VS 2008 project files update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2453 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-12-12 20:21:32 +00:00
parent fc3e66444a
commit e95d4b8bca
15 changed files with 1913 additions and 1884 deletions
+198 -195
View File
@@ -3,8 +3,9 @@
ProjectType="Visual C++"
Version="9,00"
Name="Strategic"
ProjectGUID="{AD7326E2-4A75-4A02-8930-762D3A532D8A}"
ProjectGUID="{40475E2B-AD37-4A99-85A4-1E507010344C}"
RootNamespace="Strategic"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
@@ -17,8 +18,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Debug.vsprops"
CharacterSet="0"
@@ -41,10 +42,11 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
@@ -78,8 +80,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops"
CharacterSet="0"
@@ -104,11 +106,13 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
EnableFunctionLevelLinking="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@@ -140,8 +144,8 @@
</Configuration>
<Configuration
Name="MapEditor|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
CharacterSet="0"
@@ -166,11 +170,13 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
EnableFunctionLevelLinking="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@@ -202,8 +208,8 @@
</Configuration>
<Configuration
Name="MapEditorD|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
CharacterSet="0"
@@ -226,10 +232,11 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
@@ -265,10 +272,180 @@
<References>
</References>
<Files>
<Filter
Name="Header Files"
>
<File
RelativePath="Assignments.h"
>
</File>
<File
RelativePath="Auto Resolve.h"
>
</File>
<File
RelativePath="Campaign Init.h"
>
</File>
<File
RelativePath="Campaign Types.h"
>
</File>
<File
RelativePath="Creature Spreading.h"
>
</File>
<File
RelativePath="Game Clock.h"
>
</File>
<File
RelativePath="Game Event Hook.h"
>
</File>
<File
RelativePath="Game Events.h"
>
</File>
<File
RelativePath="Game Init.h"
>
</File>
<File
RelativePath="Map Screen Helicopter.h"
>
</File>
<File
RelativePath="Map Screen Interface Border.h"
>
</File>
<File
RelativePath="Map Screen Interface Bottom.h"
>
</File>
<File
RelativePath="Map Screen Interface Map Inventory.h"
>
</File>
<File
RelativePath="Map Screen Interface Map.h"
>
</File>
<File
RelativePath="Map Screen Interface TownMine Info.h"
>
</File>
<File
RelativePath="Map Screen Interface.h"
>
</File>
<File
RelativePath="mapscreen.h"
>
</File>
<File
RelativePath="Meanwhile.h"
>
</File>
<File
RelativePath="Merc Contract.h"
>
</File>
<File
RelativePath="MilitiaSquads.h"
>
</File>
<File
RelativePath="Player Command.h"
>
</File>
<File
RelativePath="PreBattle Interface.h"
>
</File>
<File
RelativePath="Queen Command.h"
>
</File>
<File
RelativePath="Quest Debug System.h"
>
</File>
<File
RelativePath="Quests.h"
>
</File>
<File
RelativePath="QuestText.h"
>
</File>
<File
RelativePath="Reinforcement.h"
>
</File>
<File
RelativePath="Scheduling.h"
>
</File>
<File
RelativePath="Strategic AI.h"
>
</File>
<File
RelativePath="Strategic All.h"
>
</File>
<File
RelativePath="Strategic Event Handler.h"
>
</File>
<File
RelativePath="Strategic Merc Handler.h"
>
</File>
<File
RelativePath="Strategic Mines.h"
>
</File>
<File
RelativePath="Strategic Movement.h"
>
</File>
<File
RelativePath="Strategic Pathing.h"
>
</File>
<File
RelativePath="Strategic Status.h"
>
</File>
<File
RelativePath="Strategic Town Loyalty.h"
>
</File>
<File
RelativePath="strategic town reputation.h"
>
</File>
<File
RelativePath="Strategic Turns.h"
>
</File>
<File
RelativePath="strategic.h"
>
</File>
<File
RelativePath="strategicmap.h"
>
</File>
<File
RelativePath="Town Militia.h"
>
</File>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="AI Viewer.cpp"
@@ -451,180 +628,6 @@
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="Assignments.h"
>
</File>
<File
RelativePath="Auto Resolve.h"
>
</File>
<File
RelativePath="Campaign Init.h"
>
</File>
<File
RelativePath="Campaign Types.h"
>
</File>
<File
RelativePath="Creature Spreading.h"
>
</File>
<File
RelativePath="Game Clock.h"
>
</File>
<File
RelativePath="Game Event Hook.h"
>
</File>
<File
RelativePath="Game Events.h"
>
</File>
<File
RelativePath="Game Init.h"
>
</File>
<File
RelativePath="Map Screen Helicopter.h"
>
</File>
<File
RelativePath="Map Screen Interface Border.h"
>
</File>
<File
RelativePath="Map Screen Interface Bottom.h"
>
</File>
<File
RelativePath="Map Screen Interface Map Inventory.h"
>
</File>
<File
RelativePath="Map Screen Interface Map.h"
>
</File>
<File
RelativePath="Map Screen Interface TownMine Info.h"
>
</File>
<File
RelativePath="Map Screen Interface.h"
>
</File>
<File
RelativePath="mapscreen.h"
>
</File>
<File
RelativePath="Meanwhile.h"
>
</File>
<File
RelativePath="Merc Contract.h"
>
</File>
<File
RelativePath="MilitiaSquads.h"
>
</File>
<File
RelativePath="Player Command.h"
>
</File>
<File
RelativePath="PreBattle Interface.h"
>
</File>
<File
RelativePath="Queen Command.h"
>
</File>
<File
RelativePath="Quest Debug System.h"
>
</File>
<File
RelativePath="Quests.h"
>
</File>
<File
RelativePath="QuestText.h"
>
</File>
<File
RelativePath="Reinforcement.h"
>
</File>
<File
RelativePath="Scheduling.h"
>
</File>
<File
RelativePath="Strategic AI.h"
>
</File>
<File
RelativePath="Strategic All.h"
>
</File>
<File
RelativePath="Strategic Event Handler.h"
>
</File>
<File
RelativePath="Strategic Merc Handler.h"
>
</File>
<File
RelativePath="Strategic Mines.h"
>
</File>
<File
RelativePath="Strategic Movement.h"
>
</File>
<File
RelativePath="Strategic Pathing.h"
>
</File>
<File
RelativePath="Strategic Status.h"
>
</File>
<File
RelativePath="Strategic Town Loyalty.h"
>
</File>
<File
RelativePath="strategic town reputation.h"
>
</File>
<File
RelativePath="Strategic Turns.h"
>
</File>
<File
RelativePath="strategic.h"
>
</File>
<File
RelativePath="strategicmap.h"
>
</File>
<File
RelativePath="Town Militia.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>