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Brief: //dnl ch77
- Couple mapeditor and game fixes and radar map creation for any screen resolution. Details: - Radarmap is now possible to create from any mapeditor screen resolution. - Better fix to prevent memory corruption during gWorldItems resize. - Fix problems with losing attached item because attachment slots was not exist when using NAS, also empty slots are removed which was prevent attaching in OAS. - Fix tooltip popup for checkbox when button is disabled and prevent sticky tooltips from taskbar when SummaryWindow is active. - Check if item is valid for 1.12 will be active only for mapeditor, but game will load all items regardless of map version. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -919,7 +919,7 @@ void RenderEditorInfo( )
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{
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INT16 sGridX, sGridY;
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GetMouseXY(&sGridX, &sGridY);
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swprintf(FPSText, L"%4d %4d %6d", sGridX, sGridY, iMapIndexD);
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swprintf(FPSText, L"%4d %4d %6d ", sGridX, sGridY, iMapIndexD);
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}
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else
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swprintf(FPSText, L" ");
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@@ -1045,8 +1045,6 @@ void ProcessEditorRendering()
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RenderDoorLockInfo();
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}
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if( fSaveBuffer )
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BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, 0, 2 * iScreenHeightOffset + 360, SCREEN_WIDTH, 120 );
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@@ -1054,9 +1052,8 @@ void ProcessEditorRendering()
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//It is set to false when before we save the buffer, so the buttons don't get
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//rendered with hilites, in case the mouse is over one.
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gfRenderHilights = TRUE;
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RenderButtonsFastHelp();
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if(!gfSummaryWindowActive)//dnl ch77 131113
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RenderButtonsFastHelp();
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}
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