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- Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer
o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4957,7 +4957,11 @@ STR16 zOptionsToggleText[] =
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L"Stummes Trainieren", // Madd: mercs don't say quotes while training
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L"Stummes Reparieren", // Madd: mercs don't say quotes while repairing
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L"Stumme Behandlung", // Madd: mercs don't say quotes while doctoring
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Autom. schnelle Gegner-Züge", // Automatic fast forward through AI turns
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#endif
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L"Allow Zombies", // Flugente Zombies 1.0
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Erzwinge BR Lieferung", // force all pending Bobby Ray shipments
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@@ -5066,7 +5070,11 @@ STR16 zOptionsScreenHelpText[] =
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L"Wenn diese Funktion aktiviert ist, werden die Söldner über ihren Fortschritt während des Trainings nicht mehr berichten.",
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L"When ON, mercs will not report progress during repairing.", // TODO.Translate
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L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Wenn diese Funktion aktiviert ist, werden gegnerische Züge schneller durchgeführt.",
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#endif
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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