diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index 403824d4..68f50677 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -10626,7 +10626,7 @@ INT16 GetNightVisionRangeBonus( SOLDIERTYPE * pSoldier, UINT8 bLightLevel ) if ( (&pSoldier->inv[HANDPOS]) == pObj && ObjList[pSoldier->bScopeMode] != NULL ) // now apply the bonus from the scope we use sScopebonus += BonusReduceMore( - NightBonusScale( Item[ObjList[pSoldier->bScopeMode]->usItem].cavevisionrangebonus, bLightLevel ), + NightBonusScale( Item[ObjList[pSoldier->bScopeMode]->usItem].nightvisionrangebonus, bLightLevel ), (*ObjList[pSoldier->bScopeMode])[0]->data.objectStatus ); } }