If DELAYED_GRENADE_EXPLOSION = TRUE in JA2_Options.ini, toggling fire modes on a grenade launcher toggles whether the grenades explode on impact or with a 1-turn delay.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8653 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-01-27 23:53:11 +00:00
parent a5e5ff6bd8
commit e7f098c2f2
14 changed files with 74 additions and 35 deletions
+7
View File
@@ -4246,6 +4246,13 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
SetFontForeground( FONT_ORANGE );
}
if ( ( ( pSoldier->bWeaponMode == WM_ATTACHED_GL || pSoldier->bWeaponMode == WM_ATTACHED_GL_BURST || pSoldier->bWeaponMode == WM_ATTACHED_GL_AUTO ) ||
( Item[pSoldier->inv[HANDPOS].usItem].usItemClass & IC_LAUNCHER && !Item[pSoldier->inv[HANDPOS].usItem].rocketlauncher ) ) &&
pSoldier->usGLDelayMode )
{
wcscat( pStr, New113Message[MSG113_FIREMODE_GL_DELAYED] );
}
// Flugente: display barrel mode if necessary
if ( pSoldier->usBarrelMode > 1 )
swprintf( pStr2, L"%s x%d", pStr, pSoldier->usBarrelMode );