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If DELAYED_GRENADE_EXPLOSION = TRUE in JA2_Options.ini, toggling fire modes on a grenade launcher toggles whether the grenades explode on impact or with a 1-turn delay.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8653 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1550,9 +1550,10 @@ public:
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// Flugente: Decrease this filler by 1 for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
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// Note that we also have to account for padding, so you might need to substract more than just the size of the new variables
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UINT8 ubFiller[12];
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UINT8 ubFiller1[2];
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// Flugente: keep track of data for multi-barrel guns
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UINT8 ubFiller1;
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// Flugente: modifiers to fire modes
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UINT8 usGLDelayMode; // if > 0, delay GL grenade explosions
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UINT8 usBarrelMode; // states how many barrels we are currently using as modifier for our fire mode
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UINT8 usBarrelCounter; // states which barrel we are currently firing from (used during the firing process)
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