Whether a gun shoots fire or fire retardant is now set on the ammo with the <ammoflag>-tag, not the gun.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-15 18:22:53 +00:00
parent 320328a441
commit e6ea95eb8b
14 changed files with 99 additions and 41 deletions
+34
View File
@@ -2414,6 +2414,24 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
cnt++;
}
////////////////// Ammo with white smoke trail
if ( AmmoTypes[Magazine[Item[gpItemDescObject->usItem].ubClassIndex].ubAmmoType].ammoflag & AMMO_TRAIL_WHITESMOKE )
{
swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[49], szUDBGenSecondaryStatsExplanationsTooltipText[49] );
SetRegionFastHelpText( &( gUDBFasthelpRegions[iFirstDataRegion + cnt] ), pStr );
MSYS_EnableRegion( &gUDBFasthelpRegions[iFirstDataRegion + cnt] );
cnt++;
}
////////////////// Ammo with fire trail
if ( AmmoTypes[Magazine[Item[gpItemDescObject->usItem].ubClassIndex].ubAmmoType].ammoflag & AMMO_TRAIL_FIRE )
{
swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[50], szUDBGenSecondaryStatsExplanationsTooltipText[50] );
SetRegionFastHelpText( &( gUDBFasthelpRegions[iFirstDataRegion + cnt] ), pStr );
MSYS_EnableRegion( &gUDBFasthelpRegions[iFirstDataRegion + cnt] );
cnt++;
}
}
if (Item[ gpItemDescObject->usItem ].usItemClass & IC_EXPLOSV)
@@ -6108,6 +6126,22 @@ void DrawSecondaryStats( OBJECTTYPE * gpItemDescObject )
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 36, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
cnt++;
}
////////////////// Ammo with white smoke trail
if ( ( AmmoTypes[Magazine[Item[gpItemDescObject->usItem].ubClassIndex].ubAmmoType].ammoflag & AMMO_TRAIL_WHITESMOKE && !fComparisonMode ) ||
( fComparisonMode && AmmoTypes[Magazine[Item[gpComparedItemDescObject->usItem].ubClassIndex].ubAmmoType].ammoflag & AMMO_TRAIL_WHITESMOKE ) )
{
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 46, gItemDescGenSecondaryRegions[cnt].sLeft + sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop + sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
cnt++;
}
////////////////// Ammo with fire trail
if ( ( AmmoTypes[Magazine[Item[gpItemDescObject->usItem].ubClassIndex].ubAmmoType].ammoflag & AMMO_TRAIL_FIRE && !fComparisonMode ) ||
( fComparisonMode && AmmoTypes[Magazine[Item[gpComparedItemDescObject->usItem].ubClassIndex].ubAmmoType].ammoflag & AMMO_TRAIL_FIRE ) )
{
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 47, gItemDescGenSecondaryRegions[cnt].sLeft + sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop + sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
cnt++;
}
}
if (Item[ gpItemDescObject->usItem ].usItemClass & (IC_EXPLOSV))