- Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer

o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER
o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-25 15:06:04 +00:00
parent f4d47f38e2
commit e8027d6663
55 changed files with 1277 additions and 687 deletions
+6
View File
@@ -90,7 +90,11 @@ enum
TOPTION_QUIET_TRAINING, //Madd: mercs don't say gained experience quote while training
TOPTION_QUIET_REPAIRING, //Madd: mercs don't say gained experience quote while repairing items
TOPTION_QUIET_DOCTORING, //Madd: mercs don't say gained experience quote while doctoring
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
TOPTION_AUTO_FAST_FORWARD_MODE, // automatically fast forward through AI turns
#endif
TOPTION_ZOMBIES, // Flugente Zombies 1.0: allow zombies
// arynn: Debug/Cheat
@@ -1083,6 +1087,7 @@ typedef struct
INT32 iInitialMercArrivalLocation;
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
// Keyboard shortcut (as VK) for fastforward key. See Utils/KeyMap
INT32 iFastForwardKey;
// Turn on fast forward whenever ui is disabled.
@@ -1093,6 +1098,7 @@ typedef struct
INT32 iNotifyFrequency;
// Frequency that the screen is updated
FLOAT fClockSpeedPercent;
#endif
// Flugente FTW 1: Weapon Overheating
BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?