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Brief: //dnl ch77
- Couple mapeditor and game fixes and radar map creation for any screen resolution. Details: - Radarmap is now possible to create from any mapeditor screen resolution. - Better fix to prevent memory corruption during gWorldItems resize. - Fix problems with losing attached item because attachment slots was not exist when using NAS, also empty slots are removed which was prevent attaching in OAS. - Fix tooltip popup for checkbox when button is disabled and prevent sticky tooltips from taskbar when SummaryWindow is active. - Check if item is valid for 1.12 will be active only for mapeditor, but game will load all items regardless of map version. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-14
@@ -2976,20 +2976,7 @@ BOOLEAN OBJECTTYPE::Load( INT8** hBuffer, float dMajorMapVersion, UINT8 ubMinorM
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this->AttachObject(NULL,&defaultAttachment, FALSE);
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}
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#else
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if(this->usItem && (gGameOptions.ubAttachmentSystem || gfEditMode))
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{
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RemoveProhibitedAttachments(NULL, this, this->usItem);
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//Madd: ok, so this drives me nuts -- why bother with default attachments if the map isn't going to load them for you?
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//this should fix that...
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for(UINT8 cnt=0; cnt<MAX_DEFAULT_ATTACHMENTS; cnt++)
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{
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if(Item[this->usItem].defaultattachments[cnt] == NONE || !(gGameOptions.ubAttachmentSystem && Item[Item[this->usItem].defaultattachments[cnt]].inseparable || gfEditMode))
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break;
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OBJECTTYPE defaultAttachment;
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CreateItem(Item[this->usItem].defaultattachments[cnt], (*this)[0]->data.gun.bGunStatus, &defaultAttachment);
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this->AttachObject(NULL, &defaultAttachment, FALSE);
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}
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}
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AttachDefaultAttachments(this);//dnl ch75 261013
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#endif
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return TRUE;
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}
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