-updated ranges (and associated values) with starwalker's changes

-restored sig 550 description fix
-restored barrel extender removal for SD guns from Attachments.xml


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@308 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2006-08-09 15:44:28 +00:00
parent ecadeba1d2
commit e820161e9f
3 changed files with 137 additions and 153 deletions
+82 -82
View File
@@ -159,7 +159,7 @@
<ubDeadliness>18</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>15</ubMagSize>
<usRange>110</usRange>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>27</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -195,7 +195,7 @@
<ubDeadliness>14</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>90</usRange>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
@@ -339,7 +339,7 @@
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>150</usRange>
<usRange>130</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -375,7 +375,7 @@
<ubDeadliness>19</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>140</usRange>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>27</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
@@ -444,10 +444,10 @@
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>27</ubDeadliness>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>250</usRange>
<usRange>280</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
@@ -483,7 +483,7 @@
<ubDeadliness>26</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>240</usRange>
<usRange>260</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
@@ -624,10 +624,10 @@
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>21</ubDeadliness>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>320</usRange>
<usRange>370</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
@@ -804,10 +804,10 @@
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>21</ubDeadliness>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>310</usRange>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
@@ -984,10 +984,10 @@
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>39</ubDeadliness>
<ubDeadliness>41</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>620</usRange>
<usRange>730</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
@@ -1002,7 +1002,7 @@
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -1020,10 +1020,10 @@
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>41</ubDeadliness>
<ubDeadliness>42</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>660</usRange>
<usRange>710</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
@@ -1038,7 +1038,7 @@
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<MaxDistForMessyDeath>14</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -1059,7 +1059,7 @@
<ubDeadliness>39</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>620</usRange>
<usRange>640</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
@@ -1074,7 +1074,7 @@
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -1236,10 +1236,10 @@
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>50</ubDeadliness>
<ubDeadliness>49</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>200</ubMagSize>
<usRange>380</usRange>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>30</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
@@ -1254,7 +1254,7 @@
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -1758,7 +1758,7 @@
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -3147,7 +3147,7 @@
<ubDeadliness>18</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>200</usRange>
<usRange>180</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -3180,10 +3180,10 @@
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>20</ubDeadliness>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>210</usRange>
<usRange>180</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -3219,7 +3219,7 @@
<ubDeadliness>21</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>180</usRange>
<usRange>145</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -3435,7 +3435,7 @@
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>370</usRange>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
@@ -3651,7 +3651,7 @@
<ubDeadliness>17</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>160</usRange>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
@@ -3867,7 +3867,7 @@
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>340</usRange>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
@@ -3903,7 +3903,7 @@
<ubDeadliness>27</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>290</usRange>
<usRange>270</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
@@ -3939,7 +3939,7 @@
<ubDeadliness>27</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>290</usRange>
<usRange>280</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -3975,7 +3975,7 @@
<ubDeadliness>30</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>340</usRange>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>35</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
@@ -4188,10 +4188,10 @@
<ubBurstPenalty>5</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>8</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>360</usRange>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>40</ubAttackVolume>
@@ -4551,7 +4551,7 @@
<ubDeadliness>19</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>45</ubMagSize>
<usRange>200</usRange>
<usRange>180</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
@@ -4656,10 +4656,10 @@
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>34</ubImpact>
<ubDeadliness>38</ubDeadliness>
<ubDeadliness>39</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>600</usRange>
<usRange>640</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
@@ -4674,7 +4674,7 @@
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -5091,7 +5091,7 @@
<ubDeadliness>18</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>130</usRange>
<usRange>125</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>31</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -5127,7 +5127,7 @@
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>170</usRange>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>25</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -5163,7 +5163,7 @@
<ubDeadliness>22</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>150</usRange>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>31</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -5271,7 +5271,7 @@
<ubDeadliness>37</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>350</usRange>
<usRange>340</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>35</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
@@ -5304,10 +5304,10 @@
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>33</ubImpact>
<ubDeadliness>35</ubDeadliness>
<ubDeadliness>37</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>550</usRange>
<usRange>620</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
@@ -5322,7 +5322,7 @@
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -5340,10 +5340,10 @@
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>30</ubDeadliness>
<ubDeadliness>32</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>320</usRange>
<usRange>420</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
@@ -5358,7 +5358,7 @@
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -5487,7 +5487,7 @@
<ubDeadliness>36</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>350</usRange>
<usRange>340</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
@@ -5592,10 +5592,10 @@
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>40</ubDeadliness>
<ubDeadliness>42</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>620</usRange>
<usRange>710</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
@@ -5610,7 +5610,7 @@
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<MaxDistForMessyDeath>14</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -5811,7 +5811,7 @@
<ubDeadliness>44</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>370</usRange>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
@@ -5847,7 +5847,7 @@
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>350</usRange>
<usRange>340</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
@@ -5883,7 +5883,7 @@
<ubDeadliness>18</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>160</usRange>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>65</ubAttackVolume>
@@ -6171,7 +6171,7 @@
<ubDeadliness>21</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>210</usRange>
<usRange>190</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
@@ -6207,7 +6207,7 @@
<ubDeadliness>23</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>190</usRange>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
@@ -6387,7 +6387,7 @@
<ubDeadliness>22</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>180</usRange>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
@@ -6531,7 +6531,7 @@
<ubDeadliness>19</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>180</usRange>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -6600,10 +6600,10 @@
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>35</ubDeadliness>
<ubDeadliness>40</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>600</usRange>
<usRange>770</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
@@ -6618,7 +6618,7 @@
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -6711,7 +6711,7 @@
<ubDeadliness>35</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>72</ubMagSize>
<usRange>180</usRange>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>12</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
@@ -6855,7 +6855,7 @@
<ubDeadliness>12</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>12</ubMagSize>
<usRange>100</usRange>
<usRange>90</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
@@ -7251,7 +7251,7 @@
<ubDeadliness>18</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>160</usRange>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
@@ -7644,10 +7644,10 @@
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>34</ubImpact>
<ubDeadliness>38</ubDeadliness>
<ubDeadliness>39</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>600</usRange>
<usRange>660</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
@@ -7662,7 +7662,7 @@
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -7755,7 +7755,7 @@
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>280</usRange>
<usRange>270</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
@@ -7935,7 +7935,7 @@
<ubDeadliness>15</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>130</usRange>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>35</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
@@ -8079,7 +8079,7 @@
<ubDeadliness>16</ubDeadliness>
<bAccuracy>-1</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>110</usRange>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
@@ -8115,7 +8115,7 @@
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>180</usRange>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>55</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
@@ -8763,7 +8763,7 @@
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>340</usRange>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
@@ -8940,10 +8940,10 @@
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>43</ubDeadliness>
<ubDeadliness>42</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>300</usRange>
<usRange>280</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
@@ -9084,10 +9084,10 @@
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>36</ubDeadliness>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>400</usRange>
<usRange>370</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
@@ -9102,7 +9102,7 @@
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -9120,10 +9120,10 @@
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>45</ubDeadliness>
<ubDeadliness>44</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>750</usRange>
<usRange>720</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
@@ -9138,7 +9138,7 @@
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<MaxDistForMessyDeath>14</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>