From e8a6d58175471149e85f2860de435e1be6fdd9b7 Mon Sep 17 00:00:00 2001 From: Flugente Date: Tue, 7 Aug 2012 21:25:29 +0000 Subject: [PATCH] fix: night vision bonus wasn#t given correctly when using scope modes git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5450 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Items.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index 403824d4..68f50677 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -10626,7 +10626,7 @@ INT16 GetNightVisionRangeBonus( SOLDIERTYPE * pSoldier, UINT8 bLightLevel ) if ( (&pSoldier->inv[HANDPOS]) == pObj && ObjList[pSoldier->bScopeMode] != NULL ) // now apply the bonus from the scope we use sScopebonus += BonusReduceMore( - NightBonusScale( Item[ObjList[pSoldier->bScopeMode]->usItem].cavevisionrangebonus, bLightLevel ), + NightBonusScale( Item[ObjList[pSoldier->bScopeMode]->usItem].nightvisionrangebonus, bLightLevel ), (*ObjList[pSoldier->bScopeMode])[0]->data.objectStatus ); } }