diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index a37e6d783..6efb536b9 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -14691,6 +14691,11 @@ BOOLEAN SOLDIERTYPE::SeemsLegit( UINT8 ubObserverID ) this->usAnimState == DECAPITATE || this->usAnimState == CROWBAR_ATTACK || this->usAnimState == THROW_GRENADE_STANCE || + this->usAnimState == SHOOT_ROCKET_CROUCHED || + this->usAnimState == LOB_GRENADE_STANCE || + this->usAnimState == THROW_KNIFE || + this->usAnimState == CUTTING_FENCE || + this->usAnimState == HELIDROP || this->usAnimState == THROW_KNIFE_SP_BM || this->usAnimState == DODGE_ONE || this->usAnimState == SLICE || @@ -14703,6 +14708,8 @@ BOOLEAN SOLDIERTYPE::SeemsLegit( UINT8 ubObserverID ) this->usAnimState == THROW_KNIFE || this->usAnimState == PLANT_BOMB || this->usAnimState == USE_REMOTE || + this->usAnimState == STEAL_ITEM || + this->usAnimState == SHOOT_ROCKET || this->usAnimState == TAKE_BLOOD_FROM_CORPSE || this->usAnimState == PICK_LOCK || this->usAnimState == LOCKPICK_CROUCHED || diff --git a/Tactical/Soldier Control.h b/Tactical/Soldier Control.h index 7ceefc0e9..108fb5289 100644 --- a/Tactical/Soldier Control.h +++ b/Tactical/Soldier Control.h @@ -1459,8 +1459,6 @@ public: // Flugente: functions for the covert ops trait - // are we in covert mode? we need to have the correct flag set, and not wear anything suspicious, or behave in a suspicious way - // do we look like a civilian? BOOLEAN LooksLikeACivilian( void );