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MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: INFO: The source code for the official 2011 release (4870) has been branched here: https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011 This commit contains the following features: *** Externalized Vehicles *** o Now with this feature we can add/remove vehicles o New XML File: TableData\Vehicles.xml o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer() o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9) *** Up to 255 save slots *** - There is a "Next" and "Prev" button where you can scroll through the save slots - It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot - Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form *** New Feature: Externalized emails from Emails.edt to XML*** o This feature can be enabled/disabled in the Source: --> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml *** Externalized Hidden Towns (Tixa, Orta) *** o Now it is possible to add new hidden towns (locations) o See file: TableData/Map/Cities.xml o New variable in TableData/Map/Cities.xml - hiddenTown: 0 = show on strategy map, 1 = Hide on strategy map - townIcon: 1 = on, 0 = off (This is the icon you see on the strategy map) - szIconFile: The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti) - iconPosition: The x,y position of the icon on the strategy map *** Encyclopedia and Briefing Room, reachable from the laptop *** o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo o Added Example usage of the Briefing Room - Extract it in your JA2 1.13 folder and use the latest development executable - The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button - See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png" *** Improved interrupt system (IIS) *** o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787 o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM) o A few more settings for the interrupt system in ja2_options.ini o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini *** Walking and sidestepping with weapon raised *** o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY o The following feature apply when you walk/sidestep with weapon raised: -> limited angle of view, but you can see more farther when the weapon has a scope -> better change for interrupts if you see an enemy -> less APs and BPs when shooting, because the weapon is already raised -> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini *** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) *** o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad *** Added UB-1.13 source code *** o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113 o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h" o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini" o There are 2 new XML files - Layout\LayoutMainMenu.xml - MapAction\ActionItems.xml o There are 2 new LUA-Script files - Scripts\ExplosionControl.lua - Scripts\InterfaceDialogue.lua *** Hide enemy health text / enemy hit count *** o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT o both new settings only have effect in a singleplayer game o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
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@@ -4,9 +4,64 @@
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#include "items.h"
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#include "types.h"
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#include "mapscreen.h"
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#include "XML_Language.h"
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#include "Encyclopedia.h"
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#define STRING_LENGTH 255
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enum
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{
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//TCTL_MSG__RANGE_TO_TARGET,
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TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP,
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TACT_MSG__CANNOT_AFFORD_MERC,
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TACT_MSG__AIMMEMBER_FEE_TEXT,
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TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
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TACT_MSG__FEE,
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TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
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//TCTL_MSG__GUN_RANGE_AND_CTH,
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TCTL_MSG__DISPLAY_COVER,
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TCTL_MSG__LOS,
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TCTL_MSG__INVALID_DROPOFF_SECTOR,
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TCTL_MSG__PLAYER_LOST_SHOULD_RESTART,
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TCTL_MSG__JERRY_BREAKIN_LAPTOP_ANTENA,
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TCTL_MSG__END_GAME_POPUP_TXT_1,
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TCTL_MSG__END_GAME_POPUP_TXT_2,
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TCTL_MSG__IRON_MAN_CANT_SAVE_NOW,
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TCTL_MSG__CANNOT_SAVE_DURING_COMBAT,
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TCTL_MSG__CAMPAIGN_NAME_TOO_LARGE,
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TCTL_MSG__CAMPAIGN_DOESN_T_EXIST,
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TCTL_MSG__DEFAULT_CAMPAIGN_LABEL,
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TCTL_MSG__CAMPAIGN_LABEL,
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TCTL_MSG__NEW_CAMPAIGN_CONFIRM,
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TCTL_MSG__CANT_EDIT_DEFAULT,
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};
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//Ja25 UB
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//enums used for zNewLaptopMessages
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enum
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{
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LPTP_MSG__MERC_SPECIAL_OFFER,
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LPTP_MSG__TEMP_UNAVAILABLE,
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LPTP_MSG__PREVIEW_TEXT,
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};
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extern CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS];
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//Encyclopedia
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extern STR16 pMenuStrings[];
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extern STR16 pLocationPageText[];
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extern STR16 pSectorPageText[];
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extern STR16 pEncyclopediaHelpText[];
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extern STR16 pEncyclopediaTypeText[];
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extern STR16 pEncyclopediaSkrotyText[];
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extern STR16 pEncyclopediaShortCharacterText[];
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extern STR16 pEncyclopediaHelpCharacterText[];
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extern STR16 pEncyclopediaShortInventoryText[];
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extern STR16 BoxFilter[];
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extern STR16 pOtherButtonsText[];
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extern STR16 pOtherButtonsHelpText[];
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//Editor
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//Editor Taskbar Creation.cpp
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extern STR16 iEditorItemStatsButtonsText[];
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@@ -52,7 +107,7 @@ extern STR16 pWaitForHelpScreenResponseText[];
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extern STR16 pAutoLoadMapText[];
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extern STR16 pShowHighGroundText[];
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//Item Statistics.cpp
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extern CHAR16 gszActionItemDesc[ 34 ][ 30 ]; // NUM_ACTIONITEMS = 34
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//extern CHAR16 gszActionItemDesc[ 34 ][ 30 ]; // NUM_ACTIONITEMS = 34
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extern STR16 pUpdateItemStatsPanelText[];
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extern STR16 pSetupGameTypeFlagsText[];
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extern STR16 pSetupGunGUIText[];
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@@ -76,6 +131,8 @@ extern STR16 pDisplaySelectionWindowGraphicalInformationText[];
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extern STR16 wszSelType[6];
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//--
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extern STR16 gzNewLaptopMessages[];
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extern STR16 zNewTacticalMessages[];
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extern CHAR16 gszAimPages[ 6 ][ 20 ];
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extern CHAR16 zGrod[][500];
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extern STR16 pCreditsJA2113[];
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@@ -361,12 +418,26 @@ enum
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MSG_NORMAL_TURN_MODE,
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MSG_FTM_EXIT_COMBAT,
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MSG_FTM_ENTER_COMBAT,
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#ifdef JA2BETAVERSION
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MSG_END_TURN_AUTO_SAVE,
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#endif
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MSG_MPSAVEDIRECTORY,//84
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MSG_MPSAVEDIRECTORY,//88
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MSG_CLIENT,
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MSG_NAS_AND_OIV_INCOMPATIBLE,
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MSG_NAS_AND_OIV_INCOMPATIBLE, // 90
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MSG_SAVE_AUTOSAVE_TEXT, // 91
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MSG_SAVE_AUTOSAVE_TEXT_INFO, // 92
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MSG_SAVE_AUTOSAVE_EMPTY_TEXT, // 93
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MSG_SAVE_AUTOSAVE_FILENAME, // 94
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MSG_SAVE_END_TURN_SAVE_TEXT, // 95
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MSG_SAVE_AUTOSAVE_SAVING_TEXT, // 96
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MSG_SAVE_END_TURN_SAVE_SAVING_TEXT, // 97
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MSG_SAVE_AUTOSAVE_ENDTURN_EMPTY_TEXT, //98
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MSG_SAVE_AUTOSAVE_ENDTURN_TEXT_INFO, //99
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MSG_SAVE_QUICKSAVE_SLOT, // 100
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MSG_SAVE_AUTOSAVE_SLOT, // 101
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MSG_SAVE_AUTOSAVE_ENDTURN_SLOT, // 102
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MSG_SAVE_NORMAL_SLOT, // 103
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TEXT_NUM_MSG,
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};
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extern STR16 pMessageStrings[];
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@@ -565,6 +636,7 @@ extern STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[ 48 ];
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// Headrock: End Externs
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extern STR16 sKeyDescriptionStrings[2];
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extern CHAR16 zHealthStr[][13];
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extern STR16 gzHiddenHitCountStr[1];
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extern STR16 zVehicleName[ 6 ];
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enum
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@@ -1319,6 +1391,7 @@ extern STR16 zMarksMapScreenText[];
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//Weapon Name and Description size
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#define ITEMSTRINGFILENAME "BINARYDATA\\ITEMDESC.EDT"
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#define SIZE_ITEM_NAME 160
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#define SIZE_SHORT_ITEM_NAME 160
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#define SIZE_ITEM_INFO 480
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@@ -1539,7 +1612,9 @@ enum
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SLG_BR_AWESOME_TEXT,
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SLG_INV_RES_ERROR,
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SLG_INV_CUSTUM_ERROR,
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SLG_INV_CUSTUM_ERROR,
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SLG_SQUAD_SIZE_RES_ERROR,
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TEXT_NUM_SLG_TEXT,
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};
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@@ -1666,6 +1741,12 @@ enum
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GIO_INV_SETTING_NEW_TEXT,
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GIO_INV_SETTING_NEW_NAS_TEXT,
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// WANNE: Squad size
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GIO_SQUAD_SIZE_TITLE_TEXT,
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GIO_SQUAD_SIZE_6_TEXT,
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GIO_SQUAD_SIZE_8_TEXT,
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GIO_SQUAD_SIZE_10_TEXT,
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////////////////////////////////////
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TEXT_NUM_GIO_TEXT
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};
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