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MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: INFO: The source code for the official 2011 release (4870) has been branched here: https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011 This commit contains the following features: *** Externalized Vehicles *** o Now with this feature we can add/remove vehicles o New XML File: TableData\Vehicles.xml o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer() o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9) *** Up to 255 save slots *** - There is a "Next" and "Prev" button where you can scroll through the save slots - It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot - Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form *** New Feature: Externalized emails from Emails.edt to XML*** o This feature can be enabled/disabled in the Source: --> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml *** Externalized Hidden Towns (Tixa, Orta) *** o Now it is possible to add new hidden towns (locations) o See file: TableData/Map/Cities.xml o New variable in TableData/Map/Cities.xml - hiddenTown: 0 = show on strategy map, 1 = Hide on strategy map - townIcon: 1 = on, 0 = off (This is the icon you see on the strategy map) - szIconFile: The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti) - iconPosition: The x,y position of the icon on the strategy map *** Encyclopedia and Briefing Room, reachable from the laptop *** o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo o Added Example usage of the Briefing Room - Extract it in your JA2 1.13 folder and use the latest development executable - The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button - See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png" *** Improved interrupt system (IIS) *** o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787 o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM) o A few more settings for the interrupt system in ja2_options.ini o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini *** Walking and sidestepping with weapon raised *** o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY o The following feature apply when you walk/sidestep with weapon raised: -> limited angle of view, but you can see more farther when the weapon has a scope -> better change for interrupts if you see an enemy -> less APs and BPs when shooting, because the weapon is already raised -> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini *** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) *** o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad *** Added UB-1.13 source code *** o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113 o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h" o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini" o There are 2 new XML files - Layout\LayoutMainMenu.xml - MapAction\ActionItems.xml o There are 2 new LUA-Script files - Scripts\ExplosionControl.lua - Scripts\InterfaceDialogue.lua *** Hide enemy health text / enemy hit count *** o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT o both new settings only have effect in a singleplayer game o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -19,32 +19,6 @@ void this_is_the_Ja25FrenchText_public_symbol(void){;}
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// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
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STR16 zNewTacticalMessages[]=
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{
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//L"Distance cible: %d tiles, Brightness: %d/%d",
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L"Attachez le transpondeur à votre PC portable.",
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L"Vous n'avez pas les moyens d'engager %s",
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L"Pour une durée limitée, les frais ci-dessus couvrent la mission entière, équipement ci-dessous compris.",
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L"Engagez %s et découvrez dès à présent notre prix \"tout compris\". Aussi inclus dans cette incroyable offre, l'équipement personnel du mercenaire sans frais supplémentaires.",
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L"Frais",
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L"Il y a quelqu'un d'autre dans le secteur...",
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//L"Portée arme: %d tiles, de chances: %d pourcent",
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L"Afficher couverture",
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L"Ligne de vision",
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L"Les nouvelles recrues ne peuvent arriver ici.",
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L"Comme votre PC n'a pas de transpondeur, vous ne pouvez engager de nouvelles recrues. Revenez à une sauvegarde précédente et réessayez.",
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L"%s entend le son de métal broyé provenant d'en dessous du corps de Jerry. On dirait que l'antenne de votre PC ne sers plus à rien.", //the %s is the name of a merc. @@@ Modified
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L"Apres avoir scanné la note laissée par le Deputy Commander Morris, %s sent une oppurtinité. La note contient les coordonnées pour le lancement de missiles sur Arulco. Elle contient aussi l'emplacement de l'usine d'où les missiles proviennent.",
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L"En examinant le panneau de contrôle, %s s'aperçoît que les chiffres peuvent être inversés pour que les missiles détruisent cette même usine. %s a besoin de trouver un chemin pour s'enfuir. L'ascenseur semble être la solution la plus rapide...",
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L"Ceci est un jeu IRON MAN et vous ne pouvez pas sauvegarder s'il ya des ennemis dans les parages.", // @@@ new text
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L"(ne peut sauvegarder en plein combat)", //@@@@ new text
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L"Le nom de la campagne actuelle est supérieur à 30 lettres.", // @@@ new text
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L"La campagne actuelle est introuvable.", // @@@ new text
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L"Campagne: Par défaut ( %S )", // @@@ new text
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L"Campagne: %S", // @@@ new text
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L"Vous avez choisi la campagne %S. Cette campagne est un mod d'Unfinished Business. Etes-vous sûr de vouloir jouer la campagne %S ?", // @@@ new text
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L"Pour pouvoir utiliser l'éditeur, veuillez choisir une autre campagne que celle par défaut.", ///@@new
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// SANDRO - New STOMP laptop strings
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@@ -218,6 +192,7 @@ STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
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L"-%d%s du nombre de PA nécessaire pour monter/descendre du toit et sauter les obstacles\n",
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L"+%d%s de chance d'ouvrir la porte\n",
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L"Vous obtenez une animation spéciale pour votre combat au corps-à-corps\n",
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L"-%d%s chance to be interrupted when moving\n", // TODO.Translate
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};
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STR16 gzIMPMajorTraitsHelpTextsSquadleader[]=
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@@ -233,6 +208,7 @@ STR16 gzIMPMajorTraitsHelpTextsSquadleader[]=
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L"(Le maximum de bonus simultanés pour un joueur est de %d)\n",
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L"+%d%s de crainte de résistance à %s\n",
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L"Inconvénient: %dx perte de moral à la mort de %s pour les autres mercenaires\n",
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L"+%d%s chance to trigger collective interrupts\n", // TODO.Translate
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};
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STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
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@@ -321,6 +297,7 @@ STR16 gzIMPMinorTraitsHelpTextsStealthy[]=
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L"+%d%s de chance de bouger silencieusement\n",
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L"+%d%s en discrétion (étant 'invisible si inaperçu)\n",
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L"Réduit la pénalité dû au déplacement silencieux de %d%s\n",
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L"-%d%s chance to be interrupted\n", // TODO.Translate
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};
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STR16 gzIMPMinorTraitsHelpTextsAthletics[]=
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