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- added team-specific modifiers for AI suppression
- Fix: incorrect platoon spawning wehn initializing Cambria counter attack git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5996 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1331,6 +1331,10 @@ void LoadGameExternalOptions()
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gGameExternalOptions.ubSuppressionToleranceMax = iniReader.ReadInteger("Tactical Suppression Fire Settings","SUPPRESSION_TOLERANCE_MAX", 18, 1, 24);
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gGameExternalOptions.ubSuppressionToleranceMin = iniReader.ReadInteger("Tactical Suppression Fire Settings","SUPPRESSION_TOLERANCE_MIN", 1, 0, 24);
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// Flugente: suppression effectiveness modifiers for teams
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gGameExternalOptions.usSuppressionEffectivenessPlayer = iniReader.ReadInteger("Tactical Suppression Fire Settings","SUPPRESSION_EFFECTIVENESS_PLAYER", 100, 0, 1000);
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gGameExternalOptions.usSuppressionEffectivenessAI = iniReader.ReadInteger("Tactical Suppression Fire Settings","SUPPRESSION_EFFECTIVENESS_AI", 100, 0, 1000);
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// HEADROCK HAM 3.2: This feature allows the status, leadership and experience of nearby friendlies help/hinder a character's tolerance, based on their distance from him.
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gGameExternalOptions.fFriendliesAffectTolerance = iniReader.ReadBoolean("Tactical Suppression Fire Settings","NEARBY_FRIENDLIES_AFFECT_TOLERANCE", FALSE);
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