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Brief: //dnl ch77
- Couple mapeditor and game fixes and radar map creation for any screen resolution. Details: - Radarmap is now possible to create from any mapeditor screen resolution. - Better fix to prevent memory corruption during gWorldItems resize. - Fix problems with losing attached item because attachment slots was not exist when using NAS, also empty slots are removed which was prevent attaching in OAS. - Fix tooltip popup for checkbox when button is disabled and prevent sticky tooltips from taskbar when SummaryWindow is active. - Check if item is valid for 1.12 will be active only for mapeditor, but game will load all items regardless of map version. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -29,6 +29,7 @@
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#include "PreBattle Interface.h"
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#include "Tactical Placement GUI.h"//dnl ch45 071009
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#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
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#include "World Items.h"//dnl ch77 191113
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#endif
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#include "SaveLoadScreen.h"
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@@ -234,6 +235,9 @@ void GameLoop(void)
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UINT32 uiOldScreen=guiCurrentScreen;
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clock_t startTime = clock(); // decrease CPU load patch from defrog
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if(_LeftButtonDown | _RightButtonDown)//dnl ch77 191113 to prevent memory corruption during resize
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ResizeWorldItems();
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: get mouse position");
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GetCursorPos(&MousePos);
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ScreenToClient(ghWindow, &MousePos); // In window coords!
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