Whether a gun shoots fire or fire retardant is now set on the ammo with the <ammoflag>-tag, not the gun.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-15 18:22:53 +00:00
parent 320328a441
commit e6ea95eb8b
14 changed files with 99 additions and 41 deletions
+3 -3
View File
@@ -165,10 +165,10 @@ enum
#define AMMO_CRYO 0x00000001 //1 // this ammo shock-freezes target
#define AMMO_BLIND 0x00000002 //2 // this ammo will blind if it hits the head
#define AMMO_ANTIMATERIEL 0x00000004 //4 // this ammo is anti-materiel, bullets can destroy structures
/*#define CONCERTINA 0x00000008 //8
#define AMMO_TRAIL_WHITESMOKE 0x00000008 //8 // this ammo leaves a trail of white smoke
#define WATER_DRUM 0x00000010 //16 // water drums allow to refill canteens in the sector they are in
#define MEAT_BLOODCAT 0x00000020 //32 // retrieve this by gutting a bloodcat
#define AMMO_TRAIL_FIRE 0x00000010 //16 // this ammo leaves a trail of fire
/*#define MEAT_BLOODCAT 0x00000020 //32 // retrieve this by gutting a bloodcat
#define COW_MEAT 0x00000040 //64 // retrieve this by gutting a cow
#define BELT_FED 0x00000080 //128 // item can be fed externally