mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
VS 2008 project files update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2453 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+190
-183
@@ -3,8 +3,9 @@
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ProjectType="Visual C++"
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Version="9,00"
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Name="TileEngine"
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ProjectGUID="{1437EB92-83CB-4F0D-A1DB-1576FFEF3F14}"
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ProjectGUID="{629F0A55-6A19-4107-8B5C-5B08B2B3949C}"
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RootNamespace="TileEngine"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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@@ -17,8 +18,8 @@
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Debug.vsprops"
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CharacterSet="0"
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@@ -41,10 +42,11 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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@@ -78,8 +80,8 @@
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops"
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CharacterSet="0"
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@@ -104,11 +106,13 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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EnableFunctionLevelLinking="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -140,8 +144,8 @@
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</Configuration>
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<Configuration
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Name="MapEditor|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
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CharacterSet="0"
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@@ -166,11 +170,13 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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EnableFunctionLevelLinking="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -202,8 +208,8 @@
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</Configuration>
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<Configuration
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Name="MapEditorD|Win32"
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OutputDirectory="$(SolutionDir)lib\$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
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CharacterSet="0"
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@@ -226,10 +232,11 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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@@ -265,10 +272,172 @@
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<References>
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</References>
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<Files>
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<Filter
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Name="Header Files"
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>
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<File
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RelativePath="Ambient Control.h"
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>
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</File>
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<File
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RelativePath="Ambient Types.h"
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>
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</File>
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<File
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RelativePath="Buildings.h"
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>
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</File>
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<File
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RelativePath="environment.h"
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>
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</File>
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<File
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RelativePath="Exit Grids.h"
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>
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</File>
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<File
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RelativePath="Explosion Control.h"
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>
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</File>
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<File
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RelativePath="Fog Of War.h"
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>
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</File>
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<File
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RelativePath="Interactive Tiles.h"
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>
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</File>
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<File
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RelativePath="Isometric Utils.h"
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>
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</File>
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<File
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RelativePath="LightEffects.h"
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>
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</File>
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<File
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RelativePath="lighting.h"
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>
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</File>
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<File
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RelativePath="Map Edgepoints.h"
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>
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</File>
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<File
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RelativePath="overhead map.h"
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>
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</File>
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<File
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RelativePath="phys math.h"
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>
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</File>
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<File
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RelativePath="physics.h"
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>
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</File>
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<File
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RelativePath="pits.h"
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>
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</File>
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<File
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RelativePath="Radar Screen.h"
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>
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</File>
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<File
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RelativePath="Render Dirty.h"
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>
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</File>
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<File
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RelativePath="Render Fun.h"
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>
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</File>
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<File
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RelativePath="Render Z.h"
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>
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</File>
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<File
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RelativePath="renderworld.h"
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>
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</File>
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<File
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RelativePath="SaveLoadMap.h"
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>
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</File>
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<File
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RelativePath="Shade Table Util.h"
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>
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</File>
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<File
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RelativePath="Simple Render Utils.h"
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>
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</File>
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<File
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RelativePath="Smell.h"
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>
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</File>
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<File
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RelativePath="SmokeEffects.h"
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>
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</File>
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<File
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RelativePath="Structure Internals.h"
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>
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</File>
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<File
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RelativePath="structure.h"
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>
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</File>
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<File
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RelativePath="sysutil.h"
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>
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</File>
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<File
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RelativePath="Tactical Placement GUI.h"
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>
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</File>
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<File
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RelativePath="Tile Animation.h"
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>
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</File>
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<File
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RelativePath="Tile Cache.h"
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>
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</File>
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<File
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RelativePath="Tile Surface.h"
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>
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</File>
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<File
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RelativePath="TileDat.h"
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>
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</File>
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<File
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RelativePath="tiledef.h"
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>
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</File>
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<File
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RelativePath="TileEngine All.h"
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>
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</File>
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<File
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RelativePath="World Tileset Enums.h"
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>
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</File>
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<File
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RelativePath="WorldDat.h"
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>
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</File>
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<File
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RelativePath="worlddef.h"
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>
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</File>
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<File
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RelativePath="worldman.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="Ambient Control.cpp"
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@@ -419,168 +588,6 @@
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath="Ambient Control.h"
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>
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</File>
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<File
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RelativePath="Ambient Types.h"
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>
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</File>
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<File
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RelativePath="Buildings.h"
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>
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</File>
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<File
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RelativePath="environment.h"
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>
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</File>
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<File
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RelativePath="Exit Grids.h"
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>
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</File>
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<File
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RelativePath="Explosion Control.h"
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>
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</File>
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<File
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RelativePath="Fog Of War.h"
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>
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</File>
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<File
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RelativePath="Interactive Tiles.h"
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>
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</File>
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<File
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RelativePath="Isometric Utils.h"
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>
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</File>
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<File
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RelativePath="LightEffects.h"
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>
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</File>
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<File
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RelativePath="lighting.h"
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>
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</File>
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<File
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RelativePath="Map Edgepoints.h"
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>
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</File>
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<File
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RelativePath="overhead map.h"
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>
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</File>
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<File
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RelativePath="phys math.h"
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>
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</File>
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<File
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RelativePath="physics.h"
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>
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</File>
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<File
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RelativePath="pits.h"
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>
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</File>
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<File
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RelativePath="Radar Screen.h"
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>
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</File>
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<File
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RelativePath="Render Dirty.h"
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>
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</File>
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<File
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RelativePath="Render Fun.h"
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>
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</File>
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<File
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RelativePath="Render Z.h"
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>
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</File>
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<File
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RelativePath="renderworld.h"
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>
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</File>
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<File
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RelativePath="SaveLoadMap.h"
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>
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</File>
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<File
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RelativePath="Shade Table Util.h"
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>
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</File>
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<File
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RelativePath="Simple Render Utils.h"
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>
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</File>
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<File
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RelativePath="Smell.h"
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>
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</File>
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<File
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RelativePath="SmokeEffects.h"
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>
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</File>
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<File
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RelativePath="Structure Internals.h"
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>
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</File>
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<File
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RelativePath="structure.h"
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>
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</File>
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<File
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RelativePath="sysutil.h"
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>
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</File>
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<File
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RelativePath="Tactical Placement GUI.h"
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>
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</File>
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<File
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RelativePath="Tile Animation.h"
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>
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</File>
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<File
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RelativePath="Tile Cache.h"
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>
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</File>
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<File
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RelativePath="Tile Surface.h"
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>
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</File>
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<File
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RelativePath="TileDat.h"
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>
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</File>
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<File
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RelativePath="tiledef.h"
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>
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</File>
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<File
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RelativePath="TileEngine All.h"
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>
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</File>
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<File
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RelativePath="WorldDat.h"
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>
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</File>
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<File
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RelativePath="worlddef.h"
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>
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</File>
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<File
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RelativePath="worldman.h"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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Reference in New Issue
Block a user