mirror of
https://github.com/1dot13/source.git
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VS 2008 project files update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2453 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+358
-355
@@ -3,8 +3,9 @@
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||||
ProjectType="Visual C++"
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Version="9,00"
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Name="Tactical"
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ProjectGUID="{80BE1D23-9651-47C8-AF66-6F76756E6CF3}"
|
||||
ProjectGUID="{8E3BD72D-8791-497B-A38E-D71B255F0A66}"
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RootNamespace="Tactical"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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@@ -17,8 +18,8 @@
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Debug.vsprops"
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CharacterSet="0"
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@@ -41,10 +42,11 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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@@ -78,8 +80,8 @@
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops"
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CharacterSet="0"
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@@ -104,11 +106,13 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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EnableFunctionLevelLinking="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -140,8 +144,8 @@
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</Configuration>
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<Configuration
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Name="MapEditor|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
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CharacterSet="0"
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@@ -166,11 +170,13 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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EnableFunctionLevelLinking="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -202,8 +208,8 @@
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</Configuration>
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<Configuration
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Name="MapEditorD|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
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CharacterSet="0"
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@@ -226,10 +232,11 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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@@ -265,10 +272,340 @@
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<References>
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</References>
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<Files>
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<Filter
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Name="Header Files"
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>
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<File
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RelativePath="Action Items.h"
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>
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</File>
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RelativePath="Air Raid.h"
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>
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</File>
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<File
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RelativePath="Animation Cache.h"
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>
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</File>
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<File
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RelativePath="Animation Control.h"
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>
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</File>
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<File
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RelativePath="Animation Data.h"
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>
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</File>
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<File
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RelativePath="Arms Dealer Init.h"
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>
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</File>
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<File
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RelativePath="ArmsDealerInvInit.h"
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>
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RelativePath="AStarPathfinder.h"
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>
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<File
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RelativePath="Auto Bandage.h"
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>
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</File>
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<File
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RelativePath="BinaryHeap.hpp"
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>
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</File>
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<File
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RelativePath="Boxing.h"
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>
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</File>
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<File
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RelativePath="Bullets.h"
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>
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</File>
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<File
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RelativePath="Campaign.h"
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>
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</File>
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<File
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RelativePath="Civ Quotes.h"
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>
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</File>
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<File
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RelativePath="Dialogue Control.h"
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>
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</File>
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<File
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RelativePath="DisplayCover.h"
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>
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</File>
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<File
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RelativePath="Drugs And Alcohol.h"
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>
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</File>
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<File
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RelativePath="End Game.h"
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>
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</File>
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<File
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RelativePath="Enemy Soldier Save.h"
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>
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</File>
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<File
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RelativePath="EnemyItemDrops.h"
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>
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</File>
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<File
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RelativePath="faces.h"
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>
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</File>
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<File
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RelativePath="fov.h"
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>
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</File>
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<File
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RelativePath="GAP.H"
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>
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</File>
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<File
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RelativePath="Handle Doors.h"
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>
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</File>
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<File
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RelativePath="Handle Items.h"
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>
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</File>
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<File
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RelativePath="Handle UI Plan.h"
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>
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</File>
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<File
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RelativePath="Handle UI.h"
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>
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</File>
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<File
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RelativePath="Interface Control.h"
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>
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</File>
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<File
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RelativePath="Interface Cursors.h"
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>
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</File>
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<File
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RelativePath="interface Dialogue.h"
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>
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</File>
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<File
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RelativePath="Interface Enhanced.h"
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>
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</File>
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<File
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RelativePath="Interface Items.h"
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>
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</File>
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<File
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RelativePath="Interface Panels.h"
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>
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</File>
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<File
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RelativePath="Interface Utils.h"
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>
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</File>
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<File
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RelativePath="Interface.h"
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>
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</File>
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<File
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RelativePath="Inventory Choosing.h"
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>
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</File>
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<File
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RelativePath="Item Types.h"
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>
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</File>
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<File
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RelativePath="Items.h"
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>
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</File>
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<File
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RelativePath="Keys.h"
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>
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</File>
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<File
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RelativePath="LOS.h"
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>
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</File>
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<File
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RelativePath="Map Information.h"
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>
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</File>
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<File
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RelativePath="merc entering.h"
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>
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</File>
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<File
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RelativePath="Merc Hiring.h"
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>
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</File>
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<File
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RelativePath="Militia Control.h"
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>
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</File>
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<File
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RelativePath="Morale.h"
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>
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</File>
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<File
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RelativePath="opplist.h"
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>
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</File>
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<File
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RelativePath="Overhead Types.h"
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>
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</File>
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<File
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RelativePath="Overhead.h"
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>
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</File>
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<File
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RelativePath="PATHAI.H"
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>
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</File>
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<File
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RelativePath="PathAIDebug.h"
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>
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</File>
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<File
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RelativePath="Points.h"
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>
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</File>
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<File
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RelativePath="qarray.h"
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>
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</File>
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<File
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RelativePath="Rain.h"
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>
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</File>
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<File
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RelativePath="Rotting Corpses.h"
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>
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</File>
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<File
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RelativePath="rt time defines.h"
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>
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</File>
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<File
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RelativePath="ShopKeeper Interface.h"
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>
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</File>
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<File
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RelativePath="ShopKeeper Quotes.h"
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>
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</File>
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<File
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RelativePath="SkillCheck.h"
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>
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</File>
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<File
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RelativePath="Soldier Add.h"
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>
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</File>
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<File
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RelativePath="Soldier Ani.h"
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>
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</File>
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<File
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RelativePath="Soldier Control.h"
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>
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</File>
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<File
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RelativePath="Soldier Create.h"
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>
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</File>
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<File
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RelativePath="Soldier Find.h"
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>
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</File>
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<File
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RelativePath="Soldier Functions.h"
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>
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</File>
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<File
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RelativePath="Soldier Init List.h"
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>
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</File>
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<File
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RelativePath="Soldier macros.h"
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>
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</File>
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<File
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RelativePath="soldier profile type.h"
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>
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</File>
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<File
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RelativePath="Soldier Profile.h"
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>
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</File>
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<File
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RelativePath="soldier tile.h"
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>
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</File>
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<File
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RelativePath="Spread burst.h"
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>
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</File>
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<File
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RelativePath="Squads.h"
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>
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</File>
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<File
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RelativePath="Strategic Exit GUI.h"
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>
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</File>
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<File
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RelativePath="Structure Wrap.h"
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>
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</File>
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<File
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RelativePath="Tactical All.h"
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>
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</File>
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<File
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RelativePath="Tactical Save.h"
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>
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</File>
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<File
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RelativePath="Tactical Turns.h"
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>
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</File>
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<File
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RelativePath="TeamTurns.h"
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>
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</File>
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<File
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RelativePath="UI Cursors.h"
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>
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</File>
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<File
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RelativePath="Vehicles.h"
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>
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</File>
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<File
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RelativePath="Weapons.h"
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>
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</File>
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<File
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RelativePath="World Items.h"
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>
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</File>
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<File
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RelativePath="XML.h"
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>
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</File>
|
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</Filter>
|
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<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
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RelativePath="Air Raid.cpp"
|
||||
@@ -298,10 +635,6 @@
|
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RelativePath="Auto Bandage.cpp"
|
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>
|
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</File>
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<File
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RelativePath="BinaryHeap.hpp"
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>
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||||
</File>
|
||||
<File
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RelativePath="Boxing.cpp"
|
||||
>
|
||||
@@ -675,336 +1008,6 @@
|
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>
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||||
</File>
|
||||
</Filter>
|
||||
<Filter
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||||
Name="Header Files"
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
>
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||||
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<File
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||||
RelativePath="Animation Cache.h"
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||||
>
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||||
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||||
<File
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||||
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|
||||
>
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||||
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||||
<File
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||||
RelativePath="Animation Data.h"
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||||
>
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||||
</File>
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||||
<File
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||||
RelativePath="Arms Dealer Init.h"
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>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ArmsDealerInvInit.h"
|
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>
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||||
</File>
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||||
<File
|
||||
RelativePath="AStarPathfinder.h"
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||||
>
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||||
</File>
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||||
<File
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||||
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>
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||||
</File>
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<File
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||||
RelativePath="Boxing.h"
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||||
>
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||||
</File>
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||||
<File
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||||
RelativePath="Bullets.h"
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||||
>
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||||
</File>
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||||
<File
|
||||
RelativePath="Campaign.h"
|
||||
>
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||||
</File>
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<File
|
||||
RelativePath="Civ Quotes.h"
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||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Dialogue Control.h"
|
||||
>
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||||
</File>
|
||||
<File
|
||||
RelativePath="DisplayCover.h"
|
||||
>
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||||
</File>
|
||||
<File
|
||||
RelativePath="Drugs And Alcohol.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="End Game.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Enemy Soldier Save.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="EnemyItemDrops.h"
|
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>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="faces.h"
|
||||
>
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||||
</File>
|
||||
<File
|
||||
RelativePath="fov.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GAP.H"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Handle Doors.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Handle Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Handle UI Plan.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Handle UI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Interface Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Interface Cursors.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="interface Dialogue.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Interface Enhanced.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Interface Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Interface Panels.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Interface Utils.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Interface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Inventory Choosing.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Item Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Keys.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="LOS.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Map Information.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="merc entering.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Merc Hiring.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Militia Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Morale.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="opplist.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Overhead Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Overhead.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="PATHAI.H"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="PathAIDebug.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Points.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="qarray.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Rain.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Rotting Corpses.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="rt time defines.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ShopKeeper Interface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ShopKeeper Quotes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="SkillCheck.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Soldier Add.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Soldier Ani.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Soldier Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Soldier Create.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Soldier Find.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Soldier Functions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Soldier Init List.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Soldier macros.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="soldier profile type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Soldier Profile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="soldier tile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Spread burst.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Squads.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Strategic Exit GUI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Structure Wrap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Tactical All.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Tactical Save.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Tactical Turns.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="TeamTurns.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="UI Cursors.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Vehicles.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Weapons.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="World Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="XML.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
|
||||
Reference in New Issue
Block a user