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Brief: //dnl ch77
- Couple mapeditor and game fixes and radar map creation for any screen resolution. Details: - Radarmap is now possible to create from any mapeditor screen resolution. - Better fix to prevent memory corruption during gWorldItems resize. - Fix problems with losing attached item because attachment slots was not exist when using NAS, also empty slots are removed which was prevent attaching in OAS. - Fix tooltip popup for checkbox when button is disabled and prevent sticky tooltips from taskbar when SummaryWindow is active. - Check if item is valid for 1.12 will be active only for mapeditor, but game will load all items regardless of map version. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1430,7 +1430,7 @@ void ToggleAttachment( GUI_BUTTON *btn, INT32 reason )
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{
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INT32 i;
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UINT16 usAttachment = 0;
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ResizeWorldItems();//dnl ch75 021113 to prevent memory corruption during resize if somehow in created item we manage to put invalid attachment (DRAGUNOV with SNIPERCOPE problem in older mapeditors)
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//ResizeWorldItems();//dnl ch75 021113 to prevent memory corruption during resize if somehow in created item we manage to put invalid attachment (DRAGUNOV with SNIPERCOPE problem in older mapeditors)
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for( i = 0; i < NUM_ATTACHMENT_BUTTONS; i++ )
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{ //Loop through and find the button that was just modified
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switch( i )
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@@ -1470,7 +1470,7 @@ void ToggleCeramicPlates( GUI_BUTTON *btn, INT32 reason )
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{
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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ResizeWorldItems();//dnl ch75 021113 just precaution to prevent eventual memory corruption during resize if somehow AttachObject find invalid attachment
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//ResizeWorldItems();//dnl ch75 021113 just precaution to prevent eventual memory corruption during resize if somehow AttachObject find invalid attachment
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gfCeramicPlates ^= TRUE;
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if( gfCeramicPlates )
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{
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@@ -1492,7 +1492,7 @@ void ToggleDetonator( GUI_BUTTON *btn, INT32 reason )
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{
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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ResizeWorldItems();//dnl ch75 021113 just precaution to prevent eventual memory corruption during resize if somehow AttachObject find invalid attachment
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//ResizeWorldItems();//dnl ch75 021113 just precaution to prevent eventual memory corruption during resize if somehow AttachObject find invalid attachment
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if( !gfDetonator )
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{
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gfDetonator = TRUE;
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