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Reworked Encyclopedia (by Moa)
- Access Encyclopedia from laptop screen - Encyclopedia can be enabled/disabled in the ja2_options.ini: ENCYCLOPEDIA - more infos: http://www.bears-pit.com/board/ubbthreads.php/topics/327315/Re_Ingame_Encyclopaedia.html#Post327315 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -25,6 +25,7 @@
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#include "SkillCheck.h"
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#include "soldier profile type.h"
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#include "Soldier macros.h"
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#include "Encyclopedia_new.h" ///< Encyclopedia item visibility
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#endif
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//forward declarations of common classes to eliminate includes
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@@ -230,7 +231,11 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_CURRENT_ENERGY], pStrInfo, pSoldier->bBreath );
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if ( gGameExternalOptions.fEnableSoldierTooltipMorale )
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_CURRENT_MORALE], pStrInfo, pSoldier->aiData.bMorale );
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//Moa: show shock and suppression values in debug tooltip
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if ( gGameExternalOptions.fEnableSoldierTooltipShock )
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_SHOCK], pStrInfo, pSoldier->aiData.bShock );
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if ( gGameExternalOptions.fEnableSoldierTooltipSuppressionPoints )
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_SUPPRESION], pStrInfo, pSoldier->ubSuppressionPoints );
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Added by SANDRO - show enemy skills
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if ( gGameExternalOptions.fEnableSoldierTooltipTraits )
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@@ -282,11 +287,26 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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if ( ubTooltipDetailLevel >= DL_Full )
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{
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if ( gGameExternalOptions.fEnableSoldierTooltipHelmet )
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{
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_HELMET], pStrInfo, pSoldier->inv[HELMETPOS].usItem ? ItemNames[ pSoldier->inv[HELMETPOS].usItem ] : gzTooltipStrings[STR_TT_NO_HELMET] );
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//Moa: encyclopedia item visibility
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if ( pSoldier->inv[HELMETPOS].usItem )
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EncyclopediaSetItemAsVisible( pSoldier->inv[HELMETPOS].usItem, ENC_ITEM_DISCOVERED_NOT_REACHABLE );
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}
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if ( gGameExternalOptions.fEnableSoldierTooltipVest )
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{
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_VEST], pStrInfo, pSoldier->inv[VESTPOS].usItem ? ItemNames[ pSoldier->inv[VESTPOS].usItem ] : gzTooltipStrings[STR_TT_NO_VEST] );
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//Moa: encyclopedia item visibility
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if ( pSoldier->inv[VESTPOS].usItem )
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EncyclopediaSetItemAsVisible( pSoldier->inv[VESTPOS].usItem, ENC_ITEM_DISCOVERED_NOT_REACHABLE );
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}
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if ( gGameExternalOptions.fEnableSoldierTooltipLeggings )
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{
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_LEGGINGS], pStrInfo, pSoldier->inv[LEGPOS].usItem ? ItemNames[ pSoldier->inv[LEGPOS].usItem ] : gzTooltipStrings[STR_TT_NO_LEGGING] );
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//Moa: encyclopedia item visibility
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if ( pSoldier->inv[LEGPOS].usItem )
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EncyclopediaSetItemAsVisible( pSoldier->inv[LEGPOS].usItem, ENC_ITEM_DISCOVERED_NOT_REACHABLE );
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}
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}
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else
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{
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@@ -338,6 +358,9 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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{
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_NVG], pStrInfo,
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iNVG ? ItemNames[ pSoldier->inv[ iNVG ].usItem ] : gzTooltipStrings[STR_TT_NO_NVG] );
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//Moa: encyclopedia item visibility
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if ( iNVG )
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EncyclopediaSetItemAsVisible( pSoldier->inv[ iNVG ].usItem, ENC_ITEM_DISCOVERED_NOT_REACHABLE );
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}
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else
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{
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@@ -350,9 +373,19 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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else // gGameExternalOptions.ubSoldierTooltipDetailLevel == DL_Debug
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{
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if ( gGameExternalOptions.fEnableSoldierTooltipHeadItem1 )
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{
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_HEAD_POS_1], pStrInfo, ItemNames[ pSoldier->inv[HEAD1POS].usItem ] );
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//Moa: encyclopedia item visibility
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if ( pSoldier->inv[HEAD1POS].usItem )
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EncyclopediaSetItemAsVisible( pSoldier->inv[ HEAD1POS ].usItem, ENC_ITEM_DISCOVERED_NOT_REACHABLE );
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}
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if ( gGameExternalOptions.fEnableSoldierTooltipHeadItem2 )
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{
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_HEAD_POS_2], pStrInfo, ItemNames[ pSoldier->inv[HEAD2POS].usItem ] );
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//Moa: encyclopedia item visibility
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if ( pSoldier->inv[HEAD2POS].usItem )
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EncyclopediaSetItemAsVisible( pSoldier->inv[ HEAD2POS ].usItem, ENC_ITEM_DISCOVERED_NOT_REACHABLE );
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}
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}
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// head slots info code block end
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@@ -474,6 +507,9 @@ void DisplayWeaponInfo( SOLDIERTYPE* pSoldier, CHAR16* pStrInfo, UINT8 ubSlot, U
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// display exact weapon model
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_CAT_WEAPON], pStrInfo,
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WeaponInHand( pSoldier ) ? ItemNames[ pSoldier->inv[ubSlot].usItem ] : gzTooltipStrings[STR_TT_NO_WEAPON] );
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//Moa: encyclopedia item visibility
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if ( pSoldier->inv[ubSlot].usItem )
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EncyclopediaSetItemAsVisible( pSoldier->inv[ ubSlot ].usItem, ENC_ITEM_DISCOVERED_NOT_REACHABLE );
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}
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else
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{
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