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-Added check in CONSIDERED_NEUTRAL macro for SOLDIER_COVERT_CIV and SOLDIER_COVERT_SOLDIER flags. This should prevent enemies from targeting a disguised merc with sniper and spread fire.
-Added screen messages when disguise changes to indicate civilian or soldier disguise -Enabled mercs disguised as soldiers to carry >2 guns, if the additional guns are covert or hidden git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5679 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -626,7 +626,7 @@ UINT32 GameInitOptionsScreenInit( void )
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// Difficulty Level (Default: Experienced = 1)
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gGameOptions.ubDifficultyLevel = ((UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_DIFFICULTY_LEVEL, 1)) + 1;
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// Bobby Ray Quantity (Default: Great = 2)
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// Bobby Ray Quality (Default: Great = 2)
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gGameOptions.ubBobbyRayQuality = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUALITY, 2);
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// Bobby Ray Quantity (Default: Great = 2)
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@@ -3583,7 +3583,7 @@ UINT32 GameInitOptionsScreenInit( void )
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// Difficulty Level (Default: Experienced = 1)
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gGameOptions.ubDifficultyLevel = ((UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_DIFFICULTY_LEVEL, 1)) + 1;
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// Bobby Ray Quantity (Default: Great = 2)
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// Bobby Ray Quality (Default: Great = 2)
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gGameOptions.ubBobbyRayQuality = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUALITY, 2);
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// Bobby Ray Quantity (Default: Great = 2)
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