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- Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer
o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+18
-15
@@ -148,11 +148,12 @@ BOOLEAN InitializeGame(void)
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InitButtonSystem();
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InitCursors( );
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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SetFastForwardPeriod(gGameExternalOptions.iFastForwardPeriod);
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SetFastForwardKey(gGameExternalOptions.iFastForwardKey);
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SetNotifyFrequencyKey(gGameExternalOptions.iNotifyFrequency);
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SetClockSpeedPercent(gGameExternalOptions.fClockSpeedPercent);
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#endif
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// Init Fonts
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if ( !InitializeFonts( ) )
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@@ -599,19 +600,21 @@ void NextLoopCheckForEnoughFreeHardDriveSpace()
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}
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// Called by any game loop after all known events were handled
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void HandleDefaultEvent(InputAtom *Event)
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{
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const int MouseButtonEvents = LEFT_BUTTON_REPEAT|RIGHT_BUTTON_REPEAT|
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LEFT_BUTTON_DOWN|LEFT_BUTTON_UP|MIDDLE_BUTTON_UP|X1_BUTTON_UP|X2_BUTTON_UP|
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RIGHT_BUTTON_DOWN|RIGHT_BUTTON_UP|MIDDLE_BUTTON_DOWN|X1_BUTTON_DOWN|X2_BUTTON_DOWN|
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MOUSE_WHEEL_UP|MOUSE_WHEEL_DOWN;
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if (Event != NULL && Event->usEvent & MouseButtonEvents)
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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// Called by any game loop after all known events were handled
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void HandleDefaultEvent(InputAtom *Event)
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{
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POINT MousePos;
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GetCursorPos(&MousePos);
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ScreenToClient(ghWindow, &MousePos); // In window coords!
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MouseSystemHook(Event->usEvent, (UINT16)MousePos.x ,(UINT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
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const int MouseButtonEvents = LEFT_BUTTON_REPEAT|RIGHT_BUTTON_REPEAT|
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LEFT_BUTTON_DOWN|LEFT_BUTTON_UP|MIDDLE_BUTTON_UP|X1_BUTTON_UP|X2_BUTTON_UP|
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RIGHT_BUTTON_DOWN|RIGHT_BUTTON_UP|MIDDLE_BUTTON_DOWN|X1_BUTTON_DOWN|X2_BUTTON_DOWN|
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MOUSE_WHEEL_UP|MOUSE_WHEEL_DOWN;
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if (Event != NULL && Event->usEvent & MouseButtonEvents)
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{
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POINT MousePos;
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GetCursorPos(&MousePos);
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ScreenToClient(ghWindow, &MousePos); // In window coords!
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MouseSystemHook(Event->usEvent, (UINT16)MousePos.x ,(UINT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
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}
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}
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}
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#endif
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