mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
LOBOT: graphics for Officer's Coat, palette fixes
LOBOT: - Added graphics for the Officer's Coat - Added a separate palette for tan-colored firearms (the SCAR and XM8 families and the Milkor) - Added a separate palette for the Guardian Vest Items: - The Officer's Coat can now also be attached to most vest armors
This commit is contained in:
@@ -410,6 +410,39 @@
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="OfficerCoat">
|
||||
<OR>
|
||||
<VESTPOS op="in">291</VESTPOS>
|
||||
<VESTPOSATTACHMENT0 op="in">291</VESTPOSATTACHMENT0>
|
||||
<VESTPOSATTACHMENT1 op="in">291</VESTPOSATTACHMENT1>
|
||||
<VESTPOSATTACHMENT2 op="in">291</VESTPOSATTACHMENT2>
|
||||
<VESTPOSATTACHMENT3 op="in">291</VESTPOSATTACHMENT3>
|
||||
</OR>
|
||||
</Filter>
|
||||
<Filter name="OfficerCoatAndPistolLeft">
|
||||
<AND>
|
||||
<FILTER>OfficerCoat</FILTER>
|
||||
<FILTER>HasPistolOrMPistolInLeftHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="OfficerCoatAndPistol">
|
||||
<AND>
|
||||
<FILTER>OfficerCoat</FILTER>
|
||||
<FILTER>HasPistolOrMPistolInRightHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="OfficerCoatAndRifle">
|
||||
<AND>
|
||||
<FILTER>OfficerCoat</FILTER>
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="OfficerCoatAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>OfficerCoat</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="DressUniformVest">
|
||||
<OR>
|
||||
<VESTPOS op="in">286</VESTPOS>
|
||||
|
||||
@@ -3004,6 +3004,149 @@
|
||||
<AnimSurface name="BGM_WATER_PISTOL_AIM_Dressvest" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_DUAL_AIM_Dressvest" file="Anims\LOBOT\BGM\MW_DBLSHOT_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
<!-- Officer's Coat -->
|
||||
<AnimSurface name="BGM_HELIDROP_Ofcrcoat" file="Anims\LOBOT\BGM\M_heli_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_WALK_CROUCH_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_CROUCHWALK_Ofcrcoat" file="Anims\LOBOT\BGM\cr_walk_pistol_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_CROUCHWALK_DUAL_Ofcrcoat" file="Anims\LOBOT\BGM\cr_walk_dual_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_WALK_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_RDY_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_WALK_HURT_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_WALK_HURT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_IDLE_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMBASICWALK_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_CROUCH_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_C_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_SWAT_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_SWAT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_SIDESTEP_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_SDSP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRUNNING_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_RUN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_RAISE_Ofcrcoat" file="Anims\LOBOT\BGM\M_RAISE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\M_SR_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_LOW_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_LOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_HIP_Ofcrcoat" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_HIP_LOW_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_HIP_LOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_CR_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\M_CR_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRONE_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_PRN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGM_HOP_Ofcrcoat" file="Anims\LOBOT\BGM\M_HOP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Ofcrcoat" file="Anims\LOBOT\BGM\M_CLIMB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Ofcrcoat" file="Anims\LOBOT\BGM\M_PUNCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Ofcrcoat" file="Anims\LOBOT\BGM\M_BLUNT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Ofcrcoat" file="Anims\LOBOT\BGM\M_OPEN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Ofcrcoat" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_KICKDOOR_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_DR_KICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_SQUISH_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_SQUISH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_LOOK_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_LOOK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_SPIT_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_SPIT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_DRUNK_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_DRUNK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_BAYONET_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_BAYONET_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_BAYONET_L_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_BAYONET_L_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="BGM_PICKUP_Ofcrcoat" file="Anims\LOBOT\BGM\M_PICKUP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="BGMMEDIC_CROUCH_Ofcrcoat" file="Anims\LOBOT\BGM\M_MEDIC_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMMEDIC_PRONE_Ofcrcoat" file="Anims\LOBOT\BGM\M_PRN_MED_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="BGMCOWER_PRONE_Ofcrcoat" file="Anims\LOBOT\BGM\M_PRNCOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMDIE_PRONE_Ofcrcoat" file="Anims\LOBOT\BGM\M_P_DIE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_HIT_Ofcrcoat" file="Anims\LOBOT\BGM\M_HIT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_CRCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_SWAT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_RUN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_WALK_HURT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PRONE_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_PRNE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_PRONE_Ofcrcoat" file="Anims\LOBOT\BGM\M_DB_PRN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_IDLE_Ofcrcoat" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_WALK_Ofcrcoat" file="Anims\LOBOT\BGM\M_P_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_RDY_WALK_Ofcrcoat" file="Anims\LOBOT\BGM\M_P_RDY_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_RDY_WALK_Ofcrcoat" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_AIM_1H_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_SHOT2_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_LOW_Ofcrcoat" file="Anims\LOBOT\BGM\M_P_LOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_CR_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\M_CR_AIM_P_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_CR_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\M_CR_AIM_D_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_SDSTP_Ofcrcoat" file="Anims\LOBOT\BGM\M_P_SDSP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_SDSTP_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_SDSTP_Ofcrcoat" file="Anims\LOBOT\BGM\M_DBL_SDSP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_SDSTP_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\M_DBLSHOT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_PAIN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_DRUNK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PAIN_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_PAIN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DODGE_Ofcrcoat" file="Anims\LOBOT\BGM\M_DODGE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_THROW_Ofcrcoat" file="Anims\LOBOT\BGM\M_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_THROW_G_Ofcrcoat" file="Anims\LOBOT\BGM\M_THROW_G_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_LOB_Ofcrcoat" file="Anims\LOBOT\BGM\M_LOB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_LOB_G_Ofcrcoat" file="Anims\LOBOT\BGM\M_LOB_G_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KICKDOOR_Ofcrcoat" file="Anims\LOBOT\BGM\M_DR_KICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SQUISH_Ofcrcoat" file="Anims\LOBOT\BGM\M_SQUISH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PULL_Ofcrcoat" file="Anims\LOBOT\BGM\M_PULL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RADIO_Ofcrcoat" file="Anims\LOBOT\BGM\M_RADIO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_REMOTE_Ofcrcoat" file="Anims\LOBOT\BGM\M_REMOTE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_STAB_Ofcrcoat" file="Anims\LOBOT\BGM\M_STAB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_SLICE_Ofcrcoat" file="Anims\LOBOT\BGM\M_SLICE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_THROW_Ofcrcoat" file="Anims\LOBOT\BGM\M_K_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Ofcrcoat" file="Anims\LOBOT\BGM\M_K_BREATH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Ofcrcoat" file="Anims\LOBOT\BGM\M_CROWBAR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Ofcrcoat" file="Anims\LOBOT\BGM\M_C_CROWBAR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Ofcrcoat" file="Anims\LOBOT\BGM\M_D_FWD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Ofcrcoat" file="Anims\LOBOT\BGM\M_D_FWD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Ofcrcoat" file="Anims\LOBOT\BGM\M_DIEBAC_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFBH_Ofcrcoat" file="Anims\LOBOT\BGM\M_DIEHARD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFBHB_Ofcrcoat" file="Anims\LOBOT\BGM\M_DIEHARDB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_FALL_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_FALL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_FALLFWD_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_FALL_FWD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATEP_Ofcrcoat" file="Anims\LOBOT\BGM\M_K_PUNCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATELK_Ofcrcoat" file="Anims\LOBOT\BGM\M_K_LOWKICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATESPINK_Ofcrcoat" file="Anims\LOBOT\BGM\M_K_SPINKICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CDIE_Ofcrcoat" file="Anims\LOBOT\BGM\M_C_DIE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CPUNCH_Ofcrcoat" file="Anims\LOBOT\BGM\M_C_PUNCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CTHROW_Ofcrcoat" file="Anims\LOBOT\BGM\M_C_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CRADIO_Ofcrcoat" file="Anims\LOBOT\BGM\M_C_RADIO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_CSTAB_Ofcrcoat" file="Anims\LOBOT\BGM\M_C_STAB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_COWER_Ofcrcoat" file="Anims\LOBOT\BGM\M_COWER_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_COWER_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_COWER_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_PRNCOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_ROLL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_ROLL_Ofcrcoat" file="Anims\LOBOT\BGM\M_ROLL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_ROLL_SIDE_Ofcrcoat" file="Anims\LOBOT\BGM\M_N_ROLL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SLEEP_Ofcrcoat" file="Anims\LOBOT\BGM\M_SLEEP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_DUST_SHOE_Ofcrcoat" file="Anims\LOBOT\BGM\M_SHOEDUST_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_WIPE_Ofcrcoat" file="Anims\LOBOT\BGM\M_WIPE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_NECK_Ofcrcoat" file="Anims\LOBOT\BGM\M_NECK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_NECK_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_NECK_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_IDLE_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_STD_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_WALK_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_WALK_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_CROUCH_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_C_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_C_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_RAISE_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_RAISE_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_AIM_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_HIP_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRONE_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_PRN_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_HIT_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_HIT_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="BGM_STRETCH_Ofcrcoat" file="Anims\LOBOT\BGM\M_STRETCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGM_FLEX_Ofcrcoat" file="Anims\LOBOT\BGM\M_FLEX_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGM_ROCK_Ofcrcoat" file="Anims\LOBOT\BGM\M_STEIN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMRUNNING_HERO_Ofcrcoat" file="Anims\LOBOT\BGM\M_R_RUN_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMLAW_Ofcrcoat" file="Anims\LOBOT\BGM\M_LAW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMLAW_CR_Ofcrcoat" file="Anims\LOBOT\BGM\M_LAW_CR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGM_CROUCH_MORTAR_Ofcrcoat" file="Anims\LOBOT\BGM\M_MORTAR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_RIFLE_IDLE_Ofcrcoat" file="Anims\LOBOT\BGM\MW_R_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_RIFLE_WALK_Ofcrcoat" file="Anims\LOBOT\BGM\MW_R_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_RIFLE_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\MW_SR_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_RIFLE_HIP_Ofcrcoat" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_IDLE_Ofcrcoat" file="Anims\LOBOT\BGM\MW_N_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_WALK_Ofcrcoat" file="Anims\LOBOT\BGM\MW_N_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_THROW_Ofcrcoat" file="Anims\LOBOT\BGM\MW_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_FALL_Ofcrcoat" file="Anims\LOBOT\BGM\MW_FALL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_TREAD_Ofcrcoat" file="Anims\LOBOT\BGM\MW_TREAD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_SWIM_Ofcrcoat" file="Anims\LOBOT\BGM\MW_SWIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_DIE_Ofcrcoat" file="Anims\LOBOT\BGM\MW_DIE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_DROWN_Ofcrcoat" file="Anims\LOBOT\BGM\MW_DROWN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_PISTOL_IDLE_Ofcrcoat" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_PISTOL_WALK_Ofcrcoat" file="Anims\LOBOT\BGM\MW_P_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_PISTOL_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_DUAL_AIM_Ofcrcoat" file="Anims\LOBOT\BGM\MW_DBLSHOT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
<!-- Kevlar Leggings -->
|
||||
<AnimSurface name="BGM_HELIDROP_Kvlrlegs" file="Anims\LOBOT\BGM\M_heli_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_WALK_CROUCH_Kvlrlegs" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
@@ -2595,6 +2595,160 @@
|
||||
<Surface name="BGM_WATER_DUAL_AIM_Dressvest" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_Dressvest" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndPistolLeft" palette="hats">
|
||||
<Surface name="BGMEMPTY_RUN_Ofcrcoat" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMDUAL_SDSTP_Ofcrcoat" animsurface="BGMSIDESTEP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndPistol" palette="hats">
|
||||
<Surface name="BGMPISTOL_WALK_Ofcrcoat" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_Ofcrcoat" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Ofcrcoat" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMPISTOL_SDSTP_Ofcrcoat" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMEMPTY_DRUNK_Ofcrcoat" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGM_WATER_PISTOL_IDLE_Ofcrcoat" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_Ofcrcoat" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_Ofcrcoat" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndRifle" palette="hats">
|
||||
<Surface name="BGM_RIFLE_OPEN_Ofcrcoat" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_COWER_Ofcrcoat" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_Ofcrcoat" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMRIFLE_KICKDOOR_Ofcrcoat" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGMRIFLE_DUST_SHOE_Ofcrcoat" animsurface="BGMSHOEDUST" />
|
||||
<Surface name="BGMRIFLE_WIPE_Ofcrcoat" animsurface="BGMHEADTURN" />
|
||||
<Surface name="BGMRIFLE_NECK_Ofcrcoat" animsurface="BGMIDLENECK" />
|
||||
<Surface name="BGMRIFLE_NECK_HERO_Ofcrcoat" animsurface="BGMIDLENECK2" />
|
||||
<Surface name="BGMRIFLE_DRUNK_Ofcrcoat" animsurface="BGMDRUNK" />
|
||||
<Surface name="BGMRIFLE_LOW_Ofcrcoat" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMRIFLE_HIP_LOW_Ofcrcoat" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_Ofcrcoat" animsurface="BGMSIDESTEP_R_RDY" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Ofcrcoat" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Ofcrcoat" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Ofcrcoat" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Ofcrcoat" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoat" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Ofcrcoat" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Ofcrcoat" animsurface="BGMWALK_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_WALK_Ofcrcoat" animsurface="BGMWALK_R_RDY" />
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_Ofcrcoat" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_Ofcrcoat" animsurface="BGMTHREATENSTAND" />
|
||||
<Surface name="BGMRIFLE_WALK_HERO_Ofcrcoat" animsurface="BGMWALKING" />
|
||||
<Surface name="BGMBASICWALK_Ofcrcoat" animsurface="BGMWALK2" />
|
||||
<Surface name="BGMRUNNING_HERO_Ofcrcoat" animsurface="BGMRUNNING" />
|
||||
<Surface name="BGMRUNNING_Ofcrcoat" animsurface="BGMRUN2" />
|
||||
<Surface name="BGMRIFLE_CROUCH_HERO_Ofcrcoat" animsurface="BGMCROUCHING" />
|
||||
<Surface name="BGMRIFLE_CROUCH_BIGM_Ofcrcoat" animsurface="BGMCROUCHTRANS" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_Ofcrcoat" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMRIFLE_SWAT_Ofcrcoat" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_RAISE_HERO_Ofcrcoat" animsurface="BGMRAISE" />
|
||||
<Surface name="BGMRIFLE_RAISE_Ofcrcoat" animsurface="BGMRAISE2" />
|
||||
<Surface name="BGMRIFLE_AIM_HERO_Ofcrcoat" animsurface="BGMSTANDAIM" />
|
||||
<Surface name="BGMRIFLE_AIM_Ofcrcoat" animsurface="BGMSTANDAIM2" />
|
||||
<Surface name="BGMRIFLE_AIM_Ofcrcoat" animsurface="BGMSRAIMALT" />
|
||||
<Surface name="BGMRIFLE_HIP_Ofcrcoat" animsurface="BGM_HIP_AIM" />
|
||||
<Surface name="BGMRIFLE_HIP_HERO_Ofcrcoat" animsurface="BGMHIPAIMALT" />
|
||||
<Surface name="BGMRIFLE_CR_AIM_HERO_Ofcrcoat" animsurface="BGMCROUCHAIM" />
|
||||
<Surface name="BGMRIFLE_PRONE_HERO_Ofcrcoat" animsurface="BGMPRONE" />
|
||||
<Surface name="BGMRIFLE_HIT_HERO_Ofcrcoat" animsurface="BGMRHIT" />
|
||||
<Surface name="BGM_CROUCHWALK_Ofcrcoat" animsurface="BGMCROUCH_P_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_DUAL_Ofcrcoat" animsurface="BGMCROUCH_D_RDY" />
|
||||
<Surface name="BGM_HOP_Ofcrcoat" animsurface="BGMHOPFENCE" />
|
||||
<Surface name="BGM_HOP_Ofcrcoat" animsurface="BGMJUMPWINDOWS" />
|
||||
<Surface name="BGM_PUNCH_Ofcrcoat" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGM_IDLE_Ofcrcoat" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGM_IDLE_Ofcrcoat" animsurface="BGMDBLBREATH" />
|
||||
<Surface name="BGM_OPEN_Ofcrcoat" animsurface="BGMOPEN" />
|
||||
<Surface name="BGM_PICKUP_Ofcrcoat" animsurface="BGMPICKUP" />
|
||||
<Surface name="BGMMEDIC_CROUCH_Ofcrcoat" animsurface="BGMMEDIC" />
|
||||
<Surface name="BGMMEDIC_PRONE_Ofcrcoat" animsurface="BGMMEDICPRN" />
|
||||
<Surface name="BGMCOWER_PRONE_Ofcrcoat" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMDIE_PRONE_Ofcrcoat" animsurface="BGMHITPRONE" />
|
||||
<Surface name="BGMEMPTY_CROUCH_Ofcrcoat" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_Ofcrcoat" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_SWAT_Ofcrcoat" animsurface="BGMSWKNIFE" />
|
||||
<Surface name="BGMEMPTY_RUN_Ofcrcoat" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Ofcrcoat" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_WALK_Ofcrcoat" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_PRONE_Ofcrcoat" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMDUAL_PRONE_Ofcrcoat" animsurface="BGMDWPRONE" />
|
||||
<Surface name="BGMPISTOL_IDLE_Ofcrcoat" animsurface="BGMPISTOLBREATH" />
|
||||
<Surface name="BGMPISTOL_RDY_WALK_Ofcrcoat" animsurface="BGMWALK_P_RDY" />
|
||||
<Surface name="BGMDUAL_RDY_WALK_Ofcrcoat" animsurface="BGMWALK_D_RDY" />
|
||||
<Surface name="BGMPISTOL_AIM_Ofcrcoat" animsurface="BGMHANDGUN_S_SHOT" />
|
||||
<Surface name="BGMPISTOL_AIM_1H_Ofcrcoat" animsurface="BGM_PFSHOT_AIM" />
|
||||
<Surface name="BGMPISTOL_LOW_Ofcrcoat" animsurface="BGMPISTOLSHOOTLOW" />
|
||||
<Surface name="BGMPISTOL_LOW_Ofcrcoat" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMPISTOL_CR_AIM_Ofcrcoat" animsurface="BGMHANDGUN_C_SHOT" />
|
||||
<Surface name="BGMDUAL_CR_AIM_Ofcrcoat" animsurface="BGMCDBLSHOT" />
|
||||
<Surface name="BGMPISTOL_SDSTP_AIM_Ofcrcoat" animsurface="BGMSIDESTEP_P_RDY" />
|
||||
<Surface name="BGMDUAL_SDSTP_AIM_Ofcrcoat" animsurface="BGMSIDESTEP_D_RDY" />
|
||||
<Surface name="BGMDUAL_AIM_Ofcrcoat" animsurface="BGMSTANDDWALAIM" />
|
||||
<Surface name="BGMEMPTY_PAIN_Ofcrcoat" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMRIFLE_PAIN_Ofcrcoat" animsurface="BGMHURTSTANDINGR" />
|
||||
<Surface name="BGMEMPTY_DIE_Ofcrcoat" animsurface="BGMHITSTAND" />
|
||||
<Surface name="BGMEMPTY_JFK_Ofcrcoat" animsurface="BGMDIE_JFK" />
|
||||
<Surface name="BGMEMPTY_CDIE_Ofcrcoat" animsurface="BGMHITCROUCH" />
|
||||
<Surface name="BGMEMPTY_COWER_Ofcrcoat" animsurface="BGMCOWER" />
|
||||
<Surface name="BGM_CLIMB_Ofcrcoat" animsurface="BGMCLIMBROOF" />
|
||||
<Surface name="BGM_CLIMB_Ofcrcoat" animsurface="BGMWALLJUMP" />
|
||||
<Surface name="BGMEMPTY_ROLL_Ofcrcoat" animsurface="BGMROLLOVER" />
|
||||
<Surface name="BGMEMPTY_ROLL_SIDE_Ofcrcoat" animsurface="BGMROLL_PR" />
|
||||
<Surface name="BGMEMPTY_DIEFB_Ofcrcoat" animsurface="BGMHITFALLBACK" />
|
||||
<Surface name="BGMEMPTY_DIEFBH_Ofcrcoat" animsurface="BGMHITHARD" />
|
||||
<Surface name="BGMEMPTY_DIEFBHB_Ofcrcoat" animsurface="BGMHITHARDBLOOD" />
|
||||
<Surface name="BGMRIFLE_WALK_HURT_Ofcrcoat" animsurface="BGMHURTWALKINGR" />
|
||||
<Surface name="BGMRIFLE_BAYONET_Ofcrcoat" animsurface="BGMBAYONET_S_S" />
|
||||
<Surface name="BGMRIFLE_BAYONET_L_Ofcrcoat" animsurface="BGMBAYONET_S_P" />
|
||||
<Surface name="BGMEMPTY_DODGE_Ofcrcoat" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMEMPTY_THROW_Ofcrcoat" animsurface="BGMTHROW" />
|
||||
<Surface name="BGMEMPTY_THROW_G_Ofcrcoat" animsurface="BGMSTHRG" />
|
||||
<Surface name="BGMEMPTY_LOB_Ofcrcoat" animsurface="BGMLOB" />
|
||||
<Surface name="BGMEMPTY_LOB_G_Ofcrcoat" animsurface="BGMSLOBG" />
|
||||
<Surface name="BGMEMPTY_KICKDOOR_Ofcrcoat" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGM_STRETCH_Ofcrcoat" animsurface="BGMSTRECH" />
|
||||
<Surface name="BGMEMPTY_RADIO_Ofcrcoat" animsurface="BGMRADIO" />
|
||||
<Surface name="BGM_FLEX_Ofcrcoat" animsurface="BGMFLEX" />
|
||||
<Surface name="BGMEMPTY_REMOTE_Ofcrcoat" animsurface="BGMUSEREMOTE" />
|
||||
<Surface name="BGMKNIFE_STAB_Ofcrcoat" animsurface="BGMSTAB" />
|
||||
<Surface name="BGMKNIFE_SLICE_Ofcrcoat" animsurface="BGMSLICE" />
|
||||
<Surface name="BGMKNIFE_THROW_Ofcrcoat" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Ofcrcoat" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Ofcrcoat" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Ofcrcoat" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Ofcrcoat" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Ofcrcoat" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Ofcrcoat" animsurface="BGMCSTAB" />
|
||||
<Surface name="BGMEMPTY_CRADIO_Ofcrcoat" animsurface="BGMCRRADIO" />
|
||||
<Surface name="BGMEMPTY_SLEEP_Ofcrcoat" animsurface="BGMSLEEP" />
|
||||
<Surface name="BGMEMPTY_DRUNK_Ofcrcoat" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_Ofcrcoat" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_FALL_Ofcrcoat" animsurface="BGMFALL" />
|
||||
<Surface name="BGMEMPTY_FALLFWD_Ofcrcoat" animsurface="BGMFALLF" />
|
||||
<Surface name="BGMEMPTY_KARATELK_Ofcrcoat" animsurface="RGMLOWKICK" />
|
||||
<Surface name="BGMEMPTY_KARATESPINK_Ofcrcoat" animsurface="RGMSPINKICK" />
|
||||
<Surface name="BGMLAW_Ofcrcoat" animsurface="BGMROCKET" />
|
||||
<Surface name="BGMLAW_CR_Ofcrcoat" animsurface="BGMCRROCKET" />
|
||||
<Surface name="BGM_ROCK_Ofcrcoat" animsurface="BGMWITHSTONE" />
|
||||
<Surface name="BGM_HELIDROP_Ofcrcoat" animsurface="BGMHELIDROP" />
|
||||
<Surface name="BGM_WATER_RIFLE_IDLE_Ofcrcoat" animsurface="BGMWATER_R_STD" />
|
||||
<Surface name="BGM_WATER_RIFLE_WALK_Ofcrcoat" animsurface="BGMWATER_R_WALK" />
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_Ofcrcoat" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_Ofcrcoat" animsurface="BGM_WATER_HIP_AIM" />
|
||||
<Surface name="BGM_WATER_EMPTY_IDLE_Ofcrcoat" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_EMPTY_WALK_Ofcrcoat" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_EMPTY_THROW_Ofcrcoat" animsurface="BGMWATERTHROW" />
|
||||
<Surface name="BGM_WATER_EMPTY_FALL_Ofcrcoat" animsurface="BGMWATER_TRANS" />
|
||||
<Surface name="BGM_WATER_EMPTY_FALL_Ofcrcoat" animsurface="BGMWATER_TRANS" />
|
||||
<Surface name="BGM_WATER_EMPTY_TREAD_Ofcrcoat" animsurface="BGMDEEPWATER_TRED" />
|
||||
<Surface name="BGM_WATER_EMPTY_SWIM_Ofcrcoat" animsurface="BGMDEEPWATER_SWIM" />
|
||||
<Surface name="BGM_WATER_EMPTY_DIE_Ofcrcoat" animsurface="BGMWATER_DIE" />
|
||||
<Surface name="BGM_WATER_EMPTY_DROWN_Ofcrcoat" animsurface="BGMDEEPWATER_DIE" />
|
||||
<Surface name="BGM_WATER_DUAL_AIM_Ofcrcoat" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_Ofcrcoat" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="hands">
|
||||
<LayerProp filter="LongsleevesAndPistolLeft" >
|
||||
@@ -7372,11 +7526,11 @@
|
||||
<Surface name="BGM_WATER_DUAL_AIM_Flakvest" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_Flakvest" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndPistolLeft" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndPistolLeft" palette="hats_guardian_vest">
|
||||
<Surface name="BGMEMPTY_RUN_Guardvest" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMDUAL_SDSTP_Guardvest" animsurface="BGMSIDESTEP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndPistol" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndPistol" palette="hats_guardian_vest">
|
||||
<Surface name="BGMPISTOL_WALK_Guardvest" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_Guardvest" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Guardvest" animsurface="BGMNOTHING_RUN" />
|
||||
@@ -7386,7 +7540,7 @@
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_Guardvest" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_Guardvest" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndRifle" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndRifle" palette="hats_guardian_vest">
|
||||
<Surface name="BGM_RIFLE_OPEN_Guardvest" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_COWER_Guardvest" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_Guardvest" animsurface="BGM_COWER_PRONE" />
|
||||
@@ -7402,11 +7556,11 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Guardvest" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Guardvest" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndBluntMeleeWeapon" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndBluntMeleeWeapon" palette="hats_guardian_vest">
|
||||
<Surface name="BGM_BLUNT_Guardvest" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Guardvest" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVest" palette="hats">
|
||||
<LayerProp filter="GuardianVest" palette="hats_guardian_vest">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Guardvest" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Guardvest" animsurface="BGMWALK_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_WALK_Guardvest" animsurface="BGMWALK_R_RDY" />
|
||||
|
||||
@@ -4810,7 +4810,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_AR7090" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_AR7090" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARLCQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARLCQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_SCARLCQC" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SCARLCQC" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SCARLCQC" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -4857,7 +4857,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_SCARLCQC" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_SCARLCQC" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARHCQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARHCQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_SCARHCQC" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SCARHCQC" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SCARHCQC" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -4904,7 +4904,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_SCARHCQC" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_SCARHCQC" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCAR68CQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCAR68CQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_SCAR68CQC" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SCAR68CQC" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SCAR68CQC" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -4951,7 +4951,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_SCAR68CQC" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_SCAR68CQC" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARWPCQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARWPCQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_SCARWPCQC" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SCARWPCQC" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SCARWPCQC" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -4998,7 +4998,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_SCARWPCQC" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_SCARWPCQC" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARLSVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARLSVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_SCARLSV" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SCARLSV" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SCARLSV" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5045,7 +5045,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_SCARLSV" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_SCARLSV" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARHSVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARHSVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_SCARHSV" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SCARHSV" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SCARHSV" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5092,7 +5092,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_SCARHSV" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_SCARHSV" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCAR68SVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCAR68SVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_SCAR68SV" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SCAR68SV" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SCAR68SV" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5139,7 +5139,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_SCAR68SV" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_SCAR68SV" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARWPSVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARWPSVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_SCARWPSV" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SCARWPSV" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SCARWPSV" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5186,7 +5186,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_SCARWPSV" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_SCARWPSV" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8InHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8InHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_XM8" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_XM8" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_XM8" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5233,7 +5233,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_XM8" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_XM8" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8CompactInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8CompactInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_XM8C" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_XM8C" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_XM8C" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5280,7 +5280,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_XM8C" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_XM8C" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8SharpshooterInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8SharpshooterInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_XM8S" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_XM8S" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_XM8S" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5327,7 +5327,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_XM8S" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_XM8S" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8AutomaticInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8AutomaticInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_XM8A" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_XM8A" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_XM8A" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -12451,7 +12451,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_FAMAS" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_FAMAS" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_SCARH" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SCARH" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SCARH" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -12498,7 +12498,7 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_SCARH" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_SCARH" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasMilkorInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasMilkorInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="BGM_RIFLE_OPEN_MKL" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_MKL" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_MKL" animsurface="BGMWALK_R_RDY2" />
|
||||
|
||||
+121
@@ -2542,6 +2542,127 @@
|
||||
<AnimSurface name="RGF_WATER_PISTOL_AIM_Dressvest" file="Anims\LOBOT\RGF\FW_N_SHOT_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_DUAL_AIM_Dressvest" file="Anims\LOBOT\RGF\FW_DBLSHOT_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
<!-- Officer's Coat -->
|
||||
<AnimSurface name="RGF_PICKUP_FOX_Ofcrcoat" file="Anims\LOBOT\RGF\F_PICKUP_FOX_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCHWALK_Ofcrcoat" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCHWALK_DUAL_Ofcrcoat" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_RDY_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_WALK_HURT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_IDLE_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_BASICWALK_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CROUCH_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_C_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SWAT_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_SWAT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SIDESTEP_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_SDSP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RUNNING_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_RUN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_RAISE_Ofcrcoat" file="Anims\LOBOT\RGF\F_RAISE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\F_SR_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOW_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_LOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIP_Ofcrcoat" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIP_LOW_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_HIP_LOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CR_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\F_CR_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRONE_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_PRN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_HOP_Ofcrcoat" file="Anims\LOBOT\RGF\F_HOP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Ofcrcoat" file="Anims\LOBOT\RGF\F_CLIMB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Ofcrcoat" file="Anims\LOBOT\RGF\F_PUNCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Ofcrcoat" file="Anims\LOBOT\RGF\F_BLUNT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Ofcrcoat" file="Anims\LOBOT\RGF\F_OPEN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Ofcrcoat" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_KICKDOOR_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_DR_KICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_DRUNK_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_DRUNK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_BAYONET_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_BAYONET_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_BAYONET_L_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_BAYONET_L_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGF_PICKUP_Ofcrcoat" file="Anims\LOBOT\RGF\F_PICKUP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_MEDIC_CROUCH_Ofcrcoat" file="Anims\LOBOT\RGF\F_MEDIC_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_MEDIC_PRONE_Ofcrcoat" file="Anims\LOBOT\RGF\F_PRN_MED_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGF_COWER_PRONE_Ofcrcoat" file="Anims\LOBOT\RGF\F_PRNCOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="RGF_DIE_PRONE_Ofcrcoat" file="Anims\LOBOT\RGF\F_P_DIE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIT_Ofcrcoat" file="Anims\LOBOT\RGF\F_HIT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_CRCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_SWAT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_RUN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_PRNE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_PRONE_Ofcrcoat" file="Anims\LOBOT\RGF\F_DB_PRN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_IDLE_Ofcrcoat" file="Anims\LOBOT\RGF\F_P_BRTH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_RDY_WALK_Ofcrcoat" file="Anims\LOBOT\RGF\F_P_RDY_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_RDY_WALK_Ofcrcoat" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\F_P_SHOT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_AIM_1H_Ofcrcoat" file="Anims\LOBOT\RGF\F_P_SHOT2_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_LOW_Ofcrcoat" file="Anims\LOBOT\RGF\F_P_LOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_CR_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\F_CR_AIM_P_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_CR_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\F_CR_AIM_D_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_SDSTP_Ofcrcoat" file="Anims\LOBOT\RGF\F_P_SDSP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_SDSTP_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_SDSTP_Ofcrcoat" file="Anims\LOBOT\RGF\F_DBL_SDSP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_SDSTP_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\F_DBLSHOT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_PAIN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_DRUNK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PAIN_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_PAIN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_Ofcrcoat" file="Anims\LOBOT\RGF\F_DODGE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_THROW_Ofcrcoat" file="Anims\LOBOT\RGF\F_THROW_G_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_THROW_G_Ofcrcoat" file="Anims\LOBOT\RGF\F_THROW_G_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_LOB_Ofcrcoat" file="Anims\LOBOT\RGF\F_LOB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_LOB_G_Ofcrcoat" file="Anims\LOBOT\RGF\F_LOB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KICKDOOR_Ofcrcoat" file="Anims\LOBOT\RGF\F_DR_KICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RADIO_Ofcrcoat" file="Anims\LOBOT\RGF\F_RADIO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_REMOTE_Ofcrcoat" file="Anims\LOBOT\RGF\F_REMOTE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_STAB_Ofcrcoat" file="Anims\LOBOT\RGF\F_STAB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_SLICE_Ofcrcoat" file="Anims\LOBOT\RGF\F_SLICE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_THROW_Ofcrcoat" file="Anims\LOBOT\RGF\F_K_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_Ofcrcoat" file="Anims\LOBOT\RGF\F_K_BREATH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_Ofcrcoat" file="Anims\LOBOT\RGF\F_CROWBAR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_Ofcrcoat" file="Anims\LOBOT\RGF\F_C_CROWBAR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_Ofcrcoat" file="Anims\LOBOT\RGF\F_D_FWD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_Ofcrcoat" file="Anims\LOBOT\RGF\F_D_FWD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_Ofcrcoat" file="Anims\LOBOT\RGF\F_DIEBAC_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFBH_Ofcrcoat" file="Anims\LOBOT\RGF\F_DIEHARD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFBHB_Ofcrcoat" file="Anims\LOBOT\RGF\F_DIEHARDB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_FALL_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_FALL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_FALLFWD_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_FALL_FWD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATEP_Ofcrcoat" file="Anims\LOBOT\RGF\F_K_PUNCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATELK_Ofcrcoat" file="Anims\LOBOT\RGF\F_K_LOWKICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATESPINK_Ofcrcoat" file="Anims\LOBOT\RGF\F_K_SPINKICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CDIE_Ofcrcoat" file="Anims\LOBOT\RGF\F_C_DIE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CPUNCH_Ofcrcoat" file="Anims\LOBOT\RGF\F_C_PUNCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CTHROW_Ofcrcoat" file="Anims\LOBOT\RGF\F_C_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CRADIO_Ofcrcoat" file="Anims\LOBOT\RGF\F_C_RADIO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_CSTAB_Ofcrcoat" file="Anims\LOBOT\RGF\F_C_STAB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_COWER_Ofcrcoat" file="Anims\LOBOT\RGF\F_COWER_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_COWER_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_COWER_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRN_COWER_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_PRNCOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_ROLL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_ROLL_Ofcrcoat" file="Anims\LOBOT\RGF\F_ROLL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_ROLL_SIDE_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_ROLL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SLEEP_Ofcrcoat" file="Anims\LOBOT\RGF\F_SLEEP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGF_LAW_Ofcrcoat" file="Anims\LOBOT\RGF\F_LAW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_LAW_CR_Ofcrcoat" file="Anims\LOBOT\RGF\F_LAW_CR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KICKSAND_Ofcrcoat" file="Anims\LOBOT\RGF\F_SAND_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WIPEFACE_Ofcrcoat" file="Anims\LOBOT\RGF\F_WIPE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOOK_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_LOOK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CLEAN_Ofcrcoat" file="Anims\LOBOT\RGF\F_R_CLEAN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_HELIDROP_Ofcrcoat" file="Anims\LOBOT\RGF\f_heli_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCH_MORTAR_Ofcrcoat" file="Anims\LOBOT\RGF\F_MORTAR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
|
||||
<AnimSurface name="RGF_SLAP_Ofcrcoat" file="Anims\LOBOT\RGF\F_N_SLAP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_IDLE_Ofcrcoat" file="Anims\LOBOT\RGF\FW_R_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_WALK_Ofcrcoat" file="Anims\LOBOT\RGF\FW_R_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\FW_SR_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_HIP_Ofcrcoat" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_IDLE_Ofcrcoat" file="Anims\LOBOT\RGF\FW_N_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_WALK_Ofcrcoat" file="Anims\LOBOT\RGF\FW_N_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_THROW_Ofcrcoat" file="Anims\LOBOT\RGF\FW_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_FALL_Ofcrcoat" file="Anims\LOBOT\RGF\FW_FALL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_TREAD_Ofcrcoat" file="Anims\LOBOT\RGF\FW_TREAD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_SWIM_Ofcrcoat" file="Anims\LOBOT\RGF\FW_SWIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_DIE_Ofcrcoat" file="Anims\LOBOT\RGF\FW_DIE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_DROWN_Ofcrcoat" file="Anims\LOBOT\RGF\FW_DROWN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_PISTOL_IDLE_Ofcrcoat" file="Anims\LOBOT\RGF\FW_P_BRTH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_PISTOL_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\FW_N_SHOT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_DUAL_AIM_Ofcrcoat" file="Anims\LOBOT\RGF\FW_DBLSHOT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
<!-- Kevlar Leggings -->
|
||||
<AnimSurface name="RGF_PICKUP_FOX_Kvlrlegs" file="Anims\LOBOT\RGF\F_PICKUP_FOX_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_Kvlrlegs" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
@@ -2377,6 +2377,151 @@
|
||||
<Surface name="RGF_CROUCH_MORTAR_Dressvest" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_Dressvest" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndPistolLeft" palette="hats">
|
||||
<Surface name="RGF_EMPTY_RUN_Ofcrcoat" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_Ofcrcoat" animsurface="RGFSIDESTEP"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndPistol" palette="hats">
|
||||
<Surface name="RGF_EMPTY_RUN_Ofcrcoat" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Ofcrcoat" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_Ofcrcoat" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_Ofcrcoat" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_WATER_PISTOL_IDLE_Ofcrcoat" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_Ofcrcoat" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_Ofcrcoat" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndRifle" palette="hats">
|
||||
<Surface name="RGF_RIFLE_OPEN_Ofcrcoat" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_COWER_Ofcrcoat" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_Ofcrcoat" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_KICKDOOR_Ofcrcoat" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_RIFLE_SQUISH_Ofcrcoat" animsurface="RGF_SQUISH" />
|
||||
<Surface name="RGF_RIFLE_LOOK_Ofcrcoat" animsurface="RGF_LOOK" />
|
||||
<Surface name="RGF_RIFLE_SPIT_Ofcrcoat" animsurface="RGF_SPIT" />-->
|
||||
<Surface name="RGF_RIFLE_DRUNK_Ofcrcoat" animsurface="RGFDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_LOW_Ofcrcoat" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Ofcrcoat" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Ofcrcoat" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Ofcrcoat" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Ofcrcoat" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoat" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Ofcrcoat" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Ofcrcoat" animsurface="RGFWALK_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_IDLE_Ofcrcoat" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_Ofcrcoat" animsurface="RGFWALKING"/>
|
||||
<Surface name="RGF_RUNNING_Ofcrcoat" animsurface="RGFRUNNING"/>
|
||||
<Surface name="RGF_RIFLE_CROUCH_Ofcrcoat" animsurface="RGFCROUCHING"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_Ofcrcoat" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_RIFLE_SWAT_Ofcrcoat" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_RAISE_Ofcrcoat" animsurface="RGFRAISE"/>
|
||||
<Surface name="RGF_RIFLE_AIM_Ofcrcoat" animsurface="RGFSTANDAIM"/>
|
||||
<Surface name="RGF_RIFLE_HIP_Ofcrcoat" animsurface="RGF_HIP_AIM"/>
|
||||
<Surface name="RGF_RIFLE_CR_AIM_Ofcrcoat" animsurface="RGFCROUCHAIM"/>
|
||||
<Surface name="RGF_RIFLE_PRONE_Ofcrcoat" animsurface="RGFPRONE"/>
|
||||
<Surface name="RGF_RIFLE_HIT_Ofcrcoat" animsurface="RGFRHIT"/>
|
||||
<Surface name="RGF_CROUCHWALK_Ofcrcoat" animsurface="RGFCROUCH_P_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_DUAL_Ofcrcoat" animsurface="RGFCROUCH_D_RDY"/>
|
||||
<Surface name="RGF_HOP_Ofcrcoat" animsurface="RGFHOPFENCE"/>
|
||||
<Surface name="RGF_HOP_Ofcrcoat" animsurface="RGFJUMPWINDOWS"/>
|
||||
<Surface name="RGF_PUNCH_Ofcrcoat" animsurface="RGFPUNCH"/>
|
||||
<Surface name="RGF_IDLE_Ofcrcoat" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_Ofcrcoat" animsurface="RGFDBLBREATH"/>
|
||||
<Surface name="RGF_OPEN_Ofcrcoat" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_PICKUP_Ofcrcoat" animsurface="RGFPICKUP"/>
|
||||
<Surface name="RGF_MEDIC_CROUCH_Ofcrcoat" animsurface="RGFMEDIC"/>
|
||||
<Surface name="RGF_MEDIC_PRONE_Ofcrcoat" animsurface="RGFMEDICPRN"/>
|
||||
<Surface name="RGF_COWER_PRONE_Ofcrcoat" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_DIE_PRONE_Ofcrcoat" animsurface="RGFHITPRONE"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_Ofcrcoat" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_Ofcrcoat" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_Ofcrcoat" animsurface="RGFSWKNIFE"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Ofcrcoat" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Ofcrcoat" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_WALK_Ofcrcoat" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_Ofcrcoat" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_DUAL_PRONE_Ofcrcoat" animsurface="RGFDWPRONE"/>
|
||||
<Surface name="RGF_DUAL_RDY_WALK_Ofcrcoat" animsurface="RGFWALK_D_RDY"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_Ofcrcoat" animsurface="RGFPISTOLBREATH"/>
|
||||
<Surface name="RGF_PISTOL_RDY_WALK_Ofcrcoat" animsurface="RGFWALK_P_RDY"/>
|
||||
<Surface name="RGF_PISTOL_AIM_Ofcrcoat" animsurface="RGFHANDGUN_S_SHOT"/>
|
||||
<Surface name="RGF_PISTOL_AIM_1H_Ofcrcoat" animsurface="RGF_PFSHOT_AIM"/>
|
||||
<Surface name="RGF_PISTOL_LOW_Ofcrcoat" animsurface="RGFPISTOLSHOOTLOW"/>
|
||||
<Surface name="RGF_PISTOL_LOW_Ofcrcoat" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_PISTOL_CR_AIM_Ofcrcoat" animsurface="RGFHANDGUN_C_SHOT"/>
|
||||
<Surface name="RGF_DUAL_CR_AIM_Ofcrcoat" animsurface="RGFCDBLSHOT"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_AIM_Ofcrcoat" animsurface="RGFSIDESTEP_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_AIM_Ofcrcoat" animsurface="RGFSIDESTEP_D_RDY"/>
|
||||
<Surface name="RGF_DUAL_AIM_Ofcrcoat" animsurface="RGFSTANDDWALAIM"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_Ofcrcoat" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_RIFLE_PAIN_Ofcrcoat" animsurface="RGFHURTSTANDINGR"/>
|
||||
<Surface name="RGF_EMPTY_DIE_Ofcrcoat" animsurface="RGFHITSTAND"/>
|
||||
<Surface name="RGF_EMPTY_JFK_Ofcrcoat" animsurface="RGFDIE_JFK"/>
|
||||
<Surface name="RGF_EMPTY_CDIE_Ofcrcoat" animsurface="RGFHITCROUCH"/>
|
||||
<Surface name="RGF_EMPTY_COWER_Ofcrcoat" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_CLIMB_Ofcrcoat" animsurface="RGFCLIMBROOF"/>
|
||||
<Surface name="RGF_CLIMB_Ofcrcoat" animsurface="RGFWALLJUMP"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_Ofcrcoat" animsurface="RGFROLLOVER"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_SIDE_Ofcrcoat" animsurface="RGFROLL_PR"/>
|
||||
<Surface name="RGF_EMPTY_DIEFB_Ofcrcoat" animsurface="RGFHITFALLBACK"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBH_Ofcrcoat" animsurface="RGFHITHARD"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBHB_Ofcrcoat" animsurface="RGFHITHARDBLOOD"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_Ofcrcoat" animsurface="RGFHURTWALKINGR"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_Ofcrcoat" animsurface="RGFBAYONET_S_S"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_L_Ofcrcoat" animsurface="RGFBAYONET_S_P"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_Ofcrcoat" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_EMPTY_THROW_Ofcrcoat" animsurface="RGFTHROW"/>
|
||||
<Surface name="RGF_EMPTY_THROW_G_Ofcrcoat" animsurface="RGFSTHRG"/>
|
||||
<Surface name="RGF_EMPTY_LOB_Ofcrcoat" animsurface="RGFLOB"/>
|
||||
<Surface name="RGF_EMPTY_LOB_G_Ofcrcoat" animsurface="RGFSLOBG"/>
|
||||
<Surface name="RGF_EMPTY_KICKDOOR_Ofcrcoat" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_EMPTY_SQUISH_Ofcrcoat" animsurface="RGF_SQUISH" />-->
|
||||
<Surface name="RGF_EMPTY_RADIO_Ofcrcoat" animsurface="RGFRADIO"/>
|
||||
<!--<Surface name="RGF_EMPTY_PULL_Ofcrcoat" animsurface="RGF_PULL" />-->
|
||||
<Surface name="RGF_EMPTY_REMOTE_Ofcrcoat" animsurface="RGFUSEREMOTE"/>
|
||||
<Surface name="RGF_KNIFE_STAB_Ofcrcoat" animsurface="RGFSTAB"/>
|
||||
<Surface name="RGF_KNIFE_SLICE_Ofcrcoat" animsurface="RGFSLICE"/>
|
||||
<Surface name="RGF_KNIFE_THROW_Ofcrcoat" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_Ofcrcoat" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_Ofcrcoat" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Ofcrcoat" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_Ofcrcoat" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_Ofcrcoat" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_Ofcrcoat" animsurface="RGFCSTAB"/>
|
||||
<Surface name="RGF_EMPTY_CRADIO_Ofcrcoat" animsurface="RGFCRRADIO"/>
|
||||
<Surface name="RGF_EMPTY_SLEEP_Ofcrcoat" animsurface="RGFSLEEP"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_Ofcrcoat" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_Ofcrcoat" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_FALL_Ofcrcoat" animsurface="RGFFALL"/>
|
||||
<Surface name="RGF_EMPTY_FALLFWD_Ofcrcoat" animsurface="RGFFALLF"/>
|
||||
<!--<Surface name="RGF_EMPTY_KARATELK_Ofcrcoat" animsurface="RGFLOWKICK" />
|
||||
<Surface name="RGF_EMPTY_KARATESPINK_Ofcrcoat" animsurface="RGFSPINKICK" />-->
|
||||
<Surface name="RGF_LAW_Ofcrcoat" animsurface="RGFROCKET"/>
|
||||
<Surface name="RGF_LAW_CR_Ofcrcoat" animsurface="RGFCRROCKET"/>
|
||||
<Surface name="RGF_EMPTY_KICKSAND_Ofcrcoat" animsurface="RGFKICKSN"/>
|
||||
<Surface name="RGF_EMPTY_WIPEFACE_Ofcrcoat" animsurface="RGFWIPE"/>
|
||||
<Surface name="RGF_RIFLE_LOOK_Ofcrcoat" animsurface="RGFALOOK"/>
|
||||
<Surface name="RGF_RIFLE_CLEAN_Ofcrcoat" animsurface="RGFCLEAN"/>
|
||||
<Surface name="RGF_WATER_RIFLE_IDLE_Ofcrcoat" animsurface="RGFWATER_R_STD" />
|
||||
<Surface name="RGF_WATER_RIFLE_WALK_Ofcrcoat" animsurface="RGFWATER_R_WALK" />
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_Ofcrcoat" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_Ofcrcoat" animsurface="RGF_WATER_HIP_AIM" />
|
||||
<Surface name="RGF_WATER_EMPTY_IDLE_Ofcrcoat" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_Ofcrcoat" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_EMPTY_THROW_Ofcrcoat" animsurface="RGFWATERTHROW" />
|
||||
<Surface name="RGF_WATER_EMPTY_FALL_Ofcrcoat" animsurface="RGFWATER_TRANS" />
|
||||
<Surface name="RGF_WATER_EMPTY_FALL_Ofcrcoat" animsurface="RGFWATER_TRANS" />
|
||||
<Surface name="RGF_WATER_EMPTY_TREAD_Ofcrcoat" animsurface="RGFDEEPWATER_TRED" />
|
||||
<Surface name="RGF_WATER_EMPTY_SWIM_Ofcrcoat" animsurface="RGFDEEPWATER_SWIM" />
|
||||
<Surface name="RGF_WATER_EMPTY_DIE_Ofcrcoat" animsurface="RGFWATER_DIE" />
|
||||
<Surface name="RGF_WATER_EMPTY_DROWN_Ofcrcoat" animsurface="RGFDEEPWATER_DIE" />
|
||||
<Surface name="RGF_WATER_DUAL_AIM_Ofcrcoat" animsurface="RGFWATER_DBLSHT" />
|
||||
<Surface name="RGF_HELIDROP_Ofcrcoat" animsurface="RGFHELIDROP" />
|
||||
<Surface name="RGF_CROUCH_MORTAR_Ofcrcoat" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_Ofcrcoat" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="hands">
|
||||
<LayerProp filter="LongsleevesAndPistolLeft">
|
||||
@@ -6866,11 +7011,11 @@
|
||||
<Surface name="RGF_CROUCH_MORTAR_Flakvest" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_Flakvest" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndPistolLeft" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndPistolLeft" palette="hats_guardian_vest">
|
||||
<Surface name="RGF_EMPTY_RUN_Guardvest" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_Guardvest" animsurface="RGFSIDESTEP"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndPistol" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndPistol" palette="hats_guardian_vest">
|
||||
<Surface name="RGF_EMPTY_RUN_Guardvest" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Guardvest" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_Guardvest" animsurface="RGFSIDESTEP"/>
|
||||
@@ -6879,7 +7024,7 @@
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_Guardvest" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_Guardvest" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndRifle" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndRifle" palette="hats_guardian_vest">
|
||||
<Surface name="RGF_RIFLE_OPEN_Guardvest" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_COWER_Guardvest" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_Guardvest" animsurface="RGF_COWER_PRONE"/>
|
||||
@@ -6892,11 +7037,11 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Guardvest" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Guardvest" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndBluntMeleeWeapon" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndBluntMeleeWeapon" palette="hats_guardian_vest">
|
||||
<Surface name="RGF_BLUNT_Guardvest" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Guardvest" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVest" palette="hats">
|
||||
<LayerProp filter="GuardianVest" palette="hats_guardian_vest">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Guardvest" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Guardvest" animsurface="RGFWALK_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_IDLE_Guardvest" animsurface="RGFSTANDING"/>
|
||||
|
||||
@@ -4290,7 +4290,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_AR7090" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_AR7090" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARLCQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARLCQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_SCARLCQC" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SCARLCQC" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_SCARLCQC" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4327,7 +4327,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_SCARLCQC" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_SCARLCQC" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARHCQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARHCQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_SCARHCQC" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SCARHCQC" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_SCARHCQC" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4364,7 +4364,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_SCARHCQC" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_SCARHCQC" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCAR68CQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCAR68CQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_SCAR68CQC" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SCAR68CQC" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_SCAR68CQC" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4401,7 +4401,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_SCAR68CQC" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_SCAR68CQC" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARWPCQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARWPCQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_SCARWPCQC" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SCARWPCQC" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_SCARWPCQC" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4438,7 +4438,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_SCARWPCQC" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_SCARWPCQC" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARLSVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARLSVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_SCARLSV" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SCARLSV" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_SCARLSV" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4475,7 +4475,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_SCARLSV" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_SCARLSV" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARHSVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARHSVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_SCARHSV" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SCARHSV" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_SCARHSV" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4512,7 +4512,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_SCARHSV" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_SCARHSV" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCAR68SVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCAR68SVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_SCAR68SV" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SCAR68SV" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_SCAR68SV" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4549,7 +4549,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_SCAR68SV" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_SCAR68SV" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARWPSVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARWPSVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_SCARWPSV" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SCARWPSV" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_SCARWPSV" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4586,7 +4586,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_SCARWPSV" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_SCARWPSV" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8InHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8InHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_XM8" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_XM8" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_XM8" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4623,7 +4623,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_XM8" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_XM8" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8CompactInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8CompactInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_XM8C" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_XM8C" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_XM8C" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4660,7 +4660,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_XM8C" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_XM8C" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8SharpshooterInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8SharpshooterInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_XM8S" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_XM8S" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_XM8S" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -4697,7 +4697,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_XM8S" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_XM8S" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8AutomaticInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8AutomaticInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_XM8A" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_XM8A" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_XM8A" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -10314,7 +10314,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_FAMAS" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_FAMAS" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_SCARH" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SCARH" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_SCARH" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -10351,7 +10351,7 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_SCARH" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_SCARH" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasMilkorInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasMilkorInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGF_RIFLE_OPEN_MKL" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_MKL" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_MKL" animsurface="RGFWALK_R_RDY"/>
|
||||
|
||||
+123
@@ -2584,6 +2584,129 @@
|
||||
<AnimSurface name="WATER_PISTOL_AIM_Dressvest" file="Anims\LOBOT\RGM\SW_N_SHOT_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_DUAL_AIM_Dressvest" file="Anims\LOBOT\RGM\SW_DBLSHOT_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
<!-- Officer's Coat -->
|
||||
<AnimSurface name="RGM_HELIDROP_Ofcrcoat" file="Anims\LOBOT\RGM\s_heli_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_CROUCH_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_CROUCHWALK_Ofcrcoat" file="Anims\LOBOT\RGM\cr_walk_pistol_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_CROUCHWALK_DUAL_Ofcrcoat" file="Anims\LOBOT\RGM\cr_walk_dual_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_RDY_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_HURT_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_WALK_HURT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_IDLE_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMBASICWALK_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CROUCH_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_C_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SWAT_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_SWAT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_SDSP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRUNNING_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_RUN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_RAISE_Ofcrcoat" file="Anims\LOBOT\RGM\S_RAISE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\S_SR_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOW_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_LOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_Ofcrcoat" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_LOW_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_HIP_LOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CR_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\S_CR_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRONE_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_PRN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGM_HOP_Ofcrcoat" file="Anims\LOBOT\RGM\S_HOP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Ofcrcoat" file="Anims\LOBOT\RGM\S_CLIMB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Ofcrcoat" file="Anims\LOBOT\RGM\S_PUNCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Ofcrcoat" file="Anims\LOBOT\RGM\S_BLUNT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Ofcrcoat" file="Anims\LOBOT\RGM\S_OPEN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Ofcrcoat" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_KICKDOOR_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_DR_KICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SQUISH_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_SQUISH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOOK_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_LOOK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SPIT_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_SPIT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_DRUNK_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_DRUNK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_BAYONET_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_L_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_BAYONET_L_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGM_PICKUP_Ofcrcoat" file="Anims\LOBOT\RGM\S_PICKUP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMMEDIC_CROUCH_Ofcrcoat" file="Anims\LOBOT\RGM\S_MEDIC_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMMEDIC_PRONE_Ofcrcoat" file="Anims\LOBOT\RGM\S_PRN_MED_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGMCOWER_PRONE_Ofcrcoat" file="Anims\LOBOT\RGM\S_PRNCOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMDIE_PRONE_Ofcrcoat" file="Anims\LOBOT\RGM\S_P_DIE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIT_Ofcrcoat" file="Anims\LOBOT\RGM\S_HIT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_CRCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_SWAT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_RUN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_WALK_HURT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_PRNE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_PRONE_Ofcrcoat" file="Anims\LOBOT\RGM\S_DB_PRN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_IDLE_Ofcrcoat" file="Anims\LOBOT\RGM\S_P_BRTH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_WALK_Ofcrcoat" file="Anims\LOBOT\RGM\S_P_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_RDY_WALK_Ofcrcoat" file="Anims\LOBOT\RGM\S_P_RDY_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_RDY_WALK_Ofcrcoat" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_SHOT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_1H_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_SHOT2_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_LOW_Ofcrcoat" file="Anims\LOBOT\RGM\S_P_LOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_CR_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\S_CR_AIM_P_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_CR_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\S_CR_AIM_D_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_Ofcrcoat" file="Anims\LOBOT\RGM\S_P_SDSP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_Ofcrcoat" file="Anims\LOBOT\RGM\S_DBL_SDSP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\S_DBLSHOT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_PAIN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_DRUNK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PAIN_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_PAIN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_Ofcrcoat" file="Anims\LOBOT\RGM\S_DODGE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_THROW_Ofcrcoat" file="Anims\LOBOT\RGM\S_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_THROW_G_Ofcrcoat" file="Anims\LOBOT\RGM\S_THROW_G_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_LOB_Ofcrcoat" file="Anims\LOBOT\RGM\S_LOB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_LOB_G_Ofcrcoat" file="Anims\LOBOT\RGM\S_LOB_G_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KICKDOOR_Ofcrcoat" file="Anims\LOBOT\RGM\S_DR_KICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SQUISH_Ofcrcoat" file="Anims\LOBOT\RGM\S_SQUISH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PULL_Ofcrcoat" file="Anims\LOBOT\RGM\S_PULL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RADIO_Ofcrcoat" file="Anims\LOBOT\RGM\S_RADIO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_REMOTE_Ofcrcoat" file="Anims\LOBOT\RGM\S_REMOTE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_STAB_Ofcrcoat" file="Anims\LOBOT\RGM\S_STAB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_SLICE_Ofcrcoat" file="Anims\LOBOT\RGM\S_SLICE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_THROW_Ofcrcoat" file="Anims\LOBOT\RGM\S_K_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Ofcrcoat" file="Anims\LOBOT\RGM\S_K_BREATH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Ofcrcoat" file="Anims\LOBOT\RGM\S_CROWBAR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Ofcrcoat" file="Anims\LOBOT\RGM\S_C_CROWBAR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Ofcrcoat" file="Anims\LOBOT\RGM\S_D_FWD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Ofcrcoat" file="Anims\LOBOT\RGM\S_D_FWD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Ofcrcoat" file="Anims\LOBOT\RGM\S_DIEBAC_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFBH_Ofcrcoat" file="Anims\LOBOT\RGM\S_DIEHARD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFBHB_Ofcrcoat" file="Anims\LOBOT\RGM\S_DIEHARDB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_FALL_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_FALL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_FALLFWD_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_FALL_FWD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATEP_Ofcrcoat" file="Anims\LOBOT\RGM\S_K_PUNCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATELK_Ofcrcoat" file="Anims\LOBOT\RGM\S_K_LOWKICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATESPINK_Ofcrcoat" file="Anims\LOBOT\RGM\S_K_SPINKICK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CDIE_Ofcrcoat" file="Anims\LOBOT\RGM\S_C_DIE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CPUNCH_Ofcrcoat" file="Anims\LOBOT\RGM\S_C_PUNCH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CTHROW_Ofcrcoat" file="Anims\LOBOT\RGM\S_C_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CRADIO_Ofcrcoat" file="Anims\LOBOT\RGM\S_C_RADIO_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_CSTAB_Ofcrcoat" file="Anims\LOBOT\RGM\S_C_STAB_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_COWER_Ofcrcoat" file="Anims\LOBOT\RGM\S_COWER_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_COWER_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_COWER_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRN_COWER_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_PRNCOW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_ROLL_SIDE_Ofcrcoat" file="Anims\LOBOT\RGM\S_R_ROLL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_ROLL_Ofcrcoat" file="Anims\LOBOT\RGM\S_ROLL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_ROLL_SIDE_Ofcrcoat" file="Anims\LOBOT\RGM\S_N_ROLL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SLEEP_Ofcrcoat" file="Anims\LOBOT\RGM\S_SLEEP_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMLAW_Ofcrcoat" file="Anims\LOBOT\RGM\S_LAW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMLAW_CR_Ofcrcoat" file="Anims\LOBOT\RGM\S_LAW_CR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="CROUCH_MORTAR_Ofcrcoat" file="Anims\LOBOT\RGM\S_MORTAR_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_IDLE_Ofcrcoat" file="Anims\LOBOT\RGM\SW_R_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_WALK_Ofcrcoat" file="Anims\LOBOT\RGM\SW_R_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\SW_SR_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_HIP_Ofcrcoat" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_IDLE_Ofcrcoat" file="Anims\LOBOT\RGM\SW_N_STD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_WALK_Ofcrcoat" file="Anims\LOBOT\RGM\SW_N_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_THROW_Ofcrcoat" file="Anims\LOBOT\RGM\SW_THROW_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_FALL_Ofcrcoat" file="Anims\LOBOT\RGM\SW_FALL_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_TREAD_Ofcrcoat" file="Anims\LOBOT\RGM\SW_TREAD_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_SWIM_Ofcrcoat" file="Anims\LOBOT\RGM\SW_SWIM_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_DIE_Ofcrcoat" file="Anims\LOBOT\RGM\SW_DIE_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_DROWN_Ofcrcoat" file="Anims\LOBOT\RGM\SW_DROWN_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_IDLE_Ofcrcoat" file="Anims\LOBOT\RGM\SW_P_BRTH_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_WALK_Ofcrcoat" file="Anims\LOBOT\RGM\SW_P_WALK_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\SW_N_SHOT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_DUAL_AIM_Ofcrcoat" file="Anims\LOBOT\RGM\SW_DBLSHOT_Ofcrcoat.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
<!-- Kevlar Leggings -->
|
||||
<AnimSurface name="RGM_HELIDROP_Kvlrlegs" file="Anims\LOBOT\RGM\s_heli_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_CROUCH_Kvlrlegs" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
@@ -2361,6 +2361,147 @@
|
||||
<Surface name="WATER_DUAL_AIM_Dressvest" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_Dressvest" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndPistolLeft" palette="hats">
|
||||
<Surface name="RGMEMPTY_RUN_Ofcrcoat" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMDUAL_SDSTP_Ofcrcoat" animsurface="RGMSIDESTEP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndPistol" palette="hats">
|
||||
<Surface name="RGMPISTOL_WALK_Ofcrcoat" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_RUN_Ofcrcoat" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_Ofcrcoat" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMPISTOL_SDSTP_Ofcrcoat" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_Ofcrcoat" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="WATER_PISTOL_IDLE_Ofcrcoat" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_PISTOL_WALK_Ofcrcoat" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_PISTOL_AIM_Ofcrcoat" animsurface="RGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndRifle" palette="hats">
|
||||
<Surface name="RGM_RIFLE_OPEN_Ofcrcoat" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_COWER_Ofcrcoat" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMRIFLE_PRN_COWER_Ofcrcoat" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMRIFLE_KICKDOOR_Ofcrcoat" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMRIFLE_SQUISH_Ofcrcoat" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMRIFLE_LOOK_Ofcrcoat" animsurface="RGM_LOOK" />
|
||||
<Surface name="RGMRIFLE_SPIT_Ofcrcoat" animsurface="RGM_SPIT" />
|
||||
<Surface name="RGMRIFLE_DRUNK_Ofcrcoat" animsurface="RGMDRUNK" />
|
||||
<Surface name="RGMRIFLE_LOW_Ofcrcoat" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMRIFLE_HIP_LOW_Ofcrcoat" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_Ofcrcoat" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_Ofcrcoat" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoatAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGM_BLUNT_Ofcrcoat" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Ofcrcoat" animsurface="RGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="OfficerCoat" palette="hats">
|
||||
<Surface name="RGMRIFLE_SWAT_Ofcrcoat" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_Ofcrcoat" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_Ofcrcoat" animsurface="RGMCROUCH_P_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_DUAL_Ofcrcoat" animsurface="RGMCROUCH_D_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_Ofcrcoat" animsurface="RGMWALK_R_RDY" />
|
||||
<Surface name="RGMRUNNING_Ofcrcoat" animsurface="RGMRUNNING" />
|
||||
<Surface name="RGMRIFLE_IDLE_Ofcrcoat" animsurface="RGMSTANDING" />
|
||||
<Surface name="RGMBASICWALK_Ofcrcoat" animsurface="RGMBASICWALKING" />
|
||||
<Surface name="RGMRIFLE_CROUCH_Ofcrcoat" animsurface="RGMCROUCHING" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_Ofcrcoat" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMRIFLE_RAISE_Ofcrcoat" animsurface="RGMRAISE" />
|
||||
<Surface name="RGMRIFLE_AIM_Ofcrcoat" animsurface="RGMSTANDAIM" />
|
||||
<Surface name="RGMRIFLE_HIP_Ofcrcoat" animsurface="RGM_HIP_AIM" />
|
||||
<Surface name="RGMRIFLE_CR_AIM_Ofcrcoat" animsurface="RGMCROUCHAIM" />
|
||||
<Surface name="RGMRIFLE_PRONE_Ofcrcoat" animsurface="RGMPRONE" />
|
||||
<Surface name="RGM_HOP_Ofcrcoat" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_Ofcrcoat" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_Ofcrcoat" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMEMPTY_KARATEP_Ofcrcoat" animsurface="RGMNPUNCH" />
|
||||
<Surface name="RGM_IDLE_Ofcrcoat" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_Ofcrcoat" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_Ofcrcoat" animsurface="RGMOPEN" />
|
||||
<Surface name="RGM_PICKUP_Ofcrcoat" animsurface="RGMPICKUP" />
|
||||
<Surface name="RGMMEDIC_CROUCH_Ofcrcoat" animsurface="RGMMEDIC" />
|
||||
<Surface name="RGMRIFLE_HIT_Ofcrcoat" animsurface="RGMRHIT" />
|
||||
<Surface name="RGMEMPTY_CROUCH_Ofcrcoat" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_Ofcrcoat" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_SWAT_Ofcrcoat" animsurface="RGMSWKNIFE" />
|
||||
<Surface name="RGMEMPTY_RUN_Ofcrcoat" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_WALK_Ofcrcoat" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_PRONE_Ofcrcoat" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMPISTOL_IDLE_Ofcrcoat" animsurface="RGMPISTOLBREATH" />
|
||||
<Surface name="RGMPISTOL_AIM_Ofcrcoat" animsurface="RGMHANDGUN_S_SHOT" />
|
||||
<Surface name="RGMPISTOL_AIM_1H_Ofcrcoat" animsurface="RGM_PFSHOT_AIM" />
|
||||
<Surface name="RGMPISTOL_RDY_WALK_Ofcrcoat" animsurface="RGMWALK_P_RDY" />
|
||||
<Surface name="RGMDUAL_RDY_WALK_Ofcrcoat" animsurface="RGMWALK_D_RDY" />
|
||||
<Surface name="RGMPISTOL_CR_AIM_Ofcrcoat" animsurface="RGMHANDGUN_C_SHOT" />
|
||||
<Surface name="RGMPISTOL_SDSTP_AIM_Ofcrcoat" animsurface="RGMSIDESTEP_P_RDY" />
|
||||
<Surface name="RGMDUAL_SDSTP_AIM_Ofcrcoat" animsurface="RGMSIDESTEP_D_RDY" />
|
||||
<Surface name="RGMPISTOL_LOW_Ofcrcoat" animsurface="RGMPISTOLSHOOTLOW" />
|
||||
<Surface name="RGMPISTOL_LOW_Ofcrcoat" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMDUAL_AIM_Ofcrcoat" animsurface="RGMSTANDDWALAIM" />
|
||||
<Surface name="RGMDUAL_CR_AIM_Ofcrcoat" animsurface="RGMCDBLSHOT" />
|
||||
<Surface name="RGMMEDIC_PRONE_Ofcrcoat" animsurface="RGMMEDICPRN" />
|
||||
<Surface name="RGMCOWER_PRONE_Ofcrcoat" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMDIE_PRONE_Ofcrcoat" animsurface="RGMHITPRONE" />
|
||||
<Surface name="RGMDUAL_PRONE_Ofcrcoat" animsurface="RGMDWPRONE" />
|
||||
<Surface name="RGMEMPTY_PAIN_Ofcrcoat" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMRIFLE_PAIN_Ofcrcoat" animsurface="RGMHURTSTANDINGR" />
|
||||
<Surface name="RGMEMPTY_DIE_Ofcrcoat" animsurface="RGMHITSTAND" />
|
||||
<Surface name="RGMEMPTY_JFK_Ofcrcoat" animsurface="RGMDIE_JFK" />
|
||||
<Surface name="RGMEMPTY_CDIE_Ofcrcoat" animsurface="RGMHITCROUCH" />
|
||||
<Surface name="RGMEMPTY_COWER_Ofcrcoat" animsurface="RGMCOWER" />
|
||||
<Surface name="RGM_CLIMB_Ofcrcoat" animsurface="RGMCLIMBROOF" />
|
||||
<Surface name="RGM_CLIMB_Ofcrcoat" animsurface="RGMWALLJUMP" />
|
||||
<Surface name="RGMEMPTY_ROLL_Ofcrcoat" animsurface="RGMROLLOVER" />
|
||||
<Surface name="RGMEMPTY_ROLL_SIDE_Ofcrcoat" animsurface="RGMROLL_PR" />
|
||||
<Surface name="RGMEMPTY_DIEFB_Ofcrcoat" animsurface="RGMHITFALLBACK" />
|
||||
<Surface name="RGMEMPTY_DIEFBH_Ofcrcoat" animsurface="RGMHITHARD" />
|
||||
<Surface name="RGMEMPTY_DIEFBHB_Ofcrcoat" animsurface="RGMHITHARDBLOOD" />
|
||||
<Surface name="RGMRIFLE_WALK_HURT_Ofcrcoat" animsurface="RGMHURTWALKINGR" />
|
||||
<Surface name="RGMRIFLE_BAYONET_Ofcrcoat" animsurface="RGMBAYONET_S_S" />
|
||||
<Surface name="RGMRIFLE_BAYONET_L_Ofcrcoat" animsurface="RGMBAYONET_S_P" />
|
||||
<Surface name="RGMEMPTY_DODGE_Ofcrcoat" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMEMPTY_THROW_Ofcrcoat" animsurface="RGMTHROW" />
|
||||
<Surface name="RGMEMPTY_THROW_G_Ofcrcoat" animsurface="RGMSTHRG" />
|
||||
<Surface name="RGMEMPTY_LOB_Ofcrcoat" animsurface="RGMLOB" />
|
||||
<Surface name="RGMEMPTY_LOB_G_Ofcrcoat" animsurface="RGMSLOBG" />
|
||||
<Surface name="RGMEMPTY_KICKDOOR_Ofcrcoat" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMEMPTY_SQUISH_Ofcrcoat" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMEMPTY_RADIO_Ofcrcoat" animsurface="RGMRADIO" />
|
||||
<Surface name="RGMEMPTY_PULL_Ofcrcoat" animsurface="RGM_PULL" />
|
||||
<Surface name="RGMEMPTY_REMOTE_Ofcrcoat" animsurface="RGMUSEREMOTE" />
|
||||
<Surface name="RGMKNIFE_STAB_Ofcrcoat" animsurface="RGMSTAB" />
|
||||
<Surface name="RGMKNIFE_SLICE_Ofcrcoat" animsurface="RGMSLICE" />
|
||||
<Surface name="RGMKNIFE_THROW_Ofcrcoat" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Ofcrcoat" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Ofcrcoat" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Ofcrcoat" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Ofcrcoat" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Ofcrcoat" animsurface="RGMCSTAB" />
|
||||
<Surface name="RGMEMPTY_CRADIO_Ofcrcoat" animsurface="RGMCRRADIO" />
|
||||
<Surface name="RGMEMPTY_SLEEP_Ofcrcoat" animsurface="RGMSLEEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_Ofcrcoat" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_Ofcrcoat" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_FALL_Ofcrcoat" animsurface="RGMFALL" />
|
||||
<Surface name="RGMEMPTY_FALLFWD_Ofcrcoat" animsurface="RGMFALLF" />
|
||||
<Surface name="RGMEMPTY_KARATELK_Ofcrcoat" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_Ofcrcoat" animsurface="RGMSPINKICK" />
|
||||
<Surface name="RGMLAW_Ofcrcoat" animsurface="RGMROCKET" />
|
||||
<Surface name="RGMLAW_CR_Ofcrcoat" animsurface="RGMCRROCKET" />
|
||||
<Surface name="RGM_HELIDROP_Ofcrcoat" animsurface="RGMHELIDROP" />
|
||||
<Surface name="WATER_RIFLE_IDLE_Ofcrcoat" animsurface="RGMWATER_R_STD" />
|
||||
<Surface name="WATER_RIFLE_WALK_Ofcrcoat" animsurface="RGMWATER_R_WALK" />
|
||||
<Surface name="WATER_RIFLE_AIM_Ofcrcoat" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_Ofcrcoat" animsurface="RGM_WATER_HIP_AIM" />
|
||||
<Surface name="WATER_EMPTY_IDLE_Ofcrcoat" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_EMPTY_WALK_Ofcrcoat" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_EMPTY_THROW_Ofcrcoat" animsurface="RGMWATERTHROW" />
|
||||
<Surface name="WATER_EMPTY_FALL_Ofcrcoat" animsurface="RGMWATER_TRANS" />
|
||||
<Surface name="WATER_EMPTY_FALL_Ofcrcoat" animsurface="RGMWATER_TRANS" />
|
||||
<Surface name="WATER_EMPTY_TREAD_Ofcrcoat" animsurface="RGMDEEPWATER_TRED" />
|
||||
<Surface name="WATER_EMPTY_SWIM_Ofcrcoat" animsurface="RGMDEEPWATER_SWIM" />
|
||||
<Surface name="WATER_EMPTY_DIE_Ofcrcoat" animsurface="RGMWATER_DIE" />
|
||||
<Surface name="WATER_EMPTY_DROWN_Ofcrcoat" animsurface="RGMDEEPWATER_DIE" />
|
||||
<Surface name="WATER_DUAL_AIM_Ofcrcoat" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_Ofcrcoat" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="hands">
|
||||
<LayerProp filter="LongsleevesAndPistolLeft" >
|
||||
@@ -6765,11 +6906,11 @@
|
||||
<Surface name="WATER_DUAL_AIM_Flakvest" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_Flakvest" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndPistolLeft" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndPistolLeft" palette="hats_guardian_vest">
|
||||
<Surface name="RGMEMPTY_RUN_Guardvest" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMDUAL_SDSTP_Guardvest" animsurface="RGMSIDESTEP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndPistol" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndPistol" palette="hats_guardian_vest">
|
||||
<Surface name="RGMPISTOL_WALK_Guardvest" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_RUN_Guardvest" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_Guardvest" animsurface="RGMNOTHING_RUN" />
|
||||
@@ -6779,7 +6920,7 @@
|
||||
<Surface name="WATER_PISTOL_WALK_Guardvest" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_PISTOL_AIM_Guardvest" animsurface="RGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndRifle" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndRifle" palette="hats_guardian_vest">
|
||||
<Surface name="RGM_RIFLE_OPEN_Guardvest" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_COWER_Guardvest" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMRIFLE_PRN_COWER_Guardvest" animsurface="RGM_COWER_PRONE" />
|
||||
@@ -6793,11 +6934,11 @@
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_Guardvest" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_Guardvest" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndBluntMeleeWeapon" palette="hats">
|
||||
<LayerProp filter="GuardianVestAndBluntMeleeWeapon" palette="hats_guardian_vest">
|
||||
<Surface name="RGM_BLUNT_Guardvest" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Guardvest" animsurface="RGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVest" palette="hats">
|
||||
<LayerProp filter="GuardianVest" palette="hats_guardian_vest">
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_Guardvest" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_Guardvest" animsurface="RGMWALK_R_RDY" />
|
||||
<Surface name="RGMRIFLE_IDLE_Guardvest" animsurface="RGMSTANDING" />
|
||||
|
||||
@@ -4238,7 +4238,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_AR7090" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_AR7090" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARLCQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARLCQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_SCARLCQC" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_SCARLCQC" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_SCARLCQC" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4274,7 +4274,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_SCARLCQC" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_SCARLCQC" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARHCQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARHCQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_SCARHCQC" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_SCARHCQC" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_SCARHCQC" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4310,7 +4310,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_SCARHCQC" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_SCARHCQC" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCAR68CQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCAR68CQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_SCAR68CQC" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_SCAR68CQC" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_SCAR68CQC" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4346,7 +4346,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_SCAR68CQC" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_SCAR68CQC" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARWPCQCInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARWPCQCInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_SCARWPCQC" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_SCARWPCQC" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_SCARWPCQC" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4382,7 +4382,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_SCARWPCQC" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_SCARWPCQC" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARLSVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARLSVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_SCARLSV" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_SCARLSV" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_SCARLSV" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4418,7 +4418,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_SCARLSV" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_SCARLSV" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARHSVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARHSVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_SCARHSV" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_SCARHSV" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_SCARHSV" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4454,7 +4454,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_SCARHSV" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_SCARHSV" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCAR68SVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCAR68SVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_SCAR68SV" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_SCAR68SV" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_SCAR68SV" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4490,7 +4490,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_SCAR68SV" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_SCAR68SV" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARWPSVInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARWPSVInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_SCARWPSV" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_SCARWPSV" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_SCARWPSV" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4526,7 +4526,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_SCARWPSV" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_SCARWPSV" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8InHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8InHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_XM8" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_XM8" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_XM8" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4562,7 +4562,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_XM8" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_XM8" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8CompactInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8CompactInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_XM8C" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_XM8C" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_XM8C" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4598,7 +4598,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_XM8C" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_XM8C" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8SharpshooterInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8SharpshooterInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_XM8S" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_XM8S" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_XM8S" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -4634,7 +4634,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_XM8S" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_XM8S" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM8AutomaticInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasXM8AutomaticInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_XM8A" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_XM8A" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_XM8A" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -10141,7 +10141,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_FAMAS" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_FAMAS" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasSCARInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasSCARInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_SCARH" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_SCARH" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_SCARH" animsurface="RGMWALK_R_RDY" />
|
||||
@@ -10177,7 +10177,7 @@
|
||||
<Surface name="WATER_RIFLE_AIM_SCARH" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_SCARH" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasMilkorInHand" palette="guns_v2">
|
||||
<LayerProp filter="HasMilkorInHand" palette="guns_v2_tan_fix">
|
||||
<Surface name="RGM_RIFLE_OPEN_MKL" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_MKL" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_MKL" animsurface="RGMWALK_R_RDY" />
|
||||
|
||||
@@ -15,4 +15,6 @@
|
||||
<Palette name = "Greenhats" filename = "Palettes\GreenHats.act" />
|
||||
<Palette name = "swat_blue" filename = "Palettes\swat_blue.act" />
|
||||
<Palette name = "guns_v2_pal_swap_wood_to_dark" filename = "Palettes\guns_v2_paletteswap_wood_to_dark.act" />
|
||||
<Palette name = "hats_guardian_vest" filename = "Palettes\Hats_guardian_vest.act" />
|
||||
<Palette name = "guns_v2_tan_fix" filename = "Palettes\guns_universal_v2_tan_fix.act" />
|
||||
</Palettes>
|
||||
Reference in New Issue
Block a user