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- Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer
o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5108,7 +5108,11 @@ STR16 zOptionsToggleText[] =
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L"Quiet Training", // Madd: mercs don't say quotes while training
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns
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#endif
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L"Allow Zombies", // Flugente Zombies 1.0
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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@@ -5217,7 +5221,11 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during training.",
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L"When ON, mercs will not report progress during repairing.",
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L"When ON, mercs will not report progress during doctoring.",
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"When ON, AI turns will be much faster.",
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#endif
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L"When ON, zombies will spawn. Be aware!", // allow zombies
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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