VS 2008 project files update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2453 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-12-12 20:21:32 +00:00
parent fc3e66444a
commit e95d4b8bca
15 changed files with 1913 additions and 1884 deletions
+358 -355
View File
@@ -3,8 +3,9 @@
ProjectType="Visual C++"
Version="9,00"
Name="Tactical"
ProjectGUID="{80BE1D23-9651-47C8-AF66-6F76756E6CF3}"
ProjectGUID="{8E3BD72D-8791-497B-A38E-D71B255F0A66}"
RootNamespace="Tactical"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
@@ -17,8 +18,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Debug.vsprops"
CharacterSet="0"
@@ -41,10 +42,11 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
@@ -78,8 +80,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops"
CharacterSet="0"
@@ -104,11 +106,13 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
EnableFunctionLevelLinking="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@@ -140,8 +144,8 @@
</Configuration>
<Configuration
Name="MapEditor|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
CharacterSet="0"
@@ -166,11 +170,13 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
EnableFunctionLevelLinking="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@@ -202,8 +208,8 @@
</Configuration>
<Configuration
Name="MapEditorD|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
CharacterSet="0"
@@ -226,10 +232,11 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
@@ -265,10 +272,340 @@
<References>
</References>
<Files>
<Filter
Name="Header Files"
>
<File
RelativePath="Action Items.h"
>
</File>
<File
RelativePath="Air Raid.h"
>
</File>
<File
RelativePath="Animation Cache.h"
>
</File>
<File
RelativePath="Animation Control.h"
>
</File>
<File
RelativePath="Animation Data.h"
>
</File>
<File
RelativePath="Arms Dealer Init.h"
>
</File>
<File
RelativePath="ArmsDealerInvInit.h"
>
</File>
<File
RelativePath="AStarPathfinder.h"
>
</File>
<File
RelativePath="Auto Bandage.h"
>
</File>
<File
RelativePath="BinaryHeap.hpp"
>
</File>
<File
RelativePath="Boxing.h"
>
</File>
<File
RelativePath="Bullets.h"
>
</File>
<File
RelativePath="Campaign.h"
>
</File>
<File
RelativePath="Civ Quotes.h"
>
</File>
<File
RelativePath="Dialogue Control.h"
>
</File>
<File
RelativePath="DisplayCover.h"
>
</File>
<File
RelativePath="Drugs And Alcohol.h"
>
</File>
<File
RelativePath="End Game.h"
>
</File>
<File
RelativePath="Enemy Soldier Save.h"
>
</File>
<File
RelativePath="EnemyItemDrops.h"
>
</File>
<File
RelativePath="faces.h"
>
</File>
<File
RelativePath="fov.h"
>
</File>
<File
RelativePath="GAP.H"
>
</File>
<File
RelativePath="Handle Doors.h"
>
</File>
<File
RelativePath="Handle Items.h"
>
</File>
<File
RelativePath="Handle UI Plan.h"
>
</File>
<File
RelativePath="Handle UI.h"
>
</File>
<File
RelativePath="Interface Control.h"
>
</File>
<File
RelativePath="Interface Cursors.h"
>
</File>
<File
RelativePath="interface Dialogue.h"
>
</File>
<File
RelativePath="Interface Enhanced.h"
>
</File>
<File
RelativePath="Interface Items.h"
>
</File>
<File
RelativePath="Interface Panels.h"
>
</File>
<File
RelativePath="Interface Utils.h"
>
</File>
<File
RelativePath="Interface.h"
>
</File>
<File
RelativePath="Inventory Choosing.h"
>
</File>
<File
RelativePath="Item Types.h"
>
</File>
<File
RelativePath="Items.h"
>
</File>
<File
RelativePath="Keys.h"
>
</File>
<File
RelativePath="LOS.h"
>
</File>
<File
RelativePath="Map Information.h"
>
</File>
<File
RelativePath="merc entering.h"
>
</File>
<File
RelativePath="Merc Hiring.h"
>
</File>
<File
RelativePath="Militia Control.h"
>
</File>
<File
RelativePath="Morale.h"
>
</File>
<File
RelativePath="opplist.h"
>
</File>
<File
RelativePath="Overhead Types.h"
>
</File>
<File
RelativePath="Overhead.h"
>
</File>
<File
RelativePath="PATHAI.H"
>
</File>
<File
RelativePath="PathAIDebug.h"
>
</File>
<File
RelativePath="Points.h"
>
</File>
<File
RelativePath="qarray.h"
>
</File>
<File
RelativePath="Rain.h"
>
</File>
<File
RelativePath="Rotting Corpses.h"
>
</File>
<File
RelativePath="rt time defines.h"
>
</File>
<File
RelativePath="ShopKeeper Interface.h"
>
</File>
<File
RelativePath="ShopKeeper Quotes.h"
>
</File>
<File
RelativePath="SkillCheck.h"
>
</File>
<File
RelativePath="Soldier Add.h"
>
</File>
<File
RelativePath="Soldier Ani.h"
>
</File>
<File
RelativePath="Soldier Control.h"
>
</File>
<File
RelativePath="Soldier Create.h"
>
</File>
<File
RelativePath="Soldier Find.h"
>
</File>
<File
RelativePath="Soldier Functions.h"
>
</File>
<File
RelativePath="Soldier Init List.h"
>
</File>
<File
RelativePath="Soldier macros.h"
>
</File>
<File
RelativePath="soldier profile type.h"
>
</File>
<File
RelativePath="Soldier Profile.h"
>
</File>
<File
RelativePath="soldier tile.h"
>
</File>
<File
RelativePath="Spread burst.h"
>
</File>
<File
RelativePath="Squads.h"
>
</File>
<File
RelativePath="Strategic Exit GUI.h"
>
</File>
<File
RelativePath="Structure Wrap.h"
>
</File>
<File
RelativePath="Tactical All.h"
>
</File>
<File
RelativePath="Tactical Save.h"
>
</File>
<File
RelativePath="Tactical Turns.h"
>
</File>
<File
RelativePath="TeamTurns.h"
>
</File>
<File
RelativePath="UI Cursors.h"
>
</File>
<File
RelativePath="Vehicles.h"
>
</File>
<File
RelativePath="Weapons.h"
>
</File>
<File
RelativePath="World Items.h"
>
</File>
<File
RelativePath="XML.h"
>
</File>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="Air Raid.cpp"
@@ -298,10 +635,6 @@
RelativePath="Auto Bandage.cpp"
>
</File>
<File
RelativePath="BinaryHeap.hpp"
>
</File>
<File
RelativePath="Boxing.cpp"
>
@@ -675,336 +1008,6 @@
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="Action Items.h"
>
</File>
<File
RelativePath="Air Raid.h"
>
</File>
<File
RelativePath="Animation Cache.h"
>
</File>
<File
RelativePath="Animation Control.h"
>
</File>
<File
RelativePath="Animation Data.h"
>
</File>
<File
RelativePath="Arms Dealer Init.h"
>
</File>
<File
RelativePath="ArmsDealerInvInit.h"
>
</File>
<File
RelativePath="AStarPathfinder.h"
>
</File>
<File
RelativePath="Auto Bandage.h"
>
</File>
<File
RelativePath="Boxing.h"
>
</File>
<File
RelativePath="Bullets.h"
>
</File>
<File
RelativePath="Campaign.h"
>
</File>
<File
RelativePath="Civ Quotes.h"
>
</File>
<File
RelativePath="Dialogue Control.h"
>
</File>
<File
RelativePath="DisplayCover.h"
>
</File>
<File
RelativePath="Drugs And Alcohol.h"
>
</File>
<File
RelativePath="End Game.h"
>
</File>
<File
RelativePath="Enemy Soldier Save.h"
>
</File>
<File
RelativePath="EnemyItemDrops.h"
>
</File>
<File
RelativePath="faces.h"
>
</File>
<File
RelativePath="fov.h"
>
</File>
<File
RelativePath="GAP.H"
>
</File>
<File
RelativePath="Handle Doors.h"
>
</File>
<File
RelativePath="Handle Items.h"
>
</File>
<File
RelativePath="Handle UI Plan.h"
>
</File>
<File
RelativePath="Handle UI.h"
>
</File>
<File
RelativePath="Interface Control.h"
>
</File>
<File
RelativePath="Interface Cursors.h"
>
</File>
<File
RelativePath="interface Dialogue.h"
>
</File>
<File
RelativePath="Interface Enhanced.h"
>
</File>
<File
RelativePath="Interface Items.h"
>
</File>
<File
RelativePath="Interface Panels.h"
>
</File>
<File
RelativePath="Interface Utils.h"
>
</File>
<File
RelativePath="Interface.h"
>
</File>
<File
RelativePath="Inventory Choosing.h"
>
</File>
<File
RelativePath="Item Types.h"
>
</File>
<File
RelativePath="Items.h"
>
</File>
<File
RelativePath="Keys.h"
>
</File>
<File
RelativePath="LOS.h"
>
</File>
<File
RelativePath="Map Information.h"
>
</File>
<File
RelativePath="merc entering.h"
>
</File>
<File
RelativePath="Merc Hiring.h"
>
</File>
<File
RelativePath="Militia Control.h"
>
</File>
<File
RelativePath="Morale.h"
>
</File>
<File
RelativePath="opplist.h"
>
</File>
<File
RelativePath="Overhead Types.h"
>
</File>
<File
RelativePath="Overhead.h"
>
</File>
<File
RelativePath="PATHAI.H"
>
</File>
<File
RelativePath="PathAIDebug.h"
>
</File>
<File
RelativePath="Points.h"
>
</File>
<File
RelativePath="qarray.h"
>
</File>
<File
RelativePath="Rain.h"
>
</File>
<File
RelativePath="Rotting Corpses.h"
>
</File>
<File
RelativePath="rt time defines.h"
>
</File>
<File
RelativePath="ShopKeeper Interface.h"
>
</File>
<File
RelativePath="ShopKeeper Quotes.h"
>
</File>
<File
RelativePath="SkillCheck.h"
>
</File>
<File
RelativePath="Soldier Add.h"
>
</File>
<File
RelativePath="Soldier Ani.h"
>
</File>
<File
RelativePath="Soldier Control.h"
>
</File>
<File
RelativePath="Soldier Create.h"
>
</File>
<File
RelativePath="Soldier Find.h"
>
</File>
<File
RelativePath="Soldier Functions.h"
>
</File>
<File
RelativePath="Soldier Init List.h"
>
</File>
<File
RelativePath="Soldier macros.h"
>
</File>
<File
RelativePath="soldier profile type.h"
>
</File>
<File
RelativePath="Soldier Profile.h"
>
</File>
<File
RelativePath="soldier tile.h"
>
</File>
<File
RelativePath="Spread burst.h"
>
</File>
<File
RelativePath="Squads.h"
>
</File>
<File
RelativePath="Strategic Exit GUI.h"
>
</File>
<File
RelativePath="Structure Wrap.h"
>
</File>
<File
RelativePath="Tactical All.h"
>
</File>
<File
RelativePath="Tactical Save.h"
>
</File>
<File
RelativePath="Tactical Turns.h"
>
</File>
<File
RelativePath="TeamTurns.h"
>
</File>
<File
RelativePath="UI Cursors.h"
>
</File>
<File
RelativePath="Vehicles.h"
>
</File>
<File
RelativePath="Weapons.h"
>
</File>
<File
RelativePath="World Items.h"
>
</File>
<File
RelativePath="XML.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>