Brief: //dnl ch77

- Couple mapeditor and game fixes and radar map creation for any screen resolution.
Details:
- Radarmap is now possible to create from any mapeditor screen resolution.
- Better fix to prevent memory corruption during gWorldItems resize.
- Fix problems with losing attached item because attachment slots was not exist when using NAS, also empty slots are removed which was prevent attaching in OAS.
- Fix tooltip popup for checkbox when button is disabled and prevent sticky tooltips from taskbar when SummaryWindow is active.
- Check if item is valid for 1.12 will be active only for mapeditor, but game will load all items regardless of map version.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Kriplo
2013-11-25 21:44:39 +00:00
parent 3e70a9d6dc
commit e7455c445d
13 changed files with 153 additions and 124 deletions
+3 -6
View File
@@ -919,7 +919,7 @@ void RenderEditorInfo( )
{
INT16 sGridX, sGridY;
GetMouseXY(&sGridX, &sGridY);
swprintf(FPSText, L"%4d %4d %6d", sGridX, sGridY, iMapIndexD);
swprintf(FPSText, L"%4d %4d %6d ", sGridX, sGridY, iMapIndexD);
}
else
swprintf(FPSText, L" ");
@@ -1045,8 +1045,6 @@ void ProcessEditorRendering()
RenderDoorLockInfo();
}
if( fSaveBuffer )
BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, 0, 2 * iScreenHeightOffset + 360, SCREEN_WIDTH, 120 );
@@ -1054,9 +1052,8 @@ void ProcessEditorRendering()
//It is set to false when before we save the buffer, so the buttons don't get
//rendered with hilites, in case the mouse is over one.
gfRenderHilights = TRUE;
RenderButtonsFastHelp();
if(!gfSummaryWindowActive)//dnl ch77 131113
RenderButtonsFastHelp();
}