Fix UB compilation

This commit is contained in:
Asdow
2024-11-15 19:05:19 +02:00
parent cba88ab2bc
commit e9c8124dc2
3 changed files with 17 additions and 17 deletions
+6 -6
View File
@@ -3158,8 +3158,8 @@ void HandleBloodCatDeaths( SECTORINFO *pSector )
//if ALL the bloodcats are killed
if( pSector->bBloodCats == 0 )
{
UINT8 bId1=-1;
UINT8 bId2=-1;
SoldierID bId1 = NOBODY;
SoldierID bId2 = NOBODY;
UINT8 bNum=0;
SetFactTrue( FACT_PLAYER_KILLED_ALL_BETTYS_BLOODCATS );
@@ -3174,13 +3174,13 @@ void HandleBloodCatDeaths( SECTORINFO *pSector )
if( bNum != 0 )
{
//must make sure TEX doesnt say the quote
if( bId1 != NOBODY && Menptr[ bId1 ].ubProfile != TEX_UB )
if( bId1 != NOBODY && bId1->ubProfile != TEX_UB )
{
TacticalCharacterDialogue( &Menptr[ bId1 ], QUOTE_UB_HANDLE_BLOODCATDEATHS );
TacticalCharacterDialogue( bId1, QUOTE_UB_HANDLE_BLOODCATDEATHS );
}
else if( bId2 != NOBODY && Menptr[ bId2 ].ubProfile != TEX_UB )
else if( bId2 != NOBODY && bId2->ubProfile != TEX_UB )
{
TacticalCharacterDialogue( &Menptr[ bId2 ], QUOTE_UB_HANDLE_BLOODCATDEATHS );
TacticalCharacterDialogue( bId2, QUOTE_UB_HANDLE_BLOODCATDEATHS );
}
}
}