Whether a gun shoots fire or fire retardant is now set on the ammo with the <ammoflag>-tag, not the gun.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-15 18:22:53 +00:00
parent 320328a441
commit e6ea95eb8b
14 changed files with 99 additions and 41 deletions
-9
View File
@@ -298,7 +298,6 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
strcmp(name, "bloodbag" ) == 0 ||
strcmp(name, "emptybloodbag" ) == 0 ||
strcmp(name, "medicalsplint" ) == 0 ||
strcmp(name, "fireextinguisher" ) == 0 ||
strcmp(name, "sFireResistance" ) == 0 ||
strcmp(name, "usAdministrationModifier" ) == 0))
{
@@ -1544,13 +1543,6 @@ itemEndElementHandle(void *userData, const XML_Char *name)
if ( (BOOLEAN)atol( pData->szCharData ) )
pData->curItem.usItemFlag |= MEDICAL_SPLINT;
}
else if ( strcmp( name, "fireextinguisher" ) == 0 )
{
pData->curElement = ELEMENT;
if ( (BOOLEAN)atol( pData->szCharData ) )
pData->curItem.usItemFlag |= FIREEXTINGUISHER;
}
else if ( strcmp( name, "sFireResistance" ) == 0 )
{
pData->curElement = ELEMENT;
@@ -2200,7 +2192,6 @@ BOOLEAN WriteItemStats()
if ( HasItemFlag( cnt, BLOOD_BAG) ) FilePrintf( hFile, "\t\t<bloodbag>%d</bloodbag>\r\n", 1 );
if ( HasItemFlag( cnt, EMPTY_BLOOD_BAG ) ) FilePrintf( hFile, "\t\t<emptybloodbag>%d</emptybloodbag>\r\n", 1 );
if ( HasItemFlag( cnt, MEDICAL_SPLINT ) ) FilePrintf( hFile, "\t\t<medicalsplint>%d</medicalsplint>\r\n", 1 );
if ( HasItemFlag( cnt, FIREEXTINGUISHER ) ) FilePrintf( hFile, "\t\t<fireextinguisher>%d</fireextinguisher>\r\n", 1 );
FilePrintf(hFile,"\t\t<usRiotShieldStrength>%d</usRiotShieldStrength>\r\n", Item[cnt].usRiotShieldStrength );
FilePrintf(hFile,"\t\t<usRiotShieldGraphic>%d</usRiotShieldGraphic>\r\n", Item[cnt].usRiotShieldGraphic );