountBoxButton );
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//JA25: removed ButtonList[ guiAccountBoxButton ]->uiFlags |= BUTTON_FORCE_UNDIRTY;
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#else
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DrawButton( guiAccountBoxButton );
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ButtonList[ guiAccountBoxButton ]->uiFlags |= BUTTON_FORCE_UNDIRTY;
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#endif
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RenderMercPopUpBoxFromIndex( iMercPopUpBox, gusSpeckDialogueX, MERC_TEXT_BOX_POS_Y, FRAME_BUFFER);
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}
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@@ -1643,7 +1717,11 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
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if( fJustEnteredScreen )
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{
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gfDoneIntroSpeech = FALSE;
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#ifdef JA2UB
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usQuoteToSay = SPECK_QUOTE_NEW_INTRO_1;
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#else
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usQuoteToSay = 0;
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#endif
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return( FALSE );
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}
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@@ -1656,31 +1734,65 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
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gfDoneIntroSpeech = TRUE;
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//set the opening quote based on if the player has been here before
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#ifdef JA2UB
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if( LaptopSaveInfo.ubPlayerBeenToMercSiteStatus == MERC_SITE_FIRST_VISIT && usQuoteToSay <= SPECK_QUOTE_NEW_INTRO_7 ) //!= 0 )
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#else
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if( LaptopSaveInfo.ubPlayerBeenToMercSiteStatus == MERC_SITE_FIRST_VISIT && usQuoteToSay <= 8 ) //!= 0 )
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#endif
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{
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StartSpeckTalking( usQuoteToSay );
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usQuoteToSay++;
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#ifdef JA2UB
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if( usQuoteToSay <= SPECK_QUOTE_NEW_INTRO_7 )
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#else
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if( usQuoteToSay <= 8 )
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#endif
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gfDoneIntroSpeech = FALSE;
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}
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#ifdef JA2UB
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//else if its the first time back since the laptop went down
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else if( gJa25SaveStruct.fHaveAimandMercOffferItems && !HasImportantSpeckQuoteBeingSaid( SPECK_QUOTE_2ND_INTRO_LAPTOP_WORKING_AGAIN_1 ) )
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{
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StartSpeckTalking( SPECK_QUOTE_2ND_INTRO_LAPTOP_WORKING_AGAIN_1 );
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StartSpeckTalking( SPECK_QUOTE_2ND_INTRO_LAPTOP_WORKING_AGAIN_2 );
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StartSpeckTalking( SPECK_QUOTE_2ND_INTRO_LAPTOP_WORKING_AGAIN_3 );
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StartSpeckTalking( SPECK_QUOTE_2ND_INTRO_LAPTOP_WORKING_AGAIN_4 );
|
||||
StartSpeckTalking( SPECK_QUOTE_2ND_INTRO_LAPTOP_WORKING_AGAIN_5 );
|
||||
StartSpeckTalking( SPECK_QUOTE_2ND_INTRO_LAPTOP_WORKING_AGAIN_6 );
|
||||
}
|
||||
#else
|
||||
//if its the players second visit
|
||||
else if( LaptopSaveInfo.ubPlayerBeenToMercSiteStatus == MERC_SITE_SECOND_VISIT )
|
||||
{
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_1_TOUGH_START );
|
||||
fCanUseIdleTag = TRUE;
|
||||
}
|
||||
|
||||
#endif
|
||||
// We have been here at least 2 times before, Check which quote we should use
|
||||
else
|
||||
{
|
||||
//if the player has not hired any MERC mercs before
|
||||
// CJC Dec 1 2002: fixing this, so near-bankrupt msg will play
|
||||
#ifdef JA2UB
|
||||
if( !IsAnyMercMercsHired( ) && CalcMercDaysServed() == 0)
|
||||
StartSpeckTalking( SPECK_QUOTE_DEFAULT_INTRO_HAVENT_HIRED_MERCS );
|
||||
else
|
||||
StartSpeckTalking( SPECK_QUOTE_DEFAULT_INTRO_HAVE_HIRED_MERCS );
|
||||
#endif
|
||||
|
||||
#ifdef JA2UB
|
||||
//JA25: not using quote quote
|
||||
#else
|
||||
//if the player has not hired any MERC mercs before
|
||||
if( !IsAnyMercMercsHired( ) && CalcMercDaysServed() == 0)
|
||||
{
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_2_BUSINESS_BAD );
|
||||
}
|
||||
|
||||
#endif
|
||||
#ifdef JA2UB
|
||||
//JA25: not using quote quote
|
||||
#else
|
||||
//else if it is the first visit since the server went down
|
||||
else if( LaptopSaveInfo.fFirstVisitSinceServerWentDown == TRUE )
|
||||
{
|
||||
@@ -1688,6 +1800,7 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_9_FIRST_VISIT_SINCE_SERVER_WENT_DOWN );
|
||||
fCanUseIdleTag = TRUE;
|
||||
}
|
||||
#endif
|
||||
/*
|
||||
//else if new mercs are available
|
||||
else if( LaptopSaveInfo.fNewMercsAvailableAtMercSite )
|
||||
@@ -1698,14 +1811,20 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
}
|
||||
*/
|
||||
//else if lots of MERC mercs are DEAD, and speck can say the quote ( dont want him to continously say it )
|
||||
#ifdef JA2UB
|
||||
if( CountNumberOfMercMercsWhoAreDead() >= 2 && LaptopSaveInfo.ubSpeckCanSayPlayersLostQuote )
|
||||
#else
|
||||
else if( CountNumberOfMercMercsWhoAreDead() >= 2 && LaptopSaveInfo.ubSpeckCanSayPlayersLostQuote )
|
||||
#endif
|
||||
{
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_12_PLAYERS_LOST_MERCS );
|
||||
|
||||
//Set it so speck Wont say the quote again till someone else dies
|
||||
LaptopSaveInfo.ubSpeckCanSayPlayersLostQuote = 0;
|
||||
}
|
||||
|
||||
#ifdef JA2UB
|
||||
//JA25: not using quote quote
|
||||
#else
|
||||
//else if player owes lots of money
|
||||
else if( LaptopSaveInfo.gubPlayersMercAccountStatus == MERC_ACCOUNT_SUSPENDED )
|
||||
{
|
||||
@@ -1713,8 +1832,11 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
|
||||
fCanSayLackOfPaymentQuote = FALSE;
|
||||
}
|
||||
|
||||
#endif
|
||||
//else if the player owes speck a large sum of money, have speck say so
|
||||
#ifdef JA2UB
|
||||
//JA25: not using quote quote
|
||||
#else
|
||||
else if( CalculateHowMuchPlayerOwesSpeck() > 5000 )
|
||||
{
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_6_PLAYER_OWES_SPECK_ALMOST_BANKRUPT_1 );
|
||||
@@ -1722,11 +1844,17 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
|
||||
fCanSayLackOfPaymentQuote = FALSE;
|
||||
}
|
||||
|
||||
#endif
|
||||
else
|
||||
{
|
||||
#ifdef JA2UB
|
||||
UINT8 ubNumMercsDead = NumberOfMercMercsDead();
|
||||
BOOLEAN fCanUseIdleTag = FALSE;
|
||||
#endif
|
||||
UINT8 ubRandom = ( UINT8 ) Random( 100 );
|
||||
|
||||
#ifdef JA2UB
|
||||
//JA25: not using quote quote
|
||||
#else
|
||||
//if business is good
|
||||
// if( ubRandom < 40 && ubNumMercsDead < 2 && CountNumberOfMercMercsHired() > 1 )
|
||||
if( ubRandom < 40 && AreAnyOfTheNewMercsAvailable() && CountNumberOfMercMercsHired() > 1 )
|
||||
@@ -1734,9 +1862,12 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_3_BUSINESS_GOOD );
|
||||
fCanUseIdleTag = TRUE;
|
||||
}
|
||||
|
||||
#endif
|
||||
//or if still trying to recruit ( the last recruit hasnt arrived and the player has paid for some of his mercs )
|
||||
// else if( ubRandom < 80 && LaptopSaveInfo.gbNumDaysTillFourthMercArrives != -1 && LaptopSaveInfo.gbNumDaysTillFirstMercArrives < MERC_NUM_DAYS_TILL_FIRST_MERC_AVAILABLE )
|
||||
#ifdef JA2UB
|
||||
//JA25: not using quote quote
|
||||
#else
|
||||
else if( ubRandom < 80 && gConditionsForMercAvailability[ LaptopSaveInfo.ubLastMercAvailableId ].usMoneyPaid <= LaptopSaveInfo.uiTotalMoneyPaidToSpeck && CanMercBeAvailableYet( LaptopSaveInfo.ubLastMercAvailableId ) )
|
||||
{
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_4_TRYING_TO_RECRUIT );
|
||||
@@ -1745,10 +1876,16 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
|
||||
//else use the generic opening
|
||||
else
|
||||
#endif
|
||||
{
|
||||
#ifdef JA2UB
|
||||
//JA25: not using quote quote
|
||||
#else
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_10_GENERIC_OPENING );
|
||||
|
||||
fCanUseIdleTag = TRUE;
|
||||
|
||||
//JA25: not using quote quote
|
||||
//if the merc hasnt said the line before
|
||||
if( !LaptopSaveInfo.fSaidGenericOpeningInMercSite )
|
||||
{
|
||||
@@ -1756,8 +1893,11 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_10_TAG_FOR_20 );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef JA2UB
|
||||
//no UB
|
||||
#else
|
||||
if( fCanUseIdleTag )
|
||||
{
|
||||
UINT8 ubRandom = Random( 100 );
|
||||
@@ -1784,10 +1924,13 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
Assert( 0 );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
//JA25: not using quote quote
|
||||
#else
|
||||
//If Speck has sent an email to the player, and the player still hasnt paid, has speck complain about it.
|
||||
// CJC Dec 1 2002 ACTUALLY HOOKED IN THAT CHECK
|
||||
if (fCanSayLackOfPaymentQuote)
|
||||
@@ -1807,18 +1950,22 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_11_NEW_MERCS_AVAILABLE );
|
||||
}
|
||||
#endif
|
||||
|
||||
//if any mercs are dead
|
||||
if( IsAnyMercMercsDead() )
|
||||
{
|
||||
UINT8 ubMercID;
|
||||
//if no merc has died before
|
||||
#ifdef JA2UB
|
||||
//JA25: not using quote quote
|
||||
#else
|
||||
if( !LaptopSaveInfo.fHasAMercDiedAtMercSite )
|
||||
{
|
||||
LaptopSaveInfo.fHasAMercDiedAtMercSite = TRUE;
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_TAG_FIRST_MERC_DIES );
|
||||
}
|
||||
|
||||
#endif
|
||||
//loop through all the mercs and see if any are dead and the quote is not said
|
||||
for( ubCnt=0; ubCnt<NUMBER_OF_MERCS; ubCnt++ )
|
||||
{
|
||||
@@ -1873,12 +2020,21 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
case BUBBA:
|
||||
StartSpeckTalking( SPECK_QUOTE_ALTERNATE_OPENING_TAG_BUBBA_IS_DEAD );
|
||||
break;
|
||||
#ifdef JA2UB
|
||||
case 58://GASTON:
|
||||
StartSpeckTalking( SPECK_QUOTE_GASTON_DEAD );
|
||||
break;
|
||||
case 59://STOGIE:
|
||||
StartSpeckTalking( SPECK_QUOTE_STOGIE_DEAD );
|
||||
break;
|
||||
#else
|
||||
case GASTON:
|
||||
StartSpeckTalking( SPECK_QUOTE_GASTON_DEAD );
|
||||
break;
|
||||
case STOGIE:
|
||||
StartSpeckTalking( SPECK_QUOTE_STOGIE_DEAD );
|
||||
break;
|
||||
#endif
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1886,7 +2042,9 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
//JA25: not using quote quote
|
||||
#else
|
||||
//if flo has married the cousin
|
||||
if( gubFact[ FACT_PC_MARRYING_DARYL_IS_FLO ] )
|
||||
{
|
||||
@@ -1899,7 +2057,7 @@ BOOLEAN GetSpeckConditionalOpening( BOOLEAN fJustEnteredScreen )
|
||||
MakeBiffAwayForCoupleOfDays();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//if larry has relapsed
|
||||
if( HasLarryRelapsed() && !( LaptopSaveInfo.uiSpeckQuoteFlags & SPECK_QUOTE__ALREADY_TOLD_PLAYER_THAT_LARRY_RELAPSED ) )
|
||||
@@ -2096,7 +2254,21 @@ void HandlePlayerHiringMerc( UINT8 ubHiredMercID )
|
||||
if( IsMercMercAvailable( BIFF ) )
|
||||
StartSpeckTalking( SPECK_QUOTE_PLAYERS_HIRES_LARRY_SPECK_PLUGS_BIFF );
|
||||
break;
|
||||
#ifdef JA2UB
|
||||
//Gaston is hired
|
||||
case 58: //GASTON:
|
||||
//if biff is available, advertise for biff
|
||||
if( IsMercMercAvailable( FLO ) )
|
||||
StartSpeckTalking( SPECK_QUOTE_PLAYER_HIRES_GASTON );
|
||||
break;
|
||||
|
||||
//Stogie is hired
|
||||
case 59: //STOGIE:
|
||||
//if biff is available, advertise for biff
|
||||
if( IsMercMercAvailable( BIFF ) )
|
||||
StartSpeckTalking( SPECK_QUOTE_PLAYER_HIRES_STOGIE );
|
||||
break;
|
||||
#else
|
||||
//Gaston is hired
|
||||
case GASTON:
|
||||
//if biff is available, advertise for biff
|
||||
@@ -2110,6 +2282,7 @@ void HandlePlayerHiringMerc( UINT8 ubHiredMercID )
|
||||
if( IsMercMercAvailable( BIFF ) )
|
||||
StartSpeckTalking( SPECK_QUOTE_PLAYER_HIRES_STOGIE );
|
||||
break;
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
@@ -2145,13 +2318,25 @@ BOOLEAN ShouldSpeckStartTalkingDueToActionOnSubPage()
|
||||
{
|
||||
|
||||
HandlePlayerHiringMerc( GetMercIDFromMERCArray( gubCurMercIndex ) );
|
||||
|
||||
//get speck to say the thank you
|
||||
#ifdef JA2UB
|
||||
//if it hasnt been said, say the better equipment quote
|
||||
if( !HasImportantSpeckQuoteBeingSaid( SPECK_QUOTE_BETTER_STARTING_EQPMNT_TAG_ON ) )
|
||||
{
|
||||
StartSpeckTalking( SPECK_QUOTE_BETTER_STARTING_EQPMNT_TAG_ON );
|
||||
}
|
||||
#endif
|
||||
//get speck to say the thank you
|
||||
if( Random( 100 ) > 50 )
|
||||
StartSpeckTalking( SPECK_QUOTE_GENERIC_THANKS_FOR_HIRING_MERCS_1 );
|
||||
else
|
||||
StartSpeckTalking( SPECK_QUOTE_GENERIC_THANKS_FOR_HIRING_MERCS_2 );
|
||||
|
||||
#ifdef JA2UB
|
||||
//if it hasnt been said, say the encouraged to shop quote
|
||||
if( !HasImportantSpeckQuoteBeingSaid( SPECK_QUOTE_ENCOURAGE_SHOP_TAG_ON ) )
|
||||
{
|
||||
StartSpeckTalking( SPECK_QUOTE_ENCOURAGE_SHOP_TAG_ON );
|
||||
}
|
||||
#endif
|
||||
gfJustHiredAMercMerc = FALSE;
|
||||
// gfDoneIntroSpeech = TRUE;
|
||||
|
||||
@@ -2246,6 +2431,11 @@ void HandleSpeckIdleConversation( BOOLEAN fReset )
|
||||
{
|
||||
IncreaseMercRandomQuoteValue( (UINT8)sLeastSaidQuote, 1 );
|
||||
}
|
||||
#ifdef JA2UB
|
||||
//if its the biff is dead quote, only say the quote once
|
||||
else if( sLeastSaidQuote == SPECK_QUOTE_BIFF_DEAD_WHEN_IMPORTING )
|
||||
IncreaseMercRandomQuoteValue( (UINT8)sLeastSaidQuote, 255 );
|
||||
#endif
|
||||
else if( sLeastSaidQuote != -1 )
|
||||
IncreaseMercRandomQuoteValue( (UINT8)sLeastSaidQuote, 3 );
|
||||
}
|
||||
@@ -2348,15 +2538,18 @@ BOOLEAN ShouldTheMercSiteServerGoDown()
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
//no UB
|
||||
#else
|
||||
void GetMercSiteBackOnline()
|
||||
{
|
||||
//Add an email telling the user the site is back up
|
||||
AddEmail( MERC_NEW_SITE_ADDRESS, MERC_NEW_SITE_ADDRESS_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1 );
|
||||
AddEmail( MERC_NEW_SITE_ADDRESS, MERC_NEW_SITE_ADDRESS_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1 , TYPE_EMAIL_EMAIL_EDT);
|
||||
|
||||
//Set a flag indicating that the server just went up ( so speck can make a comment when the player next visits the site )
|
||||
LaptopSaveInfo.fFirstVisitSinceServerWentDown = TRUE;
|
||||
}
|
||||
#endif
|
||||
|
||||
void DrawMercVideoBackGround()
|
||||
{
|
||||
@@ -2374,7 +2567,11 @@ void DisableMercSiteButton()
|
||||
{
|
||||
if( iMercPopUpBox != -1 )
|
||||
{
|
||||
#ifdef JA2UB
|
||||
//JA25: removed ButtonList[ guiAccountBoxButton ]->uiFlags |= BUTTON_FORCE_UNDIRTY;
|
||||
#else
|
||||
ButtonList[ guiAccountBoxButton ]->uiFlags |= BUTTON_FORCE_UNDIRTY;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2434,6 +2631,22 @@ BOOLEAN CanMercQuoteBeSaid( UINT32 uiQuoteID )
|
||||
if( !IsMercMercAvailable( BUBBA ) )
|
||||
fRetVal = FALSE;
|
||||
break;
|
||||
#ifdef JA2UB
|
||||
case SPECK_QUOTE_BIFF_DEAD_WHEN_IMPORTING:
|
||||
if( !gJa25SaveStruct.fBiffWasKilledWhenImportingSave )
|
||||
fRetVal = FALSE;
|
||||
break;
|
||||
|
||||
case SPECK_QUOTE_ADVERTISE_GASTON:
|
||||
if( !IsMercMercAvailable( 58 ) )//GASTON
|
||||
fRetVal = FALSE;
|
||||
break;
|
||||
|
||||
case SPECK_QUOTE_ADVERTISE_STOGIE:
|
||||
if( !IsMercMercAvailable( 59 ) )//STOGIE
|
||||
fRetVal = FALSE;
|
||||
break;
|
||||
#else
|
||||
case SPECK_QUOTE_ADVERTISE_GASTON:
|
||||
if( !IsMercMercAvailable( GASTON ) )
|
||||
fRetVal = FALSE;
|
||||
@@ -2443,6 +2656,7 @@ BOOLEAN CanMercQuoteBeSaid( UINT32 uiQuoteID )
|
||||
if( !IsMercMercAvailable( STOGIE ) )
|
||||
fRetVal = FALSE;
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -2536,7 +2750,7 @@ void NewMercsAvailableAtMercSiteCallBack( )
|
||||
for(UINT8 i=0; i<NUM_PROFILES; i++)
|
||||
{
|
||||
if ( gConditionsForMercAvailability[i].ProfilId != 0 && gConditionsForMercAvailability[i].NewMercsAvailable == FALSE && gConditionsForMercAvailability[i].StartMercsAvailable == FALSE )
|
||||
{
|
||||
{
|
||||
if( CanMercBeAvailableYet( gConditionsForMercAvailability[i].uiIndex ) )
|
||||
{
|
||||
gConditionsForMercAvailability[i].NewMercsAvailable = TRUE;
|
||||
@@ -2563,7 +2777,7 @@ void NewMercsAvailableAtMercSiteCallBack( )
|
||||
LaptopSaveInfo.ubLastMercAvailableId = gConditionsForMercAvailability[i].uiIndex;
|
||||
gConditionsForMercAvailability[i].StartMercsAvailable = TRUE;
|
||||
|
||||
AddEmail( NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1);
|
||||
AddEmail( NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
|
||||
//new mercs are available
|
||||
LaptopSaveInfo.fNewMercsAvailableAtMercSite = TRUE;
|
||||
@@ -2604,11 +2818,51 @@ UINT32 CalcMercDaysServed()
|
||||
}
|
||||
return( uiDaysServed );
|
||||
}
|
||||
#ifdef JA2UB
|
||||
INT8 IsSpeckQuoteImportantQuote( UINT32 uiQuoteNum )
|
||||
{
|
||||
INT32 iFlag=-1;
|
||||
switch( uiQuoteNum )
|
||||
{
|
||||
case SPECK_QUOTE_BETTER_STARTING_EQPMNT_TAG_ON:
|
||||
iFlag = SPECK__BETTER_EQUIPMENT;
|
||||
break;
|
||||
case SPECK_QUOTE_ENCOURAGE_SHOP_TAG_ON:
|
||||
iFlag = SPECK__ENCOURAGE_POAYER_TO_KEEP_SHOPPING;
|
||||
break;
|
||||
case SPECK_QUOTE_2ND_INTRO_LAPTOP_WORKING_AGAIN_1:
|
||||
iFlag = SPECK__SECOND_INTRO_BEEN_SAID;
|
||||
break;
|
||||
}
|
||||
|
||||
return( (INT8) iFlag );
|
||||
}
|
||||
|
||||
BOOLEAN HasImportantSpeckQuoteBeingSaid( UINT32 uiQuoteNum )
|
||||
{
|
||||
INT8 iFlag;
|
||||
|
||||
iFlag = IsSpeckQuoteImportantQuote( uiQuoteNum );
|
||||
if( iFlag == -1 )
|
||||
{
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
//has the quote been said
|
||||
return( ( gJa25SaveStruct.ubImportantSpeckQuotesSaidBefore & ( 1 << iFlag ) ) != 0 );
|
||||
}
|
||||
|
||||
//if the quote is a special quote, mark it said so we dont say it again
|
||||
void MarkSpeckImportantQuoteUsed( UINT32 uiQuoteNum )
|
||||
{
|
||||
INT8 iFlag;
|
||||
|
||||
iFlag = IsSpeckQuoteImportantQuote( uiQuoteNum );
|
||||
if( iFlag == -1 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
gJa25SaveStruct.ubImportantSpeckQuotesSaidBefore |= ( 1 << iFlag );
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user