UB 1.13 Fixes (by Jazz)

- The problem was fixed with the mark of underground sectors on the strategic map (J14-1,K14-1,L15-2,L15-3).
- Fixed the problem with moving from the sector K14-1 to K15-1.
- Procedure HandleMovingTheEnemiesToBeNearPlayerWhenEnteringComplexMap was blocked in the file strategicamp.cpp.
- Added a few new parameters to the file UB_Options.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8096 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2016-03-07 18:41:45 +00:00
parent 12ae810316
commit ea6e30d8c8
5 changed files with 137 additions and 27 deletions
+37
View File
@@ -124,6 +124,43 @@ typedef struct
UINT32 ubMICRO_UZI_UB;
UINT32 ubCALICO_950_UB;
UINT32 ubCALICO_900_UB;
//L15-3
UINT32 SectorLaunchMisslesX;
UINT32 SectorLaunchMisslesY;
UINT32 SectorLaunchMisslesZ;
//J13-0
UINT32 SectorFanX;
UINT32 SectorFanY;
UINT32 SectorFanZ;
//K14-1
UINT32 SectorOpenGateInTunnelX;
UINT32 SectorOpenGateInTunnelY;
UINT32 SectorOpenGateInTunnelZ;
//J14-1
UINT32 ExitForFanToPowerGenSectorX;
UINT32 ExitForFanToPowerGenSectorY;
UINT32 ExitForFanToPowerGenSectorZ;
UINT32 MineSectorX;
UINT32 MineSectorY;
UINT32 MineSectorZ;
UINT32 MineEntranceGridno;
UINT32 MineGridnoAddStructToHead;
UINT32 MineRemoveExitGridFromWorld1;
UINT32 MineRemoveExitGridFromWorld2;
UINT32 MineSectorUndergroundX;
UINT32 MineSectorUndergroundY;
UINT32 MineSectorUndergroundZ;
UINT32 MineSectorUndergroundGridno1;
UINT32 MineSectorUndergroundGridno2;
UINT8 MaxNumberOfMercs;