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UB 1.13 Fixes (by Jazz)
- The problem was fixed with the mark of underground sectors on the strategic map (J14-1,K14-1,L15-2,L15-3). - Fixed the problem with moving from the sector K14-1 to K15-1. - Procedure HandleMovingTheEnemiesToBeNearPlayerWhenEnteringComplexMap was blocked in the file strategicamp.cpp. - Added a few new parameters to the file UB_Options.ini git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8096 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -273,6 +273,45 @@ void LoadGameUBOptions()
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gGameUBOptions.FanGridNo[7] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_8", 10659);
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gGameUBOptions.FanGridNo[8] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_9", 10660);
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//L15-3
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gGameUBOptions.SectorLaunchMisslesX = iniReader.ReadInteger("Unfinished Business Settings","SECTOR_LAUNCH_MISSLES_X", 15);
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gGameUBOptions.SectorLaunchMisslesY = iniReader.ReadInteger("Unfinished Business Settings","SECTOR_LAUNCH_MISSLES_Y", 12);
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gGameUBOptions.SectorLaunchMisslesZ = iniReader.ReadInteger("Unfinished Business Settings","SECTOR_LAUNCH_MISSLES_Z", 3);
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//J13-0
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gGameUBOptions.SectorFanX = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_X", 13);
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gGameUBOptions.SectorFanY = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_Y", 10);
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gGameUBOptions.SectorFanZ = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_Z", 0);
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//K14-1
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gGameUBOptions.SectorOpenGateInTunnelX = iniReader.ReadInteger("Unfinished Business Settings","SECTOR_OPEN_GATE_IN_TUNNEL_X", 14);
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gGameUBOptions.SectorOpenGateInTunnelY = iniReader.ReadInteger("Unfinished Business Settings","SECTOR_OPEN_GATE_IN_TUNNEL_Y", 11);
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gGameUBOptions.SectorOpenGateInTunnelZ = iniReader.ReadInteger("Unfinished Business Settings","SECTOR_OPEN_GATE_IN_TUNNEL_Z", 1);
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//J14-1
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gGameUBOptions.ExitForFanToPowerGenSectorX = iniReader.ReadInteger("Unfinished Business Settings","EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X", 14);
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gGameUBOptions.ExitForFanToPowerGenSectorY = iniReader.ReadInteger("Unfinished Business Settings","EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y", 10);
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gGameUBOptions.ExitForFanToPowerGenSectorZ = iniReader.ReadInteger("Unfinished Business Settings","EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z", 1);
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//I13
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gGameUBOptions.MineSectorX = iniReader.ReadInteger("Unfinished Business Settings","MINE_SECTOR_X", 13);
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gGameUBOptions.MineSectorY = iniReader.ReadInteger("Unfinished Business Settings","MINE_SECTOR_Y", 9);
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gGameUBOptions.MineSectorZ = iniReader.ReadInteger("Unfinished Business Settings","MINE_SECTOR_Z",0);
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gGameUBOptions.MineEntranceGridno = iniReader.ReadInteger("Unfinished Business Settings","MINE_ENTRANCE_GRIDNO",12421);
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gGameUBOptions.MineGridnoAddStructToHead = iniReader.ReadInteger("Unfinished Business Settings","MINE_GRIDNO_ADD_STRUCT_TO_HEAD",12745);
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gGameUBOptions.MineRemoveExitGridFromWorld1 = iniReader.ReadInteger("Unfinished Business Settings","MINE_REMOVE_EXIT_GRID_FROM_WORLD_1",12422);
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gGameUBOptions.MineRemoveExitGridFromWorld2 = iniReader.ReadInteger("Unfinished Business Settings","MINE_REMOVE_EXIT_GRID_FROM_WORLD_2",12423);
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gGameUBOptions.MineSectorUndergroundX = iniReader.ReadInteger("Unfinished Business Settings","MINE_SECTOR_UNDERGROUND_X", 13);
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gGameUBOptions.MineSectorUndergroundY = iniReader.ReadInteger("Unfinished Business Settings","MINE_SECTOR_UNDERGROUND_Y", 9);
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gGameUBOptions.MineSectorUndergroundZ = iniReader.ReadInteger("Unfinished Business Settings","MINE_SECTOR_UNDERGROUND_Z", 1);
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gGameUBOptions.MineSectorUndergroundGridno1 = iniReader.ReadInteger("Unfinished Business Settings","MINE_SECTOR_UNDERGROUND_GRIDNO_1", 13057);
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gGameUBOptions.MineSectorUndergroundGridno2 = iniReader.ReadInteger("Unfinished Business Settings","MINE_SECTOR_UNDERGROUND_GRIDNO_2", 12897);
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if ( gGameUBOptions.InGameHeli == TRUE )
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gGameUBOptions.InGameHeliCrash = FALSE;
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