If DELAYED_GRENADE_EXPLOSION = TRUE in JA2_Options.ini, toggling fire modes on a grenade launcher toggles whether the grenades explode on impact or with a 1-turn delay.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8653 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-01-27 23:53:11 +00:00
parent a5e5ff6bd8
commit e7f098c2f2
14 changed files with 74 additions and 35 deletions
+4 -3
View File
@@ -1550,9 +1550,10 @@ public:
// Flugente: Decrease this filler by 1 for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
// Note that we also have to account for padding, so you might need to substract more than just the size of the new variables
UINT8 ubFiller[12];
UINT8 ubFiller1[2];
// Flugente: keep track of data for multi-barrel guns
UINT8 ubFiller1;
// Flugente: modifiers to fire modes
UINT8 usGLDelayMode; // if > 0, delay GL grenade explosions
UINT8 usBarrelMode; // states how many barrels we are currently using as modifier for our fire mode
UINT8 usBarrelCounter; // states which barrel we are currently firing from (used during the firing process)