From e7049a63db709318d6aa502f9cb79b500217a406 Mon Sep 17 00:00:00 2001 From: ChrisL Date: Tue, 21 Oct 2008 16:55:32 +0000 Subject: [PATCH] Fixed a glitch with the AP display in BRs. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2380 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Laptop/BobbyRGuns.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/Laptop/BobbyRGuns.cpp b/Laptop/BobbyRGuns.cpp index b2b8dffe5..53d972e0c 100644 --- a/Laptop/BobbyRGuns.cpp +++ b/Laptop/BobbyRGuns.cpp @@ -2435,11 +2435,10 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum gunDamage, //Gun damage gWeaponStatsDesc[ 10 ], //Range String gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? Weapon[ pItemNumbers[ i ] ].usRange/10 : Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range - gWeaponStatsDesc[ 5 ], //AP String - //"\n", + gWeaponStatsDesc[ 6 ], //AP String readyAPs, apStr, //AP's - L"- / - / -", + //L"- / - / -", gWeaponStatsDesc[ 12 ], //Weight String fWeight, //Weight GetWeightUnitString() //Weight units