mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Allow separate enemy present & battle music for nighttime
Defaults to regular enemypresent and battle music if no nighttime music tracks are found
This commit is contained in:
@@ -8,6 +8,7 @@
|
|||||||
#include "strategicmap.h"
|
#include "strategicmap.h"
|
||||||
|
|
||||||
#include "Overhead Types.h"
|
#include "Overhead Types.h"
|
||||||
|
#include <Game Clock.h>
|
||||||
|
|
||||||
static UINT32 uiMusicHandle = NO_SAMPLE;
|
static UINT32 uiMusicHandle = NO_SAMPLE;
|
||||||
static BOOLEAN fMusicPlaying = FALSE;
|
static BOOLEAN fMusicPlaying = FALSE;
|
||||||
@@ -140,6 +141,12 @@ void InitializeMusicLists()
|
|||||||
case MUSICLIST_TACTICAL_BATTLE:
|
case MUSICLIST_TACTICAL_BATTLE:
|
||||||
baseFilename = "MUSIC\\Battle_";
|
baseFilename = "MUSIC\\Battle_";
|
||||||
break;
|
break;
|
||||||
|
case MUSICLIST_TACTICAL_ENEMYPRESENT_NIGHT:
|
||||||
|
baseFilename = "MUSIC\\EnemyNight_";
|
||||||
|
break;
|
||||||
|
case MUSICLIST_TACTICAL_BATTLE_NIGHT:
|
||||||
|
baseFilename = "MUSIC\\BattleNight_";
|
||||||
|
break;
|
||||||
case MUSICLIST_TACTICAL_VICTORY:
|
case MUSICLIST_TACTICAL_VICTORY:
|
||||||
baseFilename = "MUSIC\\Victory_";
|
baseFilename = "MUSIC\\Victory_";
|
||||||
break;
|
break;
|
||||||
@@ -528,6 +535,10 @@ static BOOLEAN StartMusicBasedOnMode(void)
|
|||||||
{
|
{
|
||||||
MusicPlay(PickRandomSongFromList(MUSICLIST_TACTICAL_CREEPY));
|
MusicPlay(PickRandomSongFromList(MUSICLIST_TACTICAL_CREEPY));
|
||||||
}
|
}
|
||||||
|
else if (NightTime() && MusicLists[MUSICLIST_TACTICAL_ENEMYPRESENT_NIGHT].size() > 0)
|
||||||
|
{
|
||||||
|
MusicPlay(PickRandomSongFromList(MUSICLIST_TACTICAL_ENEMYPRESENT_NIGHT));
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
MusicPlay(PickRandomSongFromList(MUSICLIST_TACTICAL_ENEMYPRESENT));
|
MusicPlay(PickRandomSongFromList(MUSICLIST_TACTICAL_ENEMYPRESENT));
|
||||||
@@ -541,6 +552,10 @@ static BOOLEAN StartMusicBasedOnMode(void)
|
|||||||
{
|
{
|
||||||
MusicPlay(PickRandomSongFromList(MUSICLIST_TACTICAL_CREEPY_BATTLE));
|
MusicPlay(PickRandomSongFromList(MUSICLIST_TACTICAL_CREEPY_BATTLE));
|
||||||
}
|
}
|
||||||
|
else if (NightTime() && MusicLists[MUSICLIST_TACTICAL_BATTLE_NIGHT].size() > 0)
|
||||||
|
{
|
||||||
|
MusicPlay(PickRandomSongFromList(MUSICLIST_TACTICAL_BATTLE_NIGHT));
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
MusicPlay(PickRandomSongFromList(MUSICLIST_TACTICAL_BATTLE));
|
MusicPlay(PickRandomSongFromList(MUSICLIST_TACTICAL_BATTLE));
|
||||||
|
|||||||
@@ -28,6 +28,8 @@ enum NewMusicList
|
|||||||
MUSICLIST_TACTICAL_NOTHING,
|
MUSICLIST_TACTICAL_NOTHING,
|
||||||
MUSICLIST_TACTICAL_ENEMYPRESENT,
|
MUSICLIST_TACTICAL_ENEMYPRESENT,
|
||||||
MUSICLIST_TACTICAL_BATTLE,
|
MUSICLIST_TACTICAL_BATTLE,
|
||||||
|
MUSICLIST_TACTICAL_ENEMYPRESENT_NIGHT,
|
||||||
|
MUSICLIST_TACTICAL_BATTLE_NIGHT,
|
||||||
MUSICLIST_TACTICAL_VICTORY,
|
MUSICLIST_TACTICAL_VICTORY,
|
||||||
MUSICLIST_TACTICAL_DEATH,
|
MUSICLIST_TACTICAL_DEATH,
|
||||||
MUSICLIST_TACTICAL_CREEPY,
|
MUSICLIST_TACTICAL_CREEPY,
|
||||||
|
|||||||
Reference in New Issue
Block a user