VS 2008 project files update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2453 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-12-12 20:21:32 +00:00
parent fc3e66444a
commit e95d4b8bca
15 changed files with 1913 additions and 1884 deletions
+190 -183
View File
@@ -3,8 +3,9 @@
ProjectType="Visual C++"
Version="9,00"
Name="TileEngine"
ProjectGUID="{1437EB92-83CB-4F0D-A1DB-1576FFEF3F14}"
ProjectGUID="{629F0A55-6A19-4107-8B5C-5B08B2B3949C}"
RootNamespace="TileEngine"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
@@ -17,8 +18,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Debug.vsprops"
CharacterSet="0"
@@ -41,10 +42,11 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
@@ -78,8 +80,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops"
CharacterSet="0"
@@ -104,11 +106,13 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
EnableFunctionLevelLinking="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@@ -140,8 +144,8 @@
</Configuration>
<Configuration
Name="MapEditor|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
CharacterSet="0"
@@ -166,11 +170,13 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
EnableFunctionLevelLinking="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@@ -202,8 +208,8 @@
</Configuration>
<Configuration
Name="MapEditorD|Win32"
OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
CharacterSet="0"
@@ -226,10 +232,11 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
@@ -265,10 +272,172 @@
<References>
</References>
<Files>
<Filter
Name="Header Files"
>
<File
RelativePath="Ambient Control.h"
>
</File>
<File
RelativePath="Ambient Types.h"
>
</File>
<File
RelativePath="Buildings.h"
>
</File>
<File
RelativePath="environment.h"
>
</File>
<File
RelativePath="Exit Grids.h"
>
</File>
<File
RelativePath="Explosion Control.h"
>
</File>
<File
RelativePath="Fog Of War.h"
>
</File>
<File
RelativePath="Interactive Tiles.h"
>
</File>
<File
RelativePath="Isometric Utils.h"
>
</File>
<File
RelativePath="LightEffects.h"
>
</File>
<File
RelativePath="lighting.h"
>
</File>
<File
RelativePath="Map Edgepoints.h"
>
</File>
<File
RelativePath="overhead map.h"
>
</File>
<File
RelativePath="phys math.h"
>
</File>
<File
RelativePath="physics.h"
>
</File>
<File
RelativePath="pits.h"
>
</File>
<File
RelativePath="Radar Screen.h"
>
</File>
<File
RelativePath="Render Dirty.h"
>
</File>
<File
RelativePath="Render Fun.h"
>
</File>
<File
RelativePath="Render Z.h"
>
</File>
<File
RelativePath="renderworld.h"
>
</File>
<File
RelativePath="SaveLoadMap.h"
>
</File>
<File
RelativePath="Shade Table Util.h"
>
</File>
<File
RelativePath="Simple Render Utils.h"
>
</File>
<File
RelativePath="Smell.h"
>
</File>
<File
RelativePath="SmokeEffects.h"
>
</File>
<File
RelativePath="Structure Internals.h"
>
</File>
<File
RelativePath="structure.h"
>
</File>
<File
RelativePath="sysutil.h"
>
</File>
<File
RelativePath="Tactical Placement GUI.h"
>
</File>
<File
RelativePath="Tile Animation.h"
>
</File>
<File
RelativePath="Tile Cache.h"
>
</File>
<File
RelativePath="Tile Surface.h"
>
</File>
<File
RelativePath="TileDat.h"
>
</File>
<File
RelativePath="tiledef.h"
>
</File>
<File
RelativePath="TileEngine All.h"
>
</File>
<File
RelativePath="World Tileset Enums.h"
>
</File>
<File
RelativePath="WorldDat.h"
>
</File>
<File
RelativePath="worlddef.h"
>
</File>
<File
RelativePath="worldman.h"
>
</File>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="Ambient Control.cpp"
@@ -419,168 +588,6 @@
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="Ambient Control.h"
>
</File>
<File
RelativePath="Ambient Types.h"
>
</File>
<File
RelativePath="Buildings.h"
>
</File>
<File
RelativePath="environment.h"
>
</File>
<File
RelativePath="Exit Grids.h"
>
</File>
<File
RelativePath="Explosion Control.h"
>
</File>
<File
RelativePath="Fog Of War.h"
>
</File>
<File
RelativePath="Interactive Tiles.h"
>
</File>
<File
RelativePath="Isometric Utils.h"
>
</File>
<File
RelativePath="LightEffects.h"
>
</File>
<File
RelativePath="lighting.h"
>
</File>
<File
RelativePath="Map Edgepoints.h"
>
</File>
<File
RelativePath="overhead map.h"
>
</File>
<File
RelativePath="phys math.h"
>
</File>
<File
RelativePath="physics.h"
>
</File>
<File
RelativePath="pits.h"
>
</File>
<File
RelativePath="Radar Screen.h"
>
</File>
<File
RelativePath="Render Dirty.h"
>
</File>
<File
RelativePath="Render Fun.h"
>
</File>
<File
RelativePath="Render Z.h"
>
</File>
<File
RelativePath="renderworld.h"
>
</File>
<File
RelativePath="SaveLoadMap.h"
>
</File>
<File
RelativePath="Shade Table Util.h"
>
</File>
<File
RelativePath="Simple Render Utils.h"
>
</File>
<File
RelativePath="Smell.h"
>
</File>
<File
RelativePath="SmokeEffects.h"
>
</File>
<File
RelativePath="Structure Internals.h"
>
</File>
<File
RelativePath="structure.h"
>
</File>
<File
RelativePath="sysutil.h"
>
</File>
<File
RelativePath="Tactical Placement GUI.h"
>
</File>
<File
RelativePath="Tile Animation.h"
>
</File>
<File
RelativePath="Tile Cache.h"
>
</File>
<File
RelativePath="Tile Surface.h"
>
</File>
<File
RelativePath="TileDat.h"
>
</File>
<File
RelativePath="tiledef.h"
>
</File>
<File
RelativePath="TileEngine All.h"
>
</File>
<File
RelativePath="WorldDat.h"
>
</File>
<File
RelativePath="worlddef.h"
>
</File>
<File
RelativePath="worldman.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>