- Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer

o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER
o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-25 15:06:04 +00:00
parent f4d47f38e2
commit e8027d6663
55 changed files with 1277 additions and 687 deletions
+9 -9
View File
@@ -15,9 +15,9 @@
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.5353 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.5354 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.5353 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.5354 (Development Build)" };
#endif
// ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.5353 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.5354 (Development Build)" };
#elif defined (JA113DEMO) || defined (JA113NODEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.5353 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.5354 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.5353 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.5354 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
@@ -46,16 +46,16 @@
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.5353 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.5354 (Development Build)" };
#elif defined (JA113DEMO) || defined (JA113NODEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.5353 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.5354 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.5353 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.5354 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 19.06.12" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 25.06.12" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there