-Added check in CONSIDERED_NEUTRAL macro for SOLDIER_COVERT_CIV and SOLDIER_COVERT_SOLDIER flags. This should prevent enemies from targeting a disguised merc with sniper and spread fire.

-Added screen messages when disguise changes to indicate civilian or soldier disguise
-Enabled mercs disguised as soldiers to carry >2 guns, if the additional guns are covert or hidden


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5679 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-11-09 08:10:23 +00:00
parent 5844c7265c
commit e98c1ce83c
15 changed files with 32 additions and 8 deletions
+1 -1
View File
@@ -410,7 +410,7 @@ extern CLOTHES_STRUCT Clothes[CLOTHES_MAX];
// This macro should be used whenever we want to see if someone is neutral
// IF WE ARE CONSIDERING ATTACKING THEM. Creatures & bloodcats will attack neutrals
// but they can't attack empty vehicles!!
#define CONSIDERED_NEUTRAL( me, them ) ( (them->aiData.bNeutral) && ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) )
#define CONSIDERED_NEUTRAL( me, them ) ( (them->aiData.bNeutral || them->bSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER)) && ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) )
typedef struct
{