Brief: //dnl ch77

- Couple mapeditor and game fixes and radar map creation for any screen resolution.
Details:
- Radarmap is now possible to create from any mapeditor screen resolution.
- Better fix to prevent memory corruption during gWorldItems resize.
- Fix problems with losing attached item because attachment slots was not exist when using NAS, also empty slots are removed which was prevent attaching in OAS.
- Fix tooltip popup for checkbox when button is disabled and prevent sticky tooltips from taskbar when SummaryWindow is active.
- Check if item is valid for 1.12 will be active only for mapeditor, but game will load all items regardless of map version.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Kriplo
2013-11-25 21:44:39 +00:00
parent 3e70a9d6dc
commit e7455c445d
13 changed files with 153 additions and 124 deletions
+4
View File
@@ -29,6 +29,7 @@
#include "PreBattle Interface.h"
#include "Tactical Placement GUI.h"//dnl ch45 071009
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
#include "World Items.h"//dnl ch77 191113
#endif
#include "SaveLoadScreen.h"
@@ -234,6 +235,9 @@ void GameLoop(void)
UINT32 uiOldScreen=guiCurrentScreen;
clock_t startTime = clock(); // decrease CPU load patch from defrog
if(_LeftButtonDown | _RightButtonDown)//dnl ch77 191113 to prevent memory corruption during resize
ResizeWorldItems();
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: get mouse position");
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!