minor code cleanup (by sun_alf)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8813 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-05-30 13:34:57 +00:00
parent 51e2c6b293
commit e932393eae
6 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -6829,7 +6829,7 @@ BOOLEAN GetPlayerControlledPrisonList( std::vector<UINT8>& arSectorIDVector )
for(INT16 sX = 1; sX < MAP_WORLD_X - 1; ++sX )
{
for(INT16 sY = 1; sY < MAP_WORLD_X - 1; ++sY )
for(INT16 sY = 1; sY < MAP_WORLD_Y - 1; ++sY )
{
// if sector is controlled by enemies, it's not ours (duh!)
if ( StrategicMap[sX + sY * MAP_WORLD_X].fEnemyControlled )