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MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: INFO: The source code for the official 2011 release (4870) has been branched here: https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011 This commit contains the following features: *** Externalized Vehicles *** o Now with this feature we can add/remove vehicles o New XML File: TableData\Vehicles.xml o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer() o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9) *** Up to 255 save slots *** - There is a "Next" and "Prev" button where you can scroll through the save slots - It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot - Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form *** New Feature: Externalized emails from Emails.edt to XML*** o This feature can be enabled/disabled in the Source: --> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml *** Externalized Hidden Towns (Tixa, Orta) *** o Now it is possible to add new hidden towns (locations) o See file: TableData/Map/Cities.xml o New variable in TableData/Map/Cities.xml - hiddenTown: 0 = show on strategy map, 1 = Hide on strategy map - townIcon: 1 = on, 0 = off (This is the icon you see on the strategy map) - szIconFile: The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti) - iconPosition: The x,y position of the icon on the strategy map *** Encyclopedia and Briefing Room, reachable from the laptop *** o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo o Added Example usage of the Briefing Room - Extract it in your JA2 1.13 folder and use the latest development executable - The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button - See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png" *** Improved interrupt system (IIS) *** o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787 o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM) o A few more settings for the interrupt system in ja2_options.ini o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini *** Walking and sidestepping with weapon raised *** o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY o The following feature apply when you walk/sidestep with weapon raised: -> limited angle of view, but you can see more farther when the weapon has a scope -> better change for interrupts if you see an enemy -> less APs and BPs when shooting, because the weapon is already raised -> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini *** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) *** o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad *** Added UB-1.13 source code *** o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113 o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h" o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini" o There are 2 new XML files - Layout\LayoutMainMenu.xml - MapAction\ActionItems.xml o There are 2 new LUA-Script files - Scripts\ExplosionControl.lua - Scripts\InterfaceDialogue.lua *** Hide enemy health text / enemy hit count *** o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT o both new settings only have effect in a singleplayer game o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -61,6 +61,15 @@
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#include "Auto Resolve.h"
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#include "connect.h"
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#ifdef JA2UB
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#include "Intro.h"
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#include "MapScreen Quotes.h"
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#include "Ja25 Strategic Ai.h"
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#include "Ja25_Tactical.h"
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#include "Animation Control.h"
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#endif
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#include "ub_config.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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@@ -128,6 +137,24 @@ std::vector<UINT32> uiExternalStaticNPCFaces;
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// 157,
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// 158,
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//};
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#ifdef JA2UB
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UINT32 uiExternalStaticNPCFacesUB[ NUMBER_OF_EXTERNAL_NPC_FACES ];
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UINT32 uiExternalFaceProfileIdsUB[ NUMBER_OF_EXTERNAL_NPC_FACES ]=
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{
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97,
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106,
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148,
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156,
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157,
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158,
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76, //Jerry Melo
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};
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BOOLEAN AreAllTheMercsFinishedSayingThereInitialHeliCrashQuotes();
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void InitJerriesSpeechCallBack();
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void HandlePlayerClosingMorrisNoteDisplayedOnScreen();
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#endif
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UINT8 gubMercValidPrecedentQuoteID[ NUMBER_VALID_MERC_PRECEDENT_QUOTES ] =
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{ 80, 81, 82, 83, 86, 87, 88, 95, 97, 99, 100, 101, 102 };
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@@ -217,6 +244,11 @@ void HandleTacticalSpeechUI( UINT8 ubCharacterNum, INT32 iFaceIndex );
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void DisplayTextForExternalNPC( UINT8 ubCharacterNum, STR16 zQuoteStr );
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void CreateTalkingUI( INT8 bUIHandlerID, INT32 iFaceIndex, UINT8 ubCharacterNum, SOLDIERTYPE *pSoldier, STR16 zQuoteStr );
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#ifdef JA2UB
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BOOLEAN AreAllTheMercsFinishedSayingThereInitialHeliCrashQuotes();
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void InitJerriesSpeechCallBack();
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void HandlePlayerClosingMorrisNoteDisplayedOnScreen();
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#endif
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void HandleExternNPCSpeechFace( INT32 iIndex );
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@@ -310,6 +342,13 @@ void InitalizeStaticExternalNPCFaces( void )
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//
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// Code for loading miners' faces has been moved to LuaMines::InitMinerFaces ...
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//
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#ifdef JA2UB
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for( iCounter = 0; iCounter < NUMBER_OF_EXTERNAL_NPC_FACES; iCounter++ )
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{
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uiExternalStaticNPCFacesUB[ iCounter ] = ( UINT32 )InitFace( ( UINT8 )( uiExternalFaceProfileIdsUB[ iCounter ] ), NOBODY, FACE_FORCE_SMALL );
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}
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#endif
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//for( iCounter = 0; iCounter < NUMBER_OF_EXTERNAL_NPC_FACES; iCounter++ )
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//{
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// uiExternalStaticNPCFaces[ iCounter ] = ( UINT32 )InitFace( ( UINT8 )( uiExternalFaceProfileIds[ iCounter ] ), NOBODY, FACE_FORCE_SMALL );
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@@ -336,6 +375,14 @@ void ShutdownStaticExternalNPCFaces( void )
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//{
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// DeleteFace( uiExternalStaticNPCFaces[ iCounter ] );
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//}
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#ifdef JA2UB
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for( iCounter = 0; iCounter < NUMBER_OF_EXTERNAL_NPC_FACES; iCounter++ )
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{
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DeleteFace( uiExternalStaticNPCFacesUB[ iCounter ] );
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}
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#endif
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for (std::vector<UINT32>::iterator face = uiExternalStaticNPCFaces.begin();
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face != uiExternalStaticNPCFaces.end(); ++face)
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{
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@@ -425,6 +472,9 @@ void StopAnyCurrentlyTalkingSpeech( )
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{
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InternalShutupaYoFace( gpCurrentTalkingFace->iID, TRUE );
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}
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#ifdef JA2UB
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RemoveJerryMiloBrokenLaptopOverlay();
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#endif
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}
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@@ -664,6 +714,68 @@ void HandleDialogue( )
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UnPauseGame();
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}
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#ifdef JA2UB
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if ( iQSize == 0 )
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{
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if( gfMorrisShouldSayHi )
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{
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SOLDIERTYPE * pMorris;
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SOLDIERTYPE * pSoldier;
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INT16 sPlayerGridNo;
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UINT8 ubPlayerID;
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UINT8 ubQualifiedSoldierIDArray[ NUM_MERCS_WITH_NEW_QUOTES ];
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UINT8 ubNumQualifiedMercs=0;
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UINT8 ubCnt=0;
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if( !( gMercProfiles[ 75 ].ubMiscFlags2 & PROFILE_MISC_FLAG2_SAID_FIRSTSEEN_QUOTE ) )
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{
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pMorris = FindSoldierByProfileID( 75, FALSE );
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if ( pMorris && pMorris->stats.bLife >= OKLIFE )
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{
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sPlayerGridNo = ClosestPC( pMorris, NULL );
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if (sPlayerGridNo != NOWHERE )
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{
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ubPlayerID = WhoIsThere2( sPlayerGridNo, 0 );
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if (ubPlayerID != NOBODY)
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{
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InitiateConversation( pMorris, MercPtrs[ ubPlayerID ], NPC_INITIAL_QUOTE, 0 );
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gMercProfiles[ pMorris->ubProfile ].ubMiscFlags2 |= PROFILE_MISC_FLAG2_SAID_FIRSTSEEN_QUOTE;
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}
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}
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}
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}
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else
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{
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//Get the # of qualified mercs
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ubNumQualifiedMercs = GetNumSoldierIdAndProfileIdOfTheNewMercsOnPlayerTeam( ubQualifiedSoldierIDArray, NULL );
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//if there is some qualified mercs
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if( ubNumQualifiedMercs != 0 )
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{
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//loop through all the mercs
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for( ubCnt=0; ubCnt<ubNumQualifiedMercs; ubCnt++ )
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{
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pSoldier = MercPtrs[ ubQualifiedSoldierIDArray[ ubCnt ] ];
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TacticalCharacterDialogue( pSoldier, QUOTE_JOINING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM );
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pSoldier->usQuoteSaidExtFlags |= SOLDIER_QUOTE_SAID_EXT_MORRIS;
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}
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}
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//Morris should say a new quote
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// CharacterDialogue( MORRIS, QUOTE_ATTACKED_BY_MULTIPLE_CREATURES, gTalkPanel.iFaceIndex, DIALOGUE_NPC_UI, FALSE, FALSE );
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TriggerNPCRecord( 75, 2 );
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gfMorrisShouldSayHi = FALSE;
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}
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}
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return;
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}
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#else //Ja25: no mike
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if ( iQSize == 0 )
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{
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@@ -694,7 +806,7 @@ void HandleDialogue( )
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return;
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}
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#endif
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// ATE: Remove any civ quotes....
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// ShutDownQuoteBoxIfActive( TRUE );
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@@ -807,7 +919,15 @@ void HandleDialogue( )
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// Setup face pointer
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gpCurrentTalkingFace = &gFacesData[ QItem->iFaceIndex ];
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gubCurrentTalkingID = QItem->ubCharacterNum;
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#ifdef JA2UB
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//Ja25: test
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if( QItem->ubCharacterNum == 75 ) //MORRIS
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{
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if( QItem->usQuoteNum == 0 )
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{
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}
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}
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#endif
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ExecuteCharacterDialogue( QItem->ubCharacterNum, QItem->usQuoteNum, QItem->iFaceIndex, QItem->bUIHandlerID, QItem->fFromSoldier );
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}
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@@ -1123,6 +1243,32 @@ void HandleDialogue( )
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{
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SetUpdateBoxFlag( TRUE );
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}
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#ifdef JA2UB
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else if( QItem->uiSpecialEventFlag & DIALOGUE_SPECIAL_EVENT_JERRY_MILO )
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{
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//switch on the quote that is being spoken
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switch( QItem->uiSpecialEventData )
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{
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case JM_SE__SHOW_RADIO_LOCATOR:
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HandleShowingRadioLocatorsInMorrisArea();
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break;
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case JM_SE__HEADING_TO_TRACONA:
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// play the heli crash video
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SetIntroType( INTRO_HELI_CRASH );
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//Go to the intro screen
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RequestTriggerExitFromMapscreen( MAP_EXIT_TO_INTRO_SCREEN );
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break;
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default:
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//nothing
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break;
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}
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}
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#else //Ja25: removed the flag, no militia
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else if( QItem->uiSpecialEventFlag & DIALOGUE_SPECIAL_EVENT_CONTINUE_TRAINING_MILITIA )
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{
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// grab soldier ptr from profile ID
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@@ -1134,6 +1280,7 @@ void HandleDialogue( )
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HandleInterfaceMessageForContinuingTrainingMilitia( pSoldier );
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}
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}
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#endif
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else if( QItem->uiSpecialEventFlag & DIALOGUE_SPECIAL_EVENT_ENTER_MAPSCREEN )
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{
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if( !(guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) )
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@@ -1168,6 +1315,49 @@ void HandleDialogue( )
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}
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else if( QItem->uiSpecialEventFlag & DIALOGUE_SPECIAL_EVENT_MULTIPURPOSE )
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{
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#ifdef JA2UB
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//JA25 UB
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if ( QItem->uiSpecialEventData & MULTIPURPOSE_SPECIAL_EVENT_TEAM_MEMBERS_DONE_TALKING )
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{
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HandleEveryoneDoneTheirEndGameQuotes();
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}
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else
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{
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// grab soldier ptr from profile ID
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pSoldier = FindSoldierByProfileID( (UINT8)QItem->uiSpecialEventData, FALSE );
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// Now, wake these sluts up and have them say quote...
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pSoldier->fIgnoreGetupFromCollapseCheck = FALSE;
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//Get the soldier up
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pSoldier->bCollapsed = FALSE;
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pSoldier->ChangeSoldierStance( ANIM_STAND );
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//if the soldier is Jerry
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if( FindSoldierByProfileID( 76, FALSE ) == pSoldier ) //JERRY
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{
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//Play the sound of the Antena breaking
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PlayJA2SampleFromFile( "SOUNDS\\Metal Antenna Crunch.wav", RATE_11025, HIGHVOLUME, 1, MIDDLE );
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}
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//Turn off the flag saying we are doing the initial heli crash
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gfFirstTimeInGameHeliCrash = FALSE;
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//if all the mercs are done their talk
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if( AreAllTheMercsFinishedSayingThereInitialHeliCrashQuotes() )
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{
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//Trigger Jerry Milo's script record 10 ( call action 301 )
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//AA
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//if ( gGameUBOptions.InGameHeliCrash == TRUE )
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if ( gGameUBOptions.JerryQuotes == TRUE )
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DelayedMercQuote( 76 , 0xffff, 4 ); //JERRY
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//End the ui Lock
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guiPendingOverrideEvent = LU_ENDUILOCK;
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}
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}
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}
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#else //Ja25 No queen
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if ( QItem->uiSpecialEventData & MULTIPURPOSE_SPECIAL_EVENT_DONE_KILLING_DEIDRANNA )
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{
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HandleDoneLastKilledQueenQuote( );
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@@ -1177,6 +1367,7 @@ void HandleDialogue( )
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HandleDoneLastEndGameQuote( );
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}
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}
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#endif
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else if( QItem->uiSpecialEventFlag & DIALOGUE_SPECIAL_EVENT_SLEEP )
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{
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// no soldier, leave now
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@@ -1317,11 +1508,14 @@ BOOLEAN TacticalCharacterDialogue( SOLDIERTYPE *pSoldier, UINT16 usQuoteNum )
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return( FALSE );
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}
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#ifdef JA2UB
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//Ja25 no meanwhiles
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#else
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if ( AreInMeanwhile( ) )
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{
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return( FALSE );
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}
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#endif
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if (pSoldier->stats.bLife < CONSCIOUSNESS )
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return( FALSE );
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@@ -1784,7 +1978,7 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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}
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//else if ( ubCharacterNum >= FIRST_RPC && ubCharacterNum < GASTON &&
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//new profiles by Jazz
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else if ( ( gProfilesRPC[ubCharacterNum].ProfilId == ubCharacterNum || gProfilesNPC[ubCharacterNum].ProfilId == ubCharacterNum || gProfilesVehicle[ubCharacterNum].ProfilId == ubCharacterNum ) &&
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else if ( ( gProfilesRPC[ubCharacterNum].ProfilId == ubCharacterNum || gProfilesNPC[ubCharacterNum].ProfilId == ubCharacterNum ) && //|| gProfilesVehicle[ubCharacterNum].ProfilId == ubCharacterNum ) &&
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( !( gMercProfiles[ ubCharacterNum ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED )
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|| ProfileCurrentlyTalkingInDialoguePanel( ubCharacterNum )
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|| (gMercProfiles[ ubCharacterNum ].ubMiscFlags & PROFILE_MISC_FLAG_FORCENPCQUOTE) )
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@@ -1832,12 +2026,32 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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//new profiles by Jazz
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if ( ( gProfilesRPC[ubCharacterNum].ProfilId == ubCharacterNum || gProfilesNPC[ubCharacterNum].ProfilId == ubCharacterNum || gProfilesVehicle[ubCharacterNum].ProfilId == ubCharacterNum ) && gMercProfiles[ ubCharacterNum ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED )
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{
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if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
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{
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sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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//inshy: fix for UB-1.13 version only sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
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{
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//#ifdef JA2UB
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sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName,"SPEECH\\r_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
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sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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}
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//#else
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// sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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//#endif
|
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if ( !FileExists( zFileName ) )
|
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{
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//inshy: fix for UB-1.13 version only sprintf( zFileName,"SPEECH\\r_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
|
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//#ifdef JA2UB
|
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sprintf( zFileName,"SPEECH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
|
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|
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if ( !FileExists( zFileName ) )
|
||||
{
|
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sprintf( zFileName,"SPEECH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
|
||||
}
|
||||
//#else
|
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// sprintf( zFileName,"SPEECH\\r_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
|
||||
//#endif
|
||||
//<SB> Also check for Russian Gold sound files (identical to international ones)
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||||
if(! FileExists( zFileName ) )
|
||||
{
|
||||
@@ -2511,6 +2725,10 @@ void SayQuoteFromAnyBodyInSector( UINT16 usQuoteNum )
|
||||
{
|
||||
if ( gTacticalStatus.bNumFoughtInBattle[ ENEMY_TEAM ] == 0 )
|
||||
{
|
||||
|
||||
#ifdef JA2UB
|
||||
//Ja25 No Ira, Miguel etc.
|
||||
#else
|
||||
// quotes referring to Deidranna's men so we skip quote if there were no army guys fought
|
||||
if ( (usQuoteNum == QUOTE_SECTOR_SAFE) && (pTeamSoldier->ubProfile == IRA || pTeamSoldier->ubProfile == MIGUEL || pTeamSoldier->ubProfile == SHANK ) )
|
||||
{
|
||||
@@ -2521,6 +2739,7 @@ void SayQuoteFromAnyBodyInSector( UINT16 usQuoteNum )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
ubMercsInSector[ ubNumMercs ] = (UINT8)cnt;
|
||||
@@ -2720,6 +2939,21 @@ void TextOverlayClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
ShutDownLastQuoteTacticalTextBox( );
|
||||
}
|
||||
}
|
||||
#ifdef JA2UB
|
||||
//JA25 UB
|
||||
//if we are in the heli crash sequence
|
||||
else if( gJa25SaveStruct.fJerryBreakingLaptopOccuring )
|
||||
{
|
||||
InitJerriesSpeechCallBack();
|
||||
}
|
||||
|
||||
//else the Commander morris note is being displayed
|
||||
else if( gJa25SaveStruct.ubDisplayCommanderMorrisNote != DMN__NOT_TO_DISPLAY_IT ||
|
||||
gJa25SaveStruct.ubDisplayCommanderMorrisNote != DMN__FINISHED )
|
||||
{
|
||||
HandlePlayerClosingMorrisNoteDisplayedOnScreen();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
||||
{
|
||||
@@ -2981,3 +3215,96 @@ void SetExternMapscreenSpeechPanelXY( INT16 sXPos, INT16 sYPos )
|
||||
gsExternPanelXPosition = sXPos;
|
||||
gsExternPanelYPosition = sYPos;
|
||||
}
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
//JA25 UB
|
||||
BOOLEAN AreAllTheMercsFinishedSayingThereInitialHeliCrashQuotes()
|
||||
{
|
||||
INT32 cnt;
|
||||
SOLDIERTYPE *pSoldier;
|
||||
|
||||
// IF IT'S THE SELECTED GUY, MAKE ANOTHER SELECTED!
|
||||
cnt = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
|
||||
|
||||
// look for all mercs on the same team,
|
||||
for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++,pSoldier++)
|
||||
{
|
||||
//if the merc is alive, in sector, etc...
|
||||
if ( OK_CONTROLLABLE_MERC( pSoldier ) )
|
||||
{
|
||||
//if the merc is still not done the initial speech, and still prone
|
||||
if( pSoldier->fIgnoreGetupFromCollapseCheck )
|
||||
{
|
||||
//we arent done
|
||||
return( FALSE );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//See if Jerry is still waiting to get up
|
||||
pSoldier = FindSoldierByProfileID( 76, FALSE );
|
||||
if( pSoldier )
|
||||
{
|
||||
//if the merc is still not done the initial speech, and still prone
|
||||
if( pSoldier->fIgnoreGetupFromCollapseCheck )
|
||||
{
|
||||
//we arent done
|
||||
return( FALSE );
|
||||
}
|
||||
}
|
||||
|
||||
//all mercs on the team are done
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
void InitJerriesSpeechCallBack()
|
||||
{
|
||||
//Trigger Jerry Milo's script record 10 ( call action 301 )
|
||||
TriggerNPCRecord( 76, 10 );
|
||||
|
||||
//Clear the overlay
|
||||
RemoveJerryMiloBrokenLaptopOverlay();
|
||||
}
|
||||
|
||||
void RemoveJerryMiloBrokenLaptopOverlay()
|
||||
{
|
||||
//if the overlay is up
|
||||
if( gJa25SaveStruct.fJerryBreakingLaptopOccuring )
|
||||
{
|
||||
gJa25SaveStruct.fJerryBreakingLaptopOccuring = FALSE;
|
||||
|
||||
RemoveVideoOverlay( giTextBoxOverlay );
|
||||
giTextBoxOverlay = -1;
|
||||
|
||||
if( fTextBoxMouseRegionCreated )
|
||||
{
|
||||
MSYS_RemoveRegion( &gTextBoxMouseRegion );
|
||||
fTextBoxMouseRegionCreated = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandlePlayerClosingMorrisNoteDisplayedOnScreen()
|
||||
{
|
||||
RemoveVideoOverlay( giTextBoxOverlay );
|
||||
giTextBoxOverlay = -1;
|
||||
|
||||
if ( fTextBoxMouseRegionCreated )
|
||||
{
|
||||
MSYS_RemoveRegion( &gTextBoxMouseRegion );
|
||||
fTextBoxMouseRegionCreated = FALSE;
|
||||
}
|
||||
|
||||
if( gJa25SaveStruct.ubDisplayCommanderMorrisNote == DMN__DISPLAY_PART_2 )
|
||||
{
|
||||
gJa25SaveStruct.ubDisplayCommanderMorrisNote = DMN__FINISHED;
|
||||
|
||||
HandleShowingRadioLocatorsInMorrisArea();
|
||||
}
|
||||
else
|
||||
{
|
||||
DelayedMercQuote( gJa25SaveStruct.bNewMercProfileIDForSayingMorrisNote, DQ__MORRIS_NOTE_DISPLAY_NOTE_1, GetWorldTotalSeconds() + 1 );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user