mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
VS 2008 project files update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2453 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+198
-195
@@ -3,8 +3,9 @@
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ProjectType="Visual C++"
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Version="9,00"
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Name="Strategic"
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ProjectGUID="{AD7326E2-4A75-4A02-8930-762D3A532D8A}"
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ProjectGUID="{40475E2B-AD37-4A99-85A4-1E507010344C}"
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RootNamespace="Strategic"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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@@ -17,8 +18,8 @@
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Debug.vsprops"
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CharacterSet="0"
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@@ -41,10 +42,11 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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@@ -78,8 +80,8 @@
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops"
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CharacterSet="0"
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@@ -104,11 +106,13 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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EnableFunctionLevelLinking="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -140,8 +144,8 @@
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</Configuration>
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<Configuration
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Name="MapEditor|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
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CharacterSet="0"
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@@ -166,11 +170,13 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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EnableFunctionLevelLinking="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -202,8 +208,8 @@
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</Configuration>
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<Configuration
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Name="MapEditorD|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
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CharacterSet="0"
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@@ -226,10 +232,11 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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@@ -265,10 +272,180 @@
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<References>
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</References>
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<Files>
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<Filter
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Name="Header Files"
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>
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<File
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RelativePath="Assignments.h"
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>
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</File>
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<File
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RelativePath="Auto Resolve.h"
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>
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</File>
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<File
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RelativePath="Campaign Init.h"
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>
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</File>
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<File
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RelativePath="Campaign Types.h"
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>
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</File>
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<File
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RelativePath="Creature Spreading.h"
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>
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</File>
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<File
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RelativePath="Game Clock.h"
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>
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</File>
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<File
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RelativePath="Game Event Hook.h"
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>
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</File>
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<File
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RelativePath="Game Events.h"
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>
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</File>
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<File
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RelativePath="Game Init.h"
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>
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</File>
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<File
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RelativePath="Map Screen Helicopter.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface Border.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface Bottom.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface Map Inventory.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface Map.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface TownMine Info.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface.h"
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>
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</File>
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<File
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RelativePath="mapscreen.h"
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>
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</File>
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<File
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RelativePath="Meanwhile.h"
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>
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</File>
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<File
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RelativePath="Merc Contract.h"
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>
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</File>
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<File
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RelativePath="MilitiaSquads.h"
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>
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</File>
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<File
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RelativePath="Player Command.h"
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>
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</File>
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<File
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RelativePath="PreBattle Interface.h"
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>
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</File>
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<File
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RelativePath="Queen Command.h"
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>
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</File>
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<File
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RelativePath="Quest Debug System.h"
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>
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</File>
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<File
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RelativePath="Quests.h"
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>
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</File>
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<File
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RelativePath="QuestText.h"
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>
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</File>
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<File
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RelativePath="Reinforcement.h"
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>
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</File>
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<File
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RelativePath="Scheduling.h"
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>
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</File>
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<File
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RelativePath="Strategic AI.h"
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>
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</File>
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<File
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RelativePath="Strategic All.h"
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>
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</File>
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<File
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RelativePath="Strategic Event Handler.h"
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>
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</File>
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<File
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RelativePath="Strategic Merc Handler.h"
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>
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</File>
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<File
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RelativePath="Strategic Mines.h"
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>
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</File>
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<File
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RelativePath="Strategic Movement.h"
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>
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</File>
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<File
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RelativePath="Strategic Pathing.h"
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>
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</File>
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<File
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RelativePath="Strategic Status.h"
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>
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</File>
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<File
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RelativePath="Strategic Town Loyalty.h"
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>
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</File>
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<File
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RelativePath="strategic town reputation.h"
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>
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</File>
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<File
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RelativePath="Strategic Turns.h"
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>
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</File>
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<File
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RelativePath="strategic.h"
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>
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</File>
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<File
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RelativePath="strategicmap.h"
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>
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</File>
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<File
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RelativePath="Town Militia.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="AI Viewer.cpp"
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@@ -451,180 +628,6 @@
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath="Assignments.h"
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>
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</File>
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<File
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RelativePath="Auto Resolve.h"
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>
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</File>
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<File
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RelativePath="Campaign Init.h"
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>
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</File>
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<File
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RelativePath="Campaign Types.h"
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>
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</File>
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<File
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RelativePath="Creature Spreading.h"
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>
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</File>
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<File
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RelativePath="Game Clock.h"
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>
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</File>
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<File
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RelativePath="Game Event Hook.h"
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>
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</File>
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<File
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RelativePath="Game Events.h"
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>
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</File>
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<File
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RelativePath="Game Init.h"
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>
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</File>
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<File
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RelativePath="Map Screen Helicopter.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface Border.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface Bottom.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface Map Inventory.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface Map.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface TownMine Info.h"
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>
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</File>
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<File
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RelativePath="Map Screen Interface.h"
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>
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</File>
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<File
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RelativePath="mapscreen.h"
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>
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</File>
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<File
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RelativePath="Meanwhile.h"
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>
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</File>
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<File
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RelativePath="Merc Contract.h"
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>
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</File>
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<File
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RelativePath="MilitiaSquads.h"
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>
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</File>
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<File
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RelativePath="Player Command.h"
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>
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</File>
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<File
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RelativePath="PreBattle Interface.h"
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>
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</File>
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<File
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RelativePath="Queen Command.h"
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>
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</File>
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<File
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RelativePath="Quest Debug System.h"
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>
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</File>
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<File
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RelativePath="Quests.h"
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>
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</File>
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<File
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RelativePath="QuestText.h"
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>
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</File>
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<File
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RelativePath="Reinforcement.h"
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>
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</File>
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<File
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RelativePath="Scheduling.h"
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>
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</File>
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<File
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RelativePath="Strategic AI.h"
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>
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</File>
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<File
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RelativePath="Strategic All.h"
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>
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</File>
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<File
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RelativePath="Strategic Event Handler.h"
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>
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</File>
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<File
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RelativePath="Strategic Merc Handler.h"
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>
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</File>
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<File
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RelativePath="Strategic Mines.h"
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>
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</File>
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<File
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RelativePath="Strategic Movement.h"
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>
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</File>
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<File
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RelativePath="Strategic Pathing.h"
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>
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</File>
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<File
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RelativePath="Strategic Status.h"
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>
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</File>
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<File
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RelativePath="Strategic Town Loyalty.h"
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>
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</File>
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<File
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RelativePath="strategic town reputation.h"
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>
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</File>
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<File
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RelativePath="Strategic Turns.h"
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>
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</File>
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<File
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RelativePath="strategic.h"
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>
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</File>
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<File
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RelativePath="strategicmap.h"
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>
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</File>
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<File
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RelativePath="Town Militia.h"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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Reference in New Issue
Block a user