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UB 1.13 Fixes (by Jazz)
- The problem was fixed with the mark of underground sectors on the strategic map (J14-1,K14-1,L15-2,L15-3). - Fixed the problem with moving from the sector K14-1 to K15-1. - Procedure HandleMovingTheEnemiesToBeNearPlayerWhenEnteringComplexMap was blocked in the file strategicamp.cpp. - Added a few new parameters to the file UB_Options.ini git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8096 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+37
@@ -124,6 +124,43 @@ typedef struct
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UINT32 ubMICRO_UZI_UB;
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UINT32 ubCALICO_950_UB;
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UINT32 ubCALICO_900_UB;
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//L15-3
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UINT32 SectorLaunchMisslesX;
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UINT32 SectorLaunchMisslesY;
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UINT32 SectorLaunchMisslesZ;
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//J13-0
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UINT32 SectorFanX;
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UINT32 SectorFanY;
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UINT32 SectorFanZ;
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//K14-1
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UINT32 SectorOpenGateInTunnelX;
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UINT32 SectorOpenGateInTunnelY;
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UINT32 SectorOpenGateInTunnelZ;
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//J14-1
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UINT32 ExitForFanToPowerGenSectorX;
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UINT32 ExitForFanToPowerGenSectorY;
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UINT32 ExitForFanToPowerGenSectorZ;
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UINT32 MineSectorX;
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UINT32 MineSectorY;
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UINT32 MineSectorZ;
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UINT32 MineEntranceGridno;
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UINT32 MineGridnoAddStructToHead;
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UINT32 MineRemoveExitGridFromWorld1;
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UINT32 MineRemoveExitGridFromWorld2;
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UINT32 MineSectorUndergroundX;
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UINT32 MineSectorUndergroundY;
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UINT32 MineSectorUndergroundZ;
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UINT32 MineSectorUndergroundGridno1;
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UINT32 MineSectorUndergroundGridno2;
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UINT8 MaxNumberOfMercs;
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