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- added team-specific modifiers for AI suppression
- Fix: incorrect platoon spawning wehn initializing Cambria counter attack git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5996 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4432,8 +4432,8 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto
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ubSourceSectorID = SEC_P3;
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stagesector0 = SEC_M2;
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stagesector1 = SEC_M3;
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stagesector2 = SEC_M3;
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stagesector1 = ubSourceSectorID;
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stagesector2 = ubSourceSectorID;
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stagesector3 = SEC_M6;
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assaultsector0 = SEC_H4;
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@@ -4449,11 +4449,19 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto
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if ( !(SectorInfo[ ubSourceSectorID ].ubNumTroops > 0) )
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ubSourceSectorID = SEC_P3;
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stagesector0 = SEC_M6;
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stagesector1 = SEC_M6;
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stagesector2 = SEC_M6;
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stagesector0 = ubSourceSectorID;
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stagesector1 = ubSourceSectorID;
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stagesector2 = ubSourceSectorID;
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stagesector3 = SEC_L11;
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if ( !(SectorInfo[ stagesector3 ].ubNumTroops > 0) )
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{
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ubSourceSectorID = SEC_N9;
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if ( !(SectorInfo[ stagesector3 ].ubNumTroops > 0) )
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ubSourceSectorID = ubSourceSectorID;
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}
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assaultsector0 = SEC_I8;
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assaultsector1 = SEC_I8;
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assaultsector2 = SEC_H7;
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