MERGED source code from development trunk revision 4545 up to latest current revision 4882

Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: The source code for the official 2011 release (4870) has been branched here:
https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011

This commit contains the following features:

*** Externalized Vehicles ***
o Now with this feature we can add/remove vehicles
o New XML File: TableData\Vehicles.xml
o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer()
o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9)

*** Up to 255 save slots ***
- There is a "Next" and "Prev" button where you can scroll through the save slots
- It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot
- Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form

*** New Feature: Externalized emails from Emails.edt to XML***
o This feature can be enabled/disabled in the Source:
--> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files
o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml
o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder
o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml

*** Externalized Hidden Towns (Tixa, Orta) ***
o Now it is possible to add new hidden towns (locations)
o See file: TableData/Map/Cities.xml
o New variable in TableData/Map/Cities.xml
- hiddenTown:   0 = show on strategy map, 1 = Hide on strategy map
- townIcon:     1 = on, 0 = off (This is the icon you see on the strategy map)
- szIconFile:   The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti)
- iconPosition: The x,y position of the icon on the strategy map

*** Encyclopedia and Briefing Room, reachable from the laptop ***
o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA
o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo
o Added Example usage of the Briefing Room
- Extract it in your JA2 1.13 folder and use the latest development executable
- The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button
- See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png"

*** Improved interrupt system (IIS) ***
o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787
o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM)
o A few more settings for the interrupt system in ja2_options.ini
o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini

*** Walking and sidestepping with weapon raised ***
o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED
o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY
o The following feature apply when you walk/sidestep with weapon raised:
-> limited angle of view, but you can see more farther when the weapon has a scope
-> better change for interrupts if you see an enemy
-> less APs and BPs when shooting, because the weapon is already raised
-> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini

*** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) ***
o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen
o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad

*** Added UB-1.13 source code ***
o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113
o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h"
o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini"
o There are 2 new XML files
- Layout\LayoutMainMenu.xml
- MapAction\ActionItems.xml
o There are 2 new LUA-Script files
- Scripts\ExplosionControl.lua
- Scripts\InterfaceDialogue.lua

*** Hide enemy health text / enemy hit count ***
o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT
o both new settings only have effect in a singleplayer game
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-01-18 11:19:01 +00:00
parent c42d68ff0f
commit e64d5a2fa6
264 changed files with 40710 additions and 2771 deletions
+87 -6
View File
@@ -4,9 +4,64 @@
#include "items.h"
#include "types.h"
#include "mapscreen.h"
#include "XML_Language.h"
#include "Encyclopedia.h"
#define STRING_LENGTH 255
enum
{
//TCTL_MSG__RANGE_TO_TARGET,
TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP,
TACT_MSG__CANNOT_AFFORD_MERC,
TACT_MSG__AIMMEMBER_FEE_TEXT,
TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
TACT_MSG__FEE,
TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
//TCTL_MSG__GUN_RANGE_AND_CTH,
TCTL_MSG__DISPLAY_COVER,
TCTL_MSG__LOS,
TCTL_MSG__INVALID_DROPOFF_SECTOR,
TCTL_MSG__PLAYER_LOST_SHOULD_RESTART,
TCTL_MSG__JERRY_BREAKIN_LAPTOP_ANTENA,
TCTL_MSG__END_GAME_POPUP_TXT_1,
TCTL_MSG__END_GAME_POPUP_TXT_2,
TCTL_MSG__IRON_MAN_CANT_SAVE_NOW,
TCTL_MSG__CANNOT_SAVE_DURING_COMBAT,
TCTL_MSG__CAMPAIGN_NAME_TOO_LARGE,
TCTL_MSG__CAMPAIGN_DOESN_T_EXIST,
TCTL_MSG__DEFAULT_CAMPAIGN_LABEL,
TCTL_MSG__CAMPAIGN_LABEL,
TCTL_MSG__NEW_CAMPAIGN_CONFIRM,
TCTL_MSG__CANT_EDIT_DEFAULT,
};
//Ja25 UB
//enums used for zNewLaptopMessages
enum
{
LPTP_MSG__MERC_SPECIAL_OFFER,
LPTP_MSG__TEMP_UNAVAILABLE,
LPTP_MSG__PREVIEW_TEXT,
};
extern CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS];
//Encyclopedia
extern STR16 pMenuStrings[];
extern STR16 pLocationPageText[];
extern STR16 pSectorPageText[];
extern STR16 pEncyclopediaHelpText[];
extern STR16 pEncyclopediaTypeText[];
extern STR16 pEncyclopediaSkrotyText[];
extern STR16 pEncyclopediaShortCharacterText[];
extern STR16 pEncyclopediaHelpCharacterText[];
extern STR16 pEncyclopediaShortInventoryText[];
extern STR16 BoxFilter[];
extern STR16 pOtherButtonsText[];
extern STR16 pOtherButtonsHelpText[];
//Editor
//Editor Taskbar Creation.cpp
extern STR16 iEditorItemStatsButtonsText[];
@@ -52,7 +107,7 @@ extern STR16 pWaitForHelpScreenResponseText[];
extern STR16 pAutoLoadMapText[];
extern STR16 pShowHighGroundText[];
//Item Statistics.cpp
extern CHAR16 gszActionItemDesc[ 34 ][ 30 ]; // NUM_ACTIONITEMS = 34
//extern CHAR16 gszActionItemDesc[ 34 ][ 30 ]; // NUM_ACTIONITEMS = 34
extern STR16 pUpdateItemStatsPanelText[];
extern STR16 pSetupGameTypeFlagsText[];
extern STR16 pSetupGunGUIText[];
@@ -76,6 +131,8 @@ extern STR16 pDisplaySelectionWindowGraphicalInformationText[];
extern STR16 wszSelType[6];
//--
extern STR16 gzNewLaptopMessages[];
extern STR16 zNewTacticalMessages[];
extern CHAR16 gszAimPages[ 6 ][ 20 ];
extern CHAR16 zGrod[][500];
extern STR16 pCreditsJA2113[];
@@ -361,12 +418,26 @@ enum
MSG_NORMAL_TURN_MODE,
MSG_FTM_EXIT_COMBAT,
MSG_FTM_ENTER_COMBAT,
#ifdef JA2BETAVERSION
MSG_END_TURN_AUTO_SAVE,
#endif
MSG_MPSAVEDIRECTORY,//84
MSG_MPSAVEDIRECTORY,//88
MSG_CLIENT,
MSG_NAS_AND_OIV_INCOMPATIBLE,
MSG_NAS_AND_OIV_INCOMPATIBLE, // 90
MSG_SAVE_AUTOSAVE_TEXT, // 91
MSG_SAVE_AUTOSAVE_TEXT_INFO, // 92
MSG_SAVE_AUTOSAVE_EMPTY_TEXT, // 93
MSG_SAVE_AUTOSAVE_FILENAME, // 94
MSG_SAVE_END_TURN_SAVE_TEXT, // 95
MSG_SAVE_AUTOSAVE_SAVING_TEXT, // 96
MSG_SAVE_END_TURN_SAVE_SAVING_TEXT, // 97
MSG_SAVE_AUTOSAVE_ENDTURN_EMPTY_TEXT, //98
MSG_SAVE_AUTOSAVE_ENDTURN_TEXT_INFO, //99
MSG_SAVE_QUICKSAVE_SLOT, // 100
MSG_SAVE_AUTOSAVE_SLOT, // 101
MSG_SAVE_AUTOSAVE_ENDTURN_SLOT, // 102
MSG_SAVE_NORMAL_SLOT, // 103
TEXT_NUM_MSG,
};
extern STR16 pMessageStrings[];
@@ -565,6 +636,7 @@ extern STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[ 48 ];
// Headrock: End Externs
extern STR16 sKeyDescriptionStrings[2];
extern CHAR16 zHealthStr[][13];
extern STR16 gzHiddenHitCountStr[1];
extern STR16 zVehicleName[ 6 ];
enum
@@ -1319,6 +1391,7 @@ extern STR16 zMarksMapScreenText[];
//Weapon Name and Description size
#define ITEMSTRINGFILENAME "BINARYDATA\\ITEMDESC.EDT"
#define SIZE_ITEM_NAME 160
#define SIZE_SHORT_ITEM_NAME 160
#define SIZE_ITEM_INFO 480
@@ -1539,7 +1612,9 @@ enum
SLG_BR_AWESOME_TEXT,
SLG_INV_RES_ERROR,
SLG_INV_CUSTUM_ERROR,
SLG_INV_CUSTUM_ERROR,
SLG_SQUAD_SIZE_RES_ERROR,
TEXT_NUM_SLG_TEXT,
};
@@ -1666,6 +1741,12 @@ enum
GIO_INV_SETTING_NEW_TEXT,
GIO_INV_SETTING_NEW_NAS_TEXT,
// WANNE: Squad size
GIO_SQUAD_SIZE_TITLE_TEXT,
GIO_SQUAD_SIZE_6_TEXT,
GIO_SQUAD_SIZE_8_TEXT,
GIO_SQUAD_SIZE_10_TEXT,
////////////////////////////////////
TEXT_NUM_GIO_TEXT
};